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The Official iPhone/iPod Touch Gaming Thread

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I loved 7 cities, but we REALLY need some support for the game NOW. Fieldrunners' new map/tower/runner patch is exactly what the doctor ordered for 7Cities. I hope they decide to keep up with the competition, otherwise 7Cities will be simply blown away in the eyes of most iPhone gamers like me.
 
MaritalWheat said:
This sounds awesome...but uh, one question. How do I update it?! ...yes I suck.


just open the app store app on the iphone and it'll check automatically (if you have a touch, make sure you're on wifi). there's a tab that shows the updates available.

or, go into itunes and click "check for updates" on the bottom of the "applications" tab.
 
Gowans007 said:
Rebel Onslaughts ok for 59p (I had no sound tho?)

Gona bite the bullet with X-Plane then if its that good and supported I'll throw £6 at it. (Downloading Now)

What are?
Lights Off
Fuzzle
Enigmo

Tempted with
Pinball Dreams
SlotZ
Light's off is a digital version of Light's Out! if you remember that hand heald from years ago? pressing one of the light buttons turns off the one you pressed but turns on the ones around it, you have to turn them all off, puzzle etc.

SlotZ I own and it's just scaleelectrix (no idea how to spell it :lol) but the cpu are quite tough for me, there is an update soon which adds more visuals and let's you tweak the cpu so they can make mistakes, it also let's you share your custom circuits over wifi.
 
LCfiner said:
just open the app store app on the iphone and it'll check automatically (if you have a touch, make sure you're on wifi). there's a tab that shows the updates available.

or, go into itunes and click "check for updates" on the bottom of the "applications" tab.
Ah, thanks!
 
Silly.Mikey said:
Ya, but that's why apple didn't want it me thinks. Free flash games = less sales in the store.

I don't think so... flash games in safari are a greatly different experience from buying games in the app store. They don't want flash because of performance issues in Safari. Safari is already a bit sluggish as it is. Can you imagine trying to load flash content in Safari?
 
Diablohead said:
Could someone not just make an app which can play flash? dunno.

Nope, one of the rules of the app store is, no apps that can run external scripts of any kind. Which is basically what Flash is, a script interpreter.
 
Picked up a couple games in the midst of my boredom today:

I finally purchased Fieldrunners (why it took me this long I'm not really sure) but it's just as awesome as everyone has said it is.

I also picked up Pinball Dreams, which is an official port of the Amiga game, after reading the review and forum posts on Touch Arcade. So far I'm definitely impressed with it, the frame rate is solid and the game play is just how I remembered it. What's even better is there's a chance that Pinball Fantasies and Pinball Illusions might follow if this one sells well enough. A poster on Touch Arcade emailed the developers asking about that and this was their response "Fantasies and Illusions will surely follow if we get good sales with Dreams!" :D
 
Dreamwriter said:
Nope, one of the rules of the app store is, no apps that can run external scripts of any kind. Which is basically what Flash is, a script interpreter.

I've been a little confused on this myself, the rule is:

3.3.2 An Application may not itself install or launch other executable code by any
means, including without limitation through the use of a plug-in architecture, calling other
frameworks, other APIs or otherwise. No interpreted code may be downloaded and used in
an Application except for code that is interpreted and run by Apple's Published APIs and built-
in interpreter(s).

To me this reads like:
* You can't use your own interpreter (no lua, frownyface)
* You can't fetch stuff from the internet and then call into an interpreter

But it seems that if you ship the flash code, and if they provide the means to call into the interpreter, you should be clean. I am a little grey on the legalese though.
 
Not A Fur said:
To me this reads like:
* You can't use your own interpreter (no lua, frownyface)
* You can't fetch stuff from the internet and then call into an interpreter

But it seems that if you ship the flash code, and if they provide the means to call into the interpreter, you should be clean. I am a little grey on the legalese though.

Who'se "they"? The rule is pretty clear to me. If your app (aka flash interpreter) interprets any code downloaded off the internet, it is breaking the rule. The only way Flash is possible on the iPhone is if Apple specifically allows it as an exception to the rule.
 
Diablohead said:
Could someone not just make an app which can play flash? dunno.

I am surprised Apple hasn't incorporated this into Safari yet, what with the licensing fees removed by Adobe last year...then again I suppose they see it as competition with certain appstore games.

:lol

Just as I typed that, I read this on Apple Rumors:

Adobe and Apple Working on Flash for iPhone

Saturday January 31, 2009 10:15 PM EST; Category: iPhone
Written by Arnold Kim

Mac News
Bloomberg reports that Adobe's Chief Executive Officer Shantanu Narayen has revealed that Adobe is working with Apple on bringing Flash support to the iPhone:

“It’s a hard technical challenge, and that’s part of the reason Apple and Adobe are collaborating,” Narayen said today in a Bloomberg Television interview from the World Economic Forum in Davos, Switzerland. “The ball is in our court. The onus is on us to deliver.”
Flash is a very popular web plug-in that is used to deliver animation and video content on the web. Apple's iPhone has notably not supported Flash since its launch.

In March, Steve Jobs even said that the the current version of Flash performed too slowly on the iPhone. It's not clear what might have caused the change of heart, though Adobe announced in November that they were partnering with ARM to create an optimized implementation of Flash specifically for the ARM11 family of processors. Apple's iPhone is based on these processors, so it may be seeing the benefit of this collaboration.
 
Peru said:
It's basically a flawless adaption from PC to 'Pod, and it's gotten better with each update. Obviously it's more limited in scope, but now we're starting to see over 1000 airports so it's not small at all. It's not any easier or more accessible, of course, so you have to like flight sims to enjoy this. The controls work superbly, though, as good as any joystick. Graphics really good as well, REALLY good, but I'm still waiting for buildings to pop up in cities (though the textures have gotten progressively better).

X-Plane just got a 9.07 update - added two more areas to the main game, Boswell Bay, Alaska and Desert Sky, CA. And check out this update note:
AppStore said:
We now have landing, taxi, navigation, strobe, and beacon lights on the planes, where appropriate. This makes them look kind of nice, and makes the planes visible from far away. This is especially nice for X-Plane EXTREME, where the other B-1's, B-2's, SR-71's, and F-22's can get away from you pretty quick

This gets me excited!
 
Went ahead and pulled the trigger with Pinball Dreams. I like it a lot. I actually prefer holding it horizontal, so my fingers are not coving the board (left side - left bumper/ right side - right bumper, tilt by shaking the iphone) It kinda loses a bit in the lack of tactile keypresses, but its still pretty damn nice. It got a bit jittery the last time i played, but only for brief blips of time.
 
Dreamwriter said:
Who'se "they"? The rule is pretty clear to me. If your app (aka flash interpreter) interprets any code downloaded off the internet, it is breaking the rule. The only way Flash is possible on the iPhone is if Apple specifically allows it as an exception to the rule.

"They" are Apple. I misread your post, sorry, I think we're on the same page - the only way flash apps from the internet are getting played is if Apple themselves specifically allow it.
 
TheGreatDave said:
Started playing Fieldrunners again. It's so good, my favourite app by far.

I've just started playing again too, I need to unlock that second stage, Dunno if it's my fave tho I did force a friend to download it tonight.

I've just started blogging with a friend for a gaming diary and got thinking about my top ten iPhone games.
http://spammingfireballs.com/?p=104#more-104

Apart from the new word puzzlers nothing new has broken up there yet.
 
How is it so hard to get Flash working on the iPhone? You got to adobe.com and they think you're using an OS X Mac, for Christ's sake.

Failing that, there's always Flash Lite. I mean, isn't one of the selling points of that supposed to be how compact and compatible it is?
 
cjelly said:
How is it so hard to get Flash working on the iPhone? You got to adobe.com and they think you're using an OS X Mac, for Christ's sake.

Failing that, there's always Flash Lite. I mean, isn't one of the selling points of that supposed to be how compact and compatible it is?
Jobs specifically said that Flash Lite wasn't good enough for the iPhone and he also thought regular Flash was too heavy. He wanted adobe to come up with something in between.

Adobe said no, and here we are.

That's the story I got elsewhere, anyway.
 
Dave Long said:
Jobs specifically said that Flash Lite wasn't good enough for the iPhone and he also thought regular Flash was too heavy. He wanted adobe to come up with something in between.

Adobe said no, and here we are.

That's the story I got elsewhere, anyway.

Yup, but if you follow the link at the top of the page, it looks like Adobe and Apple are now working together on some sort of solution. Dunno who brought what to the table but it's good news. =)
 
New to the iPhone - just got it last week.

Just picked up Rolando, Super Monkey Ball, and Topple.


Can anyone suggest other games to get? What are the best, can you please list your top 3!! Thanks!!
 
I don't think I had seen a link to this yet - Time Crisis Strike Exclusive Hands-On

You play as an elite cop on the trail of the villainous Mad Dog, who has an army of jumpsuit-clad goons at his beck and call. You dispose of these guys by blasting them as they pop out of their hiding spots to fire at you. You simply tap the screen to shoot, while tilting the device slightly forward causes your character to duck behind cover and reload. This renders you invincible, but it also prevents you from firing back. You can't just hang out behind cover indefinitely, because if you fail to kill all the bad guys on the screen before a timer runs out, you'll take damage--it's called Time Crisis for a reason.

The terrorists blaze away at you constantly, but like all expendable extras in action movies, they have terrible aim; most of their shots are yellow-colored, meaning they're going to miss you. You have to watch out for the occasional red shots, which take away one of your five life boxes if you aren't behind cover. Some dudes will even chuck hatchets and bombs in your direction, and you can play defense against these by blasting them out of the air. There are big boss fights, too, such as when you go up against a tank at the end of Stage One with your puny sidearm.

Time Crisis Strike is a pretty tough game, even on the Easy setting, where you get two continues. Medium cuts it down to a single continue, and Hard eliminates them entirely; the baddies also take more shots to kill, and become more accurate to boot. In addition to the three-stage Arcade Mode, there are five unlockable Crisis Missions, which challenge you to perform specific tasks. We played one called "Yellow Only," where you are only allowed to shoot yellow bad guys, and you have to bag a certain number of them in 30 seconds.

Time Crisis Strike is entering Apple's review process tomorrow, so it could be in the App Store sometime next week, if all goes well. $5.99 is the price.

Video

Kudos to Namco for porting another title over, but from the looks of the video this would drive me nuts with the framerate and weird graphics engine.
 
cjelly said:
How is it so hard to get Flash working on the iPhone? You got to adobe.com and they think you're using an OS X Mac, for Christ's sake.

Failing that, there's always Flash Lite. I mean, isn't one of the selling points of that supposed to be how compact and compatible it is?

Flash lite blows. Flash is surprisingly processor intensive.

Also, with a little more time in it I love pinball dreams, especially using 'classic' graphics. I want a port of Epic's Android pinball table, I played the hell out of that when I was a kid.
 
Quick question for ya all. Somehow my 1st touch (32gb) fell out of my jacket. So I changed all my passwords etc etc. Now is there going to be a way for me to transfer all my stuff I had on my old touch and bring it over to my new 2nd gen touch?
 
Hey guys, check out my iPhone game, 30 and Dirty. It's the dirtiest clone of Geometry Wars you'll ever play. It's like Geometry Wars and Smash TV combined if the hero from Smash TV was a big dirty looking Chinese gamer.







Youtube video:

http://www.youtube.com/watch?v=ph5Y7b2DMkE

Appstore link:

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301027057&mt=8

The video is based off v1.1, which will hopefully be out by this week. v1.0 has 4 way shooting, but has been changed to 8-way in v1.1. The game is only $2, and will be updated with a series of levels and bosses around April (along with a price increase).
 
30 and Dirty looks pretty cool. I'll give it a try.
Conversely, Time Crisis looks fucking atrocious. I'm not putting my cash anywhere near that.
 
The GPU of the PSP is newer, more than 500% bigger, plus clocked more than 200% higher than the GPU of the iPhone yet still isn't as capable in several aspects.
 
Surfheart said:
Loving Pinball dreams, bringing back so many memories. Anyone else love to see some old Amiga classics faithfully ported?

Would Cannon Fodder work on the iPhone?

edit: Time Crisis looks worse than the PSone original.
 
I've been playing a lot of slotz lately. My one problem is that I can't seem to turn off the Sfx, even if I turn them down to zero. I've been pretty picky about only playing games that let you play your own music. Slotz lets you, but engines revving while listening to podcasts don't seem to work well together. Hopefully they fix this soon, because I want to play more of it.
 
Pinball Dreams <3

Too bad it's only 30FPS, it was 60 on Amiga. But it plays really well regardless.

Make sure to check out the option screen (tap the top right corner of the screen), there's an option for "Classic Graphics" there. Those are pixel perfect version of Amiga's graphics. Still 30 FPS though.

Tap top-middle of the screen to pause/unpause game and top-left to quit.

I really hope these guys port Pinball Fantasies, Pinball Illusions and Slam Tilt Next!
 
Lord Error said:
Pinball Dreams <3

Too bad it's only 30FPS, it was 60 on Amiga. But it plays really well regardless.

Make sure to check out the option screen (tap the top right corner of the screen), there's an option for "Classic Graphics" there. Those are pixel perfect version of Amiga's graphics. Still 30 FPS though.

Tap top-middle of the screen to pause/unpause game and top-left to quit.

I really hope these guys port Pinball Fantasies, Pinball Illusions and Slam Tilt Next!

Also the classic graphics gives you the totally awesome classic table select screen, as opposed to the crappy wannabe coverflow selection.
 
Fieldrunners has gonna up 8 places in the top 50 since the patch went live.

Seems word of mouth and continuing support/patches for your products are the way to sell them.


If Fieldrunners keeps getting updates it might just become my game of forever 0_0 Patch fixed nearly every complaint I had with the game and boosted the content to new heights. Better than pixel junk by a narrow margin at this point. I said it!
 
So if I've never played a word game besides the odd game of scrabble and bookworm should I care about wordjong?
 
Lord Error said:
Pinball Dreams <3

Too bad it's only 30FPS, it was 60 on Amiga. But it plays really well regardless.

Make sure to check out the option screen (tap the top right corner of the screen), there's an option for "Classic Graphics" there. Those are pixel perfect version of Amiga's graphics. Still 30 FPS though.

Tap top-middle of the screen to pause/unpause game and top-left to quit.

I really hope these guys port Pinball Fantasies, Pinball Illusions and Slam Tilt Next!

Err, it runs at 60fps. For me it looks pretty clear - that's 60 solid frames per second. In fact, it's the tightest game I've seen running on the iPod Touch so far. If you want a smooth 30fps game to compare it to, look at something like Rolando. You can immediately see the difference.

Maybe it's the nature of the LCD screen that makes it look less than 60fps at first.
 
...that you're not playing, TAP TAP DANCE, just got an update. Tweaks the boss stages -- adds more awesome -- and smooths out a few bugs, making the best even better. As if that wasn't enough, the price is dropping to $3.99 as soon as the store refreshes!

NO MORE EXCUSES, GO GO GO!

v7rtzk.jpg

iTunes

More info at Tapulous
 
metsallica said:
...that you're not playing, TAP TAP DANCE, just got an update. Tweaks the boss stages -- adds more awesome -- and smooths out a few bugs, making the best even better. As if that wasn't enough, the price is dropping to $3.99 as soon as the store refreshes!

NO MORE EXCUSES, GO GO GO!

v7rtzk.jpg

iTunes

More info at Tapulous


this deserves to be on the new page.

i was surprised by how much I enjoyed Tap tap Dance. the price drop is a nice incentive for those on the fence.
 
There's an update to Katamari. It's still unplayable. *shudder*

I'm going on vacation so I have 17 hours of flights ahead of me. Any recommendations for games?

I have:
- Katamari :(
- Edge
- all the Pangea stuff (Cro-mag, etc)
- Crash Team Racing
- Rolando
- WordJong
- Retro
- Crazy Tanks
- Spin
- RoboLogic
- Brushes (not a game, but still fun)

Any others I should get?
 
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