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The Official iPhone/iPod Touch Gaming Thread

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RelentlessRolento said:
Also I'll pick up solitaire stacker and play it whenever possible ^_^
haha.. :lol
I just hope you get a new device soon, Rolento.

Kodiak said:
synth racing looks very cool, love the aesthetic. you just got one legal download paid for with actual, real money.
Cheers for that. I'm actually looking to start up development on it again, now that the card games are out.
I just have to find some programming help.

Shaneus said:
Synth Racing was the first app I ever bought for my phone :)
That just made my evening. Thank you. :)

japtor said:
Any update on the whole state of Unity and dev agreement? Is it still a gray area right now?

As far as I know, Unity is working to find a solution with Apple. There's a rather long thread going on over on the Unity forums. I haven't had the time to keep track, especially since we haven't been using it for these last couple games. I had a fun time making Synth Racing with the engine, even if it's memory footprint didn't work too well with our game at the time.

For anyone who's keeping score, we made Straight Aces with a custom engine, Solitaire Stacker used cocos2d and I even put out a quick title with gamesalad entitled 'mrWalrus Presents: An Impossible Game'. We're having that recoded and are doing a number of other things to it too, as the performance with gamesalad wasn't what I had hoped for.
 
Didn't see this one posted yet.

Phoenix Wright: Ace Attorney is coming out next week. Source. Looks like it'll be $4.99 for the full 5 cases. The article mentions that it's not simply a straight port, and if the screen shots are accurate, it looks like the cases have been changed around slightly.

The Larry Butz case has different evidence and his testimony is different.
 
mrWalrus said:
For anyone who's keeping score, we made Straight Aces with a custom engine

I'm really diggin' Straight Aces! Nice spin on poker. I might have to spring for the paid version. Is there a way to play for more than 1 minute (I know getting good hands adds time to the timer, but I suck and would like to get some practice in)? Some kind of "free play" mode is what I'm looking for.
 
I just finally got the 4 keys to reach the tower in Sword + Poker 2. Need to go back and get a couple of the shiny enemies, but I think I may save up til I have a heavy hitter weapon and just try to shoot for Full Houses.
 
bjork said:
I just finally got the 4 keys to reach the tower in Sword + Poker 2. Need to go back and get a couple of the shiny enemies, but I think I may save up til I have a heavy hitter weapon and just try to shoot for Full Houses.
The game is pretty good. I've finished all the battles. I do kinda miss the overpowered x-card from the first game though.
 
drmcclin said:
I'm really diggin' Straight Aces! Nice spin on poker. I might have to spring for the paid version. Is there a way to play for more than 1 minute (I know getting good hands adds time to the timer, but I suck and would like to get some practice in)? Some kind of "free play" mode is what I'm looking for.

Thanks for that.

Currently we've locked the game down to only one mode, so, sadly, there is no freeplay mode.

That said, we were on our way to including a grandiose eight city/forty day tournament, where each city would have a slight different take on the rules with different rules for selection and how things were scored. It went something like this..

Monaco - Bonus Hand
Sydney - Three of a kind or better
New Delhi - No Hands
London - Stop Time
Tokyo - Rotating Bonus
Shanghai - River
Berlin - Derby
New York City - Big Sky

Our programmer (different guy from Synth Racing) had decided he couldn't do it on his own any more (as there's only three of us, one from each discipline) so we released the game in its current 'Express' mode. Hoping that if it found an audience we'd expand further.
 
Look whats coming next week guys

phoenix_pinky.jpg
phoenix_interrogate.jpg


http://toucharcade.com/2010/05/20/phoenix-wright-ace-attorney-objecting-to-everything-next-week/

$4.99 for all 5 cases in the first game. Probably the best deal ever.
 
Costanza said:
Look whats coming next week guys

http://toucharcade.com/2010/05/20/phoenix-wright-ace-attorney-objecting-to-everything-next-week/

$4.99 for all 5 cases in the first game. Probably the best deal ever.

I never tried the series when I had a DS, but for $5 I'll definitely give it a go on the Touch.

HBP said:
THPS2 is now $4.99, I think I must have this!

Woah. I had this one in my wishlist on iTunes. Thanks for the heads up! Buying once I get home.
 
mrWalrus, I love Straight Aces - two small thoughts:

- I have no idea what "Shuffle Mode" is. I know I accumulate cards, and then I turn them over and get some sort of bonus, but...help?
- It would be preferable if I could tap the last card in the Hand Bar to return it the grid, rather than using the Wash button.
 
Remy said:
mrWalrus, I love Straight Aces - two small thoughts:

- I have no idea what "Shuffle Mode" is. I know I accumulate cards, and then I turn them over and get some sort of bonus, but...help?
- It would be preferable if I could tap the last card in the Hand Bar to return it the grid, rather than using the Wash button.

Thanks! That's a good idea. We can easily implement that for the next update. I think we might be putting the Freeplay mode back in too..

As for the Shuffle Mode:
There's a Help area if you hit the Options button off the Main Menu then look to the Tabs section on top of the screen. It lays out the instructions for game in there.

After eight hands there's not enough cards to make a full grid anymore, but there could still be a number of good cards left, so we wanted to give the player a way to earn those back. Shuffle mode let's the player get back those cards. Shuffle Points are earned by scoring big hands. ie. getting Straight Aces earns you 10 shuffle points, getting a Full House earns you 1.

Hope that helps, feel free to let me know what you think about Solitaire Stacker as well.
 
mrWalrus said:
Thanks! That's a good idea. We can easily implement that for the next update. I think we might be putting the Freeplay mode back in too..

As for the Shuffle Mode:
There's a Help area if you hit the Options button off the Main Menu then look to the Tabs section on top of the screen. It lays out the instructions for game in there.

After eight hands there's not enough cards to make a full grid anymore, but there could still be a number of good cards left, so we wanted to give the player a way to earn those back. Shuffle mode let's the player get back those cards. Shuffle Points are earned by scoring big hands. ie. getting Straight Aces earns you 10 shuffle points, getting a Full House earns you 1.

Hope that helps, feel free to let me know what you think about Solitaire Stacker as well.

I actually dug all the way through the help, but none of the screens mentioned what it was.

The other thing I wanted to ask for, if possible, would be a drag-to-select method, rather than having to tap-tap-tap. But I will stop asking for things now. :)
 
Remy said:
I actually dug all the way through the help, but none of the screens mentioned what it was.

The other thing I wanted to ask for, if possible, would be a drag-to-select method, rather than having to tap-tap-tap. But I will stop asking for things now. :)

Bah.. you're right. There used to be, but it was taken out when we ran out of room. Looks like we'll have to add a third page, or at the very least add it to the Express Mode explanation. Thanks for pointing it out.

As for the drag to select, I concur. :D
I asked for that feature to be included from the very beginning. I can't remember the reason the programmer gave at the time for not wanting to do it, it's been a while, perhaps its been so long he's forgotten too. :lol

I'll put that on the list.

Don't stress about asking for stuff. This is the part of making games I enjoy the most, and the reason I love being independent. When I worked at studios I would have never had this opportunity to connect with people about the game. It's so easy to get tunnel vision. You see the title so much, that at the end of the day you start to take for granted how everything fits together. So that's why, for me, it's great to get feedback from others, especially those who are just having their first experience with the title. I have some pretty big plans for Straight Aces on a whole. Apart from just tweaking the game in general, I'm really keen to have an online component. Seasons and Tournaments would be fantastic. I can't wait for Apple's Game Center to arrive.
 
mrWalrus said:
Cheers for that. I'm actually looking to start up development on it again, now that the card games are out.
I just have to find some programming help.


This is exactly the problem I'm having getting started up on my ipad app. I can't do anything until I get a partner to help me program. I'm rapidly trying to learn the basics, but its a daunting task.
 
Costanza said:
Look whats coming next week guys

http://toucharcade.com/wp-content/uploads/2010/05/phoenix_pinky.jpg[IMG][IMG]http://toucharcade.com/wp-content/uploads/2010/05/phoenix_interrogate.jpg[IMG]

[url]http://toucharcade.com/2010/05/20/phoenix-wright-ace-attorney-objecting-to-everything-next-week/[/url]

$4.99 for all 5 cases in the first game. Probably the best deal ever.[/QUOTE]

Hopefully the other games will follow soon. I already played the first and this would a great way to get the others for cheap.
 
Xater said:
Hopefully the other games will follow soon. I already played the first and this would a great way to get the others for cheap.


same here. Loved the first one but never got around to the others. Although I would like to see the interface a little more thoughtfully redone for the device.
 
I played Ace Attorney on the DS when it first came out, but it seems like that was such a long time ago. Will definitely pick it up on the iPod Touch. For 5 bucks, it's a total steal.

Oh, and also, I just want to say how fucking awesome EspGaluda II is. Been playing it pretty much nonstop at school, and I got 2 random strangers to buy it :D Hopefully Cave brings DeathSmiles over.
 
mrWalrus said:
Don't stress about asking for stuff. This is the part of making games I enjoy the most, and the reason I love being independent. When I worked at studios I would have never had this opportunity to connect with people about the game. It's so easy to get tunnel vision. You see the title so much, that at the end of the day you start to take for granted how everything fits together. So that's why, for me, it's great to get feedback from others, especially those who are just having their first experience with the title.

I've gotta say, this is one of my favorite aspects of being an indie developer now, too. I worked at a couple bigger studios, and even if the companies, as a whole, were relatively engaged with their communities (like Maxis), most of the individual designers weren't particularly involved in that process.

Now, we get feedback in the form of dozens of e-mails a day. Some are ... less than helpful, but others are the kind of excellent, well-thought-out feedback that it's very, very difficult to come up with because you've just been staring at the same game forever.

It's interesting - we're trying a new method of development for our newest game, and it's actually gonna be a lot more feedback-heavy than previous things, so... yeah. It'll be interesting.

I dunno 'bout you, Mr. Walrus, but I'd never trade this for going back to larger scale development again. I've got friends in console development still - I get lunch with 'em as often as possible, and while independent development's got its share of challenges, man - I wouldn't trade 'em for the world. :)

seppo
 
I wonder if they are going to put the other games on the app store. I already played all cases but the new DS exclusive one from the first game on a friend's copy so it's not really worth me buying the first one until I forget what to do in the cases.
 
phoenix wright is a pretty excellent port, as far as i can tell. it's basically the same thing, but looks much sharper on the iphone screen.

if they release 2 and 3 i might give the whole classic series a replay! $5 is kind of amazing value.

i wonder what happened with the wii port :/
 
Diglet said:
Devils Invasion Is free for a limited time and really fun. Like a Puzzle Quest type game.

The ace attorney game looks great ill be sure to pick that one up.
Interesting game so far, don't know how it'll hold up in the long run but seems pretty fun so far.
 
345triangle said:
phoenix wright is a pretty excellent port, as far as i can tell. it's basically the same thing, but looks much sharper on the iphone screen.

if they release 2 and 3 i might give the whole classic series a replay! $5 is kind of amazing value.

i wonder what happened with the wii port :/
I thought it was out on WiiWare already?
 
heleva, mrWalrus.. I dunno about sticking it out with the independent development, at least as far as recommending it to everyone.

Personally, I have really enjoyed being indie - After 13 yrs in the industry, working on big projects, making rich guys richer, but seeing scraps for it, of course it wears you down. But there's obviously a (relative) stability there, and it's nice having a whole other department that can handle things like marketing/promotion which we as indie devs are obviously very new to.

At the same time, as you all alluded to above, it's so much more fulfilling to have your own project that you control, and making that all-important connection with the end-user which just doesn't happen when you are onboard with a much larger entity.

To sum-up, I will say this - independent is wonderful, so long as you can afford to stick around for awhile (and have some serious stamina). For those who are willing to bet the farm on some short-term hopes, it's probably not very well-suited to them. This probably applies in many business situations.
 
Anyone try the 2xl racing games? The engine is insane. Not only do these games look great, they also run at 60 Fps. As far as I know there are no other 3D racer on The platform that can make that claim. Really, try them all.
 
dark10x said:
Anyone try the 2xl racing games? The engine is insane. Not only do these games look great, they also run at 60 Fps. As far as I know there are no other 3D racer on The platform that can make that claim. Really, try them all.

Yup, I have the demo of Offroad on my 3GS and it's the most impressive visual showcase I have, perhaps even compared to Nova/BIA2.
 
wondermega said:
heleva, mrWalrus.. I dunno about sticking it out with the independent development, at least as far as recommending it to everyone.

Personally, I have really enjoyed being indie - After 13 yrs in the industry, working on big projects, making rich guys richer, but seeing scraps for it, of course it wears you down. But there's obviously a (relative) stability there, and it's nice having a whole other department that can handle things like marketing/promotion which we as indie devs are obviously very new to.

At the same time, as you all alluded to above, it's so much more fulfilling to have your own project that you control, and making that all-important connection with the end-user which just doesn't happen when you are onboard with a much larger entity.

To sum-up, I will say this - independent is wonderful, so long as you can afford to stick around for awhile (and have some serious stamina). For those who are willing to bet the farm on some short-term hopes, it's probably not very well-suited to them. This probably applies in many business situations.

wondermega - just to be clear, I'd NEVER recommend going indie to anyone, unless they had a stomach of steel.

This last year and some has been some of the most stressful time of my life. I ended up in the ER the other day because I'd had a stress headache that hadn't gone away for two weeks. Indie development is by no means a get rich quick scheme. Our first game, Taxiball, made enough money to basically buy us lunch. It got great reviews, and the people who've played it generally liked it a lot, but it didn't sell for crap.

And except for the fact that we have a very unusual arrangement, that would have been that. I'd have had to have given up and called it a day. Fortunately, we had some additional resources we could call upon that let us keep going, but every day, we either inch toward profitability, or my blood pressure rises another notch.

It's a rough business. If anyone's still naively thinking they can put out an app developed by them & a friend and retire off it, lemme smash that notion right away. Unless you're very, very, very lucky, it ain't gonna happen. The App Store is now like any other method of game distribution - it's jam-packed, extremely difficult to get noticed on, and unless you hit just the right factors, you're consigned to obscurity.

That said, I work with 7 awesome, awesome people, all of whom I consider friends. We're making something right now that we all really believe in and are excited about, we work really well as a team, and work... it's not work. It's a collaborative creative process that I love being a part of. Ok, sometimes it's work. And there are aspects of it that are ludicrously stressful. But the benefits make up for the pain, most of the time.

Would I recommend it to anyone else? Absolutely not. We happen to be very, very lucky in that we have a little breathing room. We could fail once or twice & still survive. Most people won't have that luxury.

seppo
 
Any adventure game you guys recommend for someone that never played the genre? Only ones I know of are Monkey Island, Broken Sword and Beneath a Steel Sky.
 
Kerrinck said:
Any adventure game you guys recommend for someone that never played the genre? Only ones I know of are Monkey Island, Broken Sword and Beneath a Steel Sky.
All three of those are a good place to start...why play something that's not one of the best the genre has to offer? Go with one of those.

Frankly I don't know of any other on the iPhone though. But as I said, those 3 are some of the best.

Though Phoenix Wright is pretty much an adventure game. So you may want to give that a shot too.
 
Psy-Phi said:
All three of those are a good place to start...why play something that's not one of the best the genre has to offer? Go with one of those.

Frankly I don't know of any other on the iPhone though. But as I said, those 3 are some of the best.

Though Phoenix Wright is pretty much an adventure game. So you may want to give that a shot too.
theres 1112 episode 1 and 2, if you're interested in the worst the genre has to offer.

also broken sword is far overrated. it's barely even decent, and if it's the directors cut, not even that.
 
GUYS Sword Poker 2 has taken over my fucking life

I love the poker and I love RPGS

I am a whore for this game, it is so deep and highly customizable

I would highly recommend to everyone :D
 
I'm up to like floor 7 or 8 of the tower in S&P2, looks like I'm gonna be playing for a long time if I want to buy all the items like I did in S&P1. $3 well spent. :)
 
Talking about Sword and poker 2

Just got to a Boss called beelzebub

He has like 444 health, how the fuck do I take out this guy
 
I finished S&P2 a while ago, not buying everything like Bjork, but I finished the last tower and all areas with crowns. I can't remember Beezlebub, but I feel the game is much more balanced than the first.

That said, I prefer the second game overall, but I enjoyed the endgame of the first game much more. It was a real challenge to go through the last area, but once you got excalibur and the crazy X-joker, it was kind of fun to grind as a GOD.
 
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