Stoney Mason
Banned
The_Reckoning said:More like Maniac Mansion?
Yes. Although arguably they get better with their craft as they went along.
For the history.
http://en.wikipedia.org/wiki/LucasArts_adventure_games
The_Reckoning said:More like Maniac Mansion?
Stoney Mason said:Yes. Although arguably they get better with their craft as they went along.
For the history.
http://en.wikipedia.org/wiki/LucasArts_adventure_games
centracore said:Well Monkey Island: SE is officially awesome. It loads up fast (mind you I'm playing on a 3GS), looks great, and instantly saves your progress when you hit the home button.
You swipe two fingers through the screen to switch between the SE and classic versions, it really is seamless.
Shaneus said:Ugh... the controls in this are woeful. Rather than have the cursor go where you touch on the screen (which would make, you know, SENSE) you have to drag it around like you're using a touchpad on a laptop. A really shifty touchpad.
Having it so Guybrush went wherever you touched on the screen and choosing a look at/use option would've been so much more intuitive and, um, obvious than the way it's been implemented here. Very fucking disappointed.
the controls in this are woeful
Stoney Mason said:
No. Go ahead, spend the $10 or so and see what you think.. but I'm supremely disappointed that they didn't take advantage of arguably the best touchscreen interface available on ANY device. If any game was to adapt perfectly to it, it was this. And they fucked it.NewBrof said:isnt' that nitpicking...? it is still a great package with on the fly swap between old and new version. no?
Shaneus said:Ugh... the controls in this are woeful. Rather than have the cursor go where you touch on the screen (which would make, you know, SENSE) you have to drag it around like you're using a touchpad on a laptop. A really shifty touchpad.
This is what it looks like? Ow.Shaneus & Captain N's genius offspring said:![]()
Edit: To "nitpick" further, when playing the old version, they scale the graphics horribly, so you get odd-looking fonts too.
thats what the classic/original version looks likePlaguefox said:This is what it looks like? Ow.
Oh, no no. I know and love the original games. I mean the scaling issues.Chinner said:thats what the classic/original version looks like
Shaneus said:They'd better patch this *at least* with better controls. Hopefully some kind of decent compromise with the graphics where there's either some kind of AA or tolerable filtering.![]()
lilljolle said:How the fuck can you people enjoy this game? The letter a is not even the same everywhere!!!
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Just enjoy the SE (what you really pay for) and if you really want the old version to look 100% like the original just get it on the PC, or whatever platform it was originally released for.
i c. thank ye fr educating me on this matter.Plaguefox said:Oh, no no. I know and love the original games. I mean the scaling issues.![]()
lawblob said:For an adventure game newb like me, how's the difficulty compared to Phoenix Wright? That's the only other adventure game of played, so its my only point of reference for difficulty / intuitiveness.
It is not that stupid...that way your fingers dont block the view on what you try to select.chico said:what? how can Lucasarts be so stupid and release this wonderful game with such stupid controls? it will sell anyway, lets hope they change the control scheme with a patch.
It is not that stupid...that way your fingers dont block the view on what you try to select.chico said:what? how can Lucasarts be so stupid and release this wonderful game with such stupid controls? it will sell anyway, lets hope they change the control scheme with a patch.
Lord Error said:Cross posting this fro MI:SE thread:
Iphone version is fantastic.
I disagree with control complaint, this way you can control without your hand covering half of the screen sometimes, plus you get more precision this way, as screen is not that big. Relative pointer movements are just fine, and you still get to tap instantly on things that you need quick access to such as items and control verbs. Clearly they did their work in controls porting, and chose this as a best option, they didn't *just* simulate mouse/analog movements from other versions. Maybe they can add direct pointing control later on in a patch, if enough people request it, who knows.
Transition from old/new visuals is there and it works perfectly with two finger swipe. They do scale old graphics to somethign like 110% of the original though, which is a bit weird decision, but it doesn't look bad on a small screen.
The only thing I wish Iphone version had is some of the missing fancy effects, such as moving water for example. Maybe with an eventual patch for 3GS, one can hope
Great, great start for LucasArts on Iphone, and I really hope sales will be rewarding enough for them to keep making games for this platform. New 3D MI game would be more than welcome too.
sonrisu said:Hi all, just wanted to drop a line to let you know about Zep's Dreamland on the iPhone. It's been out a little bit, but I've taken my sweet time to start promoting it. I am the sole developer of this game.
You can find all the nitty gritty details you need to know here: zepsdreamland.com (including screenshots and the free PC/Mac version). To sum up what the game is all about, though, I offer you the following quick rundown: Zep's Dreamland is a brain teaser block building puzzler with a SNES style to it. There are 101 levels to conquer, 50 of which are exclusive to the iPhone version.
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Check it out on the app store: Zep's Dreamland on the App store
To help get a few people talking I've got 5 codes up for grabs. Send me a PM to get one. First come, first served.
[edit] Codes have been depleted. Thanks guys!
BillyG_3001 said:Hey everyone
I got my iPhone 3gs 32gb on Saturday & I'm loving it, but I haven't been too impressed with the games I have downloaded so far, please can someone recommend me about 10 free games worth downloading & also 10 good games worth buying
I don't get paid until Monday & I don't want to be overdrawn so I'm stuck with downloading free games at the moment
The only game I'm absolutely loving right now is Paper Toss
I already have Edge Lite which I enjoy playing too & I know I can't get the full version because of that massive prick who thinks he owns the word Edge
Thanks in advanced Gaf : )
what games have you tried so far?BillyG_3001 said:Hey everyone
I got my iPhone 3gs 32gb on Saturday & I'm loving it, but I haven't been too impressed with the games I have downloaded so far, please can someone recommend me about 10 free games worth downloading & also 10 good games worth buying
I don't get paid until Monday so all & I don't want to be overdrawn so I'm stuck with downloading free games at the moment
The only game I'm absolutely loving right now is Paper Toss
I already have Edge Lite which I enjoy playing too & I know I can't get the full version because of that massive prick who thinks he owns the word Edge
Thanks in advanced Gaf : )
Chinner said:yes apple are probably paying him to advertise but the games he lists are all good
![]()
Zep can't jump and the red dead zone means I can't simply slide up to elevate Zep like usual...
![]()
Side swipe so that I can walk across...
![]()
...up swipe next to the new block to elevate Zep and away we go!
Click it... you know you want to.Stoney Mason said:While I don't own it because I already bought it for the 360 (although my finger hovered over the buy button a few times)
The Secret of Monkey Island: Special Edition
Paradise regained
Product: The Secret of Monkey Island: Special Edition | Publisher: LucasArts | Format: iPhone | Genre: Adventure | Players: 1 | Version: Europe | App version: 1.0
by Rob Hearn
If you're anything like me, the only thing you want from this review is either an imperial thumbs-up, indicating that it does the franchise justice, or a thumbs-down, indicating that it disgraces it and deserves to be beheaded by a slave. Well, it's up. Right up. Big time. Now off you go.
For the rest of you cross-legged, wide-eyed innocents who've yet to embark with master Guybrush Threepwood on what may be the finest adventure ever committed to silicon, I'll try to convey the sheer majesty of The Secret of Monkey Island: Special Edition without robbing you of the enviable joy of discovery by saying too much.
I recently read P.G. Wodehouse's Something Fresh, and a few pages in I came across a character called Freddie Threepwood. Freddie Threepwood; Guybrush Threepwood. It was one of those satisfying moments when you discover a reference all by yourself.
It's a telling reference, too. Monkey Island's heritage is in video games, of course, but it's also in literature (as well as in the same Disneyland ride that spawned Pirates of the Caribbean). Video game writing has rarely reached the same heights.
You take on the role of Guybrush Threepwood's semi-potent carer as he sets out to become a pirate. Using a cursor to point and click, you have to guide Guybrush through fixed 2D backgrounds, picking up objects and deploying them to solve puzzles either singly or in combination with others in your inventory, as well as interacting with the scenery and talking to people.
Your control over Guybrush is limited in the sense that you can choose what he says in conversation, but only from a range of possible sentences; you can tell him to pick things up, but if the object is irrelevant to the vast mechanism of progress Guybrush will find an excuse to disobey. You're controlling him to a large extent, but he's also a beautifully drawn independent character whose endless buffoonery makes you laugh.
The lasting appeal of Monkey Island is in its dialogue writing and in its central character. Guybrush is an incompetent but optimistic youth whose guiding ambition is to be a pirate. He'll apparently do whatever it takes to accomplish this, yet he's far too good natured to understand what being a pirate really entails. All around him far more sinister characters - real pirates - are exploiting him and plotting his demise, but through persistence, dumb luck and your guiding hand he manages to triumph.
Like all good works of fiction, it's only when you play through the game a second or third time that you can fully appreciate it. The writer Chekhov said that if there's a gun on the mantle in the first act of a play it ought to go off in the third, and Monkey Island abides by this edict. In the opening scenes Guybrush tells some important-looking pirates, "I can hold my breath for ten minutes," and the significance of that line becomes clear later on, after less attentive gamers (thickos) have forgotten that he ever said it.
The puzzles that constitute the actual game are secondary to the story, for sure, and not all of them are winners, but Monkey Island for the most part manages the tricky balance of constructing puzzles that are neither obvious nor illogical, neither too hard nor too easy. You'll be stretched, but never stumped. The whole game is theoretically completable in a couple of hours, though it took me several weeks back in 1990.
Monkey Island: Special Edition came out recently on XBLA, and this is a version of that game rather than the original. If you're ready to bear arms at this act of sacrilege, there's no need - by swiping two fingers across the screen you can change it to the old version at any time. It's like magic.
Let's stick to the default mode, though. The Special Edition is an update of the original in terms of interface and presentation, but the gameplay and dialogue are left, as far as I can gather, entirely intact.
The interface changes are minimal. Rather than a single crosshair for a cursor, there's now a circle with a pointer attached. The circle contains a picture symbolising what interaction you can do (a foot, say, to denote walking), and the tip of the pointer touches the thing you're interacting with. It's an unnecessary refinement, and fiddly to use at first, but it's ultimately harmless.
In both modern and classic versions of the game the cursor moves relative to your finger rather than directly under it, which helpfully prevents your finger from obscuring the important action.
Unfortunately, the fact that you have to drag the cursor around with your finger is, well, a drag. You'll want to touch objects directly, but given that functions are already assigned to tapping and double-tapping the screen it's almost certainly a problem whose solution would create even greater problems.
Seasoned Monkey Island fans will immediately wonder where the old verb table is - the grid of words and terms like 'pick up', 'give', and so on. Don't panic: it's still there, but tucked behind an icon in the bottom left of the screen. The inventory is in the bottom right. Given the limited screen space on an iPhone or iPod touch, this is a welcome tweak, and all of the tweaks are minor. None changes how the game plays in the slightest.
The visual changes are much more significant, and here gamers may be divided. Replacing the old 16-bit 256 colour graphics is high resolution hand drawn artwork in which the characters are better defined and the backdrops are crisper and more detailed.
Guybrush takes on his modern lanky appearance, and his voice is ably supplied by series regular Dominic Armato. The voice acting from every cast member is superb, betraying, I suspect, an XBLA budget. Even so, purists will probably stick to the classic version, and the ability to do so is very welcome.
Of course, Monkey Island is an old game and in the two decades since it first came out video games have become much slicker and, for the most part, easier. If you can resist using a walkthrough you're likely to spend many long hours trudging from location to location, and the lack of an option to instantly click out of a screen - such as was included in later sequels and other LucasArts adventures - will further irritate players who find themselves at a loss.
The one concession Monkey Island: Second Edition makes to this generation's desire for simplicity is a tips system whereby shaking your iPhone or iPod touch causes a hint to appear across the screen. It's a nice touch, but it's far too easy to accidentally bring a hint up while moving normally. Those who like a challenge should prepare to look away quickly and often.
Whether or not my remarks about difficulty and endless trudging constitute criticisms is down to you. If you're an impatient gamer who likes endless small rewards and a clear path to the end then this is possibly not your game. If, however, you've got the patience - and, let's face it, the strength of character - to invest your time and energy into Monkey Island, start now. You're about to discover a true classic.
Along with IGN Review.
The Secret of Monkey Island: SE UK Review
How inappropriate, you play like a cow.
by Matt Wales, IGN UK
UK, July 23, 2009 - After years in the wasteland, it seems the humble point-and-click adventure is the popular kid on the block again all of a sudden. Telltale Games is doing its amazing episodic thing, indie developers are having a field day with their own foul-mouthed take on the genre and LucasArts - the granddaddy of the graphic adventure - has finally opened arms and accepted its prodigal son back into the fold.
Recently, LucasArts has shoved its enviable point-and-click back catalogue onto Steam, joined hands with Telltale to work on brand new episodic Monkey Island adventures and, of course, given Ron Gilbert's classic pirate yarn a new lick of paint on PC and Xbox 360 for The Secret of Monkey Island: Special Edition - the very game that's now been shrunk down to perfectly portable dimensions on the iPhone.
There's a reason the Monkey Island games have endured the years - they're smart, relentlessly funny and you simply can't go wrong combining swashbuckling adventure with zombies, pirates and bovine insults on the high seas. This, the first entry in the classic series, follows the improbably named Guybrush Threepwood as he sets out to become a mighty pirate, thwart the evil undead Captain Le Chuck and find romance in the shapely form of Governor Elaine Marley.
So what's so special about this Special Edition? Well, it's been given a gorgeous hand-painted face lift with lavish new sprites and luscious backgrounds to replace the charming, if aging visuals of yore. It's also had the full voice treatment, with some talented actors bringing life to the previously silent text-only yarn, plus a superb aural update to Monkey Island's already memorable score.
Everything else though remains resolutely the same - and, despite its ten-year vintage, The Secret of Monkey Island's familiar formula of scouring, stockpiling, puzzling and relentlessly witty banter still feels remarkably fresh today, thanks to the sheer quality of the original source material. Unfortunately, this slavish adherence to a bygone day carries over to the game's interface - which sports none of the refinements of later LucasArts adventures.
Unfortunately, what's already a cumbersome relic isn't helped by the Special Edition's rather haphazard implementation on the iPhone. Despite the potentially perfect marriage of point-and-click adventuring and touch-screen gaming, LucasArts's inaugural iPhone offering is ludicrously unintuitive, suggesting we've been lumbered with a quick and dirty port. While interactions and inventory are easily accessible, inelegant design choices seriously mar what would be an otherwise quality experience.
Monkey Island's already fiddly exploration is made even more cumbersome thanks to a slow, unresponsive cursor that - rather than simply jumping to the spot you touch on screen - demands you drag frantically to get it where you want to go. Hitting hotspots or even simply moving around environments is a painfully protracted experience as a result. What's more, the game frequently confuses pinch mechanics intended to give you a zoomed in view of the scene with the two-finger swipe command designed to switch to retro view. Even the pause menu is mapped to an unnecessarily finicky tilt command when a simple button would suffice.
Beyond interface issues, this iPhone iteration of the Special Edition inexplicably strips out the atmospheric visual effects seen in the PC and Xbox 360 versions - it's all pared back to flat backgrounds with none of the drifting clouds, rippling waves and subtle lighting making the cut, despite the iPhone being more than up to the job. Simply put, despite the quality and pedigree of the source material and its loving facelift, this portable package is disappointingly unrefined.
The Secret of Monkey Island: Special Edition was reviewed with version 1.0.
Closing Comments
Make no mistake, The Secret of Monkey Island is still a joyful piece of gaming history that's lost none of its swashbuckling charm over the years. It's hard to knock the Special Edition from a content perspective too, with LucasArts doing a brilliant job updating ths bona fide classic. It's just a shame that while this diminutive refurb looks and sounds great, the shadow of sloppy porting effortlessly transforms this iPhone version into a fiddly, frustrating mess. That being the case, it's hard to swallow an asking price not far off the far superior PC and 360 brethren. Ultimately, we'd suggest either holding off or looking elsewhere unless you absolutely need a questionably-priced, badly- implemented portable version of Monkey Island for your collection.
IGN UK Ratings for The Secret of Monkey Island: Special Edition (iPhone)
Rating Description See Our Glorious Home Theater Setup!
out of 10 click here for ratings guideGet Ratings Information
6.0 Presentation
It looks and sounds great but unresponsive, unintuitive controls make the whole experience more frustrating than fun.
8.0 Graphics
Subtle environmental effects are inexplicably missing but the new characters and hand-drawn backgrounds look lovely.
9.0 Sound
Typically great voice work from LucasArts and a sublime reworking of Monkey Island's score make this a treat for the ears.
6.0 Gameplay
It's an untouched classic that sadly would have scored much higher if it wasn't for the unnecessarily frustrating interface.
7.0 Lasting Appeal
It's a few-hour-long romp if you know it well otherwise it'll likely take you much longer. Quality alone encourages replay.
6.5
Passable OVERALL
(out of 10 / not an average)