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The Official iPhone/iPod Touch Gaming Thread

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Benedict said:
So far the only Atlus game on iPhone is Droplitz.

What are the chances of them releasing more?

I think the platform would be perfect for the type of games they usually produce.

Disgaea and other turn based strategy games as well as JRPGs would be nice.

I'm surprised we've seen so few turn based JRPGs. They would work quite well on the iphone.
 
Vinterbird said:
Make the game episodic. First chapter is free, one dollar afterwards. Atlus makes a fuckton of money and it's a great way to get the game to the players quickly.
It's how Puzzle Quest came out on the iphone... sort of. They released two chapters and stopped like a year ago. Guess it didn't do too well.
 
truth-lasers said:
Did a GOTi 2009 on our site yesterday (as part of my weekly "appetite"-series). This is, in my opinion, the ten best games released on iPhone/Touch during 2009 (the links goes to the Swedish App Store, so might not work everywhere).

Thanks for this :)

Tried most of them

Unity- Didn't really like
Jet Car Stunts- Want to get this but just not sure
Hook (tried the lite version) the controls were a bit miss for me.
Canabalt - Bought straight from the description - Love it, the art style, pace and music feel great. Simple, but great.
 
toythatkills said:
I wish I could justify paying that much for Canabalt. Everyone that's played it loves it but it still can't be worth £1.79 in my head.
What would you do if you got 2 pounds? It's not that much, no matter what you are buying. If you have an iPhone or an iPod Touch, 2 pounds can't be that big of a deal?
 
KingOfKong said:
Has anyone bought N.O.V.A? I'm really curious about it. I haven't really liked the F.P.S's on the iPhone so far but for some reason this one seems different. Any impressions?

Also

I'm terribly addicted to Sally's Spa and Cooking Dash. My girlfriend wanted them so I bought them for her but now I can't stop playing them. Sooooo much fun.

It's great. Solid FPS. Nothing innovative, but a great accomplishment for the iPhone and much better than Sandstorm or Eliminate. Awesome graphics, the gameplay is fast paced although pretty noticeably linear, and the online modes are actually pretty smoothe and fun. The controls are perfect. I waited on it but definitely agree with what I've seen people and websites say about it, it is the definitive iPhone shooter and it is a great accomplishment, despite the lack of originality. I don't regret picking it up.

Jazzy Networ said:
Are there any good platformers that don't require the accelerometer?

I'd say to look at Bionic Surfer, Soosiz, Castle of Magic, Hi How Are You, Plushed, Spy Bot Chronicles.
 
Can anyone recommend me a good turnbased strategy game on the iPhone? No multiplayer is fine. No tower defence games please! And I am bored of 'Strategery' so you can leave that one out too. Thanks!
 
Canabalt is still my favorite game on the iPhone. I downloaded words free yesterday, and have been enjoying that. Nothing special, it's just scrabble, but fun to go back and forth with someone on it. My username is oracrest if anyone wants to play on it.
 
evil ways said:
So I took a dive and bought Pac-Man CE. Very addictive and cool, couldn't put it down, that is until I get to mission 21 and this comes up on the screen...

"PURCHASE EXPANSION PACK TO PLAY"

Seriously, WTF!? $3 for the game then not even halfway through, I find out I need to pay $4 to keep playing.
Play Championship mode and get some scores. The Missions just continue to pretty much be the same short objectives through the different courses. Once you learn the tips from the first few levels (basically a tutorial) it's just a grind fest that seems to exist just to artificially extend play time.
 
you can bet your sweet ass i voted for word ace

edit: didn't realize they were in categories...voted for card ace, too!
 
helava said:
Hey, all - I hate to ask, but if you liked Word Ace or Card Ace, if you can help us out by voting for them in their categories for the 2009 Best App Ever, I'd really appreciate it!

Thanks!

Word Ace: http://bit.ly/8SPYYu
Card Ace: http://bit.ly/6s31Pp

seppo

Heh, I was having a good session last night on card ace.

Edit: I was going to say I'm not voting it for best app ever, because I don't think they are, but then I clicked through and there are categories. I'm definitely voting for them being best in their categories!
 
So Fighting Fantasy: Warlock of Firetop Mountain has been released:

US$2.99
Appshopper link:


137138_2.jpg


137138_4.jpg
137138_5.jpg


Some early reports from Touch Arcade describe this as crashtastic.

Anyway, for the uninitiated, the original Fighting Fantasy books were a series of 'pick-a-path' novels with a game element. Basically, it had you make have some basic die roll mechanics with hitpoints against enemies - to be honest, I used to play them, but after a while, I just assumed a win. I mean, seriously, was there anyone who played these legitimately ALL the time? Would you go, "oh, damn, I was killed by a monster, better start from scratch", and then read it again?

Looks like this is the book with everything redone to be automated (as in record keeping and dice throwing and stuff), with some painted pictures.

It sounds interesting to me, as I grew up on these books:

EB1089 of Touch Arcade forums said:
I guess I'm too young to know anything about this series b/c I've never heard of 'Fighting Fantasy' or the authors until the DS version of this app came out. The interactive book approach still looks enticing though. May give it a whirl.

Man, I feel old. Never heard of the books, nor Steve Jackson/Ian Livingston. Makes me wonder what it's like growing up in the last decade, being born in the 90's. They had Pokemon and stuff - not trying to knock anything that isn't my childhood, but it's definitely kind of poignant to consider. The stuff I was looking on of the 60's is basically how kids today see the 80's.
 
mrkgoo said:
Heh, I was having a good session last night on card ace.

Edit: I was going to say I'm not voting it for best app ever, because I don't think they are, but then I clicked through and there are categories. I'm definitely voting for them being best in their categories!

That's all we can ask! Thanks!
seppo
 
helava said:
That's all we can ask! Thanks!
seppo
Note: your links take me to a 'vote submitted' page. Not sure of this means I automatically voted or not, bit just to be ire I went to home an recited. I'm not sure how it knows or not because each time it seems to reset.

In other news true out warlock of firetop mountain some. I'm not getting the crashes yet. The pictures are really nice. Tap on them to zoom them to full screen and them they colourise. Really nice. I think this could be challenging trying to play through without 'cheating'.
 
Yeah so, Ive been lurking for the past couple weeks and finally got around here to posting to share my love for some games. Bought a 32gig after calculating that 8gigs wouldnt work for me plus I wanted the faster processor and all that jazz that the 32gig has. So yeah, I kinda have a problem with buying games because its so accessible and so easy to just put my password and boom I have a new game lol. So far my gaming experience with the Ipod Touch has been friggin awesome, if its one genre I cant get enough of is the tower defense one and there are more then enough on this device. Here are some of my suggestions and such feedback on games to share with you guys and new comers.

Insta buys -
Canabalt - EVERYONE needs this game.
Space Invaders IG - This one was one of the first games that I came across on the touch(before I even owned it) and man it blew me away with its presentation, I hope to see more from the team that did this game.
Hook Champ - Im a sucker for 8bit/16bit looking games and this delivers, controls need getting used to but once you get them down your flying like spidey, bummer is no music during gameplay :\
Soosiz - Awesome awesome platformer
Minigore - Really well done twin stick shooter that plays great.
Flight Control - Land planes that gets hectic, must buy.
Geodefense/swarm - ultimate tower defense

Those would be my insta buys and for the rest of my list its just stuff I found awesome myself and such.


Games -
Cooking Dash
COD Zombies
Katamari
MGS Touch
Pac Man CE
Peggle
Robocalypes
Rock Band
StarDefense
Wolfenstien RPG
Zombies & Me(actually only buy that I regret haha)
Tetris
Megaman II
SpaceStation
Into the Blue
Twin Blades
Draw Slasher
Jelly Car
MiniSquadron
Fieldrunners
Auditorium
Siberian Strike
Parcel Panic
Blue Attack!
Blockobon
Doom Resurrection
Warfare Inc
Run!
Dr Awesome
Hornet Smash
Tap Tap 3
S.Deadbeef
Traffic Rush
Tapdefense
Mr. Space
Mr. Ahhh
Squarelite
Kyper

Apps and Music Apps -
Bebot
Melodica
8Bittone
Nlogfree
Appvee
Photobucket
Bump
Nowplaying
Pandora
Photoshop Mobile
Pandora Box
Myspace
Facebook
Twitterrific
AIM
Batteydoctor

Im on open fient too so add me if you wants same name as here on Gaffington.
 
What's a good site/app for being alerted of game sales?
Love the App Store but navigating it and finding quality games is an adventure of Lewis and Clark proportions.

toythatkills said:
I wish I could justify paying that much for Canabalt. Everyone that's played it loves it but it still can't be worth £1.79 in my head.
I feel you man. A couple games are like that for me.
Also really grabs my goat when people mega overcharge, e.g. Monkey Ball.
 
Buckethead said:
What's a good site/app for being alerted of game sales?
Love the App Store but navigating it and finding quality games is an adventure of Lewis and Clark proportions.
BargainBin is THE best IMHO. App Miner is my face for new apps
 
I know it's quick, but I just finished Fighting Fantasy: Warlock of Firetop mountain.

I have to admit, I actually had to pull out a pencil and paper and map out the dungeon. That was kind of old school and fun.

That said, I had a skill 12, Luck 13 character, and managed to get a glitch such that every time I fought, my skill increased by 2. By the end I had a skill of 28, with my last blow rolling a twelve for an attack score of 40. To give you a frame of reference, you have a skill based on 2 die rolls (so max 12) - you add that to two more die rolls for an attack score. Basically, this glitch had me impossible to lose.

:/

Anyway, it's also possible to cheat at the very end - another bug (trust me it's a bug).
At the end you have a bunch of keys, and add up the numbers - you're supposed to turn to the page that the numbers added up to. If they're wrong, you get damaged and returned. The damage never happened, so I was able to just go through all the options until I got to the page that got me to the end. Yeah, I know, that's not the proper way to play, but I have to admit, that it's at least authentic that way :p. Thye should've also had it so the numbers of your keys, when added up, ONLY gave you the options you were allowed, like it does in the rest of the game, instead of allowing you to choose every single option one by one

Overall, I think the game is kinda neat and a nostalgic look back to how we used to play games. I think the cheat:win button isn't really hangover from testing (well, maybe), but it's a throw back to the books - come on, did anyone really give up if they were defeated in battle? The glitches kind of make it a bit more authentic in a way.

I also exploited a gold glitch.

29g0sx.png
 
mrkgoo said:
I know it's quick, but I just finished Fighting Fantasy: Warlock of Firetop mountain.

I have to admit, I actually had to pull out a pencil and paper and map out the dungeon. That was kind of old school and fun.

I can't work out whether its charmingly old school to draw a map, or a failure of the developers that they didn't build in a map tool to the game. Look at Zelda DS for an example of how that can work really well.


I remember those books very fondly. Will look up the app later.
 
I've been playing a lot of Canabalt and Space Invaders: Infinity Gene. Such great games, even if Canabalt might be a bit too simple in its gameplay. It works perfecty when you've only got a few minutes to spare though, and the atmosphere it manages to build is great considering there's not that much in the game, really.
 
Buckethead said:
What's a good site/app for being alerted of game sales?
Love the App Store but navigating it and finding quality games is an adventure of Lewis and Clark proportions.


I feel you man. A couple games are like that for me.
Also really grabs my goat when people mega overcharge, e.g. Monkey Ball.


I use BargainBin and PandoraBox.
 
Recommendation: Aztec Quest

Did you guys get Screwball Scramble in America? It was this board game where you had to guide a ball along a course using catapults and tubes and mazes - Aztec Quest is a lot like that, but you have to make the course yourself.

IMG_0061.PNG
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You start with a snakey dragon thing (which spits out a ball when you press Start), a floating diamond (which you have to hit with the ball to beat the stage) and a grid to work on.

Then you start dragging pieces onto the board until you figure out the solution!

It's got 50 levels, a level editor and the ability to play, rate and review others' maps.

Only one problem - this screen:

IMG_0059.PNG


This just seems silly - shouldn't out-thinking the developer be rewarded? Sometimes you can really exploit the physics and come up with a wacky, creative way of beating the puzzle with only a few objects, but the game doesn't like it. That's lame.

Anyway -fun game and only 59p and it has a trial.

Aztect Quest (59p) - Lite Version
 
That looks awesome.

I actually prefer that that screens there. It'll make the game harder having to use all the pieces, and removes the chance of just using a couple of corner bits to get to the end really simply - I assume you can still watch your solution play out so you're not really losing out.

Buying it.
 
mrkgoo said:
So Fighting Fantasy: Warlock of Firetop Mountain has been released:

I remember playing this! Hopefully the developers will be actively releasing patches; although it sounds like they shouldn't have released it in this buggy state in the first place.
 
McBacon said:
Recommendation: Aztec Quest

Did you guys get Screwball Scramble in America? It was this board game where you had to guide a ball along a course using catapults and tubes and mazes - Aztec Quest is a lot like that, but you have to make the course yourself.

You start with a snakey dragon thing (which spits out a ball when you press Start), a floating diamond (which you have to hit with the ball to beat the stage) and a grid to work on.

Then you start dragging pieces onto the board until you figure out the solution!

It's got 50 levels, a level editor and the ability to play, rate and review others' maps.

Only one problem - this screen:


This just seems silly - shouldn't out-thinking the developer be rewarded? Sometimes you can really exploit the physics and come up with a wacky, creative way of beating the puzzle with only a few objects, but the game doesn't like it. That's lame.

Anyway -fun game and only 59p and it has a trial.

Aztect Quest (59p) - Lite Version

I bought this and finished all the levels. I think it's kinda neat, but doesn't play quite as smoothly as I'd like. I got a little infuriated at changing the power of the catapults.

I think you're approaching the puzzles from the wrong point of view. You're not 'out-thinking' the developer. The puzzle IS to figure out how to use all the pieces. There's no smartness in finding an alternative - I mean where's the smartness in sticking a spring right in front of the entrance that launches right to the target? Some of the built in levels are like that.

I find the game design to be nice, but not super compelling. The puzzles become slightly obvious, because placement of the loops are obvious, and everything else falls in line. Another thing is the hint button which places pieces for you according to the solution. It's far too easy to use, with no penalty. I'd prefer it if that button wasn't there.

The pseudo-physics are pretty good, and fun to toy with, but they add to the feel that the solutions aren't solving a puzzle, but more trial and error. I had the same problem with LaunchBall. When you incorporate decent physics, it becomes difficult to exactly predict what will happen, so you just keep trying random things. As I said before, the logic dictates that the loop pieces must go in certain places, and catapults must fire in certain directions, so instead of logic being behind what pieces you use to do what you want, it's more about size and direction of the base. I much prefer Electric Box, which has no physics just the pieces - you really have to nut out what the pieces are actually doing.

In the end, I prefer Electric Box over Aztec Quest (which is a fun diversion), over Launch ball (which looks nice, but the puzzles just aren't compelling).

toythatkills said:
That looks awesome.

I actually prefer that that screens there. It'll make the game harder having to use all the pieces, and removes the chance of just using a couple of corner bits to get to the end really simply - I assume you can still watch your solution play out so you're not really losing out.

Buying it.
You can still basically do this anyway - the requisite for finishing a level is to use all the pieces, not necessarily how they were intended. Find another solution? Then just fill in the rest of the spaces randomly with the remaining pieces. Again, this puzzle really is about discovering the author's solution. YOu'll find that coming up with your own are not satisfying.
 
Is there a list of what games will allow you to play your regular music at the same time?

Seems to be hit or miss on my apps
 
mrklaw said:
I can't work out whether its charmingly old school to draw a map, or a failure of the developers that they didn't build in a map tool to the game. Look at Zelda DS for an example of how that can work really well.


I remember those books very fondly. Will look up the app later.

I thought about this. Unlike a DS, however, you don't have a stylus. I think I'd abandon any free drawing ability in the game itself. You'd have to pinch to zoom, write numbers and so on. It would be more effort than its worth. They could implement an 'auto map' that just draws the relevant parts of the map as you go, but I think that really is against the spirit of figuring out how the map works.

Anywya, the only major presentation point, apart from all the glitches, is that battles are needlessly long. It goes through an animation of rolling dice that you can't just 'stop', and then one by one brings up the skill, then the number for the first die, then the number for the second die in equation form before coming to the total, then having you roll. I just rolled the dice twice and I was done. Also, if the enemy has NO chance of winning that roll-off, it still has you roll instead of just moving to the next.

Tempy said:
I remember playing this! Hopefully the developers will be actively releasing patches; although it sounds like they shouldn't have released it in this buggy state in the first place.

The developers have sounded off with hoping to fix up the glitches. I find them kind of charming and amusing, because the 'game' itself (dice rolling, gold etc) is pretty meaningless, even in the books, but it's nice that they are thinking about their product.
 
McBacon said:
Only one problem - this screen:

IMG_0059.PNG


This just seems silly - shouldn't out-thinking the developer be rewarded? Sometimes you can really exploit the physics and come up with a wacky, creative way of beating the puzzle with only a few objects, but the game doesn't like it. That's lame.
What bullshit, not supporting that kind of anal stuff.
 
Diablohead said:
What bullshit, not supporting that kind of anal stuff.
I think you need to see what I posted above. This game doesn't really work well when you find your own solutions. It lets you run through them and everything, it simply doesn't give you a check mark on the selection screen. Of course, the best way would've been to include TWO check marks, one for any solution, and one for the complete solution.

Regardless, most of the time, finding my own solution merely meant sticking 1 or 2 pieces in unintended places and finding a much simpler answer. It was pointless. And you COULD solve it that way, simply by filling in the blanks with the remaining pieces.

I'll reiterate, the puzzles are more often solved by the size and direction of the items, as opposed to figuring out a logical path of the gadgets, if you know what I mean. I rarely felt like I was thinking about how I needed to get a ball somewhere, as opposed to just seeing where the large loop pieces went.

I much prefer electric box which has you select the direction of the pieces, with trying to get you to figure out the path you need to take.

Also, hint button is silly (in Aztec Quest).
 
So let me get this straight. If I want to buy new apps from the store I need OS 3.0+. Being an iPod Touch user, if I want OS 3.0 I must pay money for it whereas all other users get it for free. So I have to pay to be able to pay for apps. Fantastic idea Apple.

It's shit like this that makes me totally sympathise with hackers and pirates.
 
Aurora said:
So let me get this straight. If I want to buy new apps from the store I need OS 3.0+. Being an iPod Touch user, if I want OS 3.0 I must pay money for it whereas all other users get it for free. So I have to pay to be able to pay for apps. Fantastic idea Apple.

It's shit like this that makes me totally sympathise with hackers and pirates.
No people can still make and compile app's to work on the old 2.2.x OS, ni fact Ridge Racer Accelerated allows you to play it on an older OS but the online store is disabled since it won't work on it.

But ever so slowly more games are becoming 3.X only either because they make a game using code and stuff only available there or they just make it 3.X without a thought of older users.

An app will say what OS it needs on the store page before buying it.

I do agree though paying for an OS is going to push people into jailbraking and going elsewhere. This is also why a lot of games are going free or cheap with extra content as DLC, Ridge Racer, Pacman CE, F.A.S.T and other games are all going the DLC route as you can't pirate that stuff (right now at least)
 
Aurora said:
So let me get this straight. If I want to buy new apps from the store I need OS 3.0+. Being an iPod Touch user, if I want OS 3.0 I must pay money for it whereas all other users get it for free. So I have to pay to be able to pay for apps. Fantastic idea Apple.

It's shit like this that makes me totally sympathise with hackers and pirates.


it’s 5 bucks. stop whining.
 
Aurora said:
So let me get this straight. If I want to buy new apps from the store I need OS 3.0+. Being an iPod Touch user, if I want OS 3.0 I must pay money for it whereas all other users get it for free. So I have to pay to be able to pay for apps. Fantastic idea Apple.

It's shit like this that makes me totally sympathise with hackers and pirates.

wow
 
Diablohead said:
What bullshit, not supporting that kind of anal stuff.
You don't have to use the same solution. You just need to place all the pieces, even if they do nothing.

Great game for the price.
 
Diablohead said:
No people can still make and compile app's to work on the old 2.2.x OS, ni fact Ridge Racer Accelerated allows you to play it on an older OS but the online store is disabled since it won't work on it.

But ever so slowly more games are becoming 3.X only either because they make a game using code and stuff only available there or they just make it 3.X without a thought of older users.

An app will say what OS it needs on the store page before buying it.

I do agree though paying for an OS is going to push people into jailbraking and going elsewhere. This is also why a lot of games are going free or cheap with extra content as DLC, Ridge Racer, Pacman CE, F.A.S.T and other games are all going the DLC route as you can't pirate that stuff (right now at least)

Another problem is when you buy an app, and later it gets upgraded so that it no longer works. Of course, you can choose to not upgrade, but sometimes you don't know. I have a first gen iPod touch still running 2.2, and an iPhone 3G fully updated. So I update some apps, and they stop working on the iPod touch.

Anyway, regarding cost to upgrade, I know a lot of people get bitter about updating, but I always saw it as an OS paid update. Those are generally not free - the exception being the iPhone, as Apple want to push that as their premiere mobile platform. By offering it for free, they can force an upgrade and have people actually use it. The iPod touch remains an extra cash cow for the OS (I'm aware of their accounting practices, but I never bought into the argument that that was the main reason - I figured they charged because they could).
 
Speed Forge Extreme is totally crazy looking with tons of motion blur and overbright.
Still don't want to play more than the demo though.
Speed-Forge-Extreme-for-iPhone-screenshot-006.png
 
RPS37 said:
Speed Forge Extreme is totally crazy looking with tons of motion blur and overbright.
Still don't want to play more than the demo though.
Speed-Forge-Extreme-for-iPhone-screenshot-006.png
Most of those effects are 3Gs and 3g touch extras right?

From older gameplay I seen on youtube it's rather boring apart from the pretty visuals.
 
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