jonnybryce said:The Creep looks nice but there's only so much tower defense I can take and I've got Star Defense and Geodefense to hold me over.
But I totally agree okno, I don't have my iPhone yet (Friday!) but I play games on my brother's and father's and you wouldn't think that games could be so much fun on it. Before I was one of those people that would think "It'll never be a good game platform, wtf" at the gaming hype but I really enjoy the whole experience more than my DS or the PSP (which I sold, disappointment.) The digital distribution and low prices, along with the fact that it's portable enough to always be in your pocket, makes it the most convenient way to play.
I just want more "hardcore" games, more of the stuff that ngmocoand gameloft make.
The best camera is the one you have with you
Juice said:At the risk of slaughtering one of my favorite quotes:
I really think the best game is the one you have with you.
I'm never going to carry my PSP or DSes out and about with me, but I always have my phone, and therefore it's my best camera and my best game machine most of the time.
Stoney Mason said:After a two week ban, this is the only thread I really missed.![]()
elguerosinfe said:We missed you. What was your infraction?
TheOneGuy said:I love Toki Tori on WiiWare, it's one of my favorites. But I heard it basically used a lot of the same levels as in the old GBC version.
Is the iPhone version the same? Reusing levels?
SnakeXs said:Is Peggle back up to 5 bucks or what? I see the sale badge but it sure ain't 99¢.
lawblob said:Does EA frequently drop prices on their games? I want to pick up Sim City, but don't want to pay the current price. Since NFS just dropped, im' wondering if other EA games will start getting cheaper.
lawblob said:Does EA frequently drop prices on their games? I want to pick up Sim City, but don't want to pay the current price. Since NFS just dropped, im' wondering if other EA games will start getting cheaper.
Stumpokapow said:Most of the price raises that you see on the list appear to have been done on December 2nd or 8th, like a pre-Christmas milking attempt. But as you can see almost all EA games have had their prices lowered in the first 3-5 months.
cjelly said:'Castle of Magic' now available on the App Store http://bit.ly/ps6qO
Platformer by Gameloft is all I know.
OOH I like what I see in that yotube video, will have to check it out.jonnybryce said:Whoa, this looks like it could be great!
Thanks for the heads up, Gameloft is definitely one of my favorite developers...this is on my radar now, hopefully some reviews pop up soon so I can pick this up.
trailer: http://www.youtube.com/watch?v=xuWBTKSJtuY
Seems to have Kirby-like elements, where the character gets different abilities. I'm digging it.
Diablohead said:I brought a few games full price because I really wanted it asap and support the dev, like real racing and zunina (forget it's spelling right now)
That, or apple need to redesign the app store interface in itunes to help non top 100 games a bit, top weekly sales listing may help as each week the slate is wiped clean again and others can creep into the top 100.
Apple's iPhone has managed to single-handedly reinvent the market for mobile games, a market that had promised a lot but delivered very little. As quickly as publishers flocked to mobile with its promise of a massive installed base, they soon backed off when fumbled commerce, multiple SKUs and horrible interfaces left many consumers laughing at the format.
So when the iPhone launched, larger publishers were wary, allowing smaller, younger and experimental developers to take advantage of a cheap SDK and a relaxed approval process to create titles that reached a wide audience. Established gaming franchises and licenses mean very little to the format so long as titles are designed specifically for the iPhone, and with constant support from Apple such as the forthcoming release of the 3.0 upgrade, the format is evolving alongside the talent creating for it.
"The 3.0 upgrade is very significant for games producers," offers Paul Farley, managing director of Tag Games, creators of New Jack Streets. "It's our belief that subscription and micro-transaction business models will change the way we all pay for our games in future and so Apple is certainly ahead of the curve here.
"In a market that has seen a rapid shift to the bottom in terms of retail price this will help the creators of the better quality games increase the return on their often sizeable investments. It's not rocket science to see the relationship between profitable developers and greater innovation and quality in the marketplace."
iPhone developers are already able to upgrade and tweak their games once on the market, a function that has endeared the format to many gamers as everything from bug-fixing to difficulty spikes are assessed on a regular basis. It's a great feature, says David Hamilton of Bloons team Digital Goldfish - but for small teams its not financially viable in the long-term, and he believes that in-App commerce and upgrades will help address that problem.
"I think the micro-transactions will add longevity to the lifespan of games and drive developers to keep on improving their products. Right now it's good to listen to the feedback of your customers and do one or two free updates for them but at the end of the day developers are losing money doing this unless the free updates increase sales of the game."
"As much as we would love to keep on giving our customers more and more value for money and make our games as feature rich as possible, it's just not feasible without any more revenue coming back in."
Hamilton is also looking forward to added multiplayer functionality from the 3.0 upgrade. "I also think the peer-to-peer functionality will be a big hit in terms of improving games. Allowing multi-player is really exciting not just for the user, but also for us developers, he says.
"All of our iPhone games have quickly achieved profitability even the ones selling at the very lowest price points from launch," says Tag's Farley. "The key is to be realistic about revenue return and don't go crazy with the budget. It's also fair to say that our profit margins aren't going to excite the likes of EA or Gameloft, but with our smaller overheads we can achieve profitability with fairly low volume.
"It's a key competitive advantage we have over the bigger players in this market and one we fully intend to continue exploiting," he adds.
McNicoll is a little more cautious of the price points of games, in a market where GBP 3.49 is considered expensive and high-end. He believes there should more structure to pricing, and an area for premium content could help the iPhone business mature.
"I am sceptical about the different price points at the moment and feel there should definitely be a premium content area so that great games aren't lost because of their higher pricing. And lets face it these type of games cost a lot more money to make so should be priced in a higher price bracket," he says.
"If the platform is going to mature properly it cannot keep the current price points. It will not be viable for most games to make a profit with such a small price point as it is only the lucky few that really can break through at that price range and make a lot of money. People are willing to pay a fair amount of money for good content as has always been the case," he adds.
McNicoll would also like to see a redesigned App Store to help promote titles more clearly to consumers.
"We think a slight redesign to the iTunes store could go a long way to having an easier way of finding the type of App which you want and also sorting the wheat from the chaff," said. "Given the sheer amount of Apps available it is always going to be a problem getting noticed on the App Store."
60_gig_PS3 said:Just thought I'd mention that Saucelifter is pretty fun.
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Its simple but for some reason I keep coming back to it.
Games I'm playing now are Suacelifter, Geodefense, Go go rescue squad, and Zombie mansion.
Zombie Mansion is a bad game but for some reason I keep going back to it.
Sean said:When I bought it the description said the sale would last only through June 14th. So you're a bit too late.
So when I posted my "OOH" in an above post about an hour ago I was at my sisters house on her laptop so I did not want to buy it there and have sync issues, now that I am home I am getting a "not avaiable in your UK region" message.cjelly said:'Castle of Magic' now available on the App Store http://bit.ly/ps6qO
Platformer by Gameloft is all I know.
jonnybryce said:Do we even know that a redesign is really coming? People say it should come, and that it needs to be organized better, but that doesn't mean Apple actually cares.
lawblob said:Considering they make more money if more apps are sold, I think they have a pretty clear incentive to facilitate as much commerce as possible through the app store. Every app that goes unpurchased because of the limited interface is money out of their pocket.
jonnybryce said:Yeah, this makes complete sense. It definitely makes sense for them to organize it better, but I was just curious if we know they are definitely working on it. It made sense for Nintendo to expand Wii storage and they didn't care, what makes sense doesn't always happen (or happen soon enough).
iTunes's always been ridiculously slow, so I doubt that's going to change.TheOneGuy said:Hell I'd just be happy if they made iTunes more light-weight. I'm so tired of how ridiculously slow it is.
Keyser Soze said:A silly little game called Strange Horse, has just dropped from £0.99 to FREE.
You play as a horse and move him around (by tilting) to avoid the evil crabs
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Not amazing by any means, but I find it weirdly entertaining
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318359124&mt=8
Masklinn said:iTunes's always been ridiculously slow, so I doubt that's going to change.
Nope:LCfiner said:there's a good chance that it's gonna be rewritten, for the Mac anyway, to run faster in time for September (new 64 bit OS X release)
Masklinn said:Nope:
I say there's pretty much no chance.
- There's been no announce of anything even remotely close
- The Snow Leopard seeds don't contain any new iTunes
- 8.2 is already out
LCfiner said:there's a good chance that it's gonna be rewritten, for the Mac anyway, to run faster in time for September (new 64 bit OS X release)
anyway..
this
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looks beautiful
1. Preload Data.Core Fix framerate drop when the last Shield Generator is destroyed
2. Preload Player Ship on level start Fix framerate drop when spawning the first time
3. Data.Core Health Bar Brighter so you can see the remaining health on hit
4. New Data.Core Explosion Fix framerate drop and eliminate some bugs on next level after memory is not freed
5. Player Ship brighter Improved the contrast for visibility
6. Slow Turret Bullet Speeds on Higher Levels Improve frame rates
7. Max Shield Generators set to 6 from 8 Improve frame rates
8. Add Bonus points for Skill Level Solve Leaderboard Rank up issue
9. Cleaned up a Null Object Leak
10. Add Slow Motion title for Hypercube Hit, Teleport and multi-explosion
11. Add Physics Update Selection Fix problem where 1G touch was trying to update like the 2G
12. Add VFX Selection High Med + Low Allow players to turn off visual effects if they are having frame rate issues
13. Turned off N00b bullets (big collision area) after level 3 one Easy
14. Hopefully killed the double ship Error
15. No accidental double tap in achievements and high score menus
16. New Data.Core Hit effect Fix lag from particle effects and instantiation
17. Fixed XP calculations
18. Faster Controller Polling Improve input response time
19. Bullet.Time Pause Fix bug where game would not pause
Today's update.
1.) Dual Stick Controller
2.) New Ship Designs - One for each control method
3.) Enemy Spawn Markers
4.) Pause Button moved out of the way to the top right
5.) Additional Bug Fixes
6.) Open GL Performance Optimizations - Built on Unity Beta4
7.) Display scoring multiplier up to 20x
8.) In App Email - Get your friends on board
9.) iPod playlist selection - Play CS.One to your own music
Stoney Mason said:Circuit Strike One. A brutally difficult shooter that isn't for everybody but if you like a challenge and can adjust to the movement system (which trades in the usual geometry wars approach for something more akin to Asteroids) there is a good game underneath.
Itunes Link
Review #1
Review #2
Video
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k this is pretty cool. you can go in, make playlists, etc. all from the game's pause menu. it even pops up with the song info whenever one comes on.Costanza said:Dunno if anyone mentioned this, but Touchgrind was patched to allow you to access your music library in game (if you're on 3.0).
I wonder whether there will be a decent market for people that don't upgrade, and making games for iPhone OS 2.1. My GF has a ipod touch and doesn't seem too interested in the OS update, she will probably only upgrade if a game she especially wants forces her to.Diablohead said:Reminds me that I have to pay like £5.99 for the 3.0 update :/