re: Eliminate - played a little more this afternoon, and it's not as bad as my initial impressions...
BUT: I had to up the sensitivity, turn off tap-to-zoom, and turn on auto-shoot. Why they configured the defaults the way they did is completely beyond me. And on top of that, if I got matched with higher-level players, winning was *impossible*.
I'd literally empty two entire clips into someone, they'd turn around, shoot me twice, and I'd die. There's something to character upgrades, but the way they're doing them in this game, I'm not sure I see how any sense of balance is maintained.
Where in a game like Call of Duty, you get better weapons and perks as you rank up, they're not so wildly unbalanced that you feel like you're playing against enemies who are invulnerable. In Eliminate, players can be so much faster, more powerful, and better armored that (as far as I can tell), it's simply impossible to beat them (unless they're really, really, REALLY bad).
It really does make the game about "spend $$ to win." Walking the balance between a paid-upgrade model like this and not throwing the game balance completely out of whack is a hard line to walk, but IMO, they've really screwed it up.
seppo