edgefusion
Member
Just bought Rolando 2 and signed up to Plusplus, add me! (if that's even possible) My username is edgefusion.
Tobor said:Ahh, of course. You learn something new everyday.
EDIT: Yeesh, The Official iPhone thread in OT is even more embarrassing:
Kung Fu Jedi 1,020
Juice 520
Tobor 466
Phoenix 440
SuperPac 436
LCfiner 418
dallow_bg 403
Liu Kang Baking A Pie 297
Charred Greyface 263
mrkgoo 262
How have I posted that many times?
I already use my own custom-made "NeoGAF Nighttime." Actually, I don't use it much anymore. Just for when I have headaches and looking at the screen is too much to bear.jonnybryce said:You should consider re:GAFing.
Real Racing v1.01 update available
After a few hiccups at our end, the Real Racing v1.01 update is now rolling out across the App Store! Here are the release notes:
Choose from three AI collision impact levels: low, medium or high
Smoother wheel and vehicle control across all devices
Added dynamic environment shadows to all vehicles on screen
Added Flight Control sponsorship to some of the unbranded vehicles
Accelerometer is now turned off during menu screens to save power
Device fades to power saving mode after 1 minute of inactivity
Updated league splits are now based on best times through any given sector of a race
Added accelerometer calibration option
Added km/h speed display option
Added relevant online results to the Time Trial race results screen
Screen orientation and audio preferences are now saved
Various improvements, bug fixes and OS 3.0 compatibility updates
Stoney Mason said:And Zenonia got a lite version
robot said:How's asphalt 4? Looking for an arcade racer and it's only a buck now with no lite version. Should I grab it or is there a better choice?
PhlivoSong said:Here is one to take notice of.
Radial 50 (lite)
Radial 50 (full version - $2)
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It's an Arkanoid type game where you rotate 360 degrees around the bricks rather than just from left to right. You move your finger up and down on the right side of the screen to rotate your "paddle" around the circle. Every time you hit a brick some of those stars you see in the picture start to appear. If you hit the stars with your paddle you gain extra points. Most of these games bore me with how slowly the difficultly ramps up. This game is instantly challenging and fun. It has leaderboards that go globally, based on your city (if you allow location), and based on your state. It has achievements, and it has Facebook/Twitter integration.
On top of that the art style is about as beautiful as it comes and the game sounds great. I'm usually the one following everyone elses recommendations and I'm surprised that no one has been talking about this game.
It's as impressive as any iPhone game I've played.
I heard it was awful.anachronous_one said:Also, I asked before but no one responded ... has anyone here played DJ Mix Tour from Gameloft yet?
Sean said:I am just trying Zenona Lite and laughing my ass off at some weird talking puppy making dog/rapper jokes..
Dialogue Pics:
http://qkpic.com/8ccc8
http://qkpic.com/5bc1d
http://qkpic.com/29fd3
http://qkpic.com/980d6
and then finally he burned me after a bit:
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Cdammen said:What the fuck? The app store is dangerous! I just ordered an iPhone 3G, 16GB white, (it was on sale and I really needed a phone because my old one broke)
Pinball Dreams (in landscape mode on all devices, but also in portrait mode on 3GS and 2nd gen Touch), Steppin, Monster Pinball, Blue Defense, Labyrinth, to name some.dark10x said:iPhone games at 60 fps? OK, so I've tried a few simplistic games that happen to run at 60 fps on the iPhone and they feel great. Anyone know of some good 60 fps titles available for the system? In particular, games that use a lot of motion sensing feel much better at a higher framerate. If anyone knows of some good ones (no matter how simplistic), I'd love to hear of them.
Four? I had downloaded 50 apps and games the day after the 3GS was announced.Cdammen said:What the fuck? The app store is dangerous! I just ordered an iPhone 3G, 16GB white, (it was on sale and I really needed a phone because my old one broke) and I have already have four games for it... I DON'T EVEN HAVE THE PHONE YET! The $0.99 price tag is so inviting. It's like sirens calling me
Bought Eliss, Toki Tori, WordFu and Flight Control.
charsace said:Is there a game similar to Crush Deluxe on the iphone?
The phone cost me 1SEK ($0.01) and the monthly fee is $24 through a Telia offer, and I get 6 months of free 3G Internet. I really needed a new phone and though "what the hell, why not". I really had no interest in the iPhone but seeing all these awesome apps made me change my mindinfiniteloop said:How much was it?
good, but it's a pretty standard TD game. nothing special about it.lawblob said:How is 7 Cities?
lawblob said:How is 7 Cities?
Check out Stoney's awesome thread: http://www.neogaf.com/forum/showthread.php?t=366033ElyrionX said:Picking up an iPhone in the next few days. Are there any links to some lists of the best iPhone games available?
ElyrionX said:Picking up an iPhone in the next few days. Are there any links to some lists of the best iPhone games available?
Score: 4 out of 4
Pros: Top-notch presentation; gravity trickshots are fun; great interface; scads of upgrades; online and pass-and-play multiplayer
Cons: Single-player campaign gets boring; unlocking upgrades takes a long time; lack of online competition at the moment
Bottom Line: When it comes to turn-based strategy, Star Hogs brings home the bacon.
Star Hogs is part loving homage to the classic franchise Worms, part insanely technical space opera, and entirely awesome.
IUGO nailed the artillery gameplay, and then packed the game full of weapons, upgrades, features, and play modes--resulting in something that turn-based strategy lovers can really sink their teeth into.
Though Star Hogs is filled with porcine puns, PETA can relax; no pigs are harmed during play. Instead, you're piloting a team of one-man space rigs (kind of analogous to the Earth-based "Hawgs" made by Harley Davidson) that alight on an asteroid and blast the crud out of the opposition.
The space warriors take turns trying to kill one another, first dealing out whatever punishment they can, and then bracing to take it back. IUGO makes fantastic use of multitouch to keep movement, camera control, and weapon selection easy and intuitive. Attacking is as simple as setting the angle and power of your shot.
Attacking effectively, however, is not so simple. It takes practice to land a rocket on a distant enemy, because gravity is in full effect. This includes 360-degree free fall, allowing for circular battles on the surface of a globe-shaped asteroid, for instance. Too much power, and there's a decent chance your shot will fly all the way around and blast you in the back.
The environment is partly destructible, too, turning the game into a real physics playground. If you can destroy whatever your enemy's sitting on, it'll fall into oblivion, giving you the win. Plus, certain asteroids cough up bonus cash and power-ups when blasted. These can help a lot.
Energy limitations force you to think carefully about what you can accomplish in a single turn. A Hog starts out charged with 100 energy points, and every movement or weapon use from there depletes the store until it hits zero. This creates an elegant trade-off between offense and mobility, while opening up new combat strategies that involve sapping your opponents' energy.
Gravity and energy factor majorly into your Hog's configuration, too. Every piece of equipment you unlock and purchase in Star Hogs--and there are many--weighs you down when added to your rig. So, installing heavy equipment seriously limits your mobility, unless you compensate with boosters.
Space Hogs' upgrade, customization, and fleet management stuff is completely out of this world; the level of control you have over your Hogs is pretty astonishing.
To begin, you can buy one of three basic chassis for your first Hog (a fourth unlocks later), each with different stats and numbers of possible slots for weapons, body upgrades, and tech upgrades. It costs money to buy new stuff (you can trade in old items for a discount), as well as to open up fresh upgrade slots.
A new item unlocks for purchase every time you beat a level in the single-player campaign. Missiles, shields, armor, thrusters, guns, mines, excavation tools, healing beams... the list goes on, and on, and on. Not all of this stuff is as useful as, say, homing missiles, but it makes for a dizzying array of possible ship configurations.
Add that to the fact that you can buy, outfit, and command multiple Hogs, and you are looking at a lot of tactical options. For example, you could command a combat rig for shooting bad guys, a support rig for healing/disruption, and a speedster for zooming around and grabbing powerups. There are combos within combos.
You won't have to stretch that hard to beat the single-player campaign. The AI is decent, but it feels like an unnecessary slog to unlock all the goodies piece by piece.
Online multiplayer is clearly the main attraction. This is where the game's genius is on full display, as fellow Hoggers come at you with majorly crazy, tricked-out armadas.
There's a points ranking system, match-making, and private games. Turns are limited to 30 seconds each, insuring that the game moves along briskly. We'd like to be able to customize that limit, and adding chat would be a good idea, too.
The one real problem right now is that almost nobody is playing, so was difficult to get a game started. We imagine that the ranks will fill out given time, though, and the handful of games we got in on were a blast.
Star Hogs' graphics and sound rock even harder than its gameplay. The kickass metal soundtrack has more wailing guitars than a hair band convention. The Hogs are detailed little 3D models that spit rocket-guided death. The camera zooms and moves smoothly.
For $4.99, Star Hogs is basically everything a turn-based strategy fan could hope for, and it will prove to be a great buy for many an action gamer, too. There is enough depth here to last the right kind of player for months, especially once online play really kicks into gear
OK, this is awesome. BOUGHT.Costanza said:Trying the lite version of Radial50 now..
this is >10mb? T_TPhlivoSong said:Here is one to take notice of.
Radial 50 (lite)
Radial 50 (full version - $2)
![]()
![]()
It's an Arkanoid type game where you rotate 360 degrees around the bricks rather than just from left to right. You move your finger up and down on the right side of the screen to rotate your "paddle" around the circle. Every time you hit a brick some of those stars you see in the picture start to appear. If you hit the stars with your paddle you gain extra points. Most of these games bore me with how slowly the difficultly ramps up. This game is instantly challenging and fun. It has leaderboards that go globally, based on your city (if you allow location), and based on your state. It has achievements, and it has Facebook/Twitter integration.
On top of that the art style is about as beautiful as it comes and the game sounds great. I'm usually the one following everyone elses recommendations and I'm surprised that no one has been talking about this game.
It's as impressive as any iPhone game I've played.
Foob said:(Rolando 2) is perfect. I love the 2.5D look, and everything seems to be clicking for me. The levels are so well designed, I just got done with the Indiana Jones boulder level, and christ it was so fun I immediately played it again. I'm enjoying the characters more this time around, too. The dialogue is pretty minimal, but the pirate/rich guy relationship is great.
viralmarketeer said:this is >10mb? T_T
jonnybryce said:Finally beat Castle of Magic. Such a good platforming game, can't recommend it enough.
Khanage said:I played the lite version and didn't really like the controls. Is it just a case of sticking with it and it will click?