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The Official iPhone/iPod Touch Gaming Thread

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Fieldrunners update inbound!

- Flame tower. The flame tower is capable of incinerating multiple fieldrunners in a single fiery swoop.
- Sell without penalty. A tower that is both purchased and sold while the game is paused will not incur a score or price penalty.
- Faster load times. The time required to start a new game or resume a previously saved game has been significantally reduced.
- Updated game icon. The game icon has been changed to reflect the color palette of the new map.
- Improved lightning visuals. The lightning bolt discharged by the tesla tower now emits light and animates more realistically.
- New map in v1.2: Drylands. With multiple paths snaking thru the dried-out canyon riverbed, it gives the fieldrunners ample chance to escape.
- New Fieldrunner in v1.2: the P-47 Thunderbolt. These blazing fast planes tear through the sky over the fields at an incredible speed.
- Autosave. The autosave feature saves your progress every round to protect you against crashes or freezes.
 
Strategery got a nice update in the last day or so. The one thing that was really crimping my style in the game was the inability to manually place your bonus units at the end of a turn. That's in now, along with several other nice updates.
 
Downloaded 3 games last night:

- SMB Lite: liked it but not enough to buy it. The controls just don't seem precise enough.
- Blue Attack: it's 2$ so you can't expect much but.. meh. Don't care for either control method, the music is one 1 minute annoying track (playing own music is nice) and there is TONS of slowdown. Probably won't play it again.
- Rolando: love it. Killer app for Iphone. I feel like it's better than Loco Roco. So charming. Visuals and music are great too. Controls work very well (other than two finger look around feature)..
 
Captain N said:
What are some of the best games for the iPhone/iPod Touch?

imo:

touchgrind
edge
vector ball
alphabetic
fieldrunners
textropolis
newtonica
space ninja
bouncetrap
 
Any recommendations on a good point and click adventure game for the Touch? I haven't had the chance to wade through 28 pages of responses.
 
BorkBork said:
Any recommendations on a good point and click adventure game for the Touch? I haven't had the chance to wade through 28 pages of responses.
1112, maybe Soul Trapper if your description of "point and click adventure" is loose.
 
BorkBork said:
Any recommendations on a good point and click adventure game for the Touch? I haven't had the chance to wade through 28 pages of responses.

I've only downloaded the lite version, but 1112 is impressive. The only downside is it's episodic and there's only 1 episode currently available.
 
Confirmed: Premium Games Section Coming To App Store
3 hours ago — by: SteveTags: News
Earlier today, PocketGamer.biz aired an article rumoring the creation of a "premium games" category on the App Store, open only to select large publishers, where games will sell for $19.99. After some additional research, we can confirm that premium games are indeed in the offing, although we still don't know when.

A publisher representative told us (on condition of anonymity) that Apple is prepping its major partners to produce "PSP-quality" games for the new category, and that the $19.99 price point is accurate.

When we asked what Apple meant by "PSP-quality," our source indicated that premium games are likely to have much larger file sizes than most of the games we've been seeing; Apple also wants the section to attract prominent franchises that publishers have been reluctant to bring to the platform thus far.

Meanwhile, non-premium games will continue as before. "We're not going to bring our best stuff out when games like iShoot own the App Store and are making hundreds of thousands of dollars," our source remarked. "If people want to buy [lower-quality, less expensive] games, that's fine, but we'll be able to make money this way."


We had thought that Apple must have something in the works to combat the Games section's race to the bottom, which has surely damaged its revenues and is rendering the App Store practically unmanageable. The premium games section is probably the most direct path to the goal. It appears that Apple is coming to acknowledge that it must become a real platform manager, if it truly wants to take on Sony and Nintendo.

However, questions remain: which companies get into the exclusive club, and under what criteria? Will big IP be enough, or will quality play a role too? If so, who's going to judge--the same people that have been running the App Store in such a seemingly arbitrary fashion to this point? And, most importantly, will Apple start publishing its own premium games? Nobody knows.

http://www.slidetoplay.com/story/premium-games-rumor-confirmed

Interesting. I'm on the fence on this one. On one hand I can see the argument that creating a premium price section incentivizes bringing over bigger franchises to the iphone. The real question though is will developers like EA simply do stuff like just take things they would have normally been done on the regular store like Sim City and just try to gouge by pushing that content to the premium section. Not to mention is there really a market for these $19.99 games on the iphone. If Apple wants to do stuff like that it seems coming out with a dedicated gaming device in that vein with a more traditional control system in addition to touch gaming is the smarter way to proceed and if they really want to attract developer support.

For what it's worth I'm perfectly content if the iphone market remains largerly what it is now which is a mix of indie gaming, and ports from the existing market that make sense on a cellphone.
 
mjc said:
Whats the general consensus on FF Crystal Defenders?

Most people who own it say it seems to be a good game with a lot of levels but with a shitty interface not suited for the iphone like the other tower defense games on the platform.
 
Thanks for the rec on 1112, yeah it's pretty expensive so I'll hold off for now.

I'm shocked that there aren't more point and clicks on this thing, it's tailor made for it.
 
Did anyone else see that a Duck Hunt app was among the Top Paid apps today? Its like that Game and Watch fiasco a few weeks ago. I had some trouble with my account and wasn't able to purchase Duck Hunt before it went down. I wonder if Nintendo will go after Apple for allowing these games to be released, even if it's not directly Apple. Probably not, they'll just keep serving them with cease and desist orders and those of us lucky enough to snap up the game will get it and then it will be gone.
 
Stoney Mason said:
http://www.slidetoplay.com/story/premium-games-rumor-confirmed

Interesting. I'm on the fence on this one. On one hand I can see the argument that creating a premium price section incentivizes bringing over bigger franchises to the iphone. The real question though is will developers like EA simply do stuff like just take things they would have normally been done on the regular store like Sim City and just try to gouge by pushing that content to the premium section. Not to mention is there really a market for these $19.99 games on the iphone. If Apple wants to do stuff like that it seems coming out with a dedicated gaming device in that vein with a more traditional control system in addition to touch gaming is the smarter way to proceed and if they really want to attract developer support.

For what it's worth I'm perfectly content if the iphone market remains largerly what it is now which is a mix of indie gaming, and ports from the existing market that make sense on a cellphone.

What's to be on the fence about? This is a great idea that will bring better, more higher quality games to iPhone. If publishers push shovelware down our throat, if the market doesn't support it, they will stop doing that. It all comes down to what consumers are willing to spend their money on. I know I won't make rash, uninformed decisions on pricier iPhone games. I hope the premium games come with demos though, otherwise that will affect sales.

If this had been in place earlier, maybe Puzzle Quest for iPhone could have been good, instead of the hackjob port that we got in 3 pieces.
 
Holy crap, check out Rebel Onslaught
http://appshopper.com/games/rebel-onslaught-lite

It's a 3D forward scrolling shooter ala Starfox 64. Controls are tight, the sound and graphics are great, and it's pretty challenging. Check it out.

2cs6kbc.jpg
 
Eggo said:
What's to be on the fence about? This is a great idea that will bring better, more higher quality games to iPhone. If publishers push shovelware down our throat, if the market doesn't support it, they will stop doing that. It all comes down to what consumers are willing to spend their money on. I know I won't make rash, uninformed decisions on pricier iPhone games. I hope the premium games come with demos though, otherwise that will affect sales.

If this had been in place earlier, maybe Puzzle Quest for iPhone could have been good, instead of the hackjob port that we got in 3 pieces.

I do have confidence that the market will either support this stuff or not and that will be the deciding factor of it but what I'm on the fence about is whether this is a good model to get such games on the iphone. I'm more speculating on whether this is the right approach and not whether we as ipone users will be getting screwed I guess because I'm pretty sure the casual iphone market will still be the dominant one. I'm more looking at it from the perspective of will this work.
 
Stoney Mason said:
I do have confidence that the market will either support this stuff or not and that will be the deciding factor of it but what I'm on the fence about is whether this is a good model to get such games on the iphone. I'm more speculating on whether this is the right approach and not whether we as ipone users will be getting screwed I guess because I'm pretty sure the casual iphone market will still be the dominant one. I'm more looking at it from the perspective of will this work.

I see where you're coming from Stoney, but this is absolutely necessary. An XBLA style premium section is the only way to get us what the App Store is lacking. Just off the top of my head, I could see EA doing a real Tiger Woods game, or Squeenix doing a nice long RPG. I love the indie content, and I don't want it touched. That said, in order for the platform to be taken seriously by devs and publishers, this has to happen.

I would be willing to bet that Apple worked this idea out through discussions with the larger publishers, and that content is already being committed.
 
The premium game tier rumors seem kind of interesting given that John Davison said we'd be seeing a true GTA game on iPhone soonish.
 
We really need a premium tier if we want to keep getting good games. Real developers just can't afford to make games and sell them for $10 or less (and without the $20 tier, the games have to be less to sell decent numbers). Particularly with the huge amount of compeitition in the low-end game market. And remember, the rumors say Apple is going to be tightly controlling that tier - which means in theory, everything that shows up there should be professional quality.
 
I'm getting pretty sick of the shitty frame-rates in 3D iphone games. I know it's a mobile, but this doesn't mean that 10fps is acceptable. Right now I consider the DS to be much better at 3D, because games tend to run at really good frame rates, even if they're simple. That's what I would prefer.

Can anymore recommend to me any 3D games on the iphone that look nice and run at good frame rates?
 
I'm thinking about buying Sim City, but I heard lots of bad things about crashes and bugs with roads. I was wondering, have the recent updates to the game fixed a lot of what was wrong with it? Is it worth buying for a Sim City fan?
 
mandiller said:
I'm thinking about buying Sim City, but I heard lots of bad things about crashes and bugs with roads. I was wondering, have the recent updates to the game fixed a lot of what was wrong with it? Is it worth buying for a Sim City fan?

I bought it and haven't spent much time with it. It still has some bugs. Things that are really annoying. Just infrastructure things that don't work. rails not connecting and power not going over rivers and what not to the point where I stopped. Wait till a price drop and hopefully a patch.
 
iPhone's "chipset" gives its graphics superior definition, color, depth, and features such as DOT3 per-pixel lighting for bump and normal mapping while costing less than one-sixth the size and one-third the clock rate of, and being older than, the PSP's GPU.
 
Anyone tried Alternate Endings yet? I came across it while looking for more info on Hysteria Project(which looks awesome).

http://www.aemovie.com/
original.jpg


Sure it looks a bit hokey, but so did the movie for Clue which turned out to be awesome. It's 1.99 too, and most of the reviews I've read seem to like it.
 
Buttonbasher said:
Anyone tried Alternate Endings yet? I came across it while looking for more info on Hysteria Project(which looks awesome).

http://www.aemovie.com/
original.jpg


Sure it looks a bit hokey, but so did the movie for Clue which turned out to be awesome. It's 1.99 too, and most of the reviews I've read seem to like it.
It was pretty nifty. Not a whole bunch to do once you get all of the endings, but it's well worth $2.
 
Lazy8s said:
iPhone's "chipset" gives its graphics superior definition, color, depth, and features such as DOT3 per-pixel lighting for bump and normal mapping while costing less than one-sixth the size and one-third the clock rate of, and being older than, the PSP's GPU.


While the PSP's screen is a lower res, it sure seems to be able to push alot nicer looking visuals than the iphone. At least the stuff I've seen on iPhone so far. There is nothing that comes close to Ridge Racers for example.
 
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