Fantastical
Death Prophet
I agree. I got so bored after a couple of minutes...Flunkie said:Rebel Onslaught is pretty bad, to be honest.
I agree. I got so bored after a couple of minutes...Flunkie said:Rebel Onslaught is pretty bad, to be honest.
This sounds awesome...but uh, one question. How do I update it?! ...yes I suck.Flunkie said:Snails Reloaded got a patch making the menus and inferface easier to use and upping the audio quality.
http://appshopper.com/games/snails-reloaded
MaritalWheat said:This sounds awesome...but uh, one question. How do I update it?! ...yes I suck.
Light's off is a digital version of Light's Out! if you remember that hand heald from years ago? pressing one of the light buttons turns off the one you pressed but turns on the ones around it, you have to turn them all off, puzzle etc.Gowans007 said:Rebel Onslaughts ok for 59p (I had no sound tho?)
Gona bite the bullet with X-Plane then if its that good and supported I'll throw £6 at it. (Downloading Now)
What are?
Lights Off
Fuzzle
Enigmo
Tempted with
Pinball Dreams
SlotZ
Ah, thanks!LCfiner said:just open the app store app on the iphone and it'll check automatically (if you have a touch, make sure you're on wifi). there's a tab that shows the updates available.
or, go into itunes and click "check for updates" on the bottom of the "applications" tab.
Silly.Mikey said:Ya, but that's why apple didn't want it me thinks. Free flash games = less sales in the store.
Diablohead said:Could someone not just make an app which can play flash? dunno.
Dreamwriter said:Nope, one of the rules of the app store is, no apps that can run external scripts of any kind. Which is basically what Flash is, a script interpreter.
3.3.2 An Application may not itself install or launch other executable code by any
means, including without limitation through the use of a plug-in architecture, calling other
frameworks, other APIs or otherwise. No interpreted code may be downloaded and used in
an Application except for code that is interpreted and run by Apple's Published APIs and built-
in interpreter(s).
Not A Fur said:To me this reads like:
* You can't use your own interpreter (no lua, frownyface)
* You can't fetch stuff from the internet and then call into an interpreter
But it seems that if you ship the flash code, and if they provide the means to call into the interpreter, you should be clean. I am a little grey on the legalese though.
Diablohead said:Could someone not just make an app which can play flash? dunno.
Adobe and Apple Working on Flash for iPhone
Saturday January 31, 2009 10:15 PM EST; Category: iPhone
Written by Arnold Kim
Mac News
Bloomberg reports that Adobe's Chief Executive Officer Shantanu Narayen has revealed that Adobe is working with Apple on bringing Flash support to the iPhone:
“It’s a hard technical challenge, and that’s part of the reason Apple and Adobe are collaborating,” Narayen said today in a Bloomberg Television interview from the World Economic Forum in Davos, Switzerland. “The ball is in our court. The onus is on us to deliver.”
Flash is a very popular web plug-in that is used to deliver animation and video content on the web. Apple's iPhone has notably not supported Flash since its launch.
In March, Steve Jobs even said that the the current version of Flash performed too slowly on the iPhone. It's not clear what might have caused the change of heart, though Adobe announced in November that they were partnering with ARM to create an optimized implementation of Flash specifically for the ARM11 family of processors. Apple's iPhone is based on these processors, so it may be seeing the benefit of this collaboration.
Peru said:It's basically a flawless adaption from PC to 'Pod, and it's gotten better with each update. Obviously it's more limited in scope, but now we're starting to see over 1000 airports so it's not small at all. It's not any easier or more accessible, of course, so you have to like flight sims to enjoy this. The controls work superbly, though, as good as any joystick. Graphics really good as well, REALLY good, but I'm still waiting for buildings to pop up in cities (though the textures have gotten progressively better).
AppStore said:We now have landing, taxi, navigation, strobe, and beacon lights on the planes, where appropriate. This makes them look kind of nice, and makes the planes visible from far away. This is especially nice for X-Plane EXTREME, where the other B-1's, B-2's, SR-71's, and F-22's can get away from you pretty quick
Dreamwriter said:Who'se "they"? The rule is pretty clear to me. If your app (aka flash interpreter) interprets any code downloaded off the internet, it is breaking the rule. The only way Flash is possible on the iPhone is if Apple specifically allows it as an exception to the rule.
TheGreatDave said:Started playing Fieldrunners again. It's so good, my favourite app by far.
Jobs specifically said that Flash Lite wasn't good enough for the iPhone and he also thought regular Flash was too heavy. He wanted adobe to come up with something in between.cjelly said:How is it so hard to get Flash working on the iPhone? You got to adobe.com and they think you're using an OS X Mac, for Christ's sake.
Failing that, there's always Flash Lite. I mean, isn't one of the selling points of that supposed to be how compact and compatible it is?
Dave Long said:Jobs specifically said that Flash Lite wasn't good enough for the iPhone and he also thought regular Flash was too heavy. He wanted adobe to come up with something in between.
Adobe said no, and here we are.
That's the story I got elsewhere, anyway.
You play as an elite cop on the trail of the villainous Mad Dog, who has an army of jumpsuit-clad goons at his beck and call. You dispose of these guys by blasting them as they pop out of their hiding spots to fire at you. You simply tap the screen to shoot, while tilting the device slightly forward causes your character to duck behind cover and reload. This renders you invincible, but it also prevents you from firing back. You can't just hang out behind cover indefinitely, because if you fail to kill all the bad guys on the screen before a timer runs out, you'll take damage--it's called Time Crisis for a reason.
The terrorists blaze away at you constantly, but like all expendable extras in action movies, they have terrible aim; most of their shots are yellow-colored, meaning they're going to miss you. You have to watch out for the occasional red shots, which take away one of your five life boxes if you aren't behind cover. Some dudes will even chuck hatchets and bombs in your direction, and you can play defense against these by blasting them out of the air. There are big boss fights, too, such as when you go up against a tank at the end of Stage One with your puny sidearm.
Time Crisis Strike is a pretty tough game, even on the Easy setting, where you get two continues. Medium cuts it down to a single continue, and Hard eliminates them entirely; the baddies also take more shots to kill, and become more accurate to boot. In addition to the three-stage Arcade Mode, there are five unlockable Crisis Missions, which challenge you to perform specific tasks. We played one called "Yellow Only," where you are only allowed to shoot yellow bad guys, and you have to bag a certain number of them in 30 seconds.
Time Crisis Strike is entering Apple's review process tomorrow, so it could be in the App Store sometime next week, if all goes well. $5.99 is the price.
cjelly said:How is it so hard to get Flash working on the iPhone? You got to adobe.com and they think you're using an OS X Mac, for Christ's sake.
Failing that, there's always Flash Lite. I mean, isn't one of the selling points of that supposed to be how compact and compatible it is?
Remy said:I don't think I had seen a link to this yet - Time Crisis Strike Exclusive Hands-On
Video
Kudos to Namco for porting another title over, but from the looks of the video this would drive me nuts with the framerate and weird graphics engine.



Surfheart said:Loving Pinball dreams, bringing back so many memories. Anyone else love to see some old Amiga classics faithfully ported?
Surfheart said:Loving Pinball dreams, bringing back so many memories. Anyone else love to see some old Amiga classics faithfully ported?
bomb_jack said:Would Cannon Fodder work on the iPhone?
Lord Error said:Pinball Dreams <3
Too bad it's only 30FPS, it was 60 on Amiga. But it plays really well regardless.
Make sure to check out the option screen (tap the top right corner of the screen), there's an option for "Classic Graphics" there. Those are pixel perfect version of Amiga's graphics. Still 30 FPS though.
Tap top-middle of the screen to pause/unpause game and top-left to quit.
I really hope these guys port Pinball Fantasies, Pinball Illusions and Slam Tilt Next!
Lord Error said:Pinball Dreams <3
Too bad it's only 30FPS, it was 60 on Amiga. But it plays really well regardless.
Make sure to check out the option screen (tap the top right corner of the screen), there's an option for "Classic Graphics" there. Those are pixel perfect version of Amiga's graphics. Still 30 FPS though.
Tap top-middle of the screen to pause/unpause game and top-left to quit.
I really hope these guys port Pinball Fantasies, Pinball Illusions and Slam Tilt Next!
Costanza said:Blue Defense's 2.0 update just came out. Pretty nice update..
metsallica said:...that you're not playing, TAP TAP DANCE, just got an update. Tweaks the boss stages -- adds more awesome -- and smooths out a few bugs, making the best even better. As if that wasn't enough, the price is dropping to $3.99 as soon as the store refreshes!
NO MORE EXCUSES, GO GO GO!
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iTunes
More info at Tapulous