Chinner said:
anyone played doom classic yet? please tell me you can play with modern combat controls!!
I've been working my way through Doom Classic.
Haven't played Modern Combat, but if you mean by aiming via the screen, then, I don't think so.
Doom doesn't have free look for one.
The controls are only OK to me. I play despite the controls.
Here's the setup:
There are 3 options for controls:
1) Turn and move forward/back on the left d-pad(not separated), strafe on the right d-pad.
2) Move forward/back and strafe on the left d-pad(not separated), turn on the right d-pad.
3) Move forward/back and strafe on the left d-pad(not separated), turn on a virtual 'steering wheel' (allows for insanely fast turns, but is kinda weird).
There is a fire button in the top right, a map button on top left, and adjacent to that the menu button.
Controls are pretty sensitive, turn red when pressing, and go green when pulling very far. However, I don't feel like they are 'balanced'. For example, it seems much easier to turn right than it is to turn left (could be related to where I THINK my thumb is touching).
I use set up 2. You can turn on accelerometer turning if you wish, I believe, through either a cheat code, or an option in menu (I haven't tried it so I don't know the distinction).
Doesn't sound like much, but there are a few other option toggles that can completely change the setup, and all the d-pads and buttons are configureable to where you want on the screen.
The biggest option toggle is d-pad centering. By default it is 'on'. This means wherever you put your thumb, that recenters the d-pad. The best way to consider this is a virtual analogue stick - you HAVE to press and slide to initiate movement. If you turn this off, then the d-pad stays in the position on the screen - you can still slide as if it were an analogue stick, but you can also 'tap'. (when recentering is on, then tap does nothing).
Other option toggles include:
Auto use - means you don't have to tap the screen to open a door or hit a switch.
Turn ramping - default to on, but I like it off. It's basically acceleration curve on turning.
Controls visible - you can turn the d-pads visibility on or off (I like on when I have centering off, but if I use centering on, I like to have them invisible).
There're a few others too.
In addition, you can change the size of the d-pads - default is 100% each. It appears to adjust sensitivity as well.
My main problem is that the touch zones for everything is larger than the graphics display. If you put the fire button too close to the d-pad then it will activate both when you hit them. This is obviously, undesirable. Even with the fire button as far away as possible, I still occasionally hit slightly too low causing me to both fire and turn.
I'm not sure which control set up I like best, but I can use centering on/off and occasionally change the size of the d-pads to 50%.
It's not perfect, but it's ok. Doom is so fantastic that somehow I manage. That said, my style of play is to basically constantly strafe, so the imprecision on turning isn't too much of a problem (turning sensitivity seems a bit high for the tapping part).
Some real neat parts are that there are 4 difficulties, and each map is accessible from the start. All four episodes. I've been playing the hardest difficulty, and just finished episode 3, so maybe that will give you an indication that the controls are at least passable.
Also, teh map screen is great - pinch to zoom and touch to scroll around. Really slick.
Graphics and sound are very good, and frame rate is really smooth 98% of the time (occasionally it has a couple hiccups). It's exactly doom, complete with all the power ups and pickups, and the behaviour of the enemies - for example, on later episodes when you start afresh with no weapons you really have to learn the AI of the various enemy types to your advantage. You have to learn which enemies will damage themselves, and which enemies will actively hurt each other. I always thought the flaming skulls were hilarious when you turned them on each other.