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The Official iPhone/iPod Touch Gaming Thread

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Remy said:
Like others in the thread, I got a promo copy of 180 from wondermega, and promised I would give my honest opinions in this thread.

I'm not saying it's a bad game - the production values are good, and the pricetag is reasonable - it's just not my cup of tea.

See, this is interesting. No offence again, Wondermega, but the production values are why I haven't purchased it. It looks quite tacky, I thought, from the tokens in the playfield down to the look-like-stock anime characters. It just doesn't look like it's for me based on the presentation, and I wonder if it won't have put some other people off for the same reason. There's a bit of a disconnect between the style of game and the art style, in my opinion.

(God, I feel awful writing that, but I figure that I should at least let you know my opinion on it. Clearly, it's just my opinion, and lots of people obviously disagree as they really like it. So, ignore me, unless this was in any way helpful...)
 
whatevermort said:
See, this is interesting. No offence again, Wondermega, but the production values are why I haven't purchased it. It looks quite tacky, I thought, from the tokens in the playfield down to the look-like-stock anime characters. It just doesn't look like it's for me based on the presentation, and I wonder if it won't have put some other people off for the same reason. There's a bit of a disconnect between the style of game and the art style, in my opinion.

I didn't have a problem with the tokens because I've played a lot of Pokemon Puzzle League and they seemed in line with those.

I'll agree on the characters, though.
 
I understand - the art style is not for everyone!

I spent a huge amount of time noodling with how to make the gamepieces look, they needed to be very iconic and easy to read during extremely fast gameplay - and they needed to be able to convey what's on the front side, and what's on the back fairly easily. This meant they needed to be very simplified, not very flashy, kind of flat, but overall extremely easy to read (almost on a subliminal level). Unfortunately, this is at the expense of how they'll look in screenshots, but I'll go for hurt sales due to poorer screenshots over a more enjoyable gameplay experience anyday (yeah, I am a bad businessman :/)

As for the characters, I went through a few rounds of redesign with them as well, overall I wanted them to be cute with universal appeal but also not so strong that they'd stand out in too much contrast with the rest of the presentation - and because they are small, they needed to be somewhat SD and very simplified. Programming and memory-wise, we didn't room to do much with them either so kept it short and sweet (but I insisted we needed some kinda characters in there, because there's a million puzzle games out there with "nothing at all" to relate to). This is the point where I would expect a forum like GAF to be picky on these kind of details (which is fine) but a more casual potential user will be attracted to these elements.

At the end of the day I need the casual, cute elements to help draw in that side of the market, but I also need the gameplay depth to appeal to the more hardcore crowd, who might be willing to look past the aesthetic. It's not easy satisfying everybody.

Anyway, I am happy with the results and the reception, the reviews we are getting speak for themselves. I wish we had a game which could sell better from a graphical standpoint, but as I've said I'd rather have a game which might not be noteworthy for it's visual representation, but is appreciated for it's actual gameplay - and I think on iPhone especially (with a $2 game), it's a gamble worth taking.

I absolutely appreciate all discussion on this topic, the fact is that the rules are different now and people are starting to expect different kinds of experiences on these devices (with no-name devs and peanuts prices). The more opinions I can drum up - honest ones - will help me make better games, going forward, and that is my goal :)
 
Wondermega, if you were to offer an alternate skin that made it more along the lines of something like drop 7 in terms of aesthetic, you would get +1 sale from me. Just can't sell myself on the bubbly anime aesthetic.

Obviously that would be a lot of work, but it would make it an easier sell to the hardcore crowd and easier for Gaffers to sell it to their friends. But you could effectively "relaunch" the game with a big free update that offered an alternate skin.

Just an idea though, take it or leave it.
 
Kodiak said:
Wondermega, if you were to offer an alternate skin that made it more along the lines of something like drop 7 in terms of aesthetic, you would get +1 sale from me. Just can't sell myself on the bubbly anime aesthetic.

Obviously that would be a lot of work, but it would make it an easier sell to the hardcore crowd and easier for Gaffers to sell it to their friends. But you could effectively "relaunch" the game with a big free update that offered an alternate skin.

Just an idea though, take it or leave it.

Exactly the same for me. If it were a more basic, clean art style - Drop7 is a perfect example, as is Countdown - I'd bite in a heartbeat. And, for what it's worth, I actually think that the anime characters will hurt sales - my dad would love this game, wouldn't care about the general art style (he still plays Snood!), but wouldn't even think about buying because of the anime ladies.
 
I understand! I feel where you guys are coming from..

Unfortunately, as this is just a $2 game, at this point I can't justify to go above and beyond and build out a whole different set of assets (and the time and energy to test it all, and et cetera) on the hope that it will grant me a few more sales. I looked at tons of games out there when designing this, and this seemed the best style match to appeal to the people who will be most likely to buy these games. If the sales tank for real, then it might require a re-think - and believe me, I'd love to spend the time and energy to do all of that on a personal level, but getting support from a programmer, taking the time away from other things which could earn me money, etc make that prohibitive. Developing a successful app means toeing the line of catering to many different people, and a fair bit of educated guesswork (based on lots of testing).

I'm glad you bring up Drop7, that is a perfect example. I love that game, I still play it daily after I don't know how many months. My girlfriend got addicted to it a whole year or so before I would even touch it however, it looked to empty and uninteresting to me "who wants to play that!" Eventually the word-of-mouth got to me and I gave it a fair shake, and got addicted to the Digital Crack that it is.. but seeing pics of it on a forum never made me the least bit interested. I still show that game off to people all the time, and they are not at all interested in it because of it's aesthetic (even though I know they would love it)

So, at this point I have to hope that word of mouth/affordable price is enough to get some wind in my sails! So far, I am happy with how it is going.
 
I love 180, but as far as I'm concerned, it gets too hard too fast. I love Drop7 because it's leisurely and I don't have to be rushing all the time. But I know 180 is a different kind of game that requires rushing sometimes - I just sometimes wish I could go a bit slower. I dunno, maybe I just suck, but I know I'm rooting for a "Very Easy" option. :p

And an alternate skin similar to Drop7 would make it way more accessible - for me anyways. I'm kind of embarrassed to have an app with an anime girl on the icon on my second page.

Just my two cents.
 
Fuck you, TumbleDrop, this should count.

Qkg9x.jpg
 
I think eliss plays even better on the iPad. And it scales up great, too. Fantastic use of multitouch that I really haven't seen since.
 
180_free_icon.png



180 FREE version
is now available to download! Come 'n get it!

Free version features:
90 second time-attack game mode, stats

Full version ($1.99) features:
3 more characters
easy and hard levels
more game modes: Endless (that's the meat!) and Drop Attack
OpenFeint achievements & leaderboards

to see the gameplay, see this Youtube video

My favorite review of the game so far:
"It's great, though quite addictive. So addictive, in fact, that my wife pulled an Elin Nordegren and grabbed my iPhone because she thought I was texting to someone all morning :"
 
Split Second just came out today for $6.99. I bought it this morning and all I have to say is STAY AWAY! The graphics are nice and the controls aren't that bad, but the hit detection sucks major ass. There were times where an explosion went off and I missed the bomb by a mile, but the game still counted me as being wiped out by it. That's really frustrating for a game who's soul game mechanic is evading cars/items/explosions.
 
Remember that raunchy YouTube video where a trucker destroyed armies of hot chicks with his throbbing, pixelated member?

Now you can play it in iPhone form, thanks to Mobigame - creators of Edge.

mzl.ixgfujhl.320x480-75.jpg
mzl.pspbduyv.320x480-75.jpg


• Based on the acclaimed video
• Old-school 16-bit graphics "à la" Outrun.
• Hilarious new bonuses!
• Unique never-seen before visuals
• Network Gaming! Share your score on Facebook and Twitter!
• Awesome soundtrack by Flairs
• A COMPLETE LIFESTYLE! A TRUE PHILOSOPHY!​

iTunes - £1.79, $3
 
McBacon said:
Remember that raunchy YouTube video where a trucker destroyed armies of hot chicks with his throbbing, pixelated member?

Now you can play it in iPhone form, thanks to Mobigame - creators of Edge.


• Based on the acclaimed video
• Old-school 16-bit graphics "à la" Outrun.
• Hilarious new bonuses!
• Unique never-seen before visuals
• Network Gaming! Share your score on Facebook and Twitter!
• Awesome soundtrack by Flairs
• A COMPLETE LIFESTYLE! A TRUE PHILOSOPHY!​

iTunes - £1.79, $3


Holy shit. bought. I don't even care if it's fun (well, I sorta care). Loved that video.
 
OK, that's a damn fine game. Mobigame kicks so much ass (between this and Edge, they have delivered some of the most enjoyable games on the app store).

This game actually IS fun, controls well, and looks fantastic (runs at 60 fps even). Good show!
 
McBacon said:
Remember that raunchy YouTube video where a trucker destroyed armies of hot chicks with his throbbing, pixelated member?

Now you can play it in iPhone form, thanks to Mobigame - creators of Edge.

Bought, played, like it.

When you tweet it it adds a URL that has the full raunchy video no pixellation. That seems like it would be a bit of a... well... shock to some people if you're just playing the game. Surprised that they were able to get a middle-finger flash in this too.
 
Bailout Wars is pretty funny. The gameplay's a pretty standard Defend Your Castle/Knights Onrush clone, but the theme they applied to it of defending money in the White House from greedy bankers is what makes it interesting.
 
Hello NeoGAF peoples!
It's your friendly walrus here to let you I have a new game out.. and it's FREE!

SAFREE_57iconv07.png


Title: Straight Aces
Developer: Royal Court Games
Genre: Puzzle/Poker
Release: Available Now
FREE* (link)

Here's a link to the Touch Arcade thread with pictures and videos.

*Hate coming here to pimp my games, so that's why I'm only linking to the free version, which is ad supported.
 
mrWalrus said:
Hello NeoGAF peoples!
It's your friendly walrus here to let you I have a new game out.. and it's FREE!

SAFREE_57iconv07.png


Title: Straight Aces
Developer: Royal Court Games
Genre: Puzzle/Poker
Release: Available Now
FREE* (link)

Here's a link to the Touch Arcade thread with pictures and videos.

*Hate coming here to pimp my games, so that's why I'm only linking to the free version, which is ad supported.

Looks cool! Just finished Sword and Poker 2 as well. Hmmm. Not a fan of the look. Or ad-supported. How much for the full?

fake edit: $2.99

I'll think about it :) I really like the concept.
 
McBacon said:
Remember that raunchy YouTube video where a trucker destroyed armies of hot chicks with his throbbing, pixelated member?

Now you can play it in iPhone form, thanks to Mobigame - creators of Edge.

• Based on the acclaimed video
• Old-school 16-bit graphics "à la" Outrun.
• Hilarious new bonuses!
• Unique never-seen before visuals
• Network Gaming! Share your score on Facebook and Twitter!
• Awesome soundtrack by Flairs
• A COMPLETE LIFESTYLE! A TRUE PHILOSOPHY!​

iTunes - £1.79, $3
I need this.

And an Iphone :(
 
Kodiak said:
the combo of the awesome video and the edge developers is too good to pass up. don't care if it sucks! :lol
It's decent. Runs well even on my 3G, controls are good. Basically feels like one of the old sprite scaling driving games, about the only thing it's missing is environment changes (number of lanes changes though).
 
japtor said:
It's decent. Runs well even on my 3G, controls are good. Basically feels like one of the old sprite scaling driving games, about the only thing it's missing is environment changes (number of lanes changes though).


yeah I got it. cute, but definately not worth 3 bucks. But it's an iphone game with TEH NUDITY!!!
 
whatevermort said:
Perfect format - given that the game is essentially Canabalt - but I pray that they licensed the Erasure song, because it makes it at least 50% better.
Yes it needs that song otherwise it won't be the same experience.
 
mrkgoo said:
Looks cool! Just finished Sword and Poker 2 as well. Hmmm. Not a fan of the look. Or ad-supported. How much for the full?

fake edit: $2.99

I'll think about it :) I really like the concept.

Thanks..
I think. :lol

We only released an ad supported version after our first game, Synth Racing, was pirated roughly 10 to 1. I don't like ads any more than the next person, but we searched out, and found, the least intrusive way we could to include them, which is after every other time you play a round.

In any event, I'm back to let you I have another new game out, this one is also free, and only free. Like the poker inspired game listed above, Straight Aces, this one offers a unique twist on Solitaire.

SSFREE_57iconv07.png


Title: Solitaire Stacker
Developer: Royal Court Games
Genre: Puzzle/Solitaire
Release: Available Now
FREE* (link)

Here's a link to the Touch Arcade thread with pictures and videos.

I like fish. Yum!
 
mrWalrus said:
Thanks..
I think. :lol

We only released an ad supported version after our first game, Synth Racing, was pirated roughly 10 to 1. I don't like ads any more than the next person, but we searched out, and found, the least intrusive way we could to include them, which is after every other time you play a round.

In any event, I'm back to let you I have another new game out, this one is also free, and only free. Like the poker inspired game listed above, Straight Aces, this one offers a unique twist on Solitaire.

SSFREE_57iconv07.png


Title: Solitaire Stacker
Developer: Royal Court Games
Genre: Puzzle/Solitaire
Release: Available Now
FREE* (link)

Here's a link to the Touch Arcade thread with pictures and videos.

I like fish. Yum!

Ah, that just sucks (re: pirating).

How do you learn about pirating? Is it number of people using your app vs. sales?
 
mrkgoo said:
Ah, that just sucks (re: pirating).

How do you learn about pirating? Is it number of people using your app vs. sales?

It's not hard to tell when an ipa has been ripped, and that, along with analytics, gives a pretty clear picture of what's going on out there. This time, we've put code in so that if the user has a pirated version of Straight Aces, the ads turn back on. Past that it's not really worth talking about, we're just doing what we can in order to survive. Being an indie developer, with no marketing budget, isn't for the fient of heart.
 
mrWalrus said:
It's not hard to tell when an ipa has been ripped, and that, along with analytics, gives a pretty clear picture of what's going on out there. This time, we've put code in so that if the user has a pirated version of Straight Aces, the ads turn back on. Past that it's not really worth talking about, we're just doing what we can in order to survive. Being an indie developer, with no marketing budget, isn't for the fient of heart.


synth racing looks very cool, love the aesthetic. you just got one legal download paid for with actual, real money.
 
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