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The Official Halo 3 Thread

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Sir Fragula said:
I want to see combat Prophets...

Prophets seem to believe that they are above fighting. They are the diplomats of the Covenant. The Prophet of Regret...I believe he's the one you fight in Halo 2 does have that laser beam on his chair that he fires but I don't really think you'll ever see a Prophet engage in combat outside stuff like that. Especially not in large scale battles.
 
Deathcraze said:
They were no Elites, but they were never that bad. The Brute ViDoc made them appear a lot worse than they were and certainly they needed to be changed for Halo 3, but I would say the Flood were even less interesting than the Brutes in Halo 2 and yet some people love fighting them.
The VIDoc may appear to be excessive in regards towards the Brutes in Halo 2, but they are still terrible. All they do is march forward, take a step back, strafe left to right and spam a Carbine, Brute Plasma Rifle, or Brute Shot. That's nothing to compared to the Elites' AI.

As for the Flood, anyone who enjoys fighting them in H2 is insane. There aren't any tactics involved. You either stick them with Plasma Grenades or slice them with the Sword. And even on Heroic, if you miss a lunge or you're near another Flood Combat form while striking another expect a cheap one hit kill with you on the receiving end. They're AI is terrible (standard classic FPS enemy AI where they just run at you) and they're incredibly cheap.

The only reason I enjoyed them in Halo 1 was because they brought a lot of tension to The Library and it was amazingly satisfying to put them down with the Shotgun. Aside from that stage, they also become annoying and frustrating in Halo 1. If it was up to me, I'd fight Covies all game long, all day.
 
ToyMachine228 said:
Prophets seem to believe that they are above fighting. They are the diplomats of the Covenant. The Prophet of Regret...I believe he's the one you fight in Halo 2 does have that laser beam on his chair that he fires but I don't really think you'll ever see a Prophet engage in combat outside stuff like that. Especially not in large scale battles.

Their ancestors seemed to think otherwise...

I think if an Elite is rushing toward you getting ready to bash your skull in for betraying his people, you pick up a weapon and fight. Of course we don't know how many Prophets - or should we start calling them San 'Shyuum? - there are on Earth. If the game were set on a random Covenant planet, we'd probably see more of them.
 
Tieno said:
With the latest info on the ad-campaign I'm even more feeling the chief will sacrifice himself (not killed by someone else, but sacrifice ) :(

:(

It's all a distraction, the Chief will not die nor sacrifice himself in Halo 3. The Arbiter, however , is a completely different story. Believe.
 
urk said:
So, I guess I don't understand your complaint. The Elites at the stage you are referencing, are following orders. Even if they believe that Halo is a weapon, how should that have manifested itself in the storyline?

One could say it was the first halo found and at first the elites, specifically Arbiter, thought it was some kind of Forerunner weapon but later on the Prophets, after being informed, thought it to be wrong and think of it as the platform for the great journey.

Anyway, its a minor inconsistency.

Regarding favourite levels, from what i remember of halo2, "uprising" is one of the most beautiful ones but the most fun title, imho, goes for "outskirts" and is the one that gave the most haloish vibe when playing it. Loved the dinamic and close encounters against elites in the streets, and the whole vehicles riding through the coast and into the subway.

edit: and i love "mombasa suite".
 
Added the BrandWeek article to the OP. Let me know if there's any significant other stories out there I'm missing.

I realize the OP is pretty big and intimidating, but it will actually get smaller as we approach launch and I cut some of the introductory fluff out to pave the way for the launch and post-launch stuff. I'm keeping a list of the last two updates to the OP at the top of it, so you can check there to see if anything interesting happened without having to sift through the thread or sift the OP for changes.
 
Tieno said:
With the latest info on the ad-campaign I'm even more feeling the chief will sacrifice himself (not killed by someone else, but sacrifice ) :(

:(
I'm thinking that the story will end with the Chief, from the wider human perspective, genuinely MIA, after doing, well, whatever it is we end up having to do.

Having the Chief do what needs to be done... and then disappear without a trace (pulled into some forerunner pocket dimension ala Ghosts of Onyx, or whatever, the tru7h of the matter probably obscured in-game by a massive flash of light and a fade-to-white), would be a suitably... mythic way to end the trilogy. And would go well with the "BELIEVE" tagline.
 
arhra said:
I'm thinking that the story will end with the Chief, from the wider human perspective, genuinely MIA, after doing, well, whatever it is we end up having to do.

Having the Chief do what needs to be done... and then disappear without a trace (pulled into some forerunner pocket dimension ala Ghosts of Onyx, or whatever, the tru7h of the matter probably obscured in-game by a massive flash of light and a fade-to-white), would be a suitably... mythic way to end the trilogy. And would go well with the "BELIEVE" tagline.
I kind of like that. Reminds me of the Halo 2 announcement trailer.

Mission History...
...
Stop Destruction of human race...Complete
...
Status of Master Chief...Unkown
 
Favorite Levels:

H:CE - Too hard to determine...I like The Silent Cartographer because its got a little bit of everything in it. I also like Two Betrayals because of the plot twist at the beginning and being able to pilot the Banshee for a lot of the level. Seeing that level from up high is amazing.

H2 - Delta Halo by far. Inserting with the ODSTs. The bridge strangle point. The vehicle combat. The Lake. All of it is sooooo fucking awesome.
 
arhra said:
I'm thinking that the story will end with the Chief, from the wider human perspective, genuinely MIA, after doing, well, whatever it is we end up having to do.

Having the Chief do what needs to be done... and then disappear without a trace (pulled into some forerunner pocket dimension ala Ghosts of Onyx, or whatever, the tru7h of the matter probably obscured in-game by a massive flash of light and a fade-to-white), would be a suitably... mythic way to end the trilogy. And would go well with the "BELIEVE" tagline.


I like this a lot better than him dying, but yes, the new ad certainly makes it seem like he's going to die or, you know, not be there anymore. It sparked in my head the second I read the ad, I was like 'the bastards!'

but they can't make it that obvious then have it happen.. chief will be ok.. but I do like the idea you posted here.

Can't wait to find out what it really is. Without being spoiled.
 
arhra said:
I'm thinking that the story will end with the Chief, from the wider human perspective, genuinely MIA, after doing, well, whatever it is we end up having to do.

Having the Chief do what needs to be done... and then disappear without a trace (pulled into some forerunner pocket dimension ala Ghosts of Onyx, or whatever, the tru7h of the matter probably obscured in-game by a massive flash of light and a fade-to-white), would be a suitably... mythic way to end the trilogy. And would go well with the "BELIEVE" tagline.

I think something along that line is a good possibility. I'm also half expecting a King Arthur type exit for the MC, where he essentially falls, but is taken to an Avalon of sorts before he dies in case he's ever needed again. Who would take him there, I can't say.

Granted, if Bungie follows the legend of the Spartans at the Battle of Thermopylae (a story the Spartan IIs were brought up on), I imagine John 117 would be Leonidas, and we know how that story ended for him.
 
siamesedreamer said:
Favorite Levels:

H:CE - Too hard to determine...I like The Silent Cartographer because its got a little bit of everything in it. I also like Two Betrayals because of the plot twist at the beginning and being able to pilot the Banshee for a lot of the level. Seeing that level from up high is amazing.

H2 - Delta Halo by far. Inserting with the ODSTs. The bridge strangle point. The vehicle combat. The Lake. All of it is sooooo fucking awesome.
It is easy for me to pick my favorite Halo 1 and Halo 2 level. Silent Cartographer and Delta Halo. I love how open Silent Cartographer is; it is the first level I felt there were not artificial barriers. I like Delta Halo because of the art design; however, the hunter encounter is really fun on the harder difficulties.
 
Tieno said:
I kind of like that. Reminds me of the Halo 2 announcement trailer.

Mission History...
...
Stop Destruction of human race...Complete
...
Status of Master Chief...Unkown

Yep, the MIA would be perfect. First for its "poetic" note as it ties with whats being established in the books that no Spartan has ever been killed, and also because it would really finish the story arc but leaving also an ambiguous ending.
 
Thermite said:
It's all a distraction, the Chief will not die nor sacrifice himself in Halo 3. The Arbiter, however , is a completely different story. Believe.

If anything, I expect the opposite.

The Chief's been in the military since he was, what, seven? He's over seven feet tall, he's got freaky ass side effects from his physical enhancements, and his social skills are a little rough. What's he gonna do after the war? Settle down, get a wife, have a few kids? (lol, I'm imagining him browsing a grocery store for some Lucky Charms and diapers.)

The Arbiter, I'm assuming, lead a normal Elite life before he signed up for military service. Happy childhood, confused teen years, joined the military to help pay for his bachelor's in graphic design, etc. etc. It should be easier for him to adjust post-war.
 
omg.kittens said:
The Chief's been in the military since he was, what, seven? He's over seven feet tall, he's got freaky ass side effects from his physical enhancements, and his social skills are a little rough. What's he gonna do after the war? Settle down, get a wife, have a few kids? (lol, I'm imagining him browsing a grocery store for some Lucky Charms and diapers.)
You think he's a virgin?
 
Mr Vociferous said:
I've always liked the story in Halo 2 more than the one in the first game, but after playing through "Uprising" in Halo 2, I can honestly say that it is one of the best levels in the series (thus far). I mean it has everything I like about Halo. Several of the environments are large, exploratory and the areas which aren't don't feel cramped. The gameplay is very encounter based, but not in the "wave after wave" format of predictability, like via a dropship. The enemies actually feel organic, even the Brutes which I've gained a lot of respect for. The visuals in the level are pretty damn incredible, particularly the outside portions. There's a lot of vehicle combat if you so choose and some pretty impressive weapons (the fuel rod like pops up four or five times in that level - quite bad ass).

At any rate, "Uprising" is definitely my favorite level of Halo 2 and I'd even go as far as to say, even with its flaws, that it's become one of my favorite Halo series level, including "Assault on the Control Room" and "The Silent Cartographer" which both suffered from some entirely too confusing and disorienting interiors. "Halo" is still my all-time favorite of the series, ironically/iconically. :D

I suppose this is as good a time as any to mention a few of the reasons I enjoy Halo 2's campaign over the first. I've never really articulated them, so what the hell. Might as well toss out a few notes pre-Halo 3.

You've already mentioned a big one - the story. Halo 2's was complex and went in very unexpected directions after the setup from the first game, introducing some great characters along the way. The Prophet of Truth, Gravemind, the Arbiter, Half-Jaw - they all were strong characters that helped suck me in.

Another is music. I know this is a debate that will never die, but I prefer the more emotional, wide-ranging Halo 2 score to Halo's more narrow range. Classics like Under Cover of Night, Brothers in Arms and the signature Halo theme never fail to rouse, but Unforgotten, In Amber Clad and Heretic/Hero among many others just hit the right notes for the more character-driven story.

The last of course is the gameplay. It's been debated to no end, but to me it's pretty simple, when broken down into the basic components of Halo's gameplay.

I'm a big fan of vehicle battles. In Halo, fighting in a vehicle was usually a pretty lonely affair - you had a gunner or not, and had some guys ride on the Scorpion that one time. That's about it as far as company goes. In Halo 2, the major additions were damage states for the vehicles (yay), friendly AI drivers and vehicle boarding. The latter two mean that most of the vehicle sequences are far more interesting. Imagine Outskirts with no Marines driving around with you along the beach and through the tunnels. The boarding adds a big element when both fighting troops on the ground and while against vehicles while on foot. Vehicular combat is more fun than in Halo.

I also love fighting with Marines, but I prefer playing on harder difficulties - and in Halo that meant you don't fight with them for long. They only carry the AR, the last part of T&R aside (or the occasional sniper rifle), which is ineffective in most situations. Worst of all, in most levels they would just stop following you after a certain point. They get picked up in Halo, hang back in the control room of T&R (to get killed before you return), stop after the beach landing of Silent Cartographer, and refuse to go inside in Assault on the Control Room. Both of these are fixed in Halo 2 - I can equip the Marines with an appropriate and arsenal complimentary to my own, and there don't seem to be any limits in where they will follow. I managed to get two guys almost to the fight with the Prophet of Regret once - the hauled all of the way through that level with me, with sniper rifle and BR, god bless'em. Fighting with Marines is more fun than in Halo.

I'll stop there, but I see most parts of the gameplay in similar light - the better AI, ability to board/drive vehicles and use of shielding in the Flood, the added maneuverability of the Banshee and scale of the dogfights, the addition of active camo on the Arbiter - I just find Halo 2 more enjoyable. All that is before we get into the mission structure, and how the environments are larger and more seamless - but Halo 1 showed that even with repetetive environments, if the gameplay is excellent then it just doesn't matter; gameplay is king. The story, the music, the broader set of options in each combat scenario - to me, it's just more fun to play the Halo 2 campaign

I do have many of the common complaints about Halo 2: the weapon feedback loop is not nearly as strong; the melee is nerfed to near ineffectiveness on any setting higher than Normal, meaning to melee you'd better have a sword; there are not as many memorable climactic encounters as in Halo (though I think Halo 2 is more consistently excellent - it just lacks those punctuation moments, like the hanger bay in T&R and the beach landing in Silent Cartographer). It's pretty flawed, but it still manages to be my favorite game ever.

I've taken a lot of crap for not being critical of these games much, but the reality is I'm just past all the problems. When Halo 2 came out, I was pretty active on the TeamXbox forums (went there when HBO shut down after the leak) and left that place in a huff after the game came out, because I wanted to talk about the flaws it had, but all of the criticism was relegated to a "Halo 2 bitch thread" - any and all criticism was unwelcome outside of that thread. I remained vocal about the flaws for about the first six months to a year, but it's in my personality to want to talk about stuff I enjoy rather than stuff I don't - so I don't get caught up into the topic of how the Halo 2 pistol sucks ass any more (but boy does it ever). Been there, done that. From mid-2005 on my mind has been on Halo 3, and how I hoped it would address every issue in Halo 2 and and then some. What I've seen so far is a resounding "fuck yes". :D
 
omg.kittens said:
The Chief's been in the military since he was, what, seven? He's over seven feet tall, he's got freaky ass side effects from his physical enhancements, and his social skills are a little rough. What's he gonna do after the war? Settle down, get a wife, have a few kids? (lol, I'm imagining him browsing a grocery store for some Lucky Charms and diapers.)
In the Halo Graphic Novel there is a brief hint at Spartans living a "normal" life. They detail how one of the Spartans testing the armor has a family. I might be misremember this, so correct me if I'm wrong, it has been awhile since I've read the Halo Graphic Novel.
 
GhaleonEB said:
I suppose this is as good a time as any to mention a few of the reasons I enjoy Halo 2's campaign over the first. I've never really articulated them, so what the hell. Might as well toss out a few notes pre-Halo 3.
we need bolding :)
 
pringles said:
Woah, no one asked for your entire lifestory!
And no one asked you to read it! :lol

I've put a good 8-10 hours into maintaining this and the gamertag thread, I'm allowed to indulge myself with overly verbose soliloquies from time to time.
 
GhaleonEB said:
And no one asked you to read it! :lol

I've put a good 8-10 hours into maintaining this and the gamertag thread, I'm allowed to indulge myself with overly verbose soliloquies from time to time.

Seriously. I appreciate your thoughts... A more level headed critique is refreshing.
 
<uncrosses eyes after Ghaleon's wall of text>

Well, hopefully I did not just screw myself. Just canceled my BestBuy.com order when I found out that my localish EB is doing a midnight opening for Halo 3, and I could still preorder the Legendary Edition. So it's paid in full and I've got plans for Monday night on the 24th now. :D
This one store (which is kinda just out there in an old shopping center, and within a 10 mile radius of 3 other Gamestops/EBs) has almost 150 copies of the game reserved. With 2 weeks to go. Geeze.

Time to go schedule the 25th and 26th off from work...
 
omg.kittens said:
Seriously. I appreciate your thoughts... A more level headed critique is refreshing.
But it's so hard to adjust your brain from reading "HALO SUCKS LOL THE LIBRARY!! HALO2 IS THE BEES KNEES!!11!1!!" to actually reading something written with a bit of effort and thought put into it.
 
My only problem with Halo 2 was that the levels were far to linear and Jackal snipers. If you could change both of those, the campaign would be superior for me. Other than that, the campaign for Halo 2 was more impressive than Halo 1 in almost everyway.

I honestly believe that the levels were designed so linear for a specific reason - online cooperative play. I don't think Bungie will ever openly admit it, but online coop was cut toward the end of their scheduling (hence the dead end in the multiplayer menu). I believe they couldn't make it happen at the last minute, but the game's design was built from the ground up in the hopes that they could.

As for Halo 2...for me it had better characters, a much better story, a more diverse series of environments, more interesting vehicle combat, and it had far less repeitition than the first one. I think they could have worked on some of the encounters, made the Flood more interesting to fight and maybe fixed the Brute AI a tad. There are some serious multiplayer flaws that I didn't care for, but other than the two major ones (level scale and Jackal snipers), I really dug the campaign.

If we end up going back to High Charity to rescue Cortana, I hope we get to operate vehicles there. There's a lot of room to move around, so this time I'd rather not be floating from building to building. TAKE THE FIGHT TO THE STREETS CHIEF! The Flood is so much more fun to fight when you've got heavy weaponry.
 
pringles said:
But it's so hard to adjust your brain from reading "HALO SUCKS LOL THE LIBRARY!! HALO2 IS THE BEES KNEES!!11!1!!" to actually reading something written with a bit of effort and thought put into it.


I wonder which of those Hillary's IGN review will be on Wed.
 
Wolffen said:
<uncrosses eyes after Ghaleon's wall of text>

Well, hopefully I did not just screw myself. Just canceled my BestBuy.com order when I found out that my localish EB is doing a midnight opening for Halo 3, and I could still preorder the Legendary Edition. So it's paid in full and I've got plans for Monday night on the 24th now. :D
This one store (which is kinda just out there in an old shopping center, and within a 10 mile radius of 3 other Gamestops/EBs) has almost 150 copies of the game reserved. With 2 weeks to go. Geeze.

Time to go schedule the 25th and 26th off from work...
I'm doing this too. I was sad to find out my Best Buy was not doing midnight sale.
 
Stinkles said:
I wonder which of those Hillary's IGN review will be on Wed.

I really don't know whether or not this a joke. I remember the brief discussion about it last night which makes me think it's a joke, but I just don't know.
 
GhaleonEB said:
...it's in my personality to want to talk about stuff I enjoy rather than stuff I don't - so I don't get caught up into the topic of how the Halo 2 pistol sucks ass any more (but boy does it ever). Been there, done that.

Very well said. The whole post was good, but I especially liked that part. I have a lot of complaints with the game too, and I was very vocal about them for the first few months I played. But as you said, "gameplay is king," and all of my complaints simply got lost in the unbelievably fun encounters I was having, both in multiplayer and singleplayer.

Ghal, it sounds like Halo 3 is going to be everything you've ever dreamed of in a video game. :lol Vehicle-centered at many times, smarter marine AI, and I'm sure the music will progress in the same direction it has been going.

Many of those things are what make Halo 1 more enjoyable for me than Halo 2. I enjoy vehicle indestructibility in Halo 1 - it gives me more options on how to fight the battle. And while the music is great in Halo 2, it just doesn't feel as attached to the encounters as it does in Halo 1. I also agree completely that Halo 2 doesn't have as many "memorable climactic encounters" as the first game.

That's what it boils down to for me - the encounters in the game. I don't think it's that I dislike vehicle destructibility or that I dislike the music in Halo 2. It's certainly not those things. It's just that the encounters aren't as memorable, and I can only point out the gameplay changes that I think caused that. If Halo 3 is as epic as Bungie says it will be, then I'm perfectly fine with small changes to the gameplay like the ones in Halo 2. And not to say at all that I don't enjoy Halo 2 - it's a fantastic game.

Halo 1 is just more fun to me because the encounters are more epic and memorable - but I'm fairly positive "epic and memorable" will be the summarizing phrase of Halo 3.
 
Arbiter will die trying to stop Gravemind and the prophets. MC gets the job done. He is put back into the cryotube now that the covenant and flood threats are over. In the last scene, the UNSC and Elites surround Arbiter's coffin and Chief's tube. They salute them for the job well done.

That's how I think it will end.
 
Mr Vociferous said:
I honestly believe that the levels were designed so linear for a specific reason - online cooperative play. I don't think Bungie will ever openly admit it, but online coop was cut toward the end of their scheduling (hence the dead end in the multiplayer menu). I believe they couldn't make it happen at the last minute, but the game's design was built from the ground up in the hopes that they could.
Never admit it? I thought we'd already said as much.

Online coop was supposed to be in Halo 2, but it was cut very late in the process. That's one of the reasons we we're so damn coy about announcing it in Halo 3--we wanted to wait until it was a sure thing.

That's not why the levels were so linear, though. That was more due to narrative requirements and, to no small degree, lack of time.
 
Anyone got a link to 1up.com's Halo 3 story primer?

edit: n/m, found it through google, couldn't find it following 1up's site itself. =\
 
ferrex said:
Online coop was supposed to be in Halo 2, but it was cut very late in the process. That's one of the reasons we we're so damn coy about announcing it in Halo 3--we wanted to wait until it was a sure thing.
Online coop in Halo 2 would have been awesome; however, I would have had a very bad social life if it was included.
 
GhaleonEB said:
Okay, added bold and a collection of entirely random images from my photobucket account.


Hahahaha! Nice edit! Now it's more GAF-friendly. :)

tak said:
I'm doing this too. I was sad to find out my Best Buy was not doing midnight sale.

My issue was next day shipping was showing me as receiving the game on 9/27(!). Sorry, I'm not paying 15 bucks to get the game 2 1/2 days later. I was surprised that EB still had LEs available for preorder, but pleasantly so.

ferrex said:
Never admit it? I thought we'd already said as much.

Online coop was supposed to be in Halo 2, but it was cut very late in the process. That's one of the reasons we we're so damn coy about announcing it in Halo 3--we wanted to wait until it was a sure thing.

That's not why the levels were so linear, though. That was more due to narrative requirements and, to no small degree, lack of time.

It's so damned nice to have the developers come out and say things like this and be honest with us (even after the fact) on a message board of all places.
 
negitoro7 said:
edit: n/m, found it through google, couldn't find it following 1up's site itself. =\
Google is better at finding things than the people who put the things where they are; that's why I'm longing for the ability to Google my room or house.

"keys" [I'm Feeling Lucky]
 
Kuroyume said:
Arbiter will die trying to stop Gravemind and the prophets. MC gets the job done. He is put back into the cryotube now that the covenant and flood threats are over. In the last scene, the UNSC and Elites surround Arbiter's coffin and Chief's tube. They salute them for the job well done.

That's how I think it will end.

Yeah, but the Chief doesn't LIVE in a cryotube. That's not where he spends his off-duty time. He was in cryo-stasis in the first game because that was standard practice for long slipspace flights.

"So Master Chief, now that you've saved the universe we're going to put you in this box for however long it takes for the next emergency to happen."
"Wait, I kinda have plans and all. Was gonna get a farm and raise Grunts with Miranda."
"Nope, into the tube you go!"
 
ferrex said:
Online coop was supposed to be in Halo 2, but it was cut very late in the process.

Every time Total Sacrifice hosts, he switches over to campaign co-op for a minute and everyone in the room groans in pain. Would have been so awesome. Dammit.

Fifteen days and we'll never have to see that screen again. FIFTEEN FUCKING DAYS.

Dammit.
 
Wolffen said:
It's so damned nice to have the developers come out and say things like this and be honest with us (even after the fact) on a message board of all places.
It's one of the genuinely cool things about GAF, all the developer participation. The guys from Bungie add a lot to Halo discussion, as Ferrex just did. And thanks for that, BTW.

It's also fun when jr's start to argue with them. :lol
 
ferrex said:
Never admit it? I thought we'd already said as much.

Online coop was supposed to be in Halo 2, but it was cut very late in the process. That's one of the reasons we we're so damn coy about announcing it in Halo 3--we wanted to wait until it was a sure thing.

That's not why the levels were so linear, though. That was more due to narrative requirements and, to no small degree, lack of time.

Ahh, nothing like a cup of truth and honesty in the morning...

You should have provided a Reviewer's Guide with Halo 2. Seems to work for Factor 5...
 
I enjoy Halo's campaign more than it's sequel, but I'm fully willing to admit that it's mainly out of nostalgic reasons, though I will say I didn't like a lot of the tuning most of the weapon set underwent. And I'm not talking about the pistol, but stuff like grenades and the AR/SMG swap.

Halo 2's music, aside from the few instances of pop rock, was much improved and the story was far more complex and fleshed out.

Brutes did indeed suck.

And the ending was
 
Awesome posts all around. Never knew about that online co-op was cut so late, but always I always kind of assumed because of the vestigial menu options.

There are elements of each game I like better, but after about 5 playthroughs of H2, I really think I like the first game a tad more. The openness is part of it, but even more is the way encounters are designed and executed in H2 vs. h1. H1 throws varied parties of enemies at you, with a couple of very smart elites leading the pack. H2 likes to throw homogenous groups of troops at you with elites that, while smarter, do dumber things. H2 elites will execute more advanced flanks, use cover better, and do some really smart things. Unfortunately they will then proceed to do something really dumb, like stand on a box while a plasma grenade is heading strait for them, or refuse to see you out the side of cover. These moments make those generally difficult elites that much harder to kill. This makes things less dynamic, so in situations in H1 where i generally felt like I needed an energy weapon for elites a pinpoint weapon for jackals, and an automatic weapon for grunts, Halo 2 would let you get away with a decent DW combo, or just a BR, of a single sword.

At the same time, some of the new mechanics of H2 made the game immensly more satisfying when the fights were well structured. There's a moment in outskirts where you have two wraiths, and a bunch of ghosts, and you have a RL and a sniper around. Boarding the wraith and laying waste to everything was one of my absolute favorite moments of any game. Similarly, on Delta Halo there's a few fights in the tight ruins that involved ducking between corridors, using kill holes, and balancing grenades/Melees and DWing that nailed the whole 30 seconds of fun.

What I really want from the third is a game that has those kind of features that texture the battle like H2, but with Halo CE's meticulous conflict and combat zone design.

Ohh, and giving the flood a "headshot zone" made them much more fun to fight, now that I could use precision weapons against them. I also thought they were smarter in H2, but I haven't played in a while.

in hte end though, the AI issues and the conflict design problems are just too much, so I still prefer H1. Those are things that you feel like they could have been nailed with more time though, so i'm totally confident that bungie has nailed it for H3 :).
 
NeXuSDK said:
You should have provided a Reviewer's Guide with Halo 2. Seems to work for Factor 5...
No thanks, we take our lumps when we deserve them, and we usually know before someone outside of the studio has to tell us.
 
urk said:
Every time Total Sacrifice hosts, he switches over to campaign co-op for a minute and everyone in the room groans in pain. Would have been so awesome. Dammit.

Fifteen days and we'll never have to see that screen again. FIFTEEN FUCKING DAYS.

Dammit.
Fourteen. As far as I'm concerned, Halo 3 comes out late on a Monday night. :D

(And yes I'm counting now.)

I hope this doesn't curse anything, but I'm very surprised that we haven't had a leak from manufacture. Looking back at HBO's archives, Halo 2 went gold on October 11th and it leaked on the [URL="http://halo.bungie.org/news.html?item=10847"]14th. [/URL]Halo 3 hit gold on the 29th of last month, and two weeks out we're still okay. I'm sure it's inevitable, but every day that goes by without the leak is a good day in my book. MS clearly stepped up their security.
 
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