NewBrof said:What now...?
Blockbreaker Deluxe by Gameloft, for one.AstroLad said:what is like the top 3 brickbreaker games then? like that genre but don't have any on the itouch
NewBrof said:I bought Tumbledrop after the LITE and I got bored almost immediately. What now...? It's an OK game, but really, I don't know why I should play it... it is so generic... sorry, Tumbledrop.
I've got a 3G iPod Touch 32GB. The only level I have left is the Medium level where you have to remove 14 of the 16 blocks (the see-saw thing). When I remove the topmost small blocks, the structure starts to tilt either left or right in a non-logical way.dock said:Hmm, the physics should be the same, I haven't had this reported before. Which iPhone/iPod are you using? There is definitely some chaos in the game because of the physics though, but I've tried to make the game as forgiving as possible with that.
Whimsical Phil said:^^^
Yes, everyone, if you haven't already bought Tumbledrop, do it now. It's a steal for 99 cents.
Also, Twin Blades is free today. I downloaded the demo of the Xbox version, and despite the terrific graphics, the gameplay was kinda dull. Still, for free...
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I've definitely had this happen. Obviously removing a block in mid-motion will have a different effect each time, but I know that there were some beginner levels (I'm working on medium now) that would play out differently after I pulled one block.dock said:Hmm, the physics should be the same, I haven't had this reported before. Which iPhone/iPod are you using? There is definitely some chaos in the game because of the physics though, but I've tried to make the game as forgiving as possible with that.
I brought that game for 59p when I first came home with my 2g touch and it's still good fun to play, lots to do.cjelly said:Blockbreaker Deluxe by Gameloft, for one.
So should I curse you or Unity for the game rarely ever getting past the Unity splash screen? Really I've only been able to play it once or twice and have just given up until I get a new phone with more RAM (...assuming that's the problem).mrWalrus said:If you can't at least get a chuckle out of seeing the faces on the blocks as they fall into the water, then I just don't know. Maybe you should spend 99 cents on my game instead.
It just breaching a certain score that is different for each level. Sometimes all you need is to do it in as few birds as possible a they give you 10,000 for each, but on the more challenging levels you also need high destruction count.Dunlop said:Is there something I am missing about getting 3 stars in Angry Birds? I thought it was doing the "puzzle" with a single bid, but on some levels even when I do I get 2 stars
The stars are based on point thresholds.Dunlop said:Is there something I am missing about getting 3 stars in Angry Birds? I thought it was doing the "puzzle" with a single bid, but on some levels even when I do I get 2 stars
dock said:Today is the last day of the Tumbledrop 99c sale!![]()
Show's over, Synergy.PhlivoSong said:Is the sale over? I thought *today* was the last day of the sale.
Hi! I refuse to buy any more Digital Chocolate games after the "update" to California Gold Rush that added DLC so I could buy regular items with real money (which had previously been availble using game money) wiped out my save.yurinka said:Hi! Here at Digital Chocolate we're going to release soon (maybe it's already up) Crazy Penguin Party for iPhone:
http://www.youtube.com/watch?v=ADogoQc7oDM
http://www.digitalchocolate.com/cpparty/Crazy_Penguin_Party.html
It reminds me a mixture of Mario Party, Crazy Penguin Catapult and Aquatic Games (an awesome Amiga game).
BTW it has Twitter support![]()
That was total shit that I lost my save because of that, I was a good 80% to the end after playing it all week on holiday and while at home only to find they updated it, turning an awesome worthwhile game I paid a few quid for into trash, deleted it.No6 said:Hi! I refuse to buy any more Digital Chocolate games after the "update" to California Gold Rush that added DLC so I could buy regular items with real money (which had previously been availble using game money) wiped out my save.
Apple can force a rollback though.dock said:Ouch, that's really horrible about what they did to 'California Gold Rush' D:
I do really wish that users could easily opt out of updates for apps (without the nagging indicator number), or even roll back if an update is objectionable. Right now developers can really screw up games and it's hard for customers to do anything about it.
Wow. I didn't know that, California Gold Rush was made in other of our studios. I don't have a personal iPhone, just saw the release version in the office.No6 said:Hi! I refuse to buy any more Digital Chocolate games after the "update" to California Gold Rush that added DLC so I could buy regular items with real money (which had previously been availble using game money) wiped out my save.
japtor said:So should I curse you or Unity for the game rarely ever getting past the Unity splash screen? Really I've only been able to play it once or twice and have just given up until I get a new phone with more RAM (...assuming that's the problem).
Well good to know for sure it'll run on my next phone...actually I'll have the iPad before then. I wonder how puketastic it'll be to play on that.mrWalrus said:Here's my stance on Synth Racing's memory issues.
Unity's large overhead along with Apple's non-existent memory management and background tasks multiplied by the programmer's non-experience coding menu systems (he's a gameplay guy first and foremost, which is why the game plays so well..) Pretty much added up to doom if you had the slightest bit less than optimal memory on a 3G Phone. It runs great on 3G Touches and above!
The device is timing out before all the assets loaded in, essentially ruining its chance of getting the game started before sending you back to the springboard. Actually, I noticed that sometimes an immediate retry of booting the game would get it loaded. That's because some of the game was resident in memory from the prior attempt.
Sorry to anyone who ever had problems getting the game loaded. While I like Unity on a whole, it caused enough King Geedorah sized headaches to ensure our next game coming out isn't using it.
Super Monkey Ball is like Super Monkey Ball. I'm pretty sure Super Monkey Ball 2 is like Super Monkey Ball too. SUPER MONKEY BALLdejay said:Anyway, has anybody got any recommendations as to a good game with a tilt-and-roll type mechanic in it, like Super Monkey Ball? Something with physics and puzzles would be awesome.
dejayAnyway said:, has anybody got any recommendations as to a good game with a tilt-and-roll type mechanic in it, like Super Monkey Ball? Something with physics and puzzles would be awesome.
YES! Was waitin for a 50% sale but 80% will do nicely. Plays surprisingly well, better than i thought it would. Though it's a bit easy and makes me want to just play the PSP game againmrkgoo said:Ghosts n goblins is on sale for 99c.
Bird Strike is fucking awesome, just FYI. Good to see the southern hemisphere kicking all kinds of arse, too! As an Australian, on behalf of our country we'll claim you as our ownMario said:Bird Strike sale is over, but we just discounted Flick Kick Field Goal (www.pikpokgames.com/fieldgoal) to 99c (normally $1.99) for Superbowl week.
And, an update on the Bird Strike update - Endless Mode is shaping up well, but the team wanted a couple more days to polish it. We therefore delayed the Apple submission from today until later in the week to give them time to do that, so the update may not hit the Store until early next week by the time Apple approves it.
Mario said:Bird Strike sale is over, but we just discounted Flick Kick Field Goal (www.pikpokgames.com/fieldgoal) to 99c (normally $1.99) for Superbowl week.
And, an update on the Bird Strike update - Endless Mode is shaping up well, but the team wanted a couple more days to polish it. We therefore delayed the Apple submission from today until later in the week to give them time to do that, so the update may not hit the Store until early next week by the time Apple approves it.
I feel that the wipe and DLC was on purpose, as someone who paid premium for the game is was multiple kicks to the groin. It would have been fair to re-release the game as a cheaper or free DLC version, leaving us early adopters alone.yurinka said:Wow. I didn't know that, California Gold Rush was made in other of our studios. I don't have a personal iPhone, just saw the release version in the office.
Never saw the code, but knows, maybe these loosed items can be "resurrected" with another patch depending how were they handled by the save data (let's hope the new info didn't reseted it). Can't promise anything, but make sure I'll report it.
Buy it, good game (unless you own it already)VOOK said:You guys made Bird Strike? I did not know :/
This game never did return to the UK store, no idea why.mrkgoo said:Ghosts n goblins is on sale for 99c.
Here it is, 59p.Diablohead said:This game never did return to the UK store, no idea why.
AH it did, search gave nothing even just searching for ghosts :/ well for 59p it's worth owning I guess.RetroEd said:Here it is, 59p.
Did you reset your device after installing? some app's will run rather choppy until you do a reboot. Also if this game is made in unity, that engine + physics = resource hungry.Corky said:hmm, I listened to GAF and bought tumbledrop which is neat and cute and all, but is it supposed to have these framedrops when the "structures" collapse? I dont have a 3gs but the game doesnt seem THAT perforamnce taxing,
halp
Diablohead said:Capcom need to have a re:degeneration sale, that game looks so old now on the iPhone :lol looked aged at first too.
Did you reset your device after installing? some app's will run rather choppy until you do a reboot. Also if this game is made in unity, that engine + physics = resource hungry.
japtor said:Super Monkey Ball is like Super Monkey Ball. I'm pretty sure Super Monkey Ball 2 is like Super Monkey Ball too. SUPER MONKEY BALL
Anyway some people had troubles with the control with 1 (which Sega kept trying to address in updates), and it's supposedly better in 2. I only have 1 and enjoyed it enough, it can take a while to get used to the controls. Otherwise it's still one of the more polished games personally. Launches pretty quickly, looks, runs, and sounds great. It's one of the few games that actually feels like a commercial game basically.
Of course there's also a shitload of other games out there too, I bet most of them even have a demo version to try out.
Linkup said:Labyrinth 2 by Illusion Labs, thank me later.
Aru said:How is Ghosts 'n Goblins ? I'm not expecting a game as good as UGNG (PSP), but still want to know.
Wondered why they chose the iPhone, it's, like, the worst choice ever for a game in this series (ie virtual d-pad sucks).
Remy said:Freeverse's Parachute Ninja is out, $1 as a "launch special price". Like Doodle Jump or Bird Strike, just a bit more platform-y.
http://itunes.apple.com/us/app/parachute-ninja/id351425821?mt=8
Aru said:How is Ghosts 'n Goblins ? I'm not expecting a game as good as UGNG (PSP), but still want to know.
Wondered why they chose the iPhone, it's, like, the worst choice ever for a game in this series (ie virtual d-pad sucks).
Remy said:Freeverse's Parachute Ninja is out, $1 as a "launch special price". Like Doodle Jump or Bird Strike, just a bit more platform-y.
http://itunes.apple.com/us/app/parachute-ninja/id351425821?mt=8