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The Official iPhone/iPod Touch Gaming Thread

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Stoney Mason said:
And here is one of the fundamental exact problems I have with the app store which is why I keep hammering on it. 99 cents apps are not the solution for the app store. They are a long term problem that needs a better solution than apple currently has implemented or seems interested in working on. At the very minimum do not use unit sales to implement the top 100. It is overly punishing for apps that cost above 99 cents. Use total revenue.
Part of the problem is that value on the App Store has become distorted. I've seen people complain when a polished and fully featured new game that would easily command $10 on something like XBLA/PSN gets released on the iPhone for $3.

It's not just games, either. Tweetie costs £1.79 here and people have given it 0-star reviews because it costs money. Also see BeejiveIM, which is considered excessively expensive when it's been selling at the same price on other mobile platforms without complaint for years, and it's no more than you'd pay for a desktop shareware application and comes with regular feature updates and the use of the developer's server infrastructure.
 
NekoFever said:
Part of the problem is that value on the App Store has become distorted. I've seen people complain when a polished and fully featured new game that would easily command $10 on something like XBLA/PSN gets released on the iPhone for $3.

It's not just games, either. Tweetie costs £1.79 here and people have given it 0-star reviews because it costs money. Also see BeejiveIM, which is considered excessively expensive when it's been selling at the same price on other mobile platforms without complaint for years, and it's no more than you'd pay for a desktop shareware application and comes with regular feature updates and the use of the developer's server infrastructure.

Roughly agreed. The problem is we all fall into the same trap because there are so many good titles that are priced at 99 cents that it creates this artificial floor that everything should be 99 cents or 1.99 at most and it's very hard to discourage that sort of mentality. I'm the same way. I see a good deal and jump at it or I realize that certain games no matter how good aren't a big enough name so you can bet your bottom dollar it's going to get a price drop relatively soon so you might as well wait for it.

Some much of the app store is designed right now to drive down prices which consumers might think is good for them but it's really not. It stops people from putting out complete feature sets in the 1.0 version because they know they can get away with it. It stops devs from bringing certain franchises to the platform because unless its a mammoth name it will have to be undercut and sold on the cheap. And it discourage new franchises and novel software because it makes more sense to copy what is already popular and tested. It's long term not a good deal.

The tyranny of the 99 cent app is the biggest problem they have got going on right now and they really need to address it in a series of ways as its a multi faceted problem with a lot of root causes and microtransactions alone isn't the solution. I know I'm a broken record on this subject but I know devs are even more concerned about it which is the real reason apple should take some steps.
 
But aren't the more expensive apps, specifically games, still doing fine? ngmoco has 9 million downloads and a few of their games are "pricey" (none of them are $0.99) A $6 app can sell less with good revenue compared to the amount a $0.99 app has to sell, right? So does the fact that $6 games don't climb too high on the charts actually matter to the developer at the end of the day as much as we think it does?

I definitely acknowledge the quality we'd get if people thought $5 was fair and the top 10 was filled with $5 apps, but as far as developers being discouraged to make $5 apps/games in a $0.99 Top 10 world...is it as big of a deal, revenue-wise, as it's made out to be?
 
Here is somebody who takes the opposite view in full disclosure. Of course I think the big fish companies like EA and such have less of an issue perhaps with the current store because they have the big name franchises to penetrate the thick cloud of smoke that is the app store. Even Pop Cap who normally isn't thought of as a big fish, has big brand name franchises that can penetrate through like Bejewelled and Peggle and such. Let them introduce a new franchise or one with far less clout onto the iphone though and I'm guessing it would suffer from the same issues.

PopCap’s Andrew Stein: There’s nothing wrong with the App Store layout
Believes user ratings are the key to success
Product: iPhone news | Manufacturer: Apple
by Jon Mundy



PopCap's Director of Mobile Business Development, Andrew Stein, refutes the commonly held view that the App Store is fundamentally flawed.

Many developers have complained that the layout and open pricing structure of the Apple service means that quality premium games can get buried or ignored in favour of low cost, low quality alternatives.

Stein sees things differently, however: "I imagine the App Store will continue to evolve over time but I don't necessarily believe they need to reassess how the store fundamentally functions based on this complaint" he said.

PopCap's Peggle recently shot into the top ten paid-for games chart on the back of an aggressive (and limited) price slash from £2.99 to £0.59. However, Stein believes another of the App Store's features has played a major part in the game's success.

"We enjoy positive ratings for our games and great customer feedback and we attribute much of our success on the App Store to those reviews," he said, pointing to the fact that "word of mouth and great reviews are helping to keep this game (Peggle) well up in the charts even though it's not at that 99c price any longer".

For more on PopCap's pricing strategy and their relationship with Apple head on over to the full interview.

http://www.pocketgamer.co.uk/r/iPhone/iPhone+news/news.asp?c=13978
 
jonnybryce said:
But aren't the more expensive apps, specifically games, still doing fine? ngmoco has 9 million downloads and a few of their games are "pricey" (none of them are $0.99) A $6 app can sell less with good revenue compared to the amount a $0.99 app has to sell, right? So does the fact that $6 games don't climb too high on the charts actually matter to the developer at the end of the day as much as we think it does?
We'll see how this pans out for the upcoming year. It is true that a lot games sold well from these companies in the past but that is also perhaps because the market was a bit different then with less competition. I think the store went through that phase every platform goes through where the first good example of any genre sells gangbusters because everybody is craving for something to play or sort of show off their system. I have a feeling some of those same games would struggle in the current market with the current market factors in place which is what we have now.


I'm don't want to come off overly negative. There are a boatload of good games. The past 2 months have probably seen the best assortment of games that have come out in any time on the platform so that is a good sign. I just think you can just sort of see the icebergs and Apple better start moving the ship to avoid them.
 
lawblob said:
"Tyranny of the 99 cent App" should be part of the thread title. :lol

I love the phrase. I forgot which site coined the term (maybe slide to play) but I shamelessly use it whenever I can now because it so accurately reflects the situation imo. ;)
 
Yeah. It's an interesting topic with a funny title :lol

My iPhone is here and syncing! :D I have so many games to play.

Also, Rolando 2 looks GREAT. I'm about to play the first one, I hope I love it.
 
Everyone should be giving Harbour Master a go. Seems like a bit of a Flight Control rip-off on first impressions, but is a good game in its own right. I think I will be addicted to it all weekend

014213.jpg


Buy: $0.99
Video: YouTube
 
Fast recently lowered their price and everyone seems to agree that the online play is awesome and that there's always someone for a 1 on 1 match. I picked it up based on the hype.
 
jonnybryce said:
Fast recently lowered their price and everyone seems to agree that the online play is awesome and that there's always someone for a 1 on 1 match. I picked it up based on the hype.
I know I shouldn't, but the $5+ price point is holding me away from F.A.S.T. and Edge...
I want them, but it seems like a lot even though it isn't. I'm so used to the 99c or $1.99 games. I feel cheap. :/
 
mother fucker.

59 of 60 waves done in Star Defense and I get a text message, which always crashes the game. What the hell? Anger.
 
Any rumblings of any other PopCap games coming to the platform? Plants vs. Zombies is absolutely fantastic and I would pay $20 to have it on the go despite almost collecting everything on my PC.
 
reggieandTFE said:
Any rumblings of any other PopCap games coming to the platform? Plants vs. Zombies is absolutely fantastic and I would pay $20 to have it on the go despite almost collecting everything on my PC.
It would never sell. At the most, it will end up being $6.
 
Stoney Mason said:
Aevum Obscurum. Another game I can't recommend outright as I don't own it but with the paucity of strategy games on the iphone I always try to at least highlight the ones that do come out. This is a streamlined port of the PC title but still seems to have a lot of depth for a risk style conquer territory game.

Itunes Link
Lite Version
Video
Impressions Thread

screenshot-iphone-1.0.0-13.jpg
Looks like a pretty awesome wargame, and a very nice upper complement to strategery.
 
reggieandTFE said:
Any rumblings of any other PopCap games coming to the platform? Plants vs. Zombies is absolutely fantastic and I would pay $20 to have it on the go despite almost collecting everything on my PC.

No word although it's certain they will eventually bring more to the platform. Bejewelled is a perennial top 20 game and Peggle has/is doing well. It took them quite a while to finish up peggle though so I'm guessing it will be a bit before something like Plants vs Zombies.
 
rexor0717 said:
It would never sell. At the most, it will end up being $6.

I know that. $9.99 seems to be the max for games, I'm just expressing my huge desire for it. I'll buy a copy on my phone and my girlfriend's, let's go PopCap!
 
Keyser Soze said:
Harbour Master does not deserve hate. It has a nice spin on Flight Control's gameplay.
I think the problem people have is that it's not "a spin" on Flight Control, it's a ripoff of flight control with a bit o' stuff added (unloading & drive out)
 
Oh Lord. Now we can officially call it "pulling a Peggle" :lol


Mecho Wars is 99 cents this weekend.

Itunes Link
Impressions Thread
Review
Video #1
Video #2


2zxqwox.png



PopCap Interview: The Peggle Pricing Experiment
The full story behind the recent price drop

by Damien McFerran
Those of you who pay an almost obsessive level of attention to App Store statistics might have noticed that over the past week PopCap's excellent Peggle has muscled its way into the top ten paid-for games chart.

Sadly, this hasn't been down to thousands of iPhone users collectively coming to their senses and downloading what is unquestionably one of the finest gaming experiences on the face of God's green earth. This sudden rush of sales was prompted by PopCap's decision to drop the price from $5 (or £2.99 for us Brits) to 99c (59 of your English pence, squire).

The promotion ended on the 14th June after four days, but in that short space of time Peggle shifted almost as many copies as it had done during the three weeks since its launch.

Naturally, such shenanigans set internet chins a-wagging, with many people suggesting that this was a deliberate attempt by PopCap to illustrate one of the main problems with the App Store at present: it's hopelessly skewed in favour of cheap, low-quality games which clog up the top end of the charts and ultimately push better (but more pricey) applications to the back of the queue, where they naturally end up being unfairly ignored.

Not willing to listen to idle conjecture and understandably keen to get the full story straight from the horse's mouth, we spoke exclusively to Andrew Stein, Director of Mobile Business Development at PopCap Games.

Pocket Gamer: Can you tell us a little about the reasons behind PopCap's decision to temporarily drop the price of Peggle to 99c?

Andrew Stein: The 99c sale was just a PopCap experiment to see what might happen. This is in line with what we do periodically at PopCap.com (where we often have 50 per cent+ off sales) and other channels as make sense for our business.

It's been suggested that the move was a deliberate attempt to 'hack' the App Store and prove that it's often price - rather than quality - that affects the spending habits of iPhone/iPod Touch gamers. Is there any truth in this?

Not at all. Apple are a great partner of ours and we are mutually supportive. PopCap clearly identified that the sale was very temporary in nature and changed the price back on Sunday June 14th as planned at the beginning of the promotion.

We simply offered an absolutely incredible value to customers for a very limited time and they responded to that offer.

I will say that we hoped for some pickup in Peggle sales but could not have anticipated the response that saw Peggle shoot straight to the top of the charts. But that is so very Peggle - it's one of those games that continues to surprise even PopCap!

Many other developers have complained that the layout of the App Store results in a lot of worthy games being buried under cheaper, less accomplished titles. Do you think Apple needs to reassess how the store works?

I imagine the App Store will continue to evolve over time but I don't necessarily believe they need to reassess how the store fundamentally functions based on this complaint.

PopCap values the user ratings and believes they help provide a clear quality signal to customers. We enjoy positive ratings for our games and great customer feedback and we attribute much of our success on the App Store to those reviews.

What are your thoughts on the current rating system employed on the App Store? Do you think that needs to be given more significance given the fact that price seems to be the deciding factor for many users when it comes to making a purchase?

As PopCap enjoy a lot of very positive feedback in terms of customer ratings, I can't possibly give an unbiased answer - so absolutely, I would love to see even more weighting given to customer ratings!

There's certainly a lot of lower quality apps in the App Store but we feel that the user ratings help provide a clear quality signal to customers.

So far, Peggle has continued to do very well even after we returned to the standard price. As of this writing, Peggle is still in the Top 3 paid apps in the App store, even at the $4.99 price point.

We think the word of mouth and great reviews are helping to keep this game well up in the charts even though it's not at that 99c price any longer. Even at $5, Peggle is still a tremendous value - heck, it's cheaper than eating lunch at a fast food restaurant!

True, but at 99c Peggle effortlessly shot to the top of the App Store charts, whereas previously it had been outside the top 50. Do you think that the 'sweet spot' is now 99c, and anything over that figure is seen by users as overpriced?

Obviously customers recognise value and Peggle for 99c is a pretty sweet spot anywhere! Peggle is a difficult game to describe to people - it's inspired by pachinko, pinball and pool and represents an all-new genre of casual game but that description does not to justice to the joy of Peggle.

People have to experience it for themselves. And at 99c, they have no excuse not to.

Quality titles do continue to sell at higher price points - eventually, customers will realise that purchasing five 99c disposal apps ultimately gives less value than one quality app purchased at $4.99 which is a joy to play and gives many hours of fun.

Let's say for a moment that the proliferation of cheap, low-quality games is driving down the perceived 'impulse purchase' figure for App Store users. Do you think there's an argument for Apple to step in and insist that only developers of a certain standing can charge for their products?

Let's bear in mind that the iPhone is far from the only device/platform burdened with "shovelware" - other "open" development environs have had this same problem far longer than the iPhone.

We believe that good games can survive and thrive on their own merits even in challenging environments, and that over time systems that give consumers the ability to vote with both their money and their opinion will work for all concerned: consumers, application developers and publishers, etc.

Additionally, the open nature of the App Store has resulted in an incredible variety of types of products available and enabled some really innovative games and apps to come to market from smaller publishers.

We definitely celebrate that aspect and figure that over time, consumers will be smart enough to recognise and reward quality.

Do you have any other promotions like this in the pipeline?

Now that would be telling...you'll just have to watch this space!

Our thanks to Andrew for his time.

http://www.pocketgamer.co.uk/r/iPhone/Peggle+(iPhone)/news.asp?c=13965


Mecho Wars 'doing a Peggle', having an iPhone sale this weekend
Luc Bernard giving his strategy game a 'Peggle sale'

by Spanner Spencer

PopCap might have started something with its fire sale of Peggle the other day, which you can read more about in our exclusive interview right here.

Game designer Luc Bernard is giving the same tactic a try with his new strategy game Mecho Wars this weekend. The price has just dropped to £0.59 ($0.99) over on the App Store, and will be going back up to its usual £2.99 on Monday.

This sales strategy has worked wonders for Peggle, shunting it to the top of Apple's highly desirable top 100 list thanks to the sudden attention of iPhone and iPod touch bargain hunters.

If the same marketing ploy works for Mecho Wars, a whole new type of sales war could well erupt each weekend on the App Store (with sales drying up during the week?), but who can blame developers for aiming to shunt their game to the top of that vital list by any means necessary.

By the way, you heard the phrase 'Peggle sale' here on Pocket Gamer first. We feel it could catch on.

http://www.pocketgamer.co.uk/r/iPhone/Mecho+Wars/news.asp?c=13982
 
reggieandTFE said:
Any rumblings of any other PopCap games coming to the platform? Plants vs. Zombies is absolutely fantastic and I would pay $20 to have it on the go despite almost collecting everything on my PC.

Plants vs Zombies is coming. Could be a few months or a year before release, though.
 
The 10mb limit is extremely aggravating and completely interferes with my plan to play with my new phone instead of actual work.
 
I brought F.A.S.T, damn the game play is tough yet fun. I need to learn how to dodge incoming missiles better though as just boosting and turning doesn't seem to work.

Time to halt my app buying now, in the last few days I must have spent £15 easily and I can't keep it up.
 
Speaking of Flight Control Firemint just annouced it reached the 1 million sold mark. And it's still the #3 game on the game's chart. It really is one of the amazing success stories of the app store.
 
Welp despite the Canadian cell phone industry being terrible and me wanting to shoot myself in the face at the thought of getting another 3 years with Rogers, I'm going to go out and pick up an iPhone 3GS. This iPod Touch is rad, but it really just made me want an iPhone. Trojan horse total.

Alright time to try my luck at the store.
 
Stoney Mason said:
Speaking of Flight Control Firemint just annouced it reached the 1 million sold mark. And it's still the #3 game on the game's chart. It really is one of the amazing success stories of the app store.
Wow, thats amazing. They must be rolling in money now.
And I have spent the majority of a $50 gift card I received on apps. They are so much fun...
 
Just bought Edge. This game is excellent. The art style and music are top notch. Controls are very intuitive, level design is solid. Well worth the $5. :D
 
lawblob said:
Just bought Edge. This game is excellent. The art style and music are top notch. Controls are very intuitive, level design is solid. Well worth the $5. :D

redemption.

the game is really awesome. love it so much

one word of advice. if you're having trouble down the road with the levels that make you hang on the edge of a moving platform, change the control scheme to the on screen d pad temporarily. helps a ton.
 
snap0212 said:
Faaaaaaaaaaaaaaaaar away from being "pretty smooth".

He also said the initial release of puzzle quest was awesome.

Anyway god damn the 3GS is awesome I just wish there was more app sales going on today (star defense plz).
 
just saw "lets golf" for 79 cent(€) ? is it fun ?
 
Some Mevo impressions:

It's a simple rhythm game with platforming eye candy. Your character runs and jumps and whenever he passes a blue < or yellow >, you hit the button, and hold when its followed by circles like <oooooooooooooooo

The music is charming and so is the action, while it doesn't have much depth for 99 cents I recommend it to anyone who is even slightly intrigued by a rhythm platformer. It's a decent, but shallow, rhythm game.
 
I mean, wow!!! EDGE is absolutely fantastic. This has now surpassed GeoDefense as my favorite game. Too bad I have to stop playing now to study. First I am going to email everyone I know w/ iPhones and tell them to buy it. This game is bad-ass.
 
Costanza said:
katamari seems pretty smooth, i'm not sure how it was before the 3GS though.
Do you still have the old phone to compare?

And like the other guy said, Katamari on older phones. SUPER CHOPPY.

Thanks man.
 
lawblob said:
I mean, wow!!! EDGE is absolutely fantastic. This has now surpassed GeoDefense as my favorite game. Too bad I have to stop playing now to study. First I am going to email everyone I know w/ iPhones and tell them to buy it. This game is bad-ass.

It really is a fantastic game! Amazing how they were able to endow that little cube with so much character. I've had it for a while and it's still one of the few games to nail the visuals, audio, and interface in such a complete way. Very similar to Zen Bound in that regard. Another game I can't recommend enough.
 
Spruchy said:
Anyway god damn the 3GS is awesome I just wish there was more app sales going on today (star defense plz).
You just dropped > $200 on a 3GS and you still find the apps too expensive?
 
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