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The Official iPhone/iPod Touch Gaming Thread

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Stoney Mason said:
Wolfenstein RPG is pretty neat. In a way I think this sort of turn based game is better than a traditional 3-D take on these franchises on the iphone. I'm surprised we haven't seen more of these style of games on the idevice. Doom RPG done in this style would also be pretty awesome.

There alread is a Doom RPG and there also is Orcs & Elves. The thing is, these games ar enot for the iPhone. AFAIK they are also working on Doom RPG 2. That will probably make it to the iPhone.
 
Xater said:
There alread is a Doom RPG and there also is Orcs & Elves. The thing is, these games ar enot for the iPhone. AFAIK they are also working on Doom RPG 2. That will probably make it to the iPhone.

That's what I meant. A new Doom RPG on the iphone would be nice but I phrased it pretty poorly.
 
Christopotamus said:
I made my own game and it just got approved :D

It's not nearly polished as I wanted it to be, but it got to the point that I had to put it out or I'd never do it. It's my first game ever, but it won't be my last :D

I'd guess it's best seen in motion.

http://www.youtube.com/watch?v=HpSzVPzizTg (youtube killed the framerate a bit, but it runs 60fps on a 3g).

It's $0.99

Here's a link: itms://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=326114040&mt=8&s=143441

I'm excited to be getting into game development, and I can't wait to make more stuff.

Congrats. What do you exactly do in the game? From what I can tell... You fish for birds with clouds? What were you smokin'?:lol
 
Chinner said:
So what is the difference between Wolfenstein 3d and the RPG version?

Check out the video in the link above. Wolf RPG is a turn based, grid based movement system. Sort of like old school rpgs like Dunegon Master or Eye of The Beholder but simpler. The RPG element comes in that you have an inventory and certain stats that can be boosted. It's a simple game but enjoyable because its based in the Wolfenstein universe but it plays like a light rpg instead of being an action game.
 
Khanage said:
Congrats. What do you exactly do in the game? From what I can tell... You fish for birds with clouds? What were you smokin'?:lol

haha, actually those are airplanes and you're supposed to dodge them. Though I think I will add fish now.
 
cw_sasuke said:
Not that I'm aware of. I mean, how can you expect to get anything out if the store without an account there? It's fairly easy to get a foreign account, but you'd need a way of getting funds. Either a credit card or access to iTunes cards.

I have both a us and a nz iTunes account. Useful, seeing as civ rev is not on the nz store. And I bought DDR on the us store too, which took months to come out.
 
Stoney Mason said:
Check out the video in the link above. Wolf RPG is a turn based, grid based movement system. Sort of like old school rpgs like Dunegon Master or Eye of The Beholder but simpler. The RPG element comes in that you have an inventory and certain stats that can be boosted. It's a simple game but enjoyable because its based in the Wolfenstein universe but it plays like a light rpg instead of being an action game.
I haven't played either, but I'm tempted by Wolf RPG because it looks quite sexy.
 
Chinner said:
I haven't played either, but I'm tempted by Wolf RPG because it looks quite sexy.

Well Wolf-3D is the precursor to Doom and its a pure action game. It plays like an earlier version of Doom. It's neat but its kind of barebones compared to a modern shooter but it's still enjoyable. And it controls about a billion times better than Duke Nukem because there is no free look on the vertical axis.
 
mrkgoo said:
I thought it was curious you felt the need to put two links :lol.

What else does the app do?

Who knows. Maybe it will update soon as well, to have removed the feature (I'd rather they kill it, and make a new gimped iStat in the same vein as MemoryInfo, if that were the case).

I can see why the feature be asked to be removed - it's messing with the running of the system, which could possibly have adverse side-effects. For example, the iPod function runs in background (it's actually what runs when an app plays your music). Freeing memory could interfere with such background processes.
lol.. yeah.. when I put the link on the sale bit it didn't seem to stand out so much.. so I put it on both.

Anyway, I don't have iStat so I don't know the differences, but it looks to do about the same as MemoryInfo did, if not more. I'm sure there's something they were doing that didn't sit well with Apple (ie. your last paragraph). That or Apple has a similar program coming soon in an OS update and aren't interested in having competing products. Since iStat remains tho that doesn't make sense.

I find that a lot of what Apple does still doesn't completely fit together.. but I think that's because they have a lot of different departments handling this stuff who aren't talking to one another. I don't think Apple ever imagined this thing would have gotten so big, so quick.
 
Just finished Spider, very enjoyable experience. It's nice that they have skill-based modes after you finish story mode to keep you going. Once again, excellent music in this as well.

Well, my wife just started watching some 3 hr long BBC movie; time to buy Wolfenstein RPG. :D
 
All right, another attempt at that impressions post I tried to post a while ago:

• Oregon Trail Free: I remember playing the original on old computers at my elementary school. This game retains many elements from it, but also adds a lot, so I guess that's good.
• iNetHack: Confusing. Roguelikes work better on computers.
• Rogue: See notes for iNethack.
• Opal's Quest Lite: Kind of a Zelda-like game with bite-sized dungeons. The writing is bad. There's no background music. Deaths occur unexpectedly. Still kind of fun though.
• Tap Quest: Kind of like the original NES Legend of Zelda, except multiple units gives it RTS elements. No sound whatsoever. AI has trouble figuring out paths. I liked it.
• KENKEN Lite: My first time learning KENKEN. I think I'm making progress at figuring it out. I wish your color would stay that color for the whole puzzle rather than just in boxes.
• Arvale: Journey of Illusion Lite: The first time I tried this, I didn't have the save system figured out, so I made it up to the second boss, died, and then started over. Still, as far as iPod Touch RPGs go, it's one of the best. I liked it better than Zenonia. It's got both a virtual pad and tap-to-move. The writing is funny. It has both random encounters and on-screen enemies. The random encounter rate is pretty low though. The limited weapons, armors, and everything makes for interesting strategies. Unfortunately the Lite version ended just as the story was getting intriguing.
• Arvale: Ocean of Time Lite: I didn't play this one as much as the first one. I liked the tutorial better and how it said "cutscene" during cutscenes. Having the "use" button on the gameplay part of the screen made me accidentally walk towards it when I'd miss clicking it. My biggest problem with it is that there's an ad right over part of the screen that would be useful otherwise.
• Sneezies Lite: Like the chain-reaction mechanic in Pop Lite, except with a cuter personality.
• The Quest Lite: OK, I guess. I wish the minimap were bigger; I kept getting lost. The blocks of text were often too long to read. It's kind of ugly looking. I understand it's supposed to look old-school, but couldn't the graphics have been cleaned up a little like it looks like was done in Wolfenstein 3D Lite?
• Rise of Lost Empires Free: Reminds me of Warcraft III, except without worker units. AI has a hard time figuring out paths around things.
• Galaga Remix Lite: It's good that it included the original. I wonder though, if the Remix version had upgraded graphics and music, why couldn't the sound effects have been upgraded too?
• Time Crisis Lite: The first time I tried this, I was holding it flat, so it kept switching back and forth between ducked and standing, which made me think it was glitched out. Then I went and read the instructions and found out what was wrong.
• Dig Dug Remix Lite: I've never played Dig Dug before, so I guess it's good that I have now. I like how the music only plays when you're moving.
• i Love Katamari Lite: I've never played a Katamari game before, so, wow. I really liked it. Everything from the gameplay to the art style to the music was appealing to me. It sounds better with headphones.
• Escape Lite: Seems like someone forgot how big the pixels are on an iPod Touch screen...
• Dark Raider Lite: Zelda-like dungeons with dual-stick (Geometry Wars-like) shooting and creepy crawly monsters to splat. I'm not a fan of the creepy crawly monsters.
• Trace: I thought a platformer where you draw your own platforms would be easier than this. Some levels are still pretty easy, but it's harder than I expected.
• Bob's Dream Lite: Probably the most cloned-from-Mario platformer I've played on the iPod Touch.
• Penelope: Wow, a fully 3D platformer. The camera is kind of messed up on the second two settings, so use the first one. Has just 1 level. When I thought about this, that made me wonder if it was a lite version and just not labelled as one, but it turns out it's not.
• Blimp Lite: I wish I were better at this. I keep running into the walls.
• Glyder Free: Better than the wing cap in Super Mario 64, but worse than Island Flyover in Wii Sports Resort.
• Ignite Lite: Interesting idea. It's a platformer with artillery game mechanics for the jumping. This puts a bigger focus on getting jumps perfect. Also, it's interesting how it turns the tables by making fire good and water evil. The music is more epic than it needs to be.
• Blade of Betrayal Free: Pretty simple action platformer. Can't think of much to say about it.

Also, Target Practice received an update that now makes it more of an actual game.

Lately, the games I've been coming back to the most are Drop7 Lite and Lux Touch. I also come back to BubbleWrap, Chase The Dot, Minesweeper Free, Paper Toss, Star Ride Lite, Galcon Lite, and Strategery.
 
cooljeanius said:
All right, another attempt at that impressions post I tried to post a while ago:

• Oregon Trail Free: I remember playing the original on old computers at my elementary school. This game retains many elements from it, but also adds a lot, so I guess that's good.
• iNetHack: Confusing. Roguelikes work better on computers.
• Rogue: See notes for iNethack.
• Opal's Quest Lite: Kind of a Zelda-like game with bite-sized dungeons. The writing is bad. There's no background music. Deaths occur unexpectedly. Still kind of fun though.
• Tap Quest: Kind of like the original NES Legend of Zelda, except multiple units gives it RTS elements. No sound whatsoever. AI has trouble figuring out paths. I liked it.
• KENKEN Lite: My first time learning KENKEN. I think I'm making progress at figuring it out. I wish your color would stay that color for the whole puzzle rather than just in boxes.
• Arvale: Journey of Illusion Lite: The first time I tried this, I didn't have the save system figured out, so I made it up to the second boss, died, and then started over. Still, as far as iPod Touch RPGs go, it's one of the best. I liked it better than Zenonia. It's got both a virtual pad and tap-to-move. The writing is funny. It has both random encounters and on-screen enemies. The random encounter rate is pretty low though. The limited weapons, armors, and everything makes for interesting strategies. Unfortunately the Lite version ended just as the story was getting intriguing.
• Arvale: Ocean of Time Lite: I didn't play this one as much as the first one. I liked the tutorial better and how it said "cutscene" during cutscenes. Having the "use" button on the gameplay part of the screen made me accidentally walk towards it when I'd miss clicking it. My biggest problem with it is that there's an ad right over part of the screen that would be useful otherwise.
• Sneezies Lite: Like the chain-reaction mechanic in Pop Lite, except with a cuter personality.
• The Quest Lite: OK, I guess. I wish the minimap were bigger; I kept getting lost. The blocks of text were often too long to read. It's kind of ugly looking. I understand it's supposed to look old-school, but couldn't the graphics have been cleaned up a little like it looks like was done in Wolfenstein 3D Lite?
• Rise of Lost Empires Free: Reminds me of Warcraft III, except without worker units. AI has a hard time figuring out paths around things.
• Galaga Remix Lite: It's good that it included the original. I wonder though, if the Remix version had upgraded graphics and music, why couldn't the sound effects have been upgraded too?
• Time Crisis Lite: The first time I tried this, I was holding it flat, so it kept switching back and forth between ducked and standing, which made me think it was glitched out. Then I went and read the instructions and found out what was wrong.
• Dig Dug Remix Lite: I've never played Dig Dug before, so I guess it's good that I have now. I like how the music only plays when you're moving.
• i Love Katamari Lite: I've never played a Katamari game before, so, wow. I really liked it. Everything from the gameplay to the art style to the music was appealing to me. It sounds better with headphones.
• Escape Lite: Seems like someone forgot how big the pixels are on an iPod Touch screen...
• Dark Raider Lite: Zelda-like dungeons with dual-stick (Geometry Wars-like) shooting and creepy crawly monsters to splat. I'm not a fan of the creepy crawly monsters.
• Trace: I thought a platformer where you draw your own platforms would be easier than this. Some levels are still pretty easy, but it's harder than I expected.
• Bob's Dream Lite: Probably the most cloned-from-Mario platformer I've played on the iPod Touch.
• Penelope: Wow, a fully 3D platformer. The camera is kind of messed up on the second two settings, so use the first one. Has just 1 level. When I thought about this, that made me wonder if it was a lite version and just not labelled as one, but it turns out it's not.
• Blimp Lite: I wish I were better at this. I keep running into the walls.
• Glyder Free: Better than the wing cap in Super Mario 64, but worse than Island Flyover in Wii Sports Resort.
• Ignite Lite: Interesting idea. It's a platformer with artillery game mechanics for the jumping. This puts a bigger focus on getting jumps perfect. Also, it's interesting how it turns the tables by making fire good and water evil. The music is more epic than it needs to be.
• Blade of Betrayal Free: Pretty simple action platformer. Can't think of much to say about it.

Also, Target Practice received an update that now makes it more of an actual game.

Lately, the games I've been coming back to the most are Drop7 Lite and Lux Touch. I also come back to BubbleWrap, Chase The Dot, Minesweeper Free, Paper Toss, Star Ride Lite, Galcon Lite, and Strategery.

So when are you going to break down and buy a game? :p

Nice impressions.
 
mrkgoo said:
So when are you going to break down and buy a game? :p
As long as I keep finding new free games to play, I probably won't have to. Sometime I should go and calculate how much it would cost me if I bought the full version of every single lite version of a game I have... Still, if I didn't have to be saving money for college expenses, I'd probably be actually buying games.
 
So yeah playing "Zenonia" and man after playing this game through a different light it's fun. An absolute bargain at $3. The DPAD is horrid but you can get use to it to the point where it's playable. Ugh Apple please release a better touch screen so the iPOD's/iPhone's touchscreen's are at least as good as the DS's.
 
Flying_Phoenix said:
So yeah playing "Zenonia" and man after playing this game through a different light it's fun. An absolute bargain at $3. The DPAD is horrid but you can get use to it to the point where it's playable. Ugh Apple please release a better touch screen so the iPOD's/iPhone's touchscreen's are at least as good as the DS's.

I think the iPhone's touch is infinitely superior to the DS one, atleast for fingers. It works like 95% of the time. Hell, I click on thread page numbers on NeoGAF without zooming fairly accurately.

There's some software voodoo happening under that touch screen. Obviously, the stylus on the DS makes it a lot more accurate for those kinds of uses.
 
cooljeanius said:
All right, another attempt at that impressions post I tried to post a while ago:

• Penelope: Wow, a fully 3D platformer. The camera is kind of messed up on the second two settings, so use the first one. Has just 1 level. When I thought about this, that made me wonder if it was a lite version and just not labelled as one, but it turns out it's not.
Damn I didn't know this existed. These graphics are incredible. The best I've seen on the iPhone.

It says it's a demo of the unity engine in the description, though. Still sucks that they don't develop it into a real game.
 
mrkgoo said:
I think the iPhone's touch is infinitely superior to the DS one, atleast for fingers. It works like 95% of the time. Hell, I click on thread page numbers on NeoGAF without zooming fairly accurately.

There's some software voodoo happening under that touch screen. Obviously, the stylus on the DS makes it a lot more accurate for those kinds of uses.

I'm not so sure. Controlling some games with my finger on the DS (Prime Hunters, Phantom Hourglass, and TWEWY come to mind) works pretty damn well and I don't think a stylus will make THAT big of a difference in terms of detecting how the object touching the screen is moving. Than again I haven't played a game on the DS that has a virtual DPAD, than again why would developed need one when the touch screen character controls work so good in modern games.

Actually are there any iPhone games were you control your characters by dragging your finger across the screen ala TWEWY and Phantom Hourglass?
 
I know this is probably a bit off the current train, but just wanted to revisit Tetris.

It's actually one of my favourite apps for the iPhone, but then, I'm a huge Tetris fan (no clone will do - I need the official rules).

The controls are probably the best you can do on a touch screen - swipe to move pieces. It feels pretty much there - the speed at which you move pieces feels right. YOu can swipe quickly to move pieces all the way across, or lightly to move increments. Swipe hard down to drop a piece (I do wish there was more precision in a slow drop, however). Tap the left side of the screen to rotate anticlockwise, and the right to rotate clockwise. 3 pieces view ahead, and a store zone for one piece (tap to swap, naturally).

It's obviously not as good as a proper control version, but I'm glad I have it on my phone, and I do always revisit it. My only beef is that the marathon mode is not endless - it tops out at level 15 (which is actually a challenge due to the controls).

I wanted to bring this up again because it recently had an update (at least the international version) to 1.2.28. It's kind of odd, because the Appstore is still calling it 1.2.24, and the US calls it 1.2.18. Regardless, this update brought in some interesting features. The intro movie has been shortened to decrease startup time (they removed the hand coming down and swiping the EA/Tetris logo). Also, they added 3.0 features to allow you to access to your iPod music in game (previously you had to start it before opening the app).

Actually, now that I think about it, maybe that's why it's a silent update - does anyone know if there's a way for the app to detect 3.0 only compatibility and to download a different version based on that? Now I'm going to have to go home and sync my 2.2 1st gen iPod to see if it wants to install the new version.

That brings me to another point - let's say it is updated to be 3.0 only - will that then just remove the version I have on the iPod, since it's not compatible anymore?

I use my iPod touch as sort of a test vessel for apps. It's still on 2.2, and I sync ALL apps that can to it. Whenever I get a new version of an app, I can compare it with my iPhone for differences. I noticed as I got more and more 3.0 apps, some of them weren't syncing at all to my iPod. I guess it must suck for anyone who hasn't upgraded to start getting updates that are no longer compatible.
 
Flying_Phoenix said:
I'm not so sure. Controlling some games with my finger on the DS (Prime Hunters, Phantom Hourglass, and TWEWY come to mind) works pretty damn well and I don't think a stylus will make THAT big of a difference in terms of detecting how the object touching the screen is moving. Than again I haven't played a game on the DS that has a virtual DPAD, than again why would developed need one when the touch screen character controls work so good in modern games.

Actually are there any iPhone games were you control your characters by dragging your finger across the screen ala TWEWY and Phantom Hourglass?

I haven't played TWEWY yet (I have it, but I have never tried it), but both Hunters and Phantom Hourglass are excellent. As is the virtual analogue stick of Mario64. I would argue that the excellence is actually due to excellent programming, however. There's nothing wrong with the touch screen of the DS, but by it's very nature, it is sensing pressure on the screen.

The conductive touch screen on the iPhone has some sort software API behind it that makes it feel very responsive, and much better for actual gestures (swipes and so forth). you can just lightly glide your finger across to get responses, whereas you actually have to press the DS. This seems to make even average games feel very accurate. There's also the stylus on the DS - the extra preciseness can sometimes serve to highlight how far off the touch is.

A lot of things also DON'T work on iPhene, because the finger is often in the way. The recent TimeLoop is a sort of click and drag type interface similar to Zelda, but your finger is often obscuring accuracy, but I don;t think that's inherent to the hardware.

I guess I take it back a bit - the implementation of the software plays a huge part to how it feels in the end, and any shortcomigns can be masked by taking that into account. It's like in teh olden days when people were porting over FPS from PC to a console - that setup never really worked well on a console analogue stick - the best ones were when they considered the platform and built-in acceleration, auto-aims and so on (ie halo, Goldeneye, and CoD).
 
The touchscreen is only as good as the developer makes it to be. the dialog stick and the controls generally in Zeronia (or w/e) are pretty terrible and shouldn't be used as a representation.
 
mrkgoo said:
I haven't played TWEWY yet (I have it, but I have never tried it)
WTF is wrong with you!

mrkgoo said:
The conductive touch screen on the iPhone has some sort software API behind it that makes it feel very responsive, and much better for actual gestures (swipes and so forth). you can just lightly glide your finger across to get responses, whereas you actually have to press the DS. This seems to make even average games feel very accurate. There's also the stylus on the DS - the extra preciseness can sometimes serve to highlight how far off the touch is.

A lot of things also DON'T work on iPhene, because the finger is often in the way. The recent TimeLoop is a sort of click and drag type interface similar to Zelda, but your finger is often obscuring accuracy, but I don;t think that's inherent to the hardware.

I guess I take it back a bit - the implementation of the software plays a huge part to how it feels in the end, and any shortcomigns can be masked by taking that into account. It's like in teh olden days when people were porting over FPS from PC to a console - that setup never really worked well on a console analogue stick - the best ones were when they considered the platform and built-in acceleration, auto-aims and so on (ie halo, Goldeneye, and CoD).

I see what you mean, but why won't Apple get better programming in their iDevs then?

Chinner said:
The touchscreen is only as good as the developer makes it to be. the dialog stick and the controls generally in Zeronia (or w/e) are pretty terrible and shouldn't be used as a representation.

What's a game with good controls than?
 
Flying_Phoenix said:
WTF is wrong with you!
The iPhone has stolen the thunder.


I see what you mean, but why won't Apple get better programming in their iDevs then?

Their apis and things are probably fine. As Chinner mentioned, it's up to the developers themselves to implement it well.
 
just wanted to give those of you interested a heads-up on randgrid - a fairly well-featured synth program still early in development but already showing great promise. here's to hoping of it becomging something impressive.

here's a something hasty made with it.
 
Flying_Phoenix said:
TWEWY is a legend though!

I wouldn't know, as I haven't tried it! It was a gift from December. I gave up all my consoles when I moved, and only had my DS and iPhone. I was given Advance Wars Days of Ruin, Professor Layton, and TWEWY. To date, I have only played the first two. I got as far as putting TWEWY in the slot, but I never turned it on.
 
mrkgoo said:
I wouldn't know, as I haven't tried it! It was a gift from December. I gave up all my consoles when I moved, and only had my DS and iPhone. I was given Advance Wars Days of Ruin, Professor Layton, and TWEWY. To date, I have only played the first two. I got as far as putting TWEWY in the slot, but I never turned it on.
Play it now!


NOW!!!

Get away from your Mac go get your DS and TWEWY and start playing it and experience the greatness.
 
might get the spider game after watching the vids... still not pulling me in but looks good.


looks like slapstar lite got released as well... was interested and now I can try:

359344.jpg


iTunes
 
Spider is fantastic.

I'm also enjoying Wolfenstein RPG a lot, about an hour into the game. I giggled when I punched a Hitler-painting for the first time.
 
Can someone tell why spider is so good? I watch same videos and game seems very simple / repeditive. Is all you do is make webs and eat bugs? Are there bugs or things that can kill you later?
 
knitoe said:
Can someone tell why spider is so good? I watch same videos and game seems very simple / repeditive. Is all you do is make webs and eat bugs? Are there bugs or things that can kill you later?
I bought spider based on all the hype and I was in the mood for a subtle unfolding story, I don't usually go for games above 59p

initial thoughts, it's nice making webs and moving around. Finding hidden areas is also fun. Haven't gotten anywhere in terms of uncovering any story really so can't comment there.

It's relaxed in the normal mode, can't die and don't have a time limit which I like, but the act of making webs for enemies and eating them is pretty damn samey so far. As far as I can tell there aren't any real puzzle elements like braid.

I'm gonna file this game under the exploration and discovery category, I'm eager to see more of the house and story but if you took the game mechanics and sold them on their own I don't think I'd bite.

I'm glad I didn't pay for Tyrian, don't like the controls in the lite version and doesn't seem like a game I'd get into right now.
 
Finally upgraded my first gen iPhone to a 3gs. It makes a huge difference. Civ Rev is no longer fiddly at the end and everything loads so much faster.

DLed spider and wolf rpg in celebration.

Spider is pretty cool, really like the art and gameplay is pretty neat. Not grabbing me as much as I was hoping yet, but definitely seems worth the 3 bucks.

Wolf rpg is pretty awesome so far. Runs and looks great, other than some weird polygon popping. The controls are pretty awesome especially after swapping the dpad to the right so you can play with 1 finger. I wish strafing didn't count as a turn but maybe it becomes tactical after you get better weapons than the pistol. Annoys me when enemies keep strafing you and you get shot by their friends while strafing back to shoot them and then they move again. Definitely in for doom rpg/orcs and elves if given the same treatment.

Now with the gs and a sudden avalanche of great, cheap iPhone games, I don't know if the ds and psp are going to see any play until the smt/persona games (and other large scale rpg) come out. Other than full fledged RPGs, pretty much every genre is now well represented at a fraction of the price on a device that is never not on me.

I know everyones spending patterns are different, but as a compulsive game buyer, the AppStore is a godsend rather than a curse. I can get the new game excitement once or twice a day (which is way more than I actually do buy) for the same cost as 1-2 console/handheld retail games a month which used to be a pretty light month. It's definitely prevented me from impulse buying "real" games that would have been backlogged. Plus playing a dollar game for an hour or 2 for the most disposable ones is way better than dropping 60 on a 6 to 15 hour single player experience. Multiplayer or long rpg or gtfo now, with the glut of awesome 1-15 dollar downloadable titles on the digital download platforms (and occasional gameflying of notable short experiences).
 
lawblob said:
MEVO & The Grooveriders is currently on sale for free

This was recently John Davison's iPhone game of the week.

mevogrooveriders.jpg


This is one of those iPhone games that I actually really didn't like, but seemed to get a load of applause. It's utterly basic, but runs so choppily at times (on my 3G) - stuttering, juddering, laggy - that trying to touch the buttons on time is a chore. The music isn't great, the game slightly charmless in design, it's all very basic... But it's free, so what does that matter now?
 
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