Wow. So quick and painless. Number 2, baby. (for now)Remy said:Just a reminder - if you're playing either of FireMint's games (Flight Control or RealRacing), make sure you log into your CloudCell account and tag yourself with "neogaf" so you show up on the scoreboards.
GAF Flight Control leaderboard
GAF RealRacing leaderboard
Woo, I'm not last!Remy said:Just a reminder - if you're playing either of FireMint's games (Flight Control or RealRacing), make sure you log into your CloudCell account and tag yourself with "neogaf" so you show up on the scoreboards.
GAF Flight Control leaderboard
GAF RealRacing leaderboard
DaCocoBrova said:Heavy Mach
There's 5.
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snap0212 said:
To quote myself.
Lord Error said:Pinball Dreams, Zen Bound, Heavy Mach, Monster Pinball, Westbang, Amateur Surgeon.
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Remy said:Just a reminder - if you're playing either of FireMint's games (Flight Control or RealRacing), make sure you log into your CloudCell account and tag yourself with "neogaf" so you show up on the scoreboards.
GAF Flight Control leaderboard
GAF RealRacing leaderboard
jonnybryce said:Damn. Thanks so much for the awesome responses and recommendations, there's so many games that you don't know where to start and generic internet lists aren't to reliable.
So excited! I'll let you guys know what I think next week when my day off downloading apps and games.
Zzoram said:Any impressions on The Sims 3 for iPhone? Is it a complete game? How is the performance and do the controls work well?
There are different styles of TD games, and I'm just not a fan of this style. It seems like it would be VERY appealing to a lot of people, but I just couldn't get into it.dream said:Lot of Star Defense haters over on TA, but I'm convinced 90% of them don't know wtf a good game is to begin with.
I, however, know a good game when I play one and Star Defense is absolutely fantastic. The 3D spherical maps are a pretty cool twist on a oversaturated genre. It kind of has a Defense Grid vibe, if any of you grabbed it when it was on sale on Steam.
Flunkie said:There are different styles of TD games, and I'm just not a fan of this style. It seems like it would be VERY appealing to a lot of people, but I just couldn't get into it.
Lord Error said:Looks like the new Iphone 3G S is going to use new PowerVR GPU. I'm not all that familiar with the differences between their models, but if Lazy8 still lurks around, I hope he'll fill us in.
http://www.appleinsider.com/article...e_powervr_sgx_gpu_core_for_opengl_es_2_0.html
transporting passengers around...reminds me of Space TaxiLord Error said:I just tried Blimp - it's a very nicely made Lunar Lander type of game. Gravity pulls your Blimp down, you have to keep it in the air and do various tasks, which include transporting passengers around, and fighting various enemies. It looks really nice, not only the gameplay graphics, but the menu graphics too are really nice and detailed, in style that reminds me a bit of Cinemaware games on Amiga (which is a great thing).
Prezhulio said:went and preordered 3gs today, have probably $50 of games i want to buy day 1.
Lord Error said:I just tried Blimp - it's a very nicely made Lunar Lander type of game. Gravity pulls your Blimp down, you have to keep it in the air and do various tasks, which include transporting passengers around, and fighting various enemies. It looks really nice, not only the gameplay graphics, but the menu graphics too are really nice and detailed, in style that reminds me a bit of Cinemaware games on Amiga (which is a great thing).
o: soldLord Error said:I just tried Blimp - it's a very nicely made Lunar Lander type of game. Gravity pulls your Blimp down, you have to keep it in the air and do various tasks, which include transporting passengers around, and fighting various enemies. It looks really nice, not only the gameplay graphics, but the menu graphics too are really nice and detailed, in style that reminds me a bit of Cinemaware games on Amiga (which is a great thing).
yes, though I find it gets hard too fast...anyway at .99 it's nicelawblob said:Is Parachute Panic fun?
Nice little game but a button for going up makes this harder to control than necessary...probaly get used to it and sure is meant to be part of the challenge......anyway, for .99 it's greatlawblob said:Blimp looks cool, I'll definitely check it out.
Stumpokapow said:Download a free app called PandoraBox. It allows you to keep tabs on the app store. You can choose between viewing new apps, or new price changes. Within there, you can choose between free or paid apps. Within there, you can choose to toggle any category.
So every morning I've been getting up, checking "new price changes -> games only", and checking both the free and paid sections to make sure I'm not missing out on any sales or giveaways!
Total space taxi, plus exploring to find hidden items some req'd, some bonus. Also, bombing runs.quetz67 said:transporting passengers around...reminds me of Space Taxi
Zaraki_Kenpachi said:I would but I'm without my touch until my mac comes.![]()
thetrin said:I picked up Clue, by EA. It's surprisingly pretty good. O_O
mrkgoo said:Why surprising? I thought all the EA titles were known to be pretty good.
dLMN8R said:Questions about Zenonia:
1) Is it easy to play for just a few minutes, having it standby inbetween sessions? Does it take too long to load for this to be practical?
2) Is it worth playing, or significantly worse, without sound? Wondering if I can play the game while listening to podcasts, or if the game even supports that in the first place.
mrkgoo said:Why surprising? I thought all the EA titles were known to be pretty good.
Zzoram said:How will iPhone game compatibility be indicated on the App Store? The iPhone 2G/3G and iPod Touch 1G are 400MHz, the iPod Touch 2G is 512MHz, the iPhone 3GS is 600MHz and has a new GPU and OpenGL ES 2.0, and who knows what the iPod Touch 3G will have in a few months.
Either games won't be made to take advantage of the new hardware, or they have to make it very clear that it won't work on the old hardware. The App Store listings should be filtered by the device you are browsing with, and browsing through iTunes will have device compatibility listed. Any idea if they are going to implement this?
Flib said:ngmoco has stated that they are just going to have their games' graphics scalable. I assume most other developers will as well, instead of limiting their market (since so many people own current gen iphones).
Yay! I think I'll buy this then.Flib said:Yes to both. You can save anytime and it's broken up into short mmo-ish quests, so you can just knock one or two out, save, and come back later. It also loads very quickly.
Toy Soldier said:The Lady Gaga version of Tap Tap Revenge was released at $5. It rocks, as you might expect.
It's also got boss tracks that have you turn the iPhone horizontally and play with four rails instead of three.
Yeah, I was just reading an article on Anadtech. The difference is not only in programmable shaders, but in raw speed as well. The new GPU should have 7x more polys/sec and 3.5x more fillrate than the old one.Dreamwriter said:The big difference is hardware support for OpenGL ES 2.0. That allows for custom, programmable pixel and vertex shaders; basically, where the old graphics chip always rendered stuff the same way, with this new chip developers can write little programs that are run on the graphics chip that tell it how to render stuff. This makes some really nice 3D effects easy to do, some that just aren't possible without shaders. Think of the difference between Gamecube and Xbox graphics - where Gamecube had to build cell shading into the hardware, Xbox programmers could program their own cell shading, and it would be just as fast. Many Xbox games used pixel shaders for lighting and texture effects that made things look far more real than they could have without them.
Zzoram said:How will iPhone game compatibility be indicated on the App Store? The iPhone 2G/3G and iPod Touch 1G are 400MHz, the iPod Touch 2G is 512MHz, the iPhone 3GS is 600MHz and has a new GPU and OpenGL ES 2.0, and who knows what the iPod Touch 3G will have in a few months.
Either games won't be made to take advantage of the new hardware, or they have to make it very clear that it won't work on the old hardware. The App Store listings should be filtered by the device you are browsing with, and browsing through iTunes will have device compatibility listed. Any idea if they are going to implement this?
The spherical design. I like both fixed path and open TD, but I like to be able to see the whole field. It's just frustrating to me.dream said:What do you not like about it? The fixed path design or the spherical map?
DoctorWho said:Is there any filtering for games or apps that specifically utilize an iphone feature that isn't available on the itouch? Any specific indication on the product page?
It is going to be tough waiting out a year with brand new apps that I can't use but I'm not going to give in and just wait for next year's model.
jonnybryce said:Has anyone played DinoSmash Online? From the pics and description it's like Small Arms (XBLA) + more dinosaurs, which in my book is an epic win.