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The Official iPhone/iPod Touch Gaming Thread

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Technosteve said:
after like four full attempts on the 2-3 boss i realized i could nagoya on him.... so i just flew right under his ass i love the puzzle elements =)

I've seen this Nagoya thing, I've never scored higher than 0 on it :-(
What is Nagoya and how does it work?
 
I downloaded Space Invaders Infinity Gene after a few hours ago vowing I would wait for some kinda price drop... and I now just run my battery dry.

Screw you guys :/
 
Claymore said:
I've seen this Nagoya thing, I've never scored higher than 0 on it :-(
What is Nagoya and how does it work?

Basically... Enemy attacks don't become deadly until they have travelled a certain distance away from their source. This is signified by the attacks changing from semitransparent to fully opaque. When the attacks are in a semitransparent state you can let them pass through your ship, thus triggering a Nagoya attack. You get a 3000 point bonus for each successful Nagoya.

Check the help section in the game. It has a section on Nagoya Attack Bonus.
 
Khanage said:
Basically... Enemy attacks don't become deadly until they have travelled a certain distance away from their source. This is signified by the attacks changing from semitransparent to fully opaque. When the attacks are in a semitransparent state you can let them pass through your ship, thus triggering a Nagoya attack. You get a 3000 point bonus for each successful Nagoya.

Check the help section in the game. It has a section on Nagoya Attack Bonus.

thanks! I think I overlooked the help section :-)
 
Pikmindictator said:
Played Infinity Gene Music stage with "Invaders must Die"... Needless to say I got owned :(
Awesome game :D

I was coming to post the exact same thing! :lol

Especially Warriors Dance! OMG!!! That level is fucking insane and evil! Brings back memories of Ikaruga! And the memories of getting owned by it as well! If you lot haven't tried it with this track, make sure you do!

I've made a Space Invaders playlist now for the tracks I enjoy the most. I was worried at the beginning about how long the game was... Not anymore!
 
another +1 for infinity gene. So awesome!!! I love the retro-modern fusion. And the music is soooooo awesome. I want a soundtrack now plz!
 
Khanage said:
Basically... Enemy attacks don't become deadly until they have travelled a certain distance away from their source. This is signified by the attacks changing from semitransparent to fully opaque. When the attacks are in a semitransparent state you can let them pass through your ship, thus triggering a Nagoya attack. You get a 3000 point bonus for each successful Nagoya.

Check the help section in the game. It has a section on Nagoya Attack Bonus.
Thanks for this. I had gotten some Nagoyas but I couldn't figure out how I was doing it.

I just finished my first run on Normal mode on my commute into work. Now to sneak some moments at my desk to give Hard mode a spin...
 
Just finished Infinity Gene on normal, oh my god the last few stages are so much fun. The lock on weapon is my favourite, its so cool.

Unlocked the round weapon, is that the final weapon then?

would it be wrong to want to share songs with each other so we can try out levels? :D Even if we use the same songs if the source of our mp3 is different the levels will likely be different.

I really think the song I'm on is impossible, the combination of enemies, massive fire and tunnels just makes it so difficult.

Gara Gara Go by Big Bang.
 
That would be really cool, if we had a song of the week or something and compared scores via screenshots. But even with the same mp3, would it still generate it randomly, only looking to the mp3 for the length of the round?

On a side note, I'm pretty pissed at Fitnio right now. I want to go running and the website is being slow as hell/down (it's not just me) and support is done...through their website..which is down...::head explodes::
 
I keep watching the clock for when Star Defense goes on sale, I have been wanting it but too cheap to pay the $5.99
 
Union Carbine said:
I just finished my first run on Normal mode on my commute into work. Now to sneak some moments at my desk to give Hard mode a spin...

I still haven't finished normal mode... I've been side tracked by the music mode, it's just too much fun!:D
 
Khanage said:
I still haven't finished normal mode... I've been side tracked by the music mode, it's just too much fun!:D
I've only tried one song on music mode so far. I put in the theme from Flash Gordon. The level starting up with Ming in the background discussing the destruction of the Earth was eerie. :D
 
Eeep, i unlocked 10 special stages! i think there's more! and hard mode is harder faster and more bullet hell. I love it. I don't think i can go back to normal, also this game infinite gene is game of the year for my phone!
 
Another piracy related note. One of the freeverse devs posts over at something awful and gave this info.

There are 158,473 Jailbroken Flick Fishing customers, of that 75,101 are pirated copies. That works out to 47%.

Top Gun has 118,881 Jailbroken Customers, 89,365 are cracked copies. That's 75%.

Postman has 4,863 Jailbroken Customers, 3,605 are cracked copies. That's 74%

You can see that it eventually scales back, but Flick Fishing is one of the highest volume titles out there, and it's at 50%
 
Echoing the past 10 pages, Inifity Gene is a must buy.

So far has been fun playing with Animal Collective and Ratatat
 
jonnybryce said:
That would be really cool, if we had a song of the week or something and compared scores via screenshots. But even with the same mp3, would it still generate it randomly, only looking to the mp3 for the length of the round?

On a side note, I'm pretty pissed at Fitnio right now. I want to go running and the website is being slow as hell/down (it's not just me) and support is done...through their website..which is down...::head explodes::
It will be exactly the same if the mp3 is the same.
 
MrCompletely said:
Star Defense is my 42nd iPhone game... please... somebody... stop the madness! close this thread!

I'm really annoyed at myself and putting effort into revamping how I view and buy iPhone games. I just bought Space Invaders but last night I saw this game called Alien Fury. What do I do? I buy it. Of course I buy it.

:'(

it is pretty fun though
 
jonnybryce said:
I'm really annoyed at myself and putting effort into revamping how I view and buy iPhone games.
I've had my iPhone for about a month and I already have a backlog on it from just buying $1 games. I end up buying them faster than I can play them, so I would have to want something a whole lot to justify buying it for >$1.
 
Union Carbine said:
I picked up Doodle Star. How do I unlock the emoji keyboard?

Touch five fingers to the opening screen in Doodle Star. Than go to your keyboard settings. Go into the japan section and enable emoji.

settings-general-keyboard-international keyboards- japanese- turn on emoji!
 
Is there anyway to play Star Defense on an Ipod Touch 2.0?

I know the 1.2 and 1.3 Star Defense updates require OS 3.0, but is there a way to just download the original Star Defense minus the updates?
 
jonnybryce said:
I'm really annoyed at myself and putting effort into revamping how I view and buy iPhone games. I just bought Space Invaders but last night I saw this game called Alien Fury. What do I do? I buy it. Of course I buy it.

:'(

it is pretty fun though

I bought the 3GS on release and since then I've bought 3 pages worth of apps, only 2 were above 59p though.

I've actively regretted about 5, and wouldn't miss another bunch but I think its been a successful bedding in period for me.

I've caught up with landmark games that I care about and got them at superb prices.

My library is now at the stage where I can stop checking Pandora's Box everyday for that essential price drop and I will be alot pickier with what I add to my collection. It also helps that I now know the kind of games that work for me and the kind of games which don't.

Before I got the 3GS I had an ipod touch and I was dead against ever paying for an app :D I've come a long way.
 
kaizoku said:
I bought the 3GS on release and since then I've bought 3 pages worth of apps, only 2 were above 59p though.

I've actively regretted about 5, and wouldn't miss another bunch but I think its been a successful bedding in period for me.

I've caught up with landmark games that I care about and got them at superb prices.

My library is now at the stage where I can stop checking Pandora's Box everyday for that essential price drop and I will be alot pickier with what I add to my collection. It also helps that I now know the kind of games that work for me and the kind of games which don't.

Before I got the 3GS I had an ipod touch and I was dead against ever paying for an app :D I've come a long way.

lol i hit my 11 page limit a long time ago...
 
BobM said:
lol i hit my 11 page limit a long time ago...

haha how do you keep them all organised?

I devote the 2nd and 3rd pages to games. Delete games I dont like or play anymore. 4th page is random tools or default apps I can't delete like the useless yahoo weather.

First page are normal functions and social networking apps.
 
BobM said:
Touch five fingers to the opening screen in Doodle Star. Than go to your keyboard settings. Go into the japan section and enable emoji.

settings-general-keyboard-international keyboards- japanese- turn on emoji!
Worked like a charm. Thanks!
 
Khanage said:
I was coming to post the exact same thing! :lol

Especially Warriors Dance! OMG!!! That level is fucking insane and evil! Brings back memories of Ikaruga! And the memories of getting owned by it as well! If you lot haven't tried it with this track, make sure you do!

I've made a Space Invaders playlist now for the tracks I enjoy the most. I was worried at the beginning about how long the game was... Not anymore!

Sure I'll try that tommorow. When you finish the normal mode you get a rather interesting message from the developers, atleast from a fundamentalist religous point of view :lol
 
helava said:
Go to "Settings" - you can reset the neutral position so you don't have to tilt the phone away from you.

Thanks for giving the game a shot!
seppo

Thanks, I found that setting last night and it's much better!
 
Just wanted to give everyone here in the thread an official 'heads up'.
Synth Racing version 1.002 has hit in the app store.

Title13.jpg

Link to the Official Thread on TA
Version 1.003 coming soon.
 
Not brought any iphone games for a few weeks as I got tons to play already from deals and sales, but i'm on the edge for star defence, I want it mainly just to make a plus+ account but I have so many defence games already, I dunno.
 
I just beat Bionic Surfer as part of Operation: beat the games you have before you buy more.

I really recommend it to anyone looking for a good platformer on the iPhone. There are a few, but not all of them are too good. For example, iDroids Mania is a game I force myself to play but I don't find it too special...it's ok, but not super fun. Bionic Surfer is a great experience and if I had to convince someone that iPhone gaming was fun and varied by picking 5 games, it would definitely be one of them.

The story isn't too deep or meaningful but there is a cool twist in store, it's pretty long, there are lots of ability upgrades and weapons and it has rag doll physics. The controls work pretty well thanks to big onscreen buttons and gameplay isn't simply jump and shoot while running right, either, with a lot of switches, teleports, electricity paths, surfing, boss battles, etc. If you haven't checked it out I suggest you do. I recommend a lot of games in here based on if I think you'd just have plain fun with them or not, but having beaten it and seeing everything this game has to offer, Bionic Surfer is more than just good simple fun. Bionic Surfer is a great platformer on the iPhone and really went above my expectations from what I had heard or experienced on the lite version.
 
damn, everytime I stop playing infinity gene I spend the next few minutes glancing back at my iphone like an alcoholic who keeps glancing at the wine bottle :lol
 
IGN review for Space Invaders Infinity Gene


Space Invaders Infinity Gene Review
Mondo retro beyondo.
by Levi Buchanan
July 29, 2009 - One benefit of an ever-expanded, limitless universe is an inexhaustible supply of aliens to blow up -- although, Taito's Space Invaders series has certainly done its part over the last three decades to depopulate a few corners of the galaxy. Its newest entry in the long-running franchise is Infinity Gene, a neo-retro shooter for the iPhone that with enough action to numb your fingers and style that will make your eyes bleed.

By the way, those are compliments.

Infinity Gene starts off on precisely the right foot. You get a brief scene of the old-school Space Invaders, the one that caused a yen coin shortage in Japan. Then, the game practically explodes into a world that looks like TRON and the cult SEGA game Rez had a DNA-spliced baby. Your headphones fill with trance beats and classic video game bleeps and bloops while an army of familiar-looking invaders stream down from the top of the screen. But this is not even close to the degree of evolution you'll find in Infinity Gene. Soon, the screen is filled with geometric enemies built out of Vectrex-style vectors and curtains of bullets. If you have any appreciation for this kind of pure videogame style, you will be gobsmackingly charmed by Infinity Gene.

The deeper you go into the game, the more you unlock. Your ship is soon freed from it invisible tether to the bottom of the screen. New weapons replace the classic blaster with firepower like homing beams and wave blasts that can be powered-up by blasting UFOs. Taito is smart to keep rewarding you with extra goodies every few stages because it gets you to try new ships and tactics when you drop back to the main menu or restart the game at a later date. (Infinity Gene saves your progress so you can always start up right where you left off in a previous play session.)

Infinity Gene borrows Gameloft's smart Siberian Strike touch controls. Your ship auto-fires. You glide your ship through space by sliding your finger around the screen. You do not need to hold your finger over your ship. In fact, I highly discourage doing so because you will miss enemies creeping at your from below. Every time you lift your finger and touch the screen again, that is your new anchor point. During a typical stage, I bet I moved the anchor at least five times to adjust for the different enemy approaches. The controls are spot-on accurate. At no point did I blame a wreck on the controls -- I just didn't get out of the way fast enough.

The alien enemies that scream through digital space range from mindless drones that follow easily tracked trajectories to giant bosses that fill the screen with death blossoms. Almost every stage is capped with some sort of boss attack, so you always have something to look forward to thanks to impressive designs and ideas.

Taito also intelligently limited the length of each stage to about two minutes so the game fits perfectly within a busy lifestyle. The shorter stages encourage experimentation. Why not try a stage with a different weapon to see if you can rack up a bigger chain of blasted enemies?

Ininfity Gene also knows that a great way to keep you from getting bored shooting things is to constantly change up the environment. It's not just your ship that evolves over time. The game itself morphs and changes. Backdrops become more complex but never ditch that Kraftwerk stage show aesthetic. The cool look extends to the menus, too. The stages are arranged by a simple, elegant wire tree.

As much as I enjoy Infinity Gene's soundtrack, I must encourage you to try the game's special stage with your own music library, courtesy of 3.0 functionality. The deployment of the aliens changes depending on the track you choose. I tried this out with 80s German techno-pop Propaganda as well as some swingin' Dean Martin; totally different games. If you ever do finish the main game, this music stage will keep you jamming for weeks to the different songs in your library.


Closing Comments
Space Invader Infinity Gene is a great shooter, fired right as retrogamers like Cupid's arrow. The retro-techno aesthetic is easy on the eyes and the shooting action is hard -- but fair. Good controls and lots of unlocked extras that encourage replay also make Infinity Gene not only easy to recommend, but a real pleasure to do so as well. This may very well be one of my top three Space Invader variants since the 1977 original.

IGN Ratings for Space Invaders Infinity Gene (iPhone)Rating Description
out of 10 click here for ratings guide
9.0 Presentation
Phenomenally stylish production values from top to bottom. Really a fresh take on Space Invaders.
8.5 Graphics
Excellent neo-retro aesthetics. Great use of vectors, evolving color backdrops, and simple sprites.
8.5 Sound
Enjoyable thump-filled techno with classic arcade sound effects.
8.5 Gameplay
Smooth controls and perfectly-sized stages.
9.0 Lasting Appeal
The music stage makes this a bottomless game. Retrofans will replay it over and over to try all of the different variants. Well worth the download price.
8.7
Great OVERALL
(out of 10 / not an average)

http://wireless.ign.com/articles/100/1008801p1.html
 
They should really use something other than "INITIALIZE DATA" as erasing your file in SIIG. Lost all my data haha. And now I feel slightly retarded...
 
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