Stoney Mason
Banned
billy.sea said:How long is the game anyway?
From impressions thread.
There are 11 chapters so guess about 2 hours of gameplay. Once you complete the chapters, then you unlock mercenary mode which is more of a timed mode.
billy.sea said:How long is the game anyway?
There are 11 chapters so guess about 2 hours of gameplay. Once you complete the chapters, then you unlock mercenary mode which is more of a timed mode.
LCfiner said:OK, I played for about 6 or 7 minutes. quick impressions.
I like it.
But it's not perfect. the opening song is friggin' grating and it takes a couple levels before there's a tune that I enjoy. And there's only 10 songs in the game (I guess that's ok for 5 bucks)
that said, the music definitely has a techno pop feel and is very different compared to Ouendan (or EBA, obviously with the American pop). I prefer the Ouendan music but this is a personal preference and everyone is different. check the videos Stoney posted for a sense of the music.
The tapping mechanics seem to work OK. the timing window is very large on easy and but it seems more tight on normal.
The tuneys jump from the bottom of the screen and there's a purple circle showing where they land and where you need to tap. it's different from Ouendan, where you have numbers telling you where to tap in order. here you need to see the purple circles show up in order and then tap once the jumping Tuneys meet the mark. mix in the vertical movement of the tuneys, and it's a bit harder to figure out at first (which would explain the huge timing window on easy).
It's too early for me to comment about elaborate tapping patterns or anything that would show up on harder difficulties. I will say that the 2 boss fights I've played have been the best bits in the game so far. you have to hit your normal combos but then there's a small break where you slap the boss for damage or trace a pattern to keep going. I really do like the break up in the game.
Oh, and the art design for the bosses and the game world itself is quite nice. vivid colors and simple geometric shapes.
Now, there's also a DJ mode that I played a bit and has a different mechanic. this has 5 columns with tuneys moving up them in a straight path to a marker line. and you tap on the line when the tuneys hit it. plays more like Tap tap revenge than ouendan.
so, that's nice. there's also a "Crazy" mode but I haven't unlocked it yet. Perhaps by the end of the night...
So, yeah, I like it. worth 5 bucks to me but the music and the specific way hit markers show up might be turn off for some folks. check videos for the music before buying.
mrkgoo said:World of Tunes is currently on sale for US$1.99. I'm checking it out.
Yea just bought it since it was on sale. Really fun game.mrkgoo said:World of Tunes is currently on sale for US$1.99. I'm checking it out.
Acid08 said:I've never played Peggle before. Heard so much about it though so I downloaded it to my Touch about an hour ago. Went to go take a shit and try it out. I was on the toilet for 45 fucking minutes because of that game. I was done shitting in 5 minutes but I just kept playing and didn't pay attention to anything else. Fuck I love playing games on my iTouch.
NEW in 1.2.0:
============
* New location added: "Under the Ocean"
* Added 5 new ocean themed Creeps (and Boss versions of all 5)
* Added 1 new ocean themed Mega Boss
* Added 4 new "Survival" maps
* Added 4 new "Endurance" maps
* Added a new game type: "Door Buster" (Race against the clock, objective is to destroy the door!)
* Added 6 new "Door Buster" maps
* Added New Tower: "Paper Shuriken" - it moves in straight line until it hits a terrain obstacle, piercing through creeps along the way doing high damage
* Added New Tower: "Piggy Bank" (it doesn't attack, it collects coins with interest. Break open to get the cash, but once broken it cannot be used again)
* Added difficulty levels (Easy, Normal, Hard)
* Added Fast Forward (double speed)
* Added "Badges" for earning bonuses. Can you get a gold star (perfect) on every level?
* Major optimizations: CPU/Battery usage is now approximately 50% of what it was in version 1.1.1
* Added help screens for towers, creeps, bosses, mega bosses, game modes and badges
* Semi-randomized waves of creeps for increased variety
* Re-vamped high scores to show badges, filter maps by game type
* Level select: Added reflections
* Level select: Now shows your #1 high score with earned badges for the selected level
* Level select: Levels now in separate lists by game type
* Level select: Higher resolution image for locked levels
* Added "coins earned" indicator whenever destroying something (pop up of +12 coins etc)
* Automatically imports scores and unlocked levels when upgrading from ANY previous version
* Added level restart option from in-game menu
* Almost all endurance levels now have all normal weapons available (by popular request!)
* Endurance levels now start with the extra coins it would have taken to purchase the pre-placed towers from the level's Survival counterpart
* Increased difficulty ramping in Endurance maps (again!)
* Bed "Health" is now displayed as a number
* All creeps now have a boss version (some of the original creeps didn't before)
* Fixed multiple bugs including that annoying scoreboard bug that would mess up your name.
* New rule: Only one super tower of a kind can be built. If you have one built already, it won't show up in the build menu. If you sell it, it will become available in the build menu again
Dreamwriter said:Does Peggle truly have no background music while playing? There was a video of the game that was like that, but the guy could have turned off music or something. Seems rather stupid for them to have ported the rest of the game but left out the music...it's just not Peggle without the music.
Kafel said:
Costanza said:
Diablohead said:That hawks video looks fake to me, no way the screen has that much lag with the touch screen in real time games, plus all the flickering and cutting away seems to me like he is trying to crop together his recordings. Then there is the fact he tilts the phone wrong in a few parts of the game play![]()
It does indeed look quite rushed, a shame. Graphically it looks like they had to make it in a rush because I seen the iphone do a lot better then that.Stoney Mason said:Already mentioned but I'll go ahead and post the screens.
Resident Evil: Degeneration. I have no idea if its decent or not but the file size is pretty small for a game of this type which often isn't a good sign.
Itunes Link 6.99
Impressions Thread
Video
LCfiner said:Man, i shoulda waited :lol
2 bucks is such a steal.
Diablohead said:It does indeed look quite rushed, a shame. Graphically it looks like they had to make it in a rush because I seen the iphone do a lot better then that.
The control setup looks like it works well wich a touch screen, that's good at least.
Are you..Dragnet said:Peggle is an utter let down. Looks like shit and runs at 15fps seemingly. What the fuck?
Dragnet said:Peggle is an utter let down. Looks like shit and runs at 15fps seemingly. What the fuck?
Stoney Mason said:The Creeps just got an update that should be live in a few hours. I've always liked this one. It isn't as fiendishly difficult as some of the other TD games on the iphone which is right about my speed.
Itunes Link $1.99
Lite Version
EDIT: It's up.
Dragnet said:Peggle is an utter let down. Looks like shit and runs at 15fps seemingly. What the fuck?
Stoney Mason said:Sheepish. Good little simple puzzle game based on the old Pipe Mania or Pipe Dream idea of directing flow. In this case you are directing the flow of sheep to reach an exit.
Itunes Link 99 cents
Lite Version
Flash Version Demo
Baconmonk said:I applaud Pop Cap for actually porting the entire game, rather than making a scaled down iPhone version with less pegs for the smaller screen. I think the zoom feature more than makes up for that, not to mention the touch controls work exceptionally well, precision wheel and all.
LCfiner said:you should see the ipod nano and classic version. 320 x 240 and there's lots of pegs on the screen!
Baconmonk said:Just picked this up this morning, almost killed my battery at work playing it :lol
The only parts I had problems with lag was when you end a level. "Ode to Joy" cuts in and it does slow down considerably, but since it is out of your control at that point, I wouldn't call it a deal breaker..
Dragnet said:Peggle is an utter let down. Looks like shit and runs at 15fps seemingly. What the fuck?
There is a bit of lag or low frame rate though even beyond the slow motion. There is also a slight delay occasionally after you press the fire button. And the Zen shot takes comparatively a great deal longer to calculate compared to the 360 or the PC. (not surprising of course with the difference in power)Dreamwriter said:That's on purpose, it's supposed to go into slow-motion at that point
Stoney Mason said:The Creeps just got an update that should be live in a few hours. I've always liked this one. It isn't as fiendishly difficult as some of the other TD games on the iphone which is right about my speed.
Itunes Link $1.99
Lite Version
EDIT: It's up.
I'm really hating World of Tunes. I though it might get better on hard (after finishing normal), but the issues that I brought up above are just as bad. I AM really bad at these games, but the way these things fly all over the screen...mrkgoo said:I feel a little burned by World of Tunes. I'm really bad at rhythm games when the visual cues aren't strong (I have poor rhythm). Having to track the tuneys across the screen is tough - the timing seems off to me (I know there's a timing adjust, but it's still not grabbing me). On top of that they have tuneys crossing paths, leading em to hit the wrong things.
The music is kind of plonky. There's charm, don't get me wrong, but it's not really much fun, and the animations seem a bit loose.
edit: Sheepish looks nice, but after playing the flash game, I don't think it's for me. It's just like teh old Apple II fixit! Which I did like, but this one was a little grating.
Ugh.
Wow, it looks like a total rip off of Plants vs Zombies. But then, that might not be the first of its kind either, so I'm not sure.Stoney Mason said:New Square Enix Tower Defense game of some sort in the App Store. Vanguard Storm.
Jonnyram said:Wow, it looks like a total rip off of Plants vs Zombies.
My first thought, too! PvZ is most certainly not the first of its type, though.Jonnyram said:Wow, it looks like a total rip off of Plants vs Zombies. But then, that might not be the first of its kind either, so I'm not sure.
Glad I could make someone laughbryehn said:That is one of the funniest first-time Peggle impressions I've ever seen :lol
Jonnyram said:Wow, it looks like a total rip off of Plants vs Zombies. But then, that might not be the first of its kind either, so I'm not sure.
Well well well, I don't believe I can still pass on it at that price.Rlan said:It's also now .99c.