The Official iPhone/iPod Touch Gaming Thread

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maxmars

Member
BobM said:
By the way I am currently reviewing hattrick and am really having a blast with it. It is a table top soccer game with realistic physics and sounds. Definetely remaining part of my permanent collection.

Now this is interesting. I see that two people can play on one device.. One question: is defendant able to control the goalkeeper when attacker shoots?
 
I don't mind eliminate too much as the energy refills faster then once a day now, but touch pets, buying food? oh come on that is bullshit.

*edit* hang on I thought they changed the energy in eliminate to charge every 2 or so hours now, and that is why you only get enough for a few matches? I remember people cheering about it on touch arcade when they swapped over from a daily charge to a few hours to refill.
 

BobM

Member
maxmars said:
Now this is interesting. I see that two people can play on one device.. One question: is defendant able to control the goalkeeper when attacker shoots?

No, the game sticks to it's traditional roots; each player including the goalie is stationary on a spring mounted in the center of a dip in the board. Honestly goalkeeping would make scoring too difficult. The positioning of each player and the dips in the board around each player require some skill when trying to pass or shoot accurately. The challenge and balance are very well done, I actually jump up and yell GOOAAALL!!! Sometimes when I score.

This is probably one of the best single phone multiplayer games I have play on the device, and the single player mode is fun as well with multiple difficulty levels.
 
Doom still is an awesome game. I hope future updates will make it even better(internet multiplayer, bluetooth support and perhaps custom level support like wolfenstein platinum).
The only sad thing about it is that I'll probably pay another 6 euros for Doom II when it eventually arrives on the app store.
 

rezuth

Member
Pikmindictator said:
Doom still is an awesome game. I hope future updates will make it even better(internet multiplayer, bluetooth support and perhaps custom level support like wolfenstein platinum).
The only sad thing about it is that I'll probably pay another 6 euros for Doom II when it eventually arrives on the app store.
I wonder if they will release Doom II separate? They could just include it like they did with Wolfenstein. However after enjoying Wolfenstien RPG in great graphics on my iPhone I really REALLY want Doom RPG to be released for it as well.
 
rezuth said:
I wonder if they will release Doom II separate? They could just include it like they did with Wolfenstein. However after enjoying Wolfenstien RPG in great graphics on my iPhone I really REALLY want Doom RPG to be released for it as well.

Would be cool if they kept everything in one package. In the Doom weapon select screen there is an opening reserved for the double shotgun, which I haven't encountered yet, but wasn't the double shotgun introduced in doom II?
 

ShowDog

Member
Pikmindictator said:
Would be cool if they kept everything in one package. In the Doom weapon select screen there is an opening reserved for the double shotgun, which I haven't encountered yet, but wasn't the double shotgun introduced in doom II?

I'm pretty sure they said Doom II would be added via in-app purchase.
 
I am very intrigued by this... very interested... It's made by the guys who made the 8bitone music tool:

Ninja Honda Karate

iTunes

YouTube

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I am awaiting reviews before I play it but looks good. Oh, and it's a music based game like Yudo's other apps.
 
Not that impressed by Eliminate- partly because of the energy cell system (never going to buy a single cell, even if it means that I have to wait four hours to start earning credits again) and partly because it doesn't feel very balanced (plasma cannon + health recharge powerup are way overpowered, IMO). I'll keep it on my iPod, but I don't think I'll be playing it that often :/

edit: ...and after waiting four hours, how much energy do I get? Only enough for one game. Ridiculous.
 
RelentlessRolento said:
I am very intrigued by this... very interested... It's made by the guys who made the 8bitone music tool:

Ninja Honda Karate

iTunes

YouTube

321447_3.jpg

321447.jpg

321447_2.jpg


I am awaiting reviews before I play it but looks good. Oh, and it's a music based game like Yudo's other apps.


Got this game... kinda neat... mostly living off its old school look... It's fun, just really hard in the later stages... but then again games back in the day were harder than today, so I guess the difficulty is justified. :D
 
BobM said:
Hi all, were giving away 3 copies of Skullpogo on TheCurrentGamer.com will be picking the winners tonight at midnight :) Will be extending givaways tomorrow. Still have giveaways coming this weekend for Hook Champ, iplutoid, and Hattrick.

By the way I am currently reviewing hattrick and am really having a blast with it. It is a table top soccer game with realistic physics and sounds. Definetely remaining part of my permanent collection.

Thanks Bob! I won one of the codes and Hook Champ has absorbed a couple of my hours the past couple of days. Great game! I beat all four levels (Platinum Bull Level took around 30 times to beat - kept messing up) and was excited to see that there was one more level.

Game has a great combination of leveling up, retro gameplay, and being constantly chased by a cursed rock makes it surprisingly intense.

Anyway, once again thanks Bob for the promo and great job with the website! It has been added to my bookmarks.
 

BobM

Member
CavemanLawyer said:
Thanks Bob! I won one of the codes and Hook Champ has absorbed a couple of my hours the past couple of days. Great game! I beat all four levels (Platinum Bull Level took around 30 times to beat - kept messing up) and was excited to see that there was one more level.

Game has a great combination of leveling up, retro gameplay, and being constantly chased by a cursed rock makes it surprisingly intense.

Anyway, once again thanks Bob for the promo and great job with the website! It has been added to my bookmarks.

No problem, I am really happy to hear you are enjoying the game. I have been working very hard on the site, and still have a long way to go, so I appreciate the feedback. iPhone GAF rules! :)
 

LCfiner

Member
SmashBrosAwesome said:
edit: ...and after waiting four hours, how much energy do I get? Only enough for one game. Ridiculous.

:lol holy crap.

yeah, I'm not impressed by NGmoco's whoring of the in-app purchase system. I'll be passing on their games from now on
 
RelentlessRolento said:
I am very intrigued by this... very interested... It's made by the guys who made the 8bitone music tool:

Ninja Honda Karate

I am awaiting reviews before I play it but looks good. Oh, and it's a music based game like Yudo's other apps.

It's almost complete dross. Basically, lovely 8-bit aesthetic and some fun 8-bit versions of classical music, but the gameplay is practically non-existent, the timing required to play quite odd (and frequently wrong) and there is just, in general, very little to do.
 

mrkgoo

Member
LCfiner said:
:lol holy crap.

yeah, I'm not impressed by NGmoco's whoring of the in-app purchase system. I'll be passing on their games from now on

I never bought any of their games except Topple (when it was free). Most of their games don't seem all that interesting to me, and eliminate looks kinda generic. When I heard it had a weird revenue model, it was all confusing to me, so even more reason to pass. I liked the concept of DLC in-app, but I knew in practice it was going to be nickel and diming people.

I DO like if devs use it sparingly, and appropriately, such as an update to Doom to get Doom2, for instance.
 

helava

Member
I'm... not all that impressed with Eliminate. Maybe I expected too much - the online aspect of things is really smooth, but without any sort of social interaction, it feels largely pointless. They're WAY too strict with the energy. I think Word Ace is a bit too "loose" with the credits, and so a lot of people can literally play forever without paying anything, but Eliminate feels so limited that in many ways, it seems almost worse than a demo.

Worse than all that, though, I found the controls to be awful. I realize that for an FPS, you're relatively limited in your options, but at the same time, that's the game they chose to make, and their default controls are just horrendous. The levels are really small, most of the strategy seems to be approaching people from angles they can't turn around fast enough from to respond, and without spending huge amounts of money, the rewards come so slowly that it just all feels... pointless.

seppo
 

Guv_Bubbs

Banned
I don't understand all the Eliminate hate. Today I was traveling and while waiting in the airport I was killing dudes and it was great! I think I'm normly ok at shooters but I came first every game. I got brought two lots of power and leveled up heaps. I was happy with that. The game is free to play so I don't know what everyone is bitchn bout.
Just enjoy the best shooter on the iPhone. And if you like it give them some money. Stop thinking your getting bad deal
 
i really dislike the sensitivity for the left stick in Eliminate... it's kinda bullshit when trying to move around. I dont mind the right stick controls but the left just is finicky.
 

Guv_Bubbs

Banned
RelentlessRolento said:
i really dislike the sensitivity for the left stick in Eliminate... it's kinda bullshit when trying to move around. I dont mind the right stick controls but the left just is finicky.

I don't want to be the Eliminate defense force but It's fine once you twik it.
I find I need the sensitivity at half way and once you upgrade your speed once it feels great
 

helava

Member
re: Eliminate - played a little more this afternoon, and it's not as bad as my initial impressions...

BUT: I had to up the sensitivity, turn off tap-to-zoom, and turn on auto-shoot. Why they configured the defaults the way they did is completely beyond me. And on top of that, if I got matched with higher-level players, winning was *impossible*.

I'd literally empty two entire clips into someone, they'd turn around, shoot me twice, and I'd die. There's something to character upgrades, but the way they're doing them in this game, I'm not sure I see how any sense of balance is maintained.

Where in a game like Call of Duty, you get better weapons and perks as you rank up, they're not so wildly unbalanced that you feel like you're playing against enemies who are invulnerable. In Eliminate, players can be so much faster, more powerful, and better armored that (as far as I can tell), it's simply impossible to beat them (unless they're really, really, REALLY bad).

It really does make the game about "spend $$ to win." Walking the balance between a paid-upgrade model like this and not throwing the game balance completely out of whack is a hard line to walk, but IMO, they've really screwed it up.

seppo
 
Guv_Bubbs said:
I don't want to be the Eliminate defense force but It's fine once you twik it.
I find I need the sensitivity at half way and once you upgrade your speed once it feels great


I have the sensitivity maxed out and like I said the right stick feels fine, but the left dosnt. I'll trust you on the speed of the left, but I'll chime in if it dosnt get better with other armors.

also... currently in development from GAFers...

fwyhavepowers-01.jpg


;-)
 

mrkgoo

Member
mrkgoo said:
Whaaaaaa....?!


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Deauthorized account reauthorised, and it installed ....whew....also deleted and redownloaded just to be sure. (Interestingly, the two versions are different in size by 2 bytes.

I can tell this game will kill me again.

Thanks helava (and co.).

Love the negative/postive on the credits screen!
 

helava

Member
mrkgoo said:
Deauthorized account reauthorised, and it installed ....whew....also deleted and redownloaded just to be sure. (Interestingly, the two versions are different in size by 2 bytes.

I can tell this game will kill me again.

Thanks helava (and co.).

Love the negative/postive on the credits screen!

Whoa. Gave me a little heart attack there for a sec. Glad to hear it's worked out now. :)

seppo
 

mrkgoo

Member
helava said:
Whoa. Gave me a little heart attack there for a sec. Glad to hear it's worked out now. :)

seppo

Yeah, I bet - probably had you wondering, for a brief second, if EVERY one is having an issue!

So is there a pro version too? Or is that coming? Kind of want to replace my Word Ace pro with standard word ace, because the black and red look nicer together on the screen :p
 

Mdk7

Member
RelentlessRolento said:
I have the sensitivity maxed out and like I said the right stick feels fine, but the left dosnt. I'll trust you on the speed of the left, but I'll chime in if it dosnt get better with other armors.

also... currently in development from GAFers...

fwyhavepowers-01.jpg


;-)
Cool!
Please put Mr TTT in there! :D
 

helava

Member
There isn't a Pro version coming... and Word Ace Pro is gonna be undergoing a little bit of a tweak. I'll have more to say on it when the time comes.

seppo
 

mrkgoo

Member
helava said:
There isn't a Pro version coming... and Word Ace Pro is gonna be undergoing a little bit of a tweak. I'll have more to say on it when the time comes.

seppo

Hmm. Well, in that case, I'm going to buy a $10,000 chip pack just to give you 99c for Card Ace. See what you have cooked up later.
 

helava

Member
LovingSteam said:
Helava,

Just played for half an hour. Great GREAT job. One of the funnest games on the app store.

Awesome! Thanks so much!

Also, just as a note - if you want more chips in Card Ace, grab Word Ace Pro and use the chips from there. All your chips carry over from one game to the other.

w00t!
seppo
 
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