japtor said:One is good and the other is bad.
To be fair I haven't played it since way back on my Mac back in the 90's or whenever it came out, but from what I remember:
ugly
control felt loose (may be remembering this wrong though, I may have been queasy from the artwork)
ugly
extremely loose piece tolerance, like you could slide the pieces in when there should be no way in hell to do so
ugly
If I could remember what it sounded like it was probably the auditory equivalent of the graphics, I'm probably lucky to still have my sight and hearing.
So yeah I don't like Snood that much. I didn't know about that thing you pointed out a while back though, where you could take your time on shots and stuff, so I guess it has something creatively different going for it. But really for the most part it feels like it comes down to a big polished arcade game vs some guy's shareware PC version where he kinda knew how the arcade game worked, but never really got into it, and copied it based off of what he vaguely knows about it. Like most crappy shareware clones of arcade games..
mrkgoo said:For all intensive purposes, I must know!
SnowTeeth said:This wait for Geodefense Swarm is excruciating...
drmcclin said:Any indication as to when Geodefense Swarm is coming?
drmcclin said:Any indication as to when Geodefense Swarm is coming?
jonnybryce said:Thank you for posting this, I appreciate it especially at free.
On another note, it's not new, but I finally bought Leaf Bound [99 cents]
It's pretty awesome. I prefer it to Doodle Jump because of it's variation and Japanese flare. It's the jump higher mechanic but with more of an action/platformer twist, you have lives, there are enemies and best of all, there are boss battles. I like the touch control better than accelerometer, but either way it's a keeper imo.
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mrkgoo said:I understand where you're coming from, but I don't buy that the iPhone is JUST a broader market. I think the nerds and gamers are rampant on the iPhone.
Just look how well hardcore games like Monkey Island, CivRev, Worms, and so on do - they are generally bought by hardcore fanatics, not the casual iFart crowd.
That said, I agree that Sony should do a few things rather than try to follow wherever the market goes. And THAT said, I think downloadable games are a great idea - but they didn't have to limit them to 100MB.
billy.sea said:Just got Wolfenstein RPG on sale for $2.99, going to try it out soon.
Proc said:Any idea how long the sale lasts for? How are you finding it?
Costanza said:Anybody far into Wolf RPG? I can't beat...Loki
what am I missing here?
Can't believe I didn't think to do that. Made it so easy :lolmrkgoo said:I heard there were specific routes to take to get the pickups, but all I ever did was save the game before going in and stocking up on like meaty 4 of every syringe so the battle is over after a couple punches. And then just keep punching after that. I pretty much just stood there punching. I did play only in the second difficulty.
Noob question, but thanks.RelentlessRolento said:wifi
Only wolf classic appears for me, UK store.Yasser said:Has wolf rpg been pulled from the uk store? I can't find it
Double tap is totally what I wanted because now we'll actually be able to aim and shoot at the same time. hopefully the sliding aspect will be similar to that of Monkey Island/SII in which you can put your finger on any part of the screen and just drag it from there - kind of like a moveable analog stick. If they did that you'd be able to move around and aim without your finger getting in the way.Meanwhile, Gameloft has also given us some details about their highly anticipated first person shooter Modern Combat: Sandstorm.
You are playing a U.S. soldier under orders to capture a high profile terrorist. Set in the Middle East, the game is reported to include multiple environments including a hospital, lab, palace, sewers, port, desert, buildings and more. A wide variety of different weapons are provided throughout including: M16 and AK47 rifles, RPG-7 grenade propeller, MP5A5 machine gun, M249 light machine gun, and M40 sniper rifle.
Three different control systems are offered
- Left d-pad movement, aim by sliding finger, button to shoot
- Left d-pad movement, aim by sliding finger, double tap target to shoot
- Left d-pad movement, aim with right d-pad, double tap target to shoot
Gameloft also pointed out that the game features a brand new engine that has not been released before. So, it is not a reskin of an exisiting title. The initial launch will not have multi-player, but is planned to be added in a later update.
Modern Combat: Sandstorm has been announced to be released before September.
Epic Tier 3 Engineer said:Soo...you need internet access to buy these games, right? Does it require the pay-for-internet service, or can you use wifi signals to purchase content?
Thinking about getting one.
Chinner said:I haven't seen you guys talking about Modern Combat so I assume none of you care. Either way, one of the new updates has made me quite pleased.
http://toucharcade.com/2009/08/18/g...ed-for-iphone-more-modern-combat-fps-details/
Double tap is totally what I wanted because now we'll actually be able to aim and shoot at the same time. hopefully the sliding aspect will be similar to that of Monkey Island/SII in which you can put your finger on any part of the screen and just drag it from there - kind of like a moveable analog stick. If they did that you'd be able to move around and aim without your finger getting in the way.
helava said:Yeah, and in my experience, it does all of those things badly. The web browser's a huge pain to use. Text entry sucks. Wi-Fi only means it's not nearly as useful as an always-on connection. Managing media files is a pain. Blah blah blah.
Whether a device *does* something or not is really not the point anymore - it's whether it does it *well*. I had a Nokia phone that did almost everything the iPhone does and more, but I never used any of those things because they were too much of a pain to bother with. The iPhone's the first truly functional convergence device not because of its features, but because it lets you use them easily.
The PSP Go, on the other hand, is a game machine - the only thing it does *well* is play games. And even then, compared to the iPhone, its only real advantage at this point are physical buttons. A big advantage, to be sure - but without being pervasively connected, it misses the iPhone's single most important advantage.
seppo
The Abominable Snowman said:Agreed. If there is something Sony dropped the ball on, it was the inclusion of peripherals to the PSP strategy, Could've made it a condender for my pocket space
You lost the HELL out of me here... *shakes head*
That's not an AT&T thing... happens everywhere.Juice said:Phew! I tried buying Civ Revolution OTA this morning for $9.99
Then bargainbin dropped to $6.99
Then it dropped to $4.99
Then I got WiFi access
AT&T's no >10MB apps over the air just saved me $5!
bjscott05 said:So, is Real Racing ever going to have a sale? Tired of waiting to get it but $10 is steep for a game.
The thing is I don't even know if I will enjoy it, a lite version wouldve been nice. I could buy 6 other games instead and spend much more time on those.mrkgoo said:Just listen to yourself. "$10 is steep for a game". Really?
Anyway, put it this way, the longer you wait, the more likely you will get ripped off if they ever going to have a sale. If you had bought it earlier, you'd probably be done with the game.
Also, they're waiting to put it on sale after you buy it. Murphy's Law.
kaizoku said:The thing is I don't even know if I will enjoy it, a lite version wouldve been nice. I could buy 6 other games instead and spend much more time on those.
Hero said:Okay I got Space Invaders but I feel really fucking stupid for not being able to navigate through the menu. I get you have to double tap to select things but how do switch screens in something like the rules or controls? I see at the bottom it says 1/3 and has a stupid flashing arrow next to it but I can't scroll by doing anything.
I've been wondering about that too, basically want some form of Trials on the go. Physics look decent from videos, but the tracks look really boring.lawblob said:Anyone try that Moto X Mayhem game? Currently #1 selling Game.
japtor said:I've been wondering about that too, basically want some form of Trials on the go. Physics look decent from videos, but the tracks look really boring.
mrkgoo said:Well that was dumb. Finally figured out how to play civ, and got quite enthralled. Then it crashed and I lost half my game. :/
So let me get this straight, you place workers on parts of the city, and they produce - either make food (increase population), work (make buildings), or on the sea (I'm guessing science/gold). I wish it actually helped you in game somewhat. But I figured units can move, wait, or defend, which is basically wait indefinitely?
The game is pretty nice and easy flowing. I liek the feeling of building a canon when your enemies are still stuck on archers.:lol
mrkgoo said:Just listen to yourself. "$10 is steep for a game". Really?
mrkgoo said:Well that was dumb. Finally figured out how to play civ, and got quite enthralled. Then it crashed and I lost half my game. :/
So let me get this straight, you place workers on parts of the city, and they produce - either make food (increase population), work (make buildings), or on the sea (I'm guessing science/gold). I wish it actually helped you in game somewhat. But I figured units can move, wait, or defend, which is basically wait indefinitely?
The game is pretty nice and easy flowing. I liek the feeling of building a canon when your enemies are still stuck on archers.:lol