• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Official iPhone/iPod Touch Gaming Thread

Status
Not open for further replies.
I bought Tumbledrop after the LITE and I got bored almost immediately. What now...? It's an OK game, but really, I don't know why I should play it... it is so generic... sorry, Tumbledrop.
 
NewBrof said:
What now...?
bjcxkw.jpg
 
NewBrof said:
I bought Tumbledrop after the LITE and I got bored almost immediately. What now...? It's an OK game, but really, I don't know why I should play it... it is so generic... sorry, Tumbledrop.

If you can't at least get a chuckle out of seeing the faces on the blocks as they fall into the water, then I just don't know. Maybe you should spend 99 cents on my game instead.
 
dock said:
Hmm, the physics should be the same, I haven't had this reported before. Which iPhone/iPod are you using? There is definitely some chaos in the game because of the physics though, but I've tried to make the game as forgiving as possible with that.
I've got a 3G iPod Touch 32GB. The only level I have left is the Medium level where you have to remove 14 of the 16 blocks (the see-saw thing). When I remove the topmost small blocks, the structure starts to tilt either left or right in a non-logical way.

Another bug that I've found is that levels that require 10 or more blocks removed show up as 00, 01 etc. on the level menu.
 
I bought Tumbledrop before the $0.99 sale and I have no regrets :D It's so much fun and I can't wait for the new levels! Keep up the good work Dock!
 
Is there something I am missing about getting 3 stars in Angry Birds? I thought it was doing the "puzzle" with a single bid, but on some levels even when I do I get 2 stars
 
Whimsical Phil said:
^^^
Yes, everyone, if you haven't already bought Tumbledrop, do it now. It's a steal for 99 cents.

Also, Twin Blades is free today. I downloaded the demo of the Xbox version, and despite the terrific graphics, the gameplay was kinda dull. Still, for free...

yjg85o8

I think its perfect as a handheld game, it works if you want to do something mindless for a couple of minutes.
 
dock said:
Hmm, the physics should be the same, I haven't had this reported before. Which iPhone/iPod are you using? There is definitely some chaos in the game because of the physics though, but I've tried to make the game as forgiving as possible with that.
I've definitely had this happen. Obviously removing a block in mid-motion will have a different effect each time, but I know that there were some beginner levels (I'm working on medium now) that would play out differently after I pulled one block.

I just confirmed this right now on level 24 (the see-saw one Tf53 mentioned). 16 gig 3GS. If I hit the top left small block and let it play out, the result after 5 attempts had 3 nearly-identical results, one looking similar but definitely different, and one wildly different outcome. And the more I retry it the more often a different outcome seems to occur. Every time until this last one hitting that upper left small would result in the Star-medal solution being one where the star was on the left side of the hump, but this last attempt will put the star on the right side.
 
The Tumbledrop physics issue is present in level 25, too. While the platform will always tilt left when I remove the top block first (because the star is slightly off center), the rate of tilt varies wildly over time. I started timing how long it took for the star to fall in the water after I touched the top block. Initially it held steady at ~12 seconds, and this was very repeatable. Then I tried solving the puzzle through a variety of ways. After giving up, I went back to the top block and found that the time to water was ~4 seconds; while the platform took a while to start an obvious tilt when I first started, this time the tilt was in progress almost before the star hit the big square. I reloaded the level and tried again, and the time to water was more like 9-10 seconds.

edit: when I say issue I mean issue to you. I'm equally torn on whether or not I like it; it makes things a bit more interesting when the changes are small, but the difference I was seeing in 25 was certainly enough to potentially make a level impossible to solve.
 
cjelly said:
Blockbreaker Deluxe by Gameloft, for one.
I brought that game for 59p when I first came home with my 2g touch and it's still good fun to play, lots to do.

I think brick braking games, jump into the sky clones and twin stick shooters are overdone on the app store and it's why not many sell very well unless it has some instant charm to catch people's attention.
 
mrWalrus said:
If you can't at least get a chuckle out of seeing the faces on the blocks as they fall into the water, then I just don't know. Maybe you should spend 99 cents on my game instead.
So should I curse you or Unity for the game rarely ever getting past the Unity splash screen? Really I've only been able to play it once or twice and have just given up until I get a new phone with more RAM (...assuming that's the problem).
 
Dunlop said:
Is there something I am missing about getting 3 stars in Angry Birds? I thought it was doing the "puzzle" with a single bid, but on some levels even when I do I get 2 stars
It just breaching a certain score that is different for each level. Sometimes all you need is to do it in as few birds as possible a they give you 10,000 for each, but on the more challenging levels you also need high destruction count.

I've got 3 stars for all levels, so it is possible.

I'm going to pick up tumble drop. I've picked up other games that were similar but didn't like them, but it's getting a lot o praise.
 
Dunlop said:
Is there something I am missing about getting 3 stars in Angry Birds? I thought it was doing the "puzzle" with a single bid, but on some levels even when I do I get 2 stars
The stars are based on point thresholds.
 
Adding Sword & Poker to my favorite games list. Got seriously cracked out on it over the weekend. Not at all like PuzzleQuest, but like PuzzleQuest. I'm not crazy about pure RPGs, but damned if I don't like that chocolate in my peanut butter.
 
yurinka said:
Hi! Here at Digital Chocolate we're going to release soon (maybe it's already up) Crazy Penguin Party for iPhone:

http://www.youtube.com/watch?v=ADogoQc7oDM
http://www.digitalchocolate.com/cpparty/Crazy_Penguin_Party.html

It reminds me a mixture of Mario Party, Crazy Penguin Catapult and Aquatic Games (an awesome Amiga game).

BTW it has Twitter support :)
Hi! I refuse to buy any more Digital Chocolate games after the "update" to California Gold Rush that added DLC so I could buy regular items with real money (which had previously been availble using game money) wiped out my save.
 
No6 said:
Hi! I refuse to buy any more Digital Chocolate games after the "update" to California Gold Rush that added DLC so I could buy regular items with real money (which had previously been availble using game money) wiped out my save.
That was total shit that I lost my save because of that, I was a good 80% to the end after playing it all week on holiday and while at home only to find they updated it, turning an awesome worthwhile game I paid a few quid for into trash, deleted it.
 
Ouch, that's really horrible about what they did to 'California Gold Rush' D:

I do really wish that users could easily opt out of updates for apps (without the nagging indicator number), or even roll back if an update is objectionable. Right now developers can really screw up games and it's hard for customers to do anything about it.
 
dock said:
Ouch, that's really horrible about what they did to 'California Gold Rush' D:

I do really wish that users could easily opt out of updates for apps (without the nagging indicator number), or even roll back if an update is objectionable. Right now developers can really screw up games and it's hard for customers to do anything about it.
Apple can force a rollback though.
 
No6 said:
Hi! I refuse to buy any more Digital Chocolate games after the "update" to California Gold Rush that added DLC so I could buy regular items with real money (which had previously been availble using game money) wiped out my save.
Wow. I didn't know that, California Gold Rush was made in other of our studios. I don't have a personal iPhone, just saw the release version in the office.

Never saw the code, but knows, maybe these loosed items can be "resurrected" with another patch depending how were they handled by the save data (let's hope the new info didn't reseted it). Can't promise anything, but make sure I'll report it.

Do you have other complains about this or other DChoc game? Or something you enjoyed specially? Any suggestions for future games / patches?
 
japtor said:
So should I curse you or Unity for the game rarely ever getting past the Unity splash screen? Really I've only been able to play it once or twice and have just given up until I get a new phone with more RAM (...assuming that's the problem).

Here's my stance on Synth Racing's memory issues.

Unity's large overhead along with Apple's non-existent memory management and background tasks multiplied by the programmer's non-experience coding menu systems (he's a gameplay guy first and foremost, which is why the game plays so well..) Pretty much added up to doom if you had the slightest bit less than optimal memory on a 3G Phone. It runs great on 3G Touches and above!

The device is timing out before all the assets loaded in, essentially ruining its chance of getting the game started before sending you back to the springboard. Actually, I noticed that sometimes an immediate retry of booting the game would get it loaded. That's because some of the game was resident in memory from the prior attempt.

Sorry to anyone who ever had problems getting the game loaded. While I like Unity on a whole, it caused enough King Geedorah sized headaches to ensure our next game coming out isn't using it.
 
I lost my save in California Gold Rush as well, but I wasn't too far. However, I strongly object to selling perishable items in game for real money. I deleted it from my phone when I saw that.

You want to sell new levels, or maps, or new permanent weapons, that's fine. But charging for dynamite? No thanks.
 
I just bought an iPod Touch the other day and downloaded a heap of games. Really loving some of them - those that say it's not a "real" gaming device are wrong.

Anyway, has anybody got any recommendations as to a good game with a tilt-and-roll type mechanic in it, like Super Monkey Ball? Something with physics and puzzles would be awesome.
 
Bird Strike sale is over, but we just discounted Flick Kick Field Goal (www.pikpokgames.com/fieldgoal) to 99c (normally $1.99) for Superbowl week.

And, an update on the Bird Strike update - Endless Mode is shaping up well, but the team wanted a couple more days to polish it. We therefore delayed the Apple submission from today until later in the week to give them time to do that, so the update may not hit the Store until early next week by the time Apple approves it.
 
mrWalrus said:
Here's my stance on Synth Racing's memory issues.

Unity's large overhead along with Apple's non-existent memory management and background tasks multiplied by the programmer's non-experience coding menu systems (he's a gameplay guy first and foremost, which is why the game plays so well..) Pretty much added up to doom if you had the slightest bit less than optimal memory on a 3G Phone. It runs great on 3G Touches and above!

The device is timing out before all the assets loaded in, essentially ruining its chance of getting the game started before sending you back to the springboard. Actually, I noticed that sometimes an immediate retry of booting the game would get it loaded. That's because some of the game was resident in memory from the prior attempt.

Sorry to anyone who ever had problems getting the game loaded. While I like Unity on a whole, it caused enough King Geedorah sized headaches to ensure our next game coming out isn't using it.
Well good to know for sure it'll run on my next phone...actually I'll have the iPad before then. I wonder how puketastic it'll be to play on that.

And while I'm on the subject of random things to hate on my 3G, OpenFeint can burn in hell. NO THANKS I DO NOT WANT YOUR "COOL FEATURES" THAT MAKE GAMES RUN LIKE SHIT. DIE A HORRIBLE DEATH.
dejay said:
Anyway, has anybody got any recommendations as to a good game with a tilt-and-roll type mechanic in it, like Super Monkey Ball? Something with physics and puzzles would be awesome.
Super Monkey Ball is like Super Monkey Ball. I'm pretty sure Super Monkey Ball 2 is like Super Monkey Ball too. SUPER MONKEY BALL

Anyway some people had troubles with the control with 1 (which Sega kept trying to address in updates), and it's supposedly better in 2. I only have 1 and enjoyed it enough, it can take a while to get used to the controls. Otherwise it's still one of the more polished games personally. Launches pretty quickly, looks, runs, and sounds great. It's one of the few games that actually feels like a commercial game basically.

Of course there's also a shitload of other games out there too, I bet most of them even have a demo version to try out.
 
dejayAnyway said:
, has anybody got any recommendations as to a good game with a tilt-and-roll type mechanic in it, like Super Monkey Ball? Something with physics and puzzles would be awesome.

Labyrinth 2 by Illusion Labs, thank me later.
 
mrkgoo said:
Ghosts n goblins is on sale for 99c.
YES! Was waitin for a 50% sale but 80% will do nicely. Plays surprisingly well, better than i thought it would. Though it's a bit easy and makes me want to just play the PSP game again :p. It's nice to have some GnG on the phone.

Flipt also seems to be on sale for 99. Just got it...i recall a bit of fanfare when it released. So grab it while you can.
 
Mario said:
Bird Strike sale is over, but we just discounted Flick Kick Field Goal (www.pikpokgames.com/fieldgoal) to 99c (normally $1.99) for Superbowl week.

And, an update on the Bird Strike update - Endless Mode is shaping up well, but the team wanted a couple more days to polish it. We therefore delayed the Apple submission from today until later in the week to give them time to do that, so the update may not hit the Store until early next week by the time Apple approves it.
Bird Strike is fucking awesome, just FYI. Good to see the southern hemisphere kicking all kinds of arse, too! As an Australian, on behalf of our country we'll claim you as our own ;)
 
Mario said:
Bird Strike sale is over, but we just discounted Flick Kick Field Goal (www.pikpokgames.com/fieldgoal) to 99c (normally $1.99) for Superbowl week.

And, an update on the Bird Strike update - Endless Mode is shaping up well, but the team wanted a couple more days to polish it. We therefore delayed the Apple submission from today until later in the week to give them time to do that, so the update may not hit the Store until early next week by the time Apple approves it.

You guys made Bird Strike? I did not know :/
 
yurinka said:
Wow. I didn't know that, California Gold Rush was made in other of our studios. I don't have a personal iPhone, just saw the release version in the office.

Never saw the code, but knows, maybe these loosed items can be "resurrected" with another patch depending how were they handled by the save data (let's hope the new info didn't reseted it). Can't promise anything, but make sure I'll report it.
I feel that the wipe and DLC was on purpose, as someone who paid premium for the game is was multiple kicks to the groin. It would have been fair to re-release the game as a cheaper or free DLC version, leaving us early adopters alone.

Hopefully they never think about doing that again, it was a bad choice. It was one of my favourite iphone games too :/

Also, if you were able to dig back and get an old save to return the game is completely different now that most of the good explosives to dig with cost real money, I would not play it again.

VOOK said:
You guys made Bird Strike? I did not know :/
Buy it, good game (unless you own it already)

mrkgoo said:
Ghosts n goblins is on sale for 99c.
This game never did return to the UK store, no idea why.
 
hmm, I listened to GAF and bought tumbledrop which is neat and cute and all, but is it supposed to have these framedrops when the "structures" collapse? I dont have a 3gs but the game doesnt seem THAT perforamnce taxing,


:( halp
 
Capcom need to have a re:degeneration sale, that game looks so old now on the iPhone :lol looked aged at first too.

Corky said:
hmm, I listened to GAF and bought tumbledrop which is neat and cute and all, but is it supposed to have these framedrops when the "structures" collapse? I dont have a 3gs but the game doesnt seem THAT perforamnce taxing,


:( halp
Did you reset your device after installing? some app's will run rather choppy until you do a reboot. Also if this game is made in unity, that engine + physics = resource hungry.
 
Diablohead said:
Capcom need to have a re:degeneration sale, that game looks so old now on the iPhone :lol looked aged at first too.


Did you reset your device after installing? some app's will run rather choppy until you do a reboot. Also if this game is made in unity, that engine + physics = resource hungry.

not really sure if i did, but would a reboot matter NOW ? I understand that it can be performance hungry but the framedrops are a weee bit too much for my taste, ( at least a 50% decrease in my case ).

Then again its not hindering my enjoyment of the game THAT much, just a little thorn in my side
 
japtor said:
Super Monkey Ball is like Super Monkey Ball. I'm pretty sure Super Monkey Ball 2 is like Super Monkey Ball too. SUPER MONKEY BALL

Anyway some people had troubles with the control with 1 (which Sega kept trying to address in updates), and it's supposedly better in 2. I only have 1 and enjoyed it enough, it can take a while to get used to the controls. Otherwise it's still one of the more polished games personally. Launches pretty quickly, looks, runs, and sounds great. It's one of the few games that actually feels like a commercial game basically.

Of course there's also a shitload of other games out there too, I bet most of them even have a demo version to try out.

I guess I'll but SMB2 then. Thanks.

Linkup said:
Labyrinth 2 by Illusion Labs, thank me later.

Thankyou - already got that one, or at least the lite. Will upgrade soon no doubt.
 
How is Ghosts 'n Goblins ? I'm not expecting a game as good as UGNG (PSP), but still want to know.

Wondered why they chose the iPhone, it's, like, the worst choice ever for a game in this series (ie virtual d-pad sucks).
 
Aru said:
How is Ghosts 'n Goblins ? I'm not expecting a game as good as UGNG (PSP), but still want to know.

Wondered why they chose the iPhone, it's, like, the worst choice ever for a game in this series (ie virtual d-pad sucks).

At a buck I just picked it up regardless.
 
Aru said:
How is Ghosts 'n Goblins ? I'm not expecting a game as good as UGNG (PSP), but still want to know.

Wondered why they chose the iPhone, it's, like, the worst choice ever for a game in this series (ie virtual d-pad sucks).

I found playing through the actual stages to be alright but the bosses to be a pain due to the virtual dpad.
fake edit- its a buck? Go for it.
 
Status
Not open for further replies.
Top Bottom