SameStruct09 said:Bought Toki Tori from my phone over 3G. Damnit they make this too easy.
Costanza, any impressions of Pirate Bay?
SameStruct09 said:Bought Toki Tori from my phone over 3G. Damnit they make this too easy.
mrkgoo said:Interesting. This and the Real Racing demo further confirm in my mind that the 3GS is the next generation of iPhone proper, despite many people saying it's just an incremental upgrade. You will start seeing apps dropping support for the original iPhone and iPhone 3G, possibly next year at iPhone 4. It will depend a lot on how the 3Gs is received, I guess.
Earlier today, Firemint released a video showing a tech demo of its Real Racing game running on the iPhone 3GS, with 40 cars on the track rather than the existing game's six.
The developer has stressed that it's just a tech demo, with no plans for a commercial release. Is that true, though? You'd think Apple would be biting Firemint's hand off to get this onto the App Store to showcase its new iPhone.
We contacted Firemint boss Rob Murray to find out more, starting with the question of a possible release.
"It is possible to do a 3GS specific version, and we intend to explore it further at Firemint," he says, before pointing out that there's a commercial barrier beyond the pure cost of building, testing and maintaining two versions of the game.
"To get value from your 3GS-specific investment you would want to feature and promote its benefits. However, when you do that, at the same time you can very easily give the non-3GS market false expectations," he says.
"So if you do differentiate the 3GS, you need to think carefully about how much noise to make about it. If you make too much noise it may backfire with negative user reviews from non-3GS customers, if you don't promote it at all then you haven't really gotten full value out of your investment."
It's a conundrum. Perhaps in time, Apple will launch a dedicated section of the App Store for 3GS-optimised games - which might serve the double purpose of allowing developers and publishers to charge more for their games.
But back to that fragmentation issue. We were surprised that the performance gap between the 3GS and existing iPhones was so great, judging by Firemint's video. How big a problem is this for developers?
"All you really need to do is focus on the lowest common denominator and your app should only work smoother on the 3GS," says Murray.
"From what I have observed on the App Store, I don't think there are many apps that have pushed the limit of the existing hardware. For the vast majority of apps, there is little that they can do power-wise on the 3GS that they couldn't equally do on the prior models with just a little bit more care and optimisation."
However, he accepts that if developers use 3GS-only features like OpenGL ES 2.0 and the compass, that's a different kettle of fish.
"If you choose to use features like this then you have some thinking to do," he says.
If you liked Flight Control/Harbor Master you'll probably like this. It's a fun twist on that formula.Zachack said:Same
Costanza, any impressions of Pirate Bay?
jonnybryce said:::sigh:: I just bought Pirate Bay since I'm an App store addict. I'll post some impressions later.
lawblob said:Damn man, its intervention time.... give me your wallet, jonnybryce.... STEP AWAY from the purchase button!. :lol
To get ready for Rolando 2, im' finally getting around to playing the Rolando 1 demo. This game really is quite good, I don't know why, but I quickly deleted the demo when I downloaded it a month ago. Its really catchy, nice music, cute aesthetic. Getting really excited for the second one. Can't wait!
Costanza said:If you liked Flight Control/Harbor Master you'll probably like this. It's a fun twist on that formula.
mrWalrus said:Score! I'm really curious how the game plays on the 3GS, haven't been able to get my hands on one yet. The frame rate should be locked at 30 for now.. but we're aiming for 60 on the 3GS.![]()
Quick note. The first update should be getting submitted by Monday. I'm driving out to Vegas for the long weekend to work with the other half of RttM to get things nailed down.
jonnybryce said:It happened again!!!! I think it has to do with recalibrating. I recalibrated it to suit my position and it won't fly higher than the halfway point again. I'm going to erase and redownload again :lol
suffah said:As much as I enjoy WordFu, it's a buggy pos that I can't recommend to anyone. Even with the newest patch the game still crashes.
Stoney Mason said:Only for very high end apps imo and even then that seems like a poor financial choice. The best option is to try to do your engine the way PC games have always handled it via different videocards and scale your technology.
Here is the Firemint guy talking about this subject.
http://www.pocketgamer.biz/r/PG.Biz/Real+Racing/news.asp?c=14186
lilljolle said:Bought Toki Tori! Can't resist a good sale even though I still don't have an iPhone.
<3 this thread
iphone gaming is still a business. no one in their right mind will leave the og iphone and 3g gamers in the dust. they userbase for those two devices it way too significant to be ignored.mrkgoo said:Oh for sure, I agree entirely. Scaleable is the way to go.
But at the same time, I think you WILL see apps that are designed specifically for the extra power. Some developers will try to push the edge of what is capable, and inevitably decide the 'lower' version isn't worth it. Of course that depends on the adoption of the 3GS and iPod touch 3 (remember, the second is already a minor step ahead). Come iPhone 4, there will be a handful of apps that developers will stress that they only run well on later hardware. If the numbers of iPod touch 3GS (+4) and the new iPod touch are higher than the original (remember, the original wasn't released in as many countries as the 3G) and the 3G combined, it will be viable to do so.
DiddyBop said:iphone gaming is still a business. no one in their right mind will leave the og iphone and 3g gamers in the dust. they userbase for those two devices it way too significant to be ignored.
Agreed again.DiddyBop said:iphone gaming is still a business. no one in their right mind will leave the og iphone and 3g gamers in the dust. they userbase for those two devices it way too significant to be ignored.
mrkgoo said:Agreed again.
There will come a point though.
I don't mean to say that the original iPhones will be shunned. It's clearly a strong money spinner. There's only so long you can keep the lowest denominator around. I'd probably backpedal a bit and say it will happen in a major form with the next major overhaul in processor (with iPhone 4.0 being similar to 3gs). But still think that you will begin to see apps that utilize the power within the next year.
lawblob said:Hasn't it already been established that iPhone games will just be made to be scalable? Like, if you have an awesome PC you will run Crysis at better performance than the guy with the older PC. Everybody can buy it and play it, but only the guy with the best machine can fully experience the product.
Considering that the App store is a money loser for most game developers at this point, I think we are missing the point if we wonder how long until people start developing "for" the 3GS. Instead, I think its a question of how well they can make games scalable across all versions of the iPhone.
I mentioned this game a few pages back and no one noticed. It really is hugely addictive. Been my go-to time waster for a couple of weeks now.Flunkie said:PathPix - Connect pairs of numbers - the length of the path must match the numbers. Eveything you connect makes a picture in the end. It's simple, but truly addictive. It gets pretty challenging, too.
![]()
Hot shit yeah! Though I'll wait for an update where they get some online 3G multiplayer working. I'm still hoping for an asynchronous turn-based like what Facebook has, so I can play against my friends across the country without needing to both be playing at the exact same time.Stoney Mason said:Worms
lawblob said:Hmm.... where's Rolando 2?
Only Zenonia, 2D action rpg.edgefusion said:Are there any properly epic Final Fantasy-esque RPGs out on the app store? I fancy getting my role play on during my lunch breaks but I can't seem to find anything.
lawblob said:Hasn't it already been established that iPhone games will just be made to be scalable? Like, if you have an awesome PC you will run Crysis at better performance than the guy with the older PC. Everybody can buy it and play it, but only the guy with the best machine can fully experience the product.
Considering that the App store is a money loser for most game developers at this point, I think we are missing the point if we wonder how long until people start developing "for" the 3GS. Instead, I think its a question of how well they can make games scalable across all versions of the iPhone.
Costanza said:Has anyone tried Super Collider? It's from the devs of Underworlds.
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=319822953&mt=8
Diablohead said:Only Zenonia, 2D action rpg.
*edit* there are some others but this one is the most fleshed out and worth the price.
rc213 said:Bought Toki Tori :*P
Damn you Gaf!!!
Dreamwriter said:Well, there's a problem. To truly take advantage of the 3GS hardware you have to write a *completely different* graphics engine from what you are running on the normal iPhone. The 3GS's graphics chip isn't just the iPhone's with a few extra features, you have to program it entirely differently, and even build your assets differently. In fact, to even make the 3GS able to run apps made for the normal iPhone at all, Apple had to emulate what the first chip did, in software.
You can still write an app that fully scales to the hardware, but it's a hell of a lot of work, because you have to write two different graphic engines and store two different sets of artwork. It definitely wasn't designed to be scalable, except for the extra speed.
burgerdog said:I have a 3GS, but for future reference - which Apps do I have to hard close so they won't take up memory in the background?
Diablohead said:I been playing a lot of California Gold Rush today and the more I play the more I love it, the single player has a huge map too so I know i'll be playing this for a long time, best £1.79 I have spent yet.
Draw RaceKeyser Soze said:So, I did not buy anything in a while. What is the best recent game (last 2 or so weeks) under $3.99 worth picking up?
Evacuation is a game of strategy, quick wits, and explosive decompression!
Aliens have invaded your cargo hold, and the only way to get rid of them is to vent them into space! But try not to airlock too many of the crew - they aren't insured!
Tap the doors to open and close them, or tap the floors to place a flag for your crew to rally around.
If you accidentally evacuate the captain, it's game over - he's also the pilot.
If you lose all your crew, it's game over too - when you have no crew, no one can hear you scream...