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The Official iPhone/iPod Touch Gaming Thread

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Knights Onrush got a 1.1 update.

Features
-Online highscores and chat (powered by OpenFeint)
-Seperate scores for each level in campaign.
-New defensive weapon - Ballista
- Level 8 is now much easier
- Minor big fixes.
 
When is 3.0 hitting again?

Now that I have an iPhone, and not an iPod touch, I might hold for a bit to see how it goes... A buggy phone isn't interesting to me.
 
6.8 said:
When is 3.0 hitting again?

Now that I have an iPhone, and not an iPod touch, I might hold for a bit to see how it goes... A buggy phone isn't interesting to me.


this Wednesday.

and, from the experience of people, including myself, who installed the 3.0 Gold Master build last week. it's not buggy. this isn't a repeat of 2.0.

3.0 is pretty damn solid.
 
LCfiner said:
this Wednesday.

and, from the experience of people, including myself, who installed the 3.0 Gold Master build last week. it's not buggy. this isn't a repeat of 2.0.

3.0 is pretty damn solid.
Well you sold me, update first thing in the morning (or as soon as it's available anyway)
 
cjelly said:
They've deleted their tweet about it going up as well.

Very odd.
If only I missed out on it appearing for an hour earlier on, I feel so disappointed now I know it exists and was once available!

Oh well, best keep on playing real racing for now :P
 
Masklinn said:
Uh... use the volume controls of the phone?
I guess I should have specified, I always play my own music with apps. The Creeps just keeps pumping up the volume the more you turn your music up. Makes listening to podcasts and playing pretty impossible.
 
Acid08 said:
I guess I should have specified, I always play my own music with apps. The Creeps just keeps pumping up the volume the more you turn your music up. Makes listening to podcasts and playing pretty impossible.
Can't you just disable the game's sounds then? The Creeps' sound effects are pretty shitty so it's not like you'll be missing out.
 
Masklinn said:
Can't you just disable the game's sounds then? The Creeps' sound effects are pretty shitty so it's not like you'll be missing out.
Oh believe me I would but there is no option at all.
 
Sega of America president and CEO Simon Jeffery is leaving his role for iPhone firm Ngmoco -- where he'll be heading up the company's brand-new publishing arm.

Ngmoco's new Plus Publishing group plans to partner with other iPhone developers to give them access to its publishing framework -- including Ngmoco's "social player network" that's currently in the works.

Ngmoco promises more details forthcoming about its Plus Network in the near future, but a concept similar to Xbox Live for mobile social-networked gameplay seems to be coalescing.

For now, though, Jeffery is enthusiastic about joining Ngmoco as it begins to grow beyond the development of well-received mobile titles like Rolando and aim for a leadership position in iPhone gaming across the board.

"I've been in the video game business for a very long 22 years, and I've pretty much worked in big, established companies that whole time since the beginning," Jeffery tells Gamasutra. And he says he's excited to see a "polarization" in the industry, an alternative to the hit-driven blockbuster model.

"People have stopped talking about the $25 million games, and we're talking about the $25,000 games," he says. "That shift in gaming has happened remarkably quickly, and I really want to be part of that."

"In a very, very short period of time, [Ngmoco has] built a nascent organization into something that's emerging as a potential leader in the gaming space on the iPhone."

Jeffery says Ngmoco's founding team always had a vision beyond simply publishing their own titles. "The ecosystem of iPhone gaming is so large and diverse that the successes that Ngmoco has built... we think we can share them with other developers, publishers and IP holders that might want a different way of getting to market with the platform that Ngmoco is building," he explains.

Publishing Plus

Co-founder Joe Keene says the company's learned a lot thus far from its focus on the iPhone OS, and conversations with potential partners and interested iPhone developers yielded a "wide array" of responses on developers' wants and needs to address the iPhone market.

Expect more "deep creative collaborations with the Secret Exits [Zen Bound] of the world," says Keene. "But we also found these groups of other types of developers and publishers who want to address the iPhone, and admired what we've been able to do in terms of focusing on the audience and device, and getting the most out of it," Keene explains.

Thus the Publishing Plus arm, to be headed by Jeffery, is "really our attempt to try to extend some leadership to these other areas, where there are great things to be done," Keene says.

"It doesn't require maybe the capital or creative collaboration that we bring to the label, but it can use other parts of what we can do."

This will include marketing and strategy support, assistance with the technology platform and other breeds of publishing collaborations scaleable depending on the individual case.

"From our perspective, it's another way to bring great things to the iPhone OS -- which is ultimately what we're all about," adds Keene. "We want to make this the best platform for gaming out there and publishing is a way to do that."

Community On The iPhone?

Another way will be the company's Plus Network -- for now, Keene won't share specifics. But one thing he'll say "is that building a community of gamers in these kinds of experience is really core to our future strategy, and one of the things that will be leveraged highly in the work that Simon will be doing."

"Making sure we can always address that audience, and that that audience is connected to one another and communicating with one another about what they're doing, what they're playing -- competing with each other, challenging each other ...that, we think, is an important new way to keep successful."

Adds Jeffery, "We're literally going to be scaling this out and formulating our plans over the next few weeks. Obviously, the guys here have already had some conversations with some developers."

"We want to make sure that the people who want to work with us want to work with us for the right reasons, but I think there's going to be a fairly open-door policy," Jeffery says. "People who believe in the Ngmoco values, we'd very much like to talk to -- small publishers, indies, large publishers, IP holders, pretty much anyone."

http://www.gamasutra.com/php-bin/news_index.php?story=24027
 
Just alerting to some price drops. All 99 cents.


Uniwar. Very good hex based strategy game.
Moxie. Very good word game.
Fruit Juice Tycoon. Good time management game that has a strategy element.
Dapple. Good match 3 that just got swamped in the match 3 flood of a few months ago.
7 Cities. Great Tower Defense game. One of the original standouts of the genre on the iphone.
Hanto. Very good abstract board game based on hive.



G is now $1.99 and another very underrated arcade puzzler that fell through the cracks.

Tiger Woods also got a price cut to $6.99.
 
JPBrowncoat said:
Hey a Ghostbusters game just in time for the other game:
http://appshopper.com/games/ghostbusters

Not sure if it's worth trying for 5 bucks though.
:lol

I absolutely cannot get the theme song out of my head. After watching both movies again the other day in anticipation of the game(s), it's been playing over and over in my brain and won't go away.

What I really came here to post was that Dolphin Olympics, Yosumin, and Plants vs. Zombies really need iPhone versions.
 
Stoney Mason said:
Just alerting to some price drops. All 99 cents.


Uniwar. Very good hex based strategy game.
Moxie. Very good word game.
Fruit Juice Tycoon. Good time management game that has a strategy element.
Dapple. Good match 3 that just got swamped in the match 3 flood of a few months ago.
7 Cities. Great Tower Defense game. One of the original standouts of the genre on the iphone.
Hanto. Very good abstract board game based on hive.



G is now $1.99 and another very underrated arcade puzzler that fell through the cracks.

Tiger Woods also got a price cut to $6.99.

Stoney I will fund a fucking webhost and site for your game knowledge.. haha..

Crazy stuff.. Thanks for all the tips.
 
Acid08 said:
Oh believe me I would but there is no option at all.
Now that's just not true:
1c02b40afc877e85683c8751650bbb2ae9780592.jpeg


Bottom left, I put some kind of pink-purple around it to make it stand out

Alternatively, even if your game doesn't have such control you can enable silent mode, it will mute the game but won't mute the music.
 
Also, Mecho Wars came out over the weekend too. It's a blatant, blatant, blatant Advance Wars knockoff, but people seem to love it (probably because it's a blatant, blatant, blatant Advance Wars knockoff).
 
Stoney Mason said:
Just alerting to some price drops. All 99 cents.


Uniwar. Very good hex based strategy game.
Moxie. Very good word game.
Fruit Juice Tycoon. Good time management game that has a strategy element.
Dapple. Good match 3 that just got swamped in the match 3 flood of a few months ago.
7 Cities. Great Tower Defense game. One of the original standouts of the genre on the iphone.
Hanto. Very good abstract board game based on hive.



G is now $1.99 and another very underrated arcade puzzler that fell through the cracks.

Tiger Woods also got a price cut to $6.99.

Hmmm ... T.Woods for $7? Might bite on this now.
 
Peggle for $.99 for the iPod was the best purchase I've made in a longgg time. Even if I already have the game for XBLA, and even if I have Peggle Nights for PC, and even if was CONSIDERING getting Peggle: Dual Shot for the DS.

Peggle is great.
 
Castle of Magic is starting to roll out again now, and like with Real Racing and some other app's in the past you will probably have to wait until near midnight in your region before you can grab it.
 
Knights Onrush which I've taken on as my personal pimping project got reviewed by IGN.

IGN said:
Closing Comments
Knights Onrush is a delirious little strategy game with insane pacing and goofball sight gags. It is impossible not to love. But do not let its cartoon looks deceive you: there is a real-deal strategy game in here. This innovative take on the tower defense concept is one of the genre's best. Download it and get your fingers bloody.

IGN Ratings for Knights Onrush (iPhone)
Rating Description
out of 10 click here for ratings guide
8.0 Presentation
Good interface, great presentation.
9.0 Graphics
Excellent art and color. Everything is loaded with cute, quirk, and personality.
8.0 Sound
Fun soundtrack and sound effects.
8.5 Gameplay
Responsive controls, lots of stages, and great upgrades for tormenting the knights.
8.5 Lasting Appeal
Over-the-top strategy fun that's covered in blood. There are hours of fun in here.
8.5
Great OVERALL
(out of 10 / not an average)

http://wireless.ign.com/articles/994/994925p1.html
 
I know it's been out for a bit, but this weekend I downloaded Firemint Real Racing, and damn that is a great game. Very fun, high production values, controls are spot-on, graphics are top notch. Definitely the best racer I've played on the iPhone. It's not so hard/simmy as to be frustrating, but not so easy as to be boring. And I like that it doesn't seem to use rubber-band AI, and the cars seem smarter than "run in this set path ignoring all other cars". And it's got some nice online stuff, though I haven't really tried any of that yet.

firemint-real-racing-20090318053900768.jpg
 
I usually hate defense-type games - not usually, always (if I could destroy the entire tower defense genre, I would) - but Knights Onrush is pretty darn good.
 
IGN also has a preview up for Reign of Swords 2. The first was a good game.


Exclusive: Reign of Swords 2 Hands-On
The sequel to one of the best strategy games for iPhone has real-deal multiplayer.
by Levi Buchanan
June 12, 2009 - Punch Entertainment's first Reign of Swords on the iPhone was a solid Advance Wars substitute -- a fun turn-based strategy game. The upcoming sequel, due later this month, improves on that game in every imaginable way. The new setting -- a mystical Middle Eastern kingdom -- provides a fresh setting compared to staple fantasy and sci-fi locales. Cool new units like the Conjurer and Blood Gorger have powers that affect the battle more than just hack-and-slash attacks. However, the best improvement by a country mile is the head-to-head multiplayer that lets you challenge friends around the world to battles. And you can actually challenge more than one friend at a time. You can have multiple battles going on at once, all manageable from an easy online menu.

Reign of Swords II picks up sometime after the events of the first game. The splintered Carrone Empire is reconstituting. But there are additional kingdoms that must be brought into the fold, and so you lead an army into the unknown east. Here, you discover armies with incredible powers, such as the ability to use warp gates. Are they magic? Or have they discovered some strange technology beyond your comprehension?

The game still plays out exactly like you would expect out of a turn-based strategy game. You place your units on the battlefield, move them around like chess pieces, and attack rival units. Then your opponent goes. There are ally armies that often act in tandem with your forces to defeat a common enemy and hostile reinforcements love to arrive on the field just when victory looks within reach. At the end of each battle, you reap the spoils of war, which typically includes additional units to use in the next battle.

One reason I really enjoyed the first Reign of Swords was just how easy it was to get in and play. If you were familiar with the genre (I loves me some Advance Wars and Military Madness), then Reign fit like a well-worn baseball mitt. The sequel maintain the same easy-to-use interface, complete with smart menus and good touch-based controls for moving units and directing attacks.



Check out all of the creepy-cool purple dudes.
However, Reign of Swords needed a boost in the multiplayer department. Punch came up with a workable solution for multiplayer. You challenged a friend to a battle, but instead of directing each turn of the campaign, you devised some general battle tactics and then set the game into motion. The AI was not terribly strong, especially compared to a human opponent. Fortunately, Punch has updated the entire online multiplayer interface to completely support one-on-one battles. You add friends to a rivals list inside the game and then issue challenges by setting up a game map and positioning your troops. The next time your friend log into the game and checks the rival menu, they will see that you made a move and can respond in kind. I've played the online component with Punch Entertainment CEO Tobin Lent and can report that it worked flawlessly. Over the course of a day, we exchanged blows, playing a battle all the way through to completion.

Of course, all of this begs the question: what about 3.0's push functionality? Reign of Swords II will greatly benefit from the addition of pushed notices that a friend has made a move so you can respond with greater frequency. Punch is also planning to support in-game purchases when 3.0 rolls out, too. You will be able to purchase additional troops for your army. Now, before you think this is a game-balance disaster in the making (believe me, that was my immediate thought), know that you cannot just buy a bunch of units and overwhelm an enemy. You only have a certain number of points to use when sending an army into an online battle. The extra troops can be used so you can play more online matches at the same time. You see, when you send troops from your army into battle, they are removed from your general inventory. You cannot use the same troops in multiple engagements. When a battle ends, those troops are returned to the army and can be used a different engagement, though.

Reign of Swords II is pretty much finished and near submission. With the addition of push notification so it's easier to see when a rival has made their move, Reign of Swords II stands to become one of the better online strategy games in the App Store. I'll have a full review of the game very soon on IGN... and I have every intention of wading online and sending my Blood Gorgers to sap the strength of your lowly archers.

http://wireless.ign.com/articles/994/994435p1.html

2eurd5v.jpg

2uosb40.jpg

eaiii8.jpg
 
Sqorgar said:
I usually hate defense-type games - not usually, always (if I could destroy the entire tower defense genre, I would) - but Knights Onrush is pretty darn good.
knights onrush isn't a tower defense.
 
Masklinn said:
knights onrush isn't a tower defense.
People have sort of taken to calling any of the iphone games where your goal is defeating waves of enemies tower defense games. It's a misnomer and probably not appropriate of course with the appeal of TD games on the iphone I understand why the mistake is make.

Vanguard Storm isn't properly a TD either although it has been labeled as such.

eznark said:
Knights Onrush is just Defend Your Castle, right?
Essentially yes although I much prefer it to Defend your Castle, or Stickwars or the other defend the castle style games on the iphone.

Cromulent_Word said:
grabbing now despite not really cool name...
Just grab the lite version. And I like the name. More so than Stickwars or Defend Your Castle anyways ;)
 
Sqorgar said:
I usually hate defense-type games - not usually, always (if I could destroy the entire tower defense genre, I would) - but Knights Onrush is pretty darn good.

That' funny because I really really really hate FPS games. So much that I wish that they never existed and that nobody could ever play a single one of them. Ever. You know, because I hate them so much.

I thought maybe I was being crazy or unreasonable - but apparently, there are more people just like me so I guess it's OK.

The reason you like that game is because it isn't a tower defense game. You hate tower defense games - so that makes perfect sense.
 
eznark said:
Knights Onrush is just Defend Your Castle, right?
Yes.
Stoney Mason said:
People have sort of taken to calling any of the iphone games where your goal is defeating waves of enemies tower defense games. It's a misnomer and probably not appropriate of course with the appeal of TD games on the iphone I understand why the mistake is make.

Vanguard Storm isn't properly a TD either although it has been labeled as such.
Yeah but at least Vanguard (and PvZ) somewhat look like tower defense in that you build stuff in front of baddies, and that stuff takes care of the baddies on its own (mostly).

Kinda like Defender Chronicles, I don't know whether it's an interesting twist on the TD genre or something completely different, but it does at least somewhat feel like a TD.
 
Anyone else having issues with Mecho Wars? I can't get past 2-1 (Assault, the one where you cross the bridge and capture an enemy HQ for the first time). I get lock ups every time and can't get any farther. :(
 
lawblob said:
Now that Peggle is jacked up back to $5, I wonder how quickly it will drop from its current #2 position?

It will slowly drop back down but it was a very smart and slick move to drop it down to 99 cents to essentially get free promotion by being so high on the list. It's one of the reasons why I'm so pro splitting the store into tiers so tricks like this don't become the norm. You really need the list based on revenue first of all instead of unit sales and then you need two separate lists for things $1.99 and below.
 
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