RelentlessRolento
Member
DevelopmentArrested said:I really need Catan. like now.
this. if it has online play I think its all I'd play.
DevelopmentArrested said:I really need Catan. like now.
Stoney Mason said:Wolfenstein RPG is pretty neat. In a way I think this sort of turn based game is better than a traditional 3-D take on these franchises on the iphone. I'm surprised we haven't seen more of these style of games on the idevice. Doom RPG done in this style would also be pretty awesome.
Xater said:There alread is a Doom RPG and there also is Orcs & Elves. The thing is, these games ar enot for the iPhone. AFAIK they are also working on Doom RPG 2. That will probably make it to the iPhone.
.cw_sasuke said:Damn :-/
Is there a legal way to download stuff from other countrys store without changing my account ?
Christopotamus said:I made my own game and it just got approved
It's not nearly polished as I wanted it to be, but it got to the point that I had to put it out or I'd never do it. It's my first game ever, but it won't be my last
I'd guess it's best seen in motion.
http://www.youtube.com/watch?v=HpSzVPzizTg (youtube killed the framerate a bit, but it runs 60fps on a 3g).
It's $0.99
Here's a link: itms://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=326114040&mt=8&s=143441
I'm excited to be getting into game development, and I can't wait to make more stuff.
One is an actual shooter and one is kind a turn-based, grid rpg. Xp, hitpoints, items etc.Chinner said:So what is the difference between Wolfenstein 3d and the RPG version?
Chinner said:So what is the difference between Wolfenstein 3d and the RPG version?
Khanage said:Congrats. What do you exactly do in the game? From what I can tell... You fish for birds with clouds? What were you smokin'?:lol
Not that I'm aware of. I mean, how can you expect to get anything out if the store without an account there? It's fairly easy to get a foreign account, but you'd need a way of getting funds. Either a credit card or access to iTunes cards.cw_sasuke said:
I haven't played either, but I'm tempted by Wolf RPG because it looks quite sexy.Stoney Mason said:Check out the video in the link above. Wolf RPG is a turn based, grid based movement system. Sort of like old school rpgs like Dunegon Master or Eye of The Beholder but simpler. The RPG element comes in that you have an inventory and certain stats that can be boosted. It's a simple game but enjoyable because its based in the Wolfenstein universe but it plays like a light rpg instead of being an action game.
Chinner said:I haven't played either, but I'm tempted by Wolf RPG because it looks quite sexy.
lol.. yeah.. when I put the link on the sale bit it didn't seem to stand out so much.. so I put it on both.mrkgoo said:I thought it was curious you felt the need to put two links :lol.
What else does the app do?
Who knows. Maybe it will update soon as well, to have removed the feature (I'd rather they kill it, and make a new gimped iStat in the same vein as MemoryInfo, if that were the case).
I can see why the feature be asked to be removed - it's messing with the running of the system, which could possibly have adverse side-effects. For example, the iPod function runs in background (it's actually what runs when an app plays your music). Freeing memory could interfere with such background processes.
Costanza said:Upcoming 3D Action RPG - Ravensword
[IMhttp://toucharcade.com/wp-content/uploads/2009/08/Ravensword_Graveyard-1.jpg[/IMG]
[IMhttp://toucharcade.com/wp-content/uploads/2009/08/Ravensword_Town_Blacksmith-1.jpg[/IMG]
http://toucharcade.com/2009/08/11/f...rd-the-fallen-king-an-upcoming-3d-action-rpg/
cooljeanius said:All right, another attempt at that impressions post I tried to post a while ago:
Oregon Trail Free: I remember playing the original on old computers at my elementary school. This game retains many elements from it, but also adds a lot, so I guess that's good.
iNetHack: Confusing. Roguelikes work better on computers.
Rogue: See notes for iNethack.
Opal's Quest Lite: Kind of a Zelda-like game with bite-sized dungeons. The writing is bad. There's no background music. Deaths occur unexpectedly. Still kind of fun though.
Tap Quest: Kind of like the original NES Legend of Zelda, except multiple units gives it RTS elements. No sound whatsoever. AI has trouble figuring out paths. I liked it.
KENKEN Lite: My first time learning KENKEN. I think I'm making progress at figuring it out. I wish your color would stay that color for the whole puzzle rather than just in boxes.
Arvale: Journey of Illusion Lite: The first time I tried this, I didn't have the save system figured out, so I made it up to the second boss, died, and then started over. Still, as far as iPod Touch RPGs go, it's one of the best. I liked it better than Zenonia. It's got both a virtual pad and tap-to-move. The writing is funny. It has both random encounters and on-screen enemies. The random encounter rate is pretty low though. The limited weapons, armors, and everything makes for interesting strategies. Unfortunately the Lite version ended just as the story was getting intriguing.
Arvale: Ocean of Time Lite: I didn't play this one as much as the first one. I liked the tutorial better and how it said "cutscene" during cutscenes. Having the "use" button on the gameplay part of the screen made me accidentally walk towards it when I'd miss clicking it. My biggest problem with it is that there's an ad right over part of the screen that would be useful otherwise.
Sneezies Lite: Like the chain-reaction mechanic in Pop Lite, except with a cuter personality.
The Quest Lite: OK, I guess. I wish the minimap were bigger; I kept getting lost. The blocks of text were often too long to read. It's kind of ugly looking. I understand it's supposed to look old-school, but couldn't the graphics have been cleaned up a little like it looks like was done in Wolfenstein 3D Lite?
Rise of Lost Empires Free: Reminds me of Warcraft III, except without worker units. AI has a hard time figuring out paths around things.
Galaga Remix Lite: It's good that it included the original. I wonder though, if the Remix version had upgraded graphics and music, why couldn't the sound effects have been upgraded too?
Time Crisis Lite: The first time I tried this, I was holding it flat, so it kept switching back and forth between ducked and standing, which made me think it was glitched out. Then I went and read the instructions and found out what was wrong.
Dig Dug Remix Lite: I've never played Dig Dug before, so I guess it's good that I have now. I like how the music only plays when you're moving.
i Love Katamari Lite: I've never played a Katamari game before, so, wow. I really liked it. Everything from the gameplay to the art style to the music was appealing to me. It sounds better with headphones.
Escape Lite: Seems like someone forgot how big the pixels are on an iPod Touch screen...
Dark Raider Lite: Zelda-like dungeons with dual-stick (Geometry Wars-like) shooting and creepy crawly monsters to splat. I'm not a fan of the creepy crawly monsters.
Trace: I thought a platformer where you draw your own platforms would be easier than this. Some levels are still pretty easy, but it's harder than I expected.
Bob's Dream Lite: Probably the most cloned-from-Mario platformer I've played on the iPod Touch.
Penelope: Wow, a fully 3D platformer. The camera is kind of messed up on the second two settings, so use the first one. Has just 1 level. When I thought about this, that made me wonder if it was a lite version and just not labelled as one, but it turns out it's not.
Blimp Lite: I wish I were better at this. I keep running into the walls.
Glyder Free: Better than the wing cap in Super Mario 64, but worse than Island Flyover in Wii Sports Resort.
Ignite Lite: Interesting idea. It's a platformer with artillery game mechanics for the jumping. This puts a bigger focus on getting jumps perfect. Also, it's interesting how it turns the tables by making fire good and water evil. The music is more epic than it needs to be.
Blade of Betrayal Free: Pretty simple action platformer. Can't think of much to say about it.
Also, Target Practice received an update that now makes it more of an actual game.
Lately, the games I've been coming back to the most are Drop7 Lite and Lux Touch. I also come back to BubbleWrap, Chase The Dot, Minesweeper Free, Paper Toss, Star Ride Lite, Galcon Lite, and Strategery.
As long as I keep finding new free games to play, I probably won't have to. Sometime I should go and calculate how much it would cost me if I bought the full version of every single lite version of a game I have... Still, if I didn't have to be saving money for college expenses, I'd probably be actually buying games.mrkgoo said:So when are you going to break down and buy a game?![]()
Flying_Phoenix said:So yeah playing "Zenonia" and man after playing this game through a different light it's fun. An absolute bargain at $3. The DPAD is horrid but you can get use to it to the point where it's playable. Ugh Apple please release a better touch screen so the iPOD's/iPhone's touchscreen's are at least as good as the DS's.
Damn I didn't know this existed. These graphics are incredible. The best I've seen on the iPhone.cooljeanius said:All right, another attempt at that impressions post I tried to post a while ago:
Penelope: Wow, a fully 3D platformer. The camera is kind of messed up on the second two settings, so use the first one. Has just 1 level. When I thought about this, that made me wonder if it was a lite version and just not labelled as one, but it turns out it's not.
mrkgoo said:I think the iPhone's touch is infinitely superior to the DS one, atleast for fingers. It works like 95% of the time. Hell, I click on thread page numbers on NeoGAF without zooming fairly accurately.
There's some software voodoo happening under that touch screen. Obviously, the stylus on the DS makes it a lot more accurate for those kinds of uses.
Flying_Phoenix said:I'm not so sure. Controlling some games with my finger on the DS (Prime Hunters, Phantom Hourglass, and TWEWY come to mind) works pretty damn well and I don't think a stylus will make THAT big of a difference in terms of detecting how the object touching the screen is moving. Than again I haven't played a game on the DS that has a virtual DPAD, than again why would developed need one when the touch screen character controls work so good in modern games.
Actually are there any iPhone games were you control your characters by dragging your finger across the screen ala TWEWY and Phantom Hourglass?
mrkgoo said:Hell, I click on thread page numbers on NeoGAF without zooming fairly accurately.
WTF is wrong with you!mrkgoo said:I haven't played TWEWY yet (I have it, but I have never tried it)
mrkgoo said:The conductive touch screen on the iPhone has some sort software API behind it that makes it feel very responsive, and much better for actual gestures (swipes and so forth). you can just lightly glide your finger across to get responses, whereas you actually have to press the DS. This seems to make even average games feel very accurate. There's also the stylus on the DS - the extra preciseness can sometimes serve to highlight how far off the touch is.
A lot of things also DON'T work on iPhene, because the finger is often in the way. The recent TimeLoop is a sort of click and drag type interface similar to Zelda, but your finger is often obscuring accuracy, but I don;t think that's inherent to the hardware.
I guess I take it back a bit - the implementation of the software plays a huge part to how it feels in the end, and any shortcomigns can be masked by taking that into account. It's like in teh olden days when people were porting over FPS from PC to a console - that setup never really worked well on a console analogue stick - the best ones were when they considered the platform and built-in acceleration, auto-aims and so on (ie halo, Goldeneye, and CoD).
Chinner said:The touchscreen is only as good as the developer makes it to be. the dialog stick and the controls generally in Zeronia (or w/e) are pretty terrible and shouldn't be used as a representation.
The iPhone has stolen the thunder.Flying_Phoenix said:WTF is wrong with you!
I see what you mean, but why won't Apple get better programming in their iDevs then?
Khanage said:Sounds like you are not using the iPhone formatted version of NeoGaf. Check it out, it's quite good.
http://www.secondapps.com/neogaf/
mrkgoo said:The iPhone has stolen the thunder.
Flying_Phoenix said:TWEWY is a legend though!
Play it now!mrkgoo said:I wouldn't know, as I haven't tried it! It was a gift from December. I gave up all my consoles when I moved, and only had my DS and iPhone. I was given Advance Wars Days of Ruin, Professor Layton, and TWEWY. To date, I have only played the first two. I got as far as putting TWEWY in the slot, but I never turned it on.
Drop Ship, Terminator, Spy Bot Chronicles, Assassin's Creed, Caster, etc.Flying_Phoenix said:What's a game with good controls than?
I bought spider based on all the hype and I was in the mood for a subtle unfolding story, I don't usually go for games above 59pknitoe said:Can someone tell why spider is so good? I watch same videos and game seems very simple / repeditive. Is all you do is make webs and eat bugs? Are there bugs or things that can kill you later?
lawblob said:MEVO & The Grooveriders is currently on sale for free
This was recently John Davison's iPhone game of the week.
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