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The Official iPhone/iPod Touch Gaming Thread

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Tobor said:
Ahh, of course. You learn something new everyday.

EDIT: Yeesh, The Official iPhone thread in OT is even more embarrassing:

Kung Fu Jedi 1,020
Juice 520
Tobor 466
Phoenix 440
SuperPac 436
LCfiner 418
dallow_bg 403
Liu Kang Baking A Pie 297
Charred Greyface 263
mrkgoo 262

How have I posted that many times?

Pfft... amateurs. ;)
 
jonnybryce said:
You should consider re:GAFing.
I already use my own custom-made "NeoGAF Nighttime." Actually, I don't use it much anymore. Just for when I have headaches and looking at the screen is too much to bear.

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http://i41.tinypic.com/33dumnb.jpg
 
I love Bejeweled 2, but damn im' crappy at it. My wife has played it a handful of times, i've played it for hours, yet her high score is 40% higher than mine.
 
I bought 4x4, and was sort of pissed because it took me way to long to figure out that breaking is useful. Then, I was losing a race by 1 gate, and could see the another guy racing for the same gate at a different angle. The gate was just after an incline, so it was going to be a race to see who could get up the hill first. So I basically, just held steady, but he still got to the incline first by about 1 second. His car takes off, and majestically soars toward the gate (I had come to terms with my failure), but then I hit the incline at break neck speed and FLEW OVER HIM to get the gate first. Fucking awesome. This game rocks.
 
Real Racing got an update.

Real Racing v1.01 update available

After a few hiccups at our end, the Real Racing v1.01 update is now rolling out across the App Store! Here are the release notes:

•Choose from three AI collision impact levels: low, medium or high
•Smoother wheel and vehicle control across all devices
•Added dynamic environment shadows to all vehicles on screen
•Added Flight Control sponsorship to some of the unbranded vehicles
•Accelerometer is now turned off during menu screens to save power
•Device fades to power saving mode after 1 minute of inactivity
•Updated league splits are now based on best times through any given sector of a race
•Added accelerometer calibration option
•Added km/h speed display option
•Added relevant online results to the Time Trial race results screen
•Screen orientation and audio preferences are now saved
•Various improvements, bug fixes and OS 3.0 compatibility updates

And Zenonia got a lite version
 
Seems like it took a while to get that lite version for Zenonia out. I bought it before I got my 3GS and still haven't began playing it. It's on the list.

Additionally, fuck Assassin's Creed and it's shittyness. These two platforms are retracting out of sync and I have to leap over both before they retract into the wall and I only managed to do it once out of what just be 25 tries. And that time, I forgot to step on the switch to open the gate. This isn't even challenging, just really shitty, and it doesn't help that I will litteraly jump to the ledge and just fall down instead of him auto grabbing, or the jumping animation will just continue as I slide down to death. WTF? I'm touching the ledge, autograb. There are so many frustrating pieces to this part, I've gotten far enough, I might just stop playing here.
 
How's asphalt 4? Looking for an arcade racer and it's only a buck now with no lite version. Should I grab it or is there a better choice?
 
robot said:
How's asphalt 4? Looking for an arcade racer and it's only a buck now with no lite version. Should I grab it or is there a better choice?

Asphalt 5 comes out in the next month or two and seems to be infinitely a better game. Yes it will cost more but it depends I guess on how you view value of your time and money.

Asphalt 4 isn't bad. Plays like burnout a bit. And for 99 cents you can get enjoyment out of it.
 
Here is one to take notice of.

Radial 50 (lite)
Radial 50 (full version - $2)

663690.jpg


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It's an Arkanoid type game where you rotate 360 degrees around the bricks rather than just from left to right. You move your finger up and down on the right side of the screen to rotate your "paddle" around the circle. Every time you hit a brick some of those stars you see in the picture start to appear. If you hit the stars with your paddle you gain extra points. Most of these games bore me with how slowly the difficultly ramps up. This game is instantly challenging and fun. It has leaderboards that go globally, based on your city (if you allow location), and based on your state. It has achievements, and it has Facebook/Twitter integration.

On top of that the art style is about as beautiful as it comes and the game sounds great. I'm usually the one following everyone elses recommendations and I'm surprised that no one has been talking about this game.

It's as impressive as any iPhone game I've played.
 
PhlivoSong said:
Here is one to take notice of.

Radial 50 (lite)
Radial 50 (full version - $2)

663690.jpg


663690_5.jpg


It's an Arkanoid type game where you rotate 360 degrees around the bricks rather than just from left to right. You move your finger up and down on the right side of the screen to rotate your "paddle" around the circle. Every time you hit a brick some of those stars you see in the picture start to appear. If you hit the stars with your paddle you gain extra points. Most of these games bore me with how slowly the difficultly ramps up. This game is instantly challenging and fun. It has leaderboards that go globally, based on your city (if you allow location), and based on your state. It has achievements, and it has Facebook/Twitter integration.

On top of that the art style is about as beautiful as it comes and the game sounds great. I'm usually the one following everyone elses recommendations and I'm surprised that no one has been talking about this game.

It's as impressive as any iPhone game I've played.

Looks neat. I'll check out the lite version.
 
Radial 50 looks really nice. I'll give it a look.

As far as Asphault 4, it's fun. The graphics are kinda lame but it's really over the top and arcadey, which makes for fun races. I like playing Need for Speed better, but you also pay more for Need for Speed. If you want an arcade style racer, it's definitely a good choice.

edit: Radial 50 has an awesome presentation but the gameplay is pretty basic stuff. I mean, if you're looking for brick breaker gameplay, this is a great option, but if you're sick of that and want a twist on the genre like me, there's not much else. I'd probably pick Globall over it. I do want those backgrounds as usable wallpapers, now!
 
Been playing Zenonia and really enjoying it. I just can't help but laugh at how much of a wow clone it is in 2d. The talent icons are ripped straight out of wow 1:1. I'm surprised that they didn't get in trouble for that.
 
According to Pandora Box, Top Gun just dropped to $1.99 (down from $2.99).

Also, I asked before but no one responded ... has anyone here played DJ Mix Tour from Gameloft yet?
 
What the fuck? The app store is dangerous! I just ordered an iPhone 3G, 16GB white, (it was on sale and I really needed a phone because my old one broke) and I have already have four games for it... I DON'T EVEN HAVE THE PHONE YET! The $0.99 price tag is so inviting. It's like sirens calling me :(

Bought Eliss, Toki Tori, WordFu and Flight Control.
 
iPhone games at 60 fps? OK, so I've tried a few simplistic games that happen to run at 60 fps on the iPhone and they feel great. Anyone know of some good 60 fps titles available for the system? In particular, games that use a lot of motion sensing feel much better at a higher framerate. If anyone knows of some good ones (no matter how simplistic), I'd love to hear of them.
 
dark10x said:
iPhone games at 60 fps? OK, so I've tried a few simplistic games that happen to run at 60 fps on the iPhone and they feel great. Anyone know of some good 60 fps titles available for the system? In particular, games that use a lot of motion sensing feel much better at a higher framerate. If anyone knows of some good ones (no matter how simplistic), I'd love to hear of them.
Pinball Dreams (in landscape mode on all devices, but also in portrait mode on 3GS and 2nd gen Touch), Steppin, Monster Pinball, Blue Defense, Labyrinth, to name some.

Zen Bound is oftentimes 60FPS on 3GS, but it has frame drops on more complex levels. Regardless, its mesmerizing as it's at the same time best looking 3D on iphone and 60FPS.

Of all of those, Pinball Dreams and Zen Bound (if you have 3GS) are the most impressive in my opinion. Shame Edge is not 60FPS, it looks like author locked it to 30 on every device, wish they would unlock it on 3GS. Still, Edge has the kind of movement that somehow fits well with 30FPS as the cube doesn't roll around smoothly anyways. Try it and you'll see what I mean.
 
Cdammen said:
What the fuck? The app store is dangerous! I just ordered an iPhone 3G, 16GB white, (it was on sale and I really needed a phone because my old one broke) and I have already have four games for it... I DON'T EVEN HAVE THE PHONE YET! The $0.99 price tag is so inviting. It's like sirens calling me :(

Bought Eliss, Toki Tori, WordFu and Flight Control.
Four? I had downloaded 50 apps and games the day after the 3GS was announced. :(
 
infiniteloop said:
How much was it?
The phone cost me 1SEK ($0.01) and the monthly fee is $24 through a Telia offer, and I get 6 months of free 3G Internet. I really needed a new phone and though "what the hell, why not". I really had no interest in the iPhone but seeing all these awesome apps made me change my mind :)
 
lawblob said:
How is 7 Cities?

Personally for me its still one of my favorites but then I'm a fairly low level player when it comes to TD games. It was the first one that actually hooked me on the iphone and its still one of the ones I quite enjoy.

Stuff like Geodefense I can appreciate but it's way to difficult for me.
 
Another Star Hogs review

Score: 4 out of 4
Pros: Top-notch presentation; gravity trickshots are fun; great interface; scads of upgrades; online and pass-and-play multiplayer
Cons: Single-player campaign gets boring; unlocking upgrades takes a long time; lack of online competition at the moment
Bottom Line: When it comes to turn-based strategy, Star Hogs brings home the bacon.
Star Hogs is part loving homage to the classic franchise Worms, part insanely technical space opera, and entirely awesome.



IUGO nailed the artillery gameplay, and then packed the game full of weapons, upgrades, features, and play modes--resulting in something that turn-based strategy lovers can really sink their teeth into.

Though Star Hogs is filled with porcine puns, PETA can relax; no pigs are harmed during play. Instead, you're piloting a team of one-man space rigs (kind of analogous to the Earth-based "Hawgs" made by Harley Davidson) that alight on an asteroid and blast the crud out of the opposition.

The space warriors take turns trying to kill one another, first dealing out whatever punishment they can, and then bracing to take it back. IUGO makes fantastic use of multitouch to keep movement, camera control, and weapon selection easy and intuitive. Attacking is as simple as setting the angle and power of your shot.

Attacking effectively, however, is not so simple. It takes practice to land a rocket on a distant enemy, because gravity is in full effect. This includes 360-degree free fall, allowing for circular battles on the surface of a globe-shaped asteroid, for instance. Too much power, and there's a decent chance your shot will fly all the way around and blast you in the back.

The environment is partly destructible, too, turning the game into a real physics playground. If you can destroy whatever your enemy's sitting on, it'll fall into oblivion, giving you the win. Plus, certain asteroids cough up bonus cash and power-ups when blasted. These can help a lot.

Energy limitations force you to think carefully about what you can accomplish in a single turn. A Hog starts out charged with 100 energy points, and every movement or weapon use from there depletes the store until it hits zero. This creates an elegant trade-off between offense and mobility, while opening up new combat strategies that involve sapping your opponents' energy.

Gravity and energy factor majorly into your Hog's configuration, too. Every piece of equipment you unlock and purchase in Star Hogs--and there are many--weighs you down when added to your rig. So, installing heavy equipment seriously limits your mobility, unless you compensate with boosters.

Space Hogs' upgrade, customization, and fleet management stuff is completely out of this world; the level of control you have over your Hogs is pretty astonishing.

To begin, you can buy one of three basic chassis for your first Hog (a fourth unlocks later), each with different stats and numbers of possible slots for weapons, body upgrades, and tech upgrades. It costs money to buy new stuff (you can trade in old items for a discount), as well as to open up fresh upgrade slots.

A new item unlocks for purchase every time you beat a level in the single-player campaign. Missiles, shields, armor, thrusters, guns, mines, excavation tools, healing beams... the list goes on, and on, and on. Not all of this stuff is as useful as, say, homing missiles, but it makes for a dizzying array of possible ship configurations.

Add that to the fact that you can buy, outfit, and command multiple Hogs, and you are looking at a lot of tactical options. For example, you could command a combat rig for shooting bad guys, a support rig for healing/disruption, and a speedster for zooming around and grabbing powerups. There are combos within combos.

You won't have to stretch that hard to beat the single-player campaign. The AI is decent, but it feels like an unnecessary slog to unlock all the goodies piece by piece.

Online multiplayer is clearly the main attraction. This is where the game's genius is on full display, as fellow Hoggers come at you with majorly crazy, tricked-out armadas.

There's a points ranking system, match-making, and private games. Turns are limited to 30 seconds each, insuring that the game moves along briskly. We'd like to be able to customize that limit, and adding chat would be a good idea, too.

The one real problem right now is that almost nobody is playing, so was difficult to get a game started. We imagine that the ranks will fill out given time, though, and the handful of games we got in on were a blast.

Star Hogs' graphics and sound rock even harder than its gameplay. The kickass metal soundtrack has more wailing guitars than a hair band convention. The Hogs are detailed little 3D models that spit rocket-guided death. The camera zooms and moves smoothly.

For $4.99, Star Hogs is basically everything a turn-based strategy fan could hope for, and it will prove to be a great buy for many an action gamer, too. There is enough depth here to last the right kind of player for months, especially once online play really kicks into gear

http://www.slidetoplay.com/story/star-hogs-review
 
PhlivoSong said:
Here is one to take notice of.

Radial 50 (lite)
Radial 50 (full version - $2)

663690.jpg


663690_5.jpg


It's an Arkanoid type game where you rotate 360 degrees around the bricks rather than just from left to right. You move your finger up and down on the right side of the screen to rotate your "paddle" around the circle. Every time you hit a brick some of those stars you see in the picture start to appear. If you hit the stars with your paddle you gain extra points. Most of these games bore me with how slowly the difficultly ramps up. This game is instantly challenging and fun. It has leaderboards that go globally, based on your city (if you allow location), and based on your state. It has achievements, and it has Facebook/Twitter integration.

On top of that the art style is about as beautiful as it comes and the game sounds great. I'm usually the one following everyone elses recommendations and I'm surprised that no one has been talking about this game.

It's as impressive as any iPhone game I've played.
this is >10mb? T_T
 
Haven't really posted about it since I bought it, but I was just want to talk about how much fun I am having with Rolando 2. I was really hyped for the first one, but once I got it I never bothered to finish it; something about it was really underwhelming, and I just sort of forgot about it.

This one, though, is perfect. I love the 2.5D look, and everything seems to be clicking for me. The levels are so well designed, I just got done with the Indiana Jones boulder level, and christ it was so fun I immediately played it again. I'm enjoying the characters more this time around, too. The dialogue is pretty minimal, but the pirate/rich guy relationship is great.
 
Foob said:
(Rolando 2) is perfect. I love the 2.5D look, and everything seems to be clicking for me. The levels are so well designed, I just got done with the Indiana Jones boulder level, and christ it was so fun I immediately played it again. I'm enjoying the characters more this time around, too. The dialogue is pretty minimal, but the pirate/rich guy relationship is great.

Same here, man. I just finished a level in the 'volcano' sector. Pushing a triangle around to direct a beam of light to reflect off of different mirrors and trigger sliding walls = awesome. So much charm in this game, and the music is so great. Well worth the $10, IMO.


It looks like Radial 50 has a Twitter option to send out your high scores. Little touches like this are what help sell me on a game, small motivations to go back and try for a higher score. Will probably get full version tonight, Lite version is really fun. Just wish the ball was a little brighter, sometimes I lose track of it.
 
Sway 1.2 update is up. Adds ipod library music access.

Oh and Radial 50 Lite is quite awesome... Full version bought!

Edit: Surprisingly... Gil Scott-Heron's 'Home Is Where The Hatred Is' is a perfect fit for Sway!:lol
 
jonnybryce said:
Finally beat Castle of Magic. Such a good platforming game, can't recommend it enough.

I played the lite version and didn't really like the controls. Is it just a case of sticking with it and it will click?
 
Khanage said:
I played the lite version and didn't really like the controls. Is it just a case of sticking with it and it will click?

I had no problem with action buttons or the way the character controlled, I just didn't like the dpad. I got used to it, but it's still not my favorite touch pad. If you like platformers, specifically Mario/Kirby, then you really shouldn't skip this one.
 
Just tried Castle of Magic demo... crazy.

I was extremely skeptical of the app store initially, but given the iphone's portability and the fact that I carry my phone everywhere it's pretty overwhelming. Almost makes the PSP and DS obsolete.

Edit: PS, you should try the free game Blowfish

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You inflate blowfish and tilt the screen trying to avoid the red urchins that will pop blowfish while you are inflating them.
 
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