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The Official iPhone/iPod Touch Gaming Thread

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centracore said:
I played the lite version and also didn't like it very much.. The whole thing seems like a really blatant ripoff of Sony's Loco Roco series and what makes me dislike it even more is when you have the publisher (ng:moco) making ridiculous claims like this:

source

I don't have a problem with people not liking Rolando. Everybody is entitled to their opinion on games. Rolando has sold darn well and is pretty critically acclaimed as an iphone game so it especially doesn't bother me in that specific case.

I never really bought into the I'm upset because it's a rip-off game. Especially since said game isn't even on that platform. If we didn't have copycats in the game industry there wouldn't be a game industry. All I really judge is whether it's a good game or not.
 
TouchArcade interview with Firemint and about the game Real Racing: http://toucharcade.com/2009/03/19/f...eals-new-details-screenshots-video/#more-2202

14tvae1.jpg


They say the release date will be in April.

youtube vid: http://www.youtube.com/watch?v=0r9x8Cq3gJU
 
In regards to Rolando, I just can't agree with the controls criticism. I had no issues with them and was able to do what I wanted in game. It's one of the first 'tilt' control games I've cone across that does this well. There's a reason it generally gets high marks.

I remember the shittiness that was Monkey Ball's initial release. There's an example of bad controls. I just can't agree that rolando falls under that category.
 
I own about 10 Iphone games and Rolando is easily the best and only truly great one.
Why is it that whenever Dave isn't posting his life story in the Rock Band thread, he's here tshitting all over Rolando? We get it. You don't like the controls and the game is shit. Move on already. The only thing that dissapointed me about Rolando is the recent addon although they're free so who gives.
 
Hey, I don't tend to post about my life in the RB thread!

Rolando is just that lame. But I don't talk about it THAT much, it just makes sense when people bitch about the price of MGS.
 
TheGreatDave said:
Hey, I don't tend to post about my life in the RB thread!

Rolando is just that lame. But I don't talk about it THAT much, it just makes sense when people bitch about the price of MGS.

I think it was more a combination if price, quality and length...
 
speaking of shitting on games
call me the kettle but am i the only one who thinks sways controls are kind of jacked?

also wtf at 7 cities getting borked once you update it.
lost all my save data blergh
 
DevelopmentArrested said:
speaking of shitting on games
call me the kettle but am i the only one who thinks sways controls are kind of jacked?

I find it kinda hard to achieve anything in the game. It's sort of fun, but eventually I just get frustrated and quit.
 
Surfheart said:
Looks really promising. The framerate looks great in that vid I hope it's like that in reality. Dissapointed with the crappy 3d performance on the iPhone thus far.
It is getting better but a lot of indie dev's are not going to sit there and squeeze every ounce of power out of the thing, the big companies if they try might get some good results, the processing power is there at least. Plus the newest touches have extra beans, it would be nice if they gave the games some extra visuals disabled by default by a menu option or something.
 
Outside of TouchArcade, and checking here, what are some good suggestions on keeping up to date on what's new and interesting that's out, or coming out soon?

Just found out about GeoDefense. Good call.
 
Another "overlooked gem" that I've had a lot of fun with is called Skybound. Inexpensive, Fun gameplay; quirky artstyle. Cool personality in general.
 
Ok I'm ready to bite for an Ipod Touch. I have two questions for you GAF :

- I want to try the more Apps I can first, how do I find all the free ones in iTunes ? I think there's a chart for the 10 more "recommended" ones but how do I find all of them ? Should I search for "Lite" ?

- If I buy an iTunes card in England, will it work for my French iTunes ?

Thx.
 
Kafel said:
Ok I'm ready to bite for an Ipod Touch. I have two questions for you GAF :

- I want to try the more Apps I can first, how do I find all the free ones in iTunes ? I think there's a chart for the 10 more "recommended" ones but how do I find all of them ? Should I search for "Lite" ?

- If I buy an iTunes card in England, will it work for my French iTunes ?

Thx.

1- I guess you should look for websites that lists free apps. I don't have an exact URL but I know there are some.

2- (I don't think it will.) Je ne crois pas, non. Mon solde canadien ne fonctionne pas avec le US Store.
 
Most of the good games now have lite versions so if you search for the game itself you should get results for both the pay and free app's, most of the time.
 
Add me to the list of "Rolando is overrated!".

I snagged the lite version after hearing everyone calling it amazing and when I finished it I rolled my eyes and deleted it.

Seriously guys. C'mon.

I have to agree that even though Dizzy Bee ain't all it's cracked up to be either that it's much more fun.

I think I am more disgusted by these games that are blatant hacks and not even original concepts are netting these programmers all these kudos and success as if they are overnight geniuses. iShoot and Rolando are pretty criminal in that regard, especially since I am in the understanding that the man who created Scorched Tanks is/was working on an iPhone version of the game himself. Maybe iShoot's overnight millionaire should at least give Mr. Welch a thank you in return for allowing him to quit his day job?

I guess it goes to prove that while you may be able to program, you don't necessarily have a very good imagination in terms of art design or new gameplay formulas.

Wasn't it the Rolando guy being called the next Miyamoto recently? Horrible. WTF?

It's one thing to make a tribute but some of this stuff just screams IP nightmare IMO. I guess I'd just rather see new and original concepts succeed (Zen Bound or Edge for example) rather than what I described above.
 
womp said:
Add me to the list of "Rolando is overrated!".

I snagged the lite version after hearing everyone calling it amazing and when I finished it I rolled my eyes and deleted it.

Seriously guys. C'mon.

I have to agree that even though Dizzy Bee ain't all it's cracked up to be either that it's much more fun.

I think I am more disgusted by these games that are blatant hacks and not even original concepts are netting these programmers all these kudos and success as if they are overnight geniuses. iShoot and Rolando are pretty criminal in that regard, especially since I am in the understanding that the man who created Scorched Tanks is working on an iPhone version of the game himself.

I guess it goes to prove that while you may be able to program, you don't necessarily have a very good imagination in terms of art design or new gameplay formulas.

Wasn't it the Rolando guy being called the next Miyamoto recently? Horrible. WTF?

It's one thing to make a tribute but some of this stuff just screams IP nightmare IMO. I guess I'd just rather see new and original concepts succeed (Zen Bound or Edge for example) rather than what I described above.

And I keep going back to this (for me) silly notion that we pretend most of the games on the market aren't rip-offs of some earlier concept.

Being upset that some guy is labeled the "Miyamoto" of the iphone by some newspaper strikes me as a case as looking for something to be angry about.

Loco Roco is not on the iphone. Rolando has sold extremely well. And is reviewed well. So while people are free to not like it, that also tends to put their position in a minority case. Which is fine but just saying.

Personally I'm all Rolando talked out except people keep bringing it up. We get it. Some people don't like it. Some people don't like Zen Bound and think that is over-rated too. Some group will always think X games sucks or is over-rated. Nothing new here.
 
I don't think it really matters what Rolando looks like. I mean, the art style is very simplistic. I'd be surprised if other games didn't look similar to LocoRoco.
 
TheGreatDave said:
I don't think it really matters what Rolando looks like. I mean, the art style is very simplistic. I'd be surprised if other games didn't look similar to LocoRoco.


Hey, Tap Tap Revenge looks like all the other tapping to musical notes games on the market on other consoles. I'm so angry!
 
Stoney Mason said:
Being upset that some guy is labeled the "Miyamoto" of the iphone by some newspaper strikes me as a case as looking for something to be angry about.
Technically it was a fellow developer at ngmoco that labeled him an iPhone Miyamoto.

Anyway, while I think Rolando is mediocre, I don't think it matters. If someone likes it, more power to 'em. Different strokes for different folks, people.

As for the art style... eh. It's clearly drawing a large amount of inspiration from LocoRoco and has similar gameplay to go with it, but... so what. Shrug. I don't think it's a huge deal.

Were you people also pissed off about Saints Row when it came out?

Jus' sayin'. S:
 
I like Rolando's art, for the most part it's simple and nice. What I don't like are the controls which are supposed to be main selling point of this title.
 
Castor Krieg said:
I like Rolando's art, for the most part it's simple and nice. What I don't like are the controls which are supposed to be main selling point of this title.

I never personally found it especially difficult to control but everybody is variable on that sort of thing.
 
I didn't really like Rolando either. Just sayin'.

Mostly control issues with having to select/de-select individual Rolandos all the time.

Part of that comes from my Palsy though, the iDevice isn't exactly the most accessible platform for someone with less-than-perfect digit control in one hand.

It's a good game, I'll even concede that it's a deeper design than LocoRoco, but it's just not for me.

---

Bought Metal Gear and a 99 cent game called Gravulous the other day. Haven't had a chance to play either yet.

I see MGS getting a lot of hate in here, not sure why as we pretty much knew exactly what it would be a while ago.

Eyeing Earth vs. Mars today. Looks like a Missile Command type game. Also gonna grab Artificial Life.
 
Gaming related:
Blizzard releasing Mobile Authenticator for iPhone, iPod touch

by Mike Schramm on Mar 19th 2009

Blizzard is one of the biggest software developers in the world -- they're behind some of the most popular games of all time, including the Diablo series, and of course their legendary MMO World of Warcraft (full disclosure: I'm a senior editor over on TUAW's sister site about that game, WoW Insider). And they've always been Apple friendly -- while other developers complained that it wasn't worth porting their software to the Mac, Blizzard has always released both Mac and PC versions of their games on the same disc, and made sure there was quality on both sides. But they've never dipped their toes in iPhone development -- until now.

WoW Insider has found a posting over on Blizzard's site that suggests they're planning to release an app called Mobile Authenticator. They've released a piece of hardware called the Authenticator before -- it pushes out a code according to an algorithm that keeps players' accounts secure when they sign into the online game. And this app will serve the same purpose, but it'll likely run on your iPhone or iPod touch.

Nothing's appeared on the App Store yet, and this app hasn't even been officially announced (so no word on price or release date -- the hardware authenticator runs $6.50, but obviously there are material costs involved there). But Blizzard has been looking for ways to make their games and players more secure, and it looks like they're turning to Apple's iPhone and other mobile devices to do it.

http://www.tuaw.com/2009/03/19/blizzard ... pod-touch/
 
I brought let's golf this morning and so glad I did, the game is better then the screenshots show and it's real fun and quick to setup and play too, some of the holes run a bit choppy in my touch but otherwise it's real fluid and looks great. It feels like a game you would pay £20 for on the DS, honestly.
 
Stoney Mason said:
And I keep going back to this (for me) silly notion that we pretend most of the games on the market aren't rip-offs of some earlier concept.

Of course this is true, there is no pretend but that doesn't mean it HAS to be this way either. I've been gaming since the 70's, this is nothing new and this wasn't what I was even getting at. My problem is the laurels being thrown at these guys for designing games that aren't original concepts while original ones aren't getting enough praise.

This is a new platform and instead of many of these programmers taking the initiative to do something new and different they cop out and blatantly copy. I don't necessarily mean all the bat and ball clones either but Rolando copying Loco Roco is ridiculous, you can't even take the Vector Tanks approach by saying it's a 'Tribute' with that one. This isn't like saying Geometry Wars rips off Robotron for crying out loud, Rolando flat out dupes Loco Roco and now he's making a sequel.

How exciting. :::rollseyes:::

I accept that this happens but when you get someone rolling in the cash and being praised left and right based off of someone else's work and in many cases without even acknowledging it, it pisses me off.
 
womp said:
Of course this is true, there is no pretend but that doesn't mean it HAS to be this way either. I've been gaming since the 70's, this is nothing new and this wasn't what I was even getting at. My problem is the laurels being thrown at these guys for designing games that aren't original concepts while original ones aren't getting enough praise.

This is a new platform and instead of many of these programmers taking the initiative to do something new and different they cop out and blatantly copy. Rolando copying Loco Roco is ridiculous, you can't even take the Vector Tanks approach by saying it's a 'Tribute' with that one. This isn't like saying Geometry Wars rips off Robotron for crying out loud, Rolando flat out dupes Loco Roco and now he's making a sequel.

How exciting. :::rollseyes:::

I accept that this happens but when you get someone rolling in the cash and being praised left and right based off of someone else's work and in many cases without even acknowledging it, it pisses me off.

There are plenty of programmers and devs doing new and interesting things on the iphone. There are also plenty of people making clones of popular series that people want on the iphone that either aren't there or can't be there because the makers can't or won't put them on the platform.

Yes I get that it bothers you immensely that Rolando has a similar style to Loco Roco. You are entitled to your opinion on that. Just as other people are entitled not to care. They just want good games to play and don't really care about who is receiving the proper internet credit.
 
Stoney Mason said:
There are plenty of programmers and devs doing new and interesting things on the iphone. There are also plenty of people making clones of popular series that people want on the iphone that either aren't there or can't be there because the makers can't or won't put them on the platform.

Yes I get that it bothers you immensely that Rolando has a similar style to Loco Roco. You are entitled to your opinion on that. Just as other people are entitled not to care. They just want good games to play and don't really care about who is receiving the proper internet credit.

Internet credit?

Ultimately I just care about good original games is all and they should be the ones being praised.

It doesn't bother me immensely that it's similar (I'm not even a Loco Roco fan either), it'd just be nice to see something that wasn't similar in the first place. It's obvious the guy has a good handle for the platform after all so why not use that for the basis of something inspiring?
 
womp said:
Internet credit?

Ultimately I just care about good original games is all and they should be the ones being praised.

It doesn't bother me immensely that it's similar (I'm not even a Loco Roco fan either), it'd just be nice to see something that wasn't similar in the first place. It's obvious the guy has a good handle for the platform after all so why not use that for the basis of something inspiring?

And they are.

Drop7 is original. Zen Bound is original. Eliss is original. There are plenty of original games getting critical praise.

None of those three will likely sell as well as Rolando did. People liked it. So if 700,000 people thought it was good enough to buy and its well reviewed, its hard for me to quibble it should be something else.

I'm all for original games. I'm also all for well done inspired take offs on games that are not currently on the iphone market.
 
Seeing Eliss mentioned again I'd love to give it a try but since there is no lite version I have to rely on reviews and I still can't grasp what the heck this game is about even based on the couple of them that I've read.

Is there simple explanation behind it? For some reason I almost get a Rhythm Tengoku feel from it.

Maybe I need a good YouTube review. heh.
 
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