Trellisaze
Member
New update for Drop7 - it now has Global/Friend Leaderboards (through Facebook connect).
Warning. This game is pretty bad. I picked it up because I'm a massive fan of Galcon, but this is just a tap-to-destroy affair and it rapidly degrades into chaos, slowdown and not a lot of fun (TM).truth-lasers said:Phil Hassey (developer of Galcon) has released Cosmic Nitro ($0,99):
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=311717388&mt=8
Looks like Missile Command, but with some great effects and really, really fast gameplay:
http://www.youtube.com/watch?v=wUlEP99CXQQ
Also, I don't think I've seen it mentioned in this thread, Michael Welch (Scorched Tanks) released his game Pocket Tanks Deluxe yesterday (there's a lite version as well) and it's $4,99:
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=311466554&mt=8
Video:
http://www.youtube.com/watch?v=fZ5Am1HjJnY
I've just bought Cosmic Nitro, haven't played it yet. And I'm really tempted to get Pocket Tanks.
krypt0nian said:Wolf3D 1.1 now has many improvements, including drag-able on-screen controls, user ipod soundtracks, etc etc etc!
itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=309470478&mt=8
id dev said:The v1.2 update will include the ability to load user-created maps via http, and we're considering allowing user-created content to replace existing assets.
The details still need to be worked out, but if we go this route it would make it straightforward for us to support the v1.0 content as a downloadable "mod".
Trellisaze said:New update for Drop7 - it now has Global/Friend Leaderboards (through Facebook connect).
Jonnyram said:Warning. This game is pretty bad. I picked it up because I'm a massive fan of Galcon, but this is just a tap-to-destroy affair and it rapidly degrades into chaos, slowdown and not a lot of fun (TM).
Acid08 said:Every single one of these games needs the option to play your iPod music instead of the game music. I hate that I can't play Puzzle Quest or Zombieville USA with my own music.
Acid08 said:Every single one of these games needs the option to play your iPod music instead of the game music. I hate that I can't play Puzzle Quest or Zombieville USA with my own music.
Stoney Mason said:Once OS 3.0 hits it will likely be very common. The problem is it initially required a bit more work from what I understand.
Could you expand on that?Dreamwriter said:At least as-of 2.2.1, Apple made the default mode pay attention to the mute switch (ironically, those of us who had gone to the effort of allowing iPod music had to do more work to make our apps listen to the mute switch).
Masklinn said:Could you expand on that?
Ooooh thanks a lot, so that's why all recent games follow the mute switch while very few did on initial release. That's coolDreamwriter said:In 2.2 or 2.2.1 (I forget which), Apple added a couple new sound modes in addition to all the old ones; the new sound modes work like the old ones but also tell the iPhone to silence your game's sound when the mute switch is on. So for developers who were setting the sound mode like they were supposed to, they had to update their game to set one of the new sound modes to make their game follow the mute switch. But Apple changed the default mode for games that don't set the sound mode to one of the new modes that follows the mute switch, so the lazy/ignorant developers got that for free.
If you like tower defenses, geoDefense.Wallach said:So, I'm probably going to grab Azkend, Drop7, UniWar and Zombieville USA right off the bat. Are there any other "must-have" games - or even apps - that you guys would recommend, particularly ones that may be having the short-term sales at the moment?
truth-lasers said:Snake Galaxy
http://www.digdog-studio.com/images/stories/CapturesSnakeGalaxy/01_Village.jpg[IMG][/QUOTE]
It might be just the fact that it is a spherical world, but that picture reminds me a hell of a lot of super mario galaxy - so much so that i've just booted up my wii for the first time in a while to play it
tabsina said:It might be just the fact that it is a spherical world, but that picture reminds me a hell of a lot of super mario galaxy
Bliddo said:Can I spam a little?
My first iPhone game is almost ready, it needs just some tweaking and the background music.
Here's a video:
http://www.youtube.com/watch?v=G0ULX5l_GA0
Sorry for the crappy crappy crappy quality
I've done all the coding from scratch and the hand drawn(well, tablet drawn) graphics, now a friend is helping with the coding and another friend offered his help for the music.
It was a lot of work for such a small project, but I'm kinda happy with the result.
Bliddo said:Can I spam a little?
My first iPhone game is almost ready, it needs just some tweaking and the background music.
Here's a video:
http://www.youtube.com/watch?v=G0ULX5l_GA0
Sorry for the crappy crappy crappy quality
I've done all the coding from scratch and the hand drawn(well, tablet drawn) graphics, now a friend is helping with the coding and another friend offered his help for the music.
It was a lot of work for such a small project, but I'm kinda happy with the result.
Bliddo said:Can I spam a little?
My first iPhone game is almost ready, it needs just some tweaking and the background music.
Here's a video:
http://www.youtube.com/watch?v=G0ULX5l_GA0
Sorry for the crappy crappy crappy quality
I've done all the coding from scratch and the hand drawn(well, tablet drawn) graphics, now a friend is helping with the coding and another friend offered his help for the music.
It was a lot of work for such a small project, but I'm kinda happy with the result.
Bliddo said:Can I spam a little?
My first iPhone game is almost ready, it needs just some tweaking and the background music.
Here's a video:
http://www.youtube.com/watch?v=G0ULX5l_GA0
Sorry for the crappy crappy crappy quality
I've done all the coding from scratch and the hand drawn(well, tablet drawn) graphics, now a friend is helping with the coding and another friend offered his help for the music.
It was a lot of work for such a small project, but I'm kinda happy with the result.
quetz67 said:Wild West Pinball is on sale for 0.99...just one table but a lot better than the four tables of Freeballin combined
ThanksStoney Mason said:Simple but neat little concept. The base game mechanic seems fun.
Might already have them later on but just a suggestion you might want to introduce some enemies the higher you go.
I didn't play fl0wer, I'll check it out though.Kodiak said:Looks pretty cool so far, any chance you were inspired by fl0wer for sound/visuals? Seem kinda reminiscent to me.
I'd like to support fellow upstarts (since I'm one too!) but it looks to me like the spacing of stars and the collision could use a little more balancing, as well as a few more frames of animation for the avatar.
Okay, we feel slightly better now. So why iPhone?
Well I saw the success of a couple of early titles, particularly Trism. Steve Demeter was one of the first guys who went out and told people how much money he was making and I'd be lying if I said that I didn't see dollar signs. He made $250K from that game!
That's a decent sum for one programmer. So, how does your fortune compare with that?
Well so far I've more than tripled it ... iShoot has made over $800K dollars.
Wow. So now we understand why you decided to change careers!
[Laughs] Yeah, I quit my job at end of January and decided to work on the update (iShoot 2.0 - released in March). Ironically enough that took me longer than the original game!
There's a lot said about the pricing issues on the App Store - what do you think of the model?
It's a huge problem at the moment and it's Apple's fault! The reason is simply the organisation of the app store - there's just two lists, Free and Paid. If there was only one list then it would be topped by free content. With just Free and Paid lists the paid is dominated by the cheapest titles and hence everything trends towards 99 cents.
Developers are understandably going to be wary of producing a big budget games at these rates. This could all be simply fixed by re-organising the App Store so there are different price ranges.
Having said that I do think that the downloadable content options in 3.0 will go a long way to fix the 99 cent crisis.
That's an interesting view. Assuming the organisation changed, what sort of price do you think the store can support?
I think $19.99 is a very hard sell. Given the quality of the apps at the current price and their success. I don't think Apple's customers will accept that. $10 for a premium game is probably about right.
What else would you like to see on the App store?
I'd love to have a way to respond to reviews. A lot of people write reviews and they say why can't you do X? I'd like to be able to respond and say that you can do X! In some cases the complaints people are making are factually incorrect. I've heard other developers ask for that.
Stoney Mason said:Good interview with Ethan Nicholas developer of ishoot. A really good game that is one of the better examples of everything right when it goes right for the iphone business model.
http://www.pocketgamer.co.uk/r/iPhone/iShoot/news.asp?c=12764
A couple of choice bits.
.
quetz67 said:Wild West Pinball is on sale for 0.99...just one table but a lot better than the four tables of Freeballin combined
TheGreatDave said:800k, damn.
Wallach said:Wow, I'm hooked. I planned on buying a small handful of games just to mess with, and I've already bought like ten of them so far. Surprised by the quality of some of these; UniWar, Azkend and Drop7 in particular are pretty addicting. I think my DSi is going to be bored for a while...
On the topic of gaming, is a screen protector recommended? I noticed that this thing uses optical glass to cover the screen, but I'm still kind of nervous about it.