- Flame tower. The flame tower is capable of incinerating multiple fieldrunners in a single fiery swoop.
- Sell without penalty. A tower that is both purchased and sold while the game is paused will not incur a score or price penalty.
- Faster load times. The time required to start a new game or resume a previously saved game has been significantally reduced.
- Updated game icon. The game icon has been changed to reflect the color palette of the new map.
- Improved lightning visuals. The lightning bolt discharged by the tesla tower now emits light and animates more realistically.
- New map in v1.2: Drylands. With multiple paths snaking thru the dried-out canyon riverbed, it gives the fieldrunners ample chance to escape.
- New Fieldrunner in v1.2: the P-47 Thunderbolt. These blazing fast planes tear through the sky over the fields at an incredible speed.
- Autosave. The autosave feature saves your progress every round to protect you against crashes or freezes.
Remy said:
Captain N said:What are some of the best games for the iPhone/iPod Touch?
Captain N said:What are some of the best games for the iPhone/iPod Touch?
My favorites are WordJong, Scrabble, and one of the TapTaps.Captain N said:What are some of the best games for the iPhone/iPod Touch?
Captain N said:What are some of the best games for the iPhone/iPod Touch?
Tiki Towers!Captain N said:What are some of the best games for the iPhone/iPod Touch?
1112, maybe Soul Trapper if your description of "point and click adventure" is loose.BorkBork said:Any recommendations on a good point and click adventure game for the Touch? I haven't had the chance to wade through 28 pages of responses.
BorkBork said:Any recommendations on a good point and click adventure game for the Touch? I haven't had the chance to wade through 28 pages of responses.
Confirmed: Premium Games Section Coming To App Store
3 hours ago by: SteveTags: News
Earlier today, PocketGamer.biz aired an article rumoring the creation of a "premium games" category on the App Store, open only to select large publishers, where games will sell for $19.99. After some additional research, we can confirm that premium games are indeed in the offing, although we still don't know when.
A publisher representative told us (on condition of anonymity) that Apple is prepping its major partners to produce "PSP-quality" games for the new category, and that the $19.99 price point is accurate.
When we asked what Apple meant by "PSP-quality," our source indicated that premium games are likely to have much larger file sizes than most of the games we've been seeing; Apple also wants the section to attract prominent franchises that publishers have been reluctant to bring to the platform thus far.
Meanwhile, non-premium games will continue as before. "We're not going to bring our best stuff out when games like iShoot own the App Store and are making hundreds of thousands of dollars," our source remarked. "If people want to buy [lower-quality, less expensive] games, that's fine, but we'll be able to make money this way."
We had thought that Apple must have something in the works to combat the Games section's race to the bottom, which has surely damaged its revenues and is rendering the App Store practically unmanageable. The premium games section is probably the most direct path to the goal. It appears that Apple is coming to acknowledge that it must become a real platform manager, if it truly wants to take on Sony and Nintendo.
However, questions remain: which companies get into the exclusive club, and under what criteria? Will big IP be enough, or will quality play a role too? If so, who's going to judge--the same people that have been running the App Store in such a seemingly arbitrary fashion to this point? And, most importantly, will Apple start publishing its own premium games? Nobody knows.
mjc said:Whats the general consensus on FF Crystal Defenders?
Stoney Mason said:http://www.slidetoplay.com/story/premium-games-rumor-confirmed
Interesting. I'm on the fence on this one. On one hand I can see the argument that creating a premium price section incentivizes bringing over bigger franchises to the iphone. The real question though is will developers like EA simply do stuff like just take things they would have normally been done on the regular store like Sim City and just try to gouge by pushing that content to the premium section. Not to mention is there really a market for these $19.99 games on the iphone. If Apple wants to do stuff like that it seems coming out with a dedicated gaming device in that vein with a more traditional control system in addition to touch gaming is the smarter way to proceed and if they really want to attract developer support.
For what it's worth I'm perfectly content if the iphone market remains largerly what it is now which is a mix of indie gaming, and ports from the existing market that make sense on a cellphone.
Eggo said:What's to be on the fence about? This is a great idea that will bring better, more higher quality games to iPhone. If publishers push shovelware down our throat, if the market doesn't support it, they will stop doing that. It all comes down to what consumers are willing to spend their money on. I know I won't make rash, uninformed decisions on pricier iPhone games. I hope the premium games come with demos though, otherwise that will affect sales.
If this had been in place earlier, maybe Puzzle Quest for iPhone could have been good, instead of the hackjob port that we got in 3 pieces.
Stoney Mason said:I do have confidence that the market will either support this stuff or not and that will be the deciding factor of it but what I'm on the fence about is whether this is a good model to get such games on the iphone. I'm more speculating on whether this is the right approach and not whether we as ipone users will be getting screwed I guess because I'm pretty sure the casual iphone market will still be the dominant one. I'm more looking at it from the perspective of will this work.
Not really. Konami will get ridiculed if they try to price that thing at more than $4.99minor effort said:So I'm guessing Metal Gear Solid Touch will probably be among the first $19.99 titles.
mandiller said:I'm thinking about buying Sim City, but I heard lots of bad things about crashes and bugs with roads. I was wondering, have the recent updates to the game fixed a lot of what was wrong with it? Is it worth buying for a Sim City fan?
tetrisgrammaton said:i'm not paying 19.99 for games on THAT chipset
mandiller said:How's monopoly? Is it worth buying?
DaFish said:Its one of a kind...
Get it "one of a kind", monopoly hah
I really like it, personally.mandiller said:How's monopoly? Is it worth buying?
It was pretty nifty. Not a whole bunch to do once you get all of the endings, but it's well worth $2.Buttonbasher said:Anyone tried Alternate Endings yet? I came across it while looking for more info on Hysteria Project(which looks awesome).
http://www.aemovie.com/
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Sure it looks a bit hokey, but so did the movie for Clue which turned out to be awesome. It's 1.99 too, and most of the reviews I've read seem to like it.
Rad. How's the acting?Flunkie said:It was pretty nifty. Not a whole bunch to do once you get all of the endings, but it's well worth $2.
Oh it's definitely cheesy, but it's meant to be. It's no Hollywood movie, but it's not just random people from the street either.Buttonbasher said:Rad. How's the acting?
Lazy8s said:iPhone's "chipset" gives its graphics superior definition, color, depth, and features such as DOT3 per-pixel lighting for bump and normal mapping while costing less than one-sixth the size and one-third the clock rate of, and being older than, the PSP's GPU.