Castor Krieg
Banned
Almost lost on lvl 1 of Eliss after I touched a quasar with wrong planet, life drains insanely fast lol
This is going to be a good one!
centracore said:I played the lite version and also didn't like it very much.. The whole thing seems like a really blatant ripoff of Sony's Loco Roco series and what makes me dislike it even more is when you have the publisher (ng:moco) making ridiculous claims like this:
source
TheGreatDave said:Hey, I don't tend to post about my life in the RB thread!
Rolando is just that lame. But I don't talk about it THAT much, it just makes sense when people bitch about the price of MGS.
Castor Krieg said:Someone help: Frenzic worth 4EUR? Kinda tempted to buy it.
Diablohead said:TouchArcade interview with Firemint and about the game Real Racing: http://toucharcade.com/2009/03/19/f...eals-new-details-screenshots-video/#more-2202
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They say the release date will be in April.
youtube vid: http://www.youtube.com/watch?v=0r9x8Cq3gJU
DevelopmentArrested said:speaking of shitting on games
call me the kettle but am i the only one who thinks sways controls are kind of jacked?
It is getting better but a lot of indie dev's are not going to sit there and squeeze every ounce of power out of the thing, the big companies if they try might get some good results, the processing power is there at least. Plus the newest touches have extra beans, it would be nice if they gave the games some extra visuals disabled by default by a menu option or something.Surfheart said:Looks really promising. The framerate looks great in that vid I hope it's like that in reality. Dissapointed with the crappy 3d performance on the iPhone thus far.
AlphaTwo00 said:Outside of TouchArcade, and checking here, what are some good suggestions on keeping up to date on what's new and interesting that's out, or coming out soon?
Just found out about GeoDefense. Good call.
Kafel said:Ok I'm ready to bite for an Ipod Touch. I have two questions for you GAF :
- I want to try the more Apps I can first, how do I find all the free ones in iTunes ? I think there's a chart for the 10 more "recommended" ones but how do I find all of them ? Should I search for "Lite" ?
- If I buy an iTunes card in England, will it work for my French iTunes ?
Thx.
Kafel said:- I want to try the more Apps I can first, how do I find all the free ones in iTunes ? I think there's a chart for the 10 more "recommended" ones but how do I find all of them ? Should I search for "Lite" ?
womp said:Add me to the list of "Rolando is overrated!".
I snagged the lite version after hearing everyone calling it amazing and when I finished it I rolled my eyes and deleted it.
Seriously guys. C'mon.
I have to agree that even though Dizzy Bee ain't all it's cracked up to be either that it's much more fun.
I think I am more disgusted by these games that are blatant hacks and not even original concepts are netting these programmers all these kudos and success as if they are overnight geniuses. iShoot and Rolando are pretty criminal in that regard, especially since I am in the understanding that the man who created Scorched Tanks is working on an iPhone version of the game himself.
I guess it goes to prove that while you may be able to program, you don't necessarily have a very good imagination in terms of art design or new gameplay formulas.
Wasn't it the Rolando guy being called the next Miyamoto recently? Horrible. WTF?
It's one thing to make a tribute but some of this stuff just screams IP nightmare IMO. I guess I'd just rather see new and original concepts succeed (Zen Bound or Edge for example) rather than what I described above.
TheGreatDave said:I don't think it really matters what Rolando looks like. I mean, the art style is very simplistic. I'd be surprised if other games didn't look similar to LocoRoco.
Technically it was a fellow developer at ngmoco that labeled him an iPhone Miyamoto.Stoney Mason said:Being upset that some guy is labeled the "Miyamoto" of the iphone by some newspaper strikes me as a case as looking for something to be angry about.
TheOneGuy said:Technically it was a fellow developer at ngmoco that labeled him an iPhone Miyamoto.
I don't disagree. d: Just figured I'd clarify.Stoney Mason said:Even easier to ignore then. Man who makes company lots of money thinks he is awesome. Not unsurprising.
Jesus Shoes said:I love that aspault racing 4 game.
it was the shit!!!!
Castor Krieg said:I like Rolando's art, for the most part it's simple and nice. What I don't like are the controls which are supposed to be main selling point of this title.
Blizzard releasing Mobile Authenticator for iPhone, iPod touch
by Mike Schramm on Mar 19th 2009
Blizzard is one of the biggest software developers in the world -- they're behind some of the most popular games of all time, including the Diablo series, and of course their legendary MMO World of Warcraft (full disclosure: I'm a senior editor over on TUAW's sister site about that game, WoW Insider). And they've always been Apple friendly -- while other developers complained that it wasn't worth porting their software to the Mac, Blizzard has always released both Mac and PC versions of their games on the same disc, and made sure there was quality on both sides. But they've never dipped their toes in iPhone development -- until now.
WoW Insider has found a posting over on Blizzard's site that suggests they're planning to release an app called Mobile Authenticator. They've released a piece of hardware called the Authenticator before -- it pushes out a code according to an algorithm that keeps players' accounts secure when they sign into the online game. And this app will serve the same purpose, but it'll likely run on your iPhone or iPod touch.
Nothing's appeared on the App Store yet, and this app hasn't even been officially announced (so no word on price or release date -- the hardware authenticator runs $6.50, but obviously there are material costs involved there). But Blizzard has been looking for ways to make their games and players more secure, and it looks like they're turning to Apple's iPhone and other mobile devices to do it.
Sadaiyappan said:what is the best rpg for iphone?
Oregon Trail.Sadaiyappan said:what is the best rpg for iphone?
Stoney Mason said:And I keep going back to this (for me) silly notion that we pretend most of the games on the market aren't rip-offs of some earlier concept.
womp said:Of course this is true, there is no pretend but that doesn't mean it HAS to be this way either. I've been gaming since the 70's, this is nothing new and this wasn't what I was even getting at. My problem is the laurels being thrown at these guys for designing games that aren't original concepts while original ones aren't getting enough praise.
This is a new platform and instead of many of these programmers taking the initiative to do something new and different they cop out and blatantly copy. Rolando copying Loco Roco is ridiculous, you can't even take the Vector Tanks approach by saying it's a 'Tribute' with that one. This isn't like saying Geometry Wars rips off Robotron for crying out loud, Rolando flat out dupes Loco Roco and now he's making a sequel.
How exciting. :::rollseyes:::
I accept that this happens but when you get someone rolling in the cash and being praised left and right based off of someone else's work and in many cases without even acknowledging it, it pisses me off.
Stoney Mason said:There are plenty of programmers and devs doing new and interesting things on the iphone. There are also plenty of people making clones of popular series that people want on the iphone that either aren't there or can't be there because the makers can't or won't put them on the platform.
Yes I get that it bothers you immensely that Rolando has a similar style to Loco Roco. You are entitled to your opinion on that. Just as other people are entitled not to care. They just want good games to play and don't really care about who is receiving the proper internet credit.
womp said:Internet credit?
Ultimately I just care about good original games is all and they should be the ones being praised.
It doesn't bother me immensely that it's similar (I'm not even a Loco Roco fan either), it'd just be nice to see something that wasn't similar in the first place. It's obvious the guy has a good handle for the platform after all so why not use that for the basis of something inspiring?