RubberJohnny
Banned
Gah, I missed 2000 as well.
I'm seeing contextual ads for Haze in this thread LOL.
I'm seeing contextual ads for Haze in this thread LOL.
:lolGowans007 said:
don't do that.voltron said:Bumped for 2nd page travesty.
Gowans007 said:
:lolGowans007 said:
Gowans007 said:
m0dus said:don't do what?
they were probably showing it on the ps3 because the 360 got RROD and was sent back to M$ to be repaired. and for the guy thats recording it, get a fucking life, laughing at a game that you know thats not even out on the ps3 and then recording it to post on youtube to be cool. real fucking coooool.
OMFG Sony is a POOR company... H3 will Release for Xbox 360 and maybe for PC later... but never for PS 3. the makers of H3 are part of Microsoft, so y should they make a Game for Sony´s console?
they were probably showing it on the ps3 because the 360 got RROD and was sent back to M$ to be repaired. and for the guy thats recording it, get a fucking life, laughing at a game that you know thats not even out on the ps3 and then recording it to post on youtube to be cool. real fucking coooool.
Gadfly said:For the music alone, I can watch that 100 times in a row.
snack said:Whatever happened to the Halo 3 article about the story that was supposed to be posted on Friday?
snack said:Whatever happened to the Halo 3 article about the story that was supposed to be posted on Friday?
urk said:If you're referring to the 1up article, it's online.
urk said:If you're referring to the 1up article, it's online.
McBradders said:Has it been summarized and the choice parts quoted? I can't view from work.
urk said:Don't think anyone summed it up, but if you're familiar with the overall story and characters, there's nothing new. Just an succinct recap.
Thanks. I guessed a missed it.urk said:If you're referring to the 1up article, it's online.
This week, Microsoft breaks its Halo 3 "Believe" TV ad campaign touting the Xbox 360 title's highly-anticipated Sept. 25 launch. The estimated $10 million-plus effort centers on an immaculately constructed diorama depicting the great battles of lead character Master Chief. With this as a backdrop, warriors that did battle with the game's hero provide testimonials as to his greatness in the ads created by McCann-Erickson, San Francisco.
Falagard said:
Orodreth said:Is anyone replaying halo CE & halo 2?
Deathcraze said:Yeah, I replayed them last week and will probably be playing a lot of Halo 2 till the release of Halo 3. Halo looks quite blurry to me now but it plays as good as ever, I think the Elites play better but that might be because they tend to have more space to run around, but I really do miss vehicle boarding from Halo 2.
I do find it kind of funny that all the Covenant seem to forget that Halo is a weapon in Halo 2, as Keyes in T&R stated that he heard Elites referring to Halo as such. :lol
The Haitien from Heroes got to themDeathcraze said:I do find it kind of funny that all the Covenant seem to forget that Halo is a weapon in Halo 2, as Keyes in T&R stated that he heard Elites referring to Halo as such. :lol
Stinkles said:And now the Elites are in naked rebellion against the Prophets...
Deathcraze said:I do find it kind of funny that all the Covenant seem to forget that Halo is a weapon in Halo 2...
prophets=elites now?urk said:"I shall light this holy ring, release it's cleansing flame, and burn a path into the divine beyond!"
Mr Vociferous said:I've always liked the story in Halo 2 more than the one in the first game, but after playing through "Uprising" in Halo 2, I can honestly say that it is one of the best levels in the series (thus far). I mean it has everything I like about Halo. Several of the environments are large, exploratory and the areas which aren't don't feel cramped. The gameplay is very encounter based, but not in the "wave after wave" format of predictability, like via a dropship. The enemies actually feel organic, even the Brutes which I've gained a lot of respect for. The visuals in the level are pretty damn incredible, particularly the outside portions. There's a lot of vehicle combat if you so choose and some pretty impressive weapons (the fuel rod like pops up four or five times in that level - quite bad ass).
Like any great level, it has its problems. There are very few BR55's, which is a stickler for me and the hated Jackal snipers. I know they've been tweaked going into Halo 3, but that is honestly one of the only things that scares me about the campaign. In Halo 1, you rushed into battle headlong and made decisions on the fly. In Halo 2, you rushed in the battle headlong and got sniped. You killed the sniper and then you get sniped again. You start the level once more, kill those two snipers and then get sniped again. It literally stops the game and makes you kill them like doing work before you get to play in the sandbox. I'm wondering what these "tweaks" really are going to entail.
At any rate, "Uprising" is definitely my favorite level of Halo 2 and I'd even go as far as to say, even with its flaws, that it's become one of my favorite Halo series level, including "Assault on the Control Room" and "The Silent Cartographer" which both suffered from some entirely too confusing and disorienting interiors. "Halo" is still my all-time favorite of the series, ironically/iconically.![]()
Stinkles said:And now the Elites are in naked rebellion against the Prophets...
"I shall light this holy ring, release it's cleansing flame, and burn a path into the divine beyond!"
At any rate, "Uprising" is definitely my favorite level of Halo 2 and I'd even go as far as to say, even with its flaws, that it's become one of my favorite Halo series level, including "Assault on the Control Room" and "The Silent Cartographer" which both suffered from some entirely too confusing and disorienting interiors. "Halo" is still my all-time favorite of the series, ironically/iconically.
I strongly disagree. In fact, I would argue that "Uprising" is one of the most terrible levels in Halo history. First off, the only reason its an entire level is because they needed to give the player something to do before fighting Tartarus. If Gravemind were to honestly teleport the Arbiter to the control room, why a ledge on a high point of an island instead of the actual control room or its front door? (He didn't teleport the Chief straight to Truth on High Charity but you could argue that such a task was impossible without him knowing the layout of the Covenant city.)Mr Vociferous said:I've always liked the story in Halo 2 more than the one in the first game, but after playing through "Uprising" in Halo 2, I can honestly say that it is one of the best levels in the series (thus far). I mean it has everything I like about Halo. Several of the environments are large, exploratory and the areas which aren't don't feel cramped. The gameplay is very encounter based, but not in the "wave after wave" format of predictability, like via a dropship. The enemies actually feel organic, even the Brutes which I've gained a lot of respect for. The visuals in the level are pretty damn incredible, particularly the outside portions. There's a lot of vehicle combat if you so choose and some pretty impressive weapons (the fuel rod like pops up four or five times in that level - quite bad ass).
Like any great level, it has its problems. There are very few BR55's, which is a stickler for me and the hated Jackal snipers. I know they've been tweaked going into Halo 3, but that is honestly one of the only things that scares me about the campaign. In Halo 1, you rushed into battle headlong and made decisions on the fly. In Halo 2, you rushed in the battle headlong and got sniped. You killed the sniper and then you get sniped again. You start the level once more, kill those two snipers and then get sniped again. It literally stops the game and makes you kill them like doing work before you get to play in the sandbox. I'm wondering what these "tweaks" really are going to entail.
At any rate, "Uprising" is definitely my favorite level of Halo 2 and I'd even go as far as to say, even with its flaws, that it's become one of my favorite Halo series level, including "Assault on the Control Room" and "The Silent Cartographer" which both suffered from some entirely too confusing and disorienting interiors. "Halo" is still my all-time favorite of the series, ironically/iconically.![]()
Tieno said:With the latest info on the ad-campaign I'm even more feeling the chief will sacrifice himself (not killed by someone else, but sacrifice )
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McBradders said:"Congratulations! You finished the fight! You are the victor!" *fade to black*
Same here, though I didn't realise it until I played through Halo 1 again a month or so ago. I've now replayed that one level many times over in the past few weeks; it just encapsulates everything I love about Halo - from hog runs with crazy jumps, to the sense of exploration, to the variable strategic approaches to encounters.Mr Vociferous said:"Halo" is still my all-time favorite of the series, ironically/iconically.![]()
OverHeat said:prophets=elites now?
I'm starting to feel the same way I felt about the last Harry Potter book. I'm happy that I'll be getting closure to the story, but this closure comes at the cost of ending the trilogy, which makes me sad.Tieno said:With the latest info on the ad-campaign I'm even more feeling the chief will sacrifice himself (not killed by someone else, but sacrifice )
![]()
Tieno said:With the latest info on the ad-campaign I'm even more feeling the chief will sacrifice himself (not killed by someone else, but sacrifice )
![]()
McBradders said:"Congratulations! You finished the fight! You are the victor!" *fade to black*
tak said:I'm starting to feel the same way I felt about the last Harry Potter book. I'm happy that I'll be getting closure to the story, but this closure comes at the cost of ending the trilogy, which makes me sad.![]()
urk said:Nope, but he said "Covenant." And even if you want to whittle it down to Elites only to prove a point, I can recite lines from both the Arbiter and the Heretic that show a clear understanding of Halo's effect. Whether you want to call it "The Great Journey" or "The Gun Pointed at the Head of the Universe," doesn't make all that much of a difference aside from the spiritual connotations.
Furthermore, the opposition is made almost entirely of Brutes - the almost AI-less retard of the Halo 2 Covenant line-up. It shoots at you relentlessly and then charges at you when near death. That's not an interesting encounter.
Deathcraze said:Please do then, the more I understand the better as at the moment it just seems out of place and forgotten.