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The Official iPhone/iPod Touch Gaming Thread

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radiantdreamer said:
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Woah, mind blown. I didn't know iPhone games could look that good.
That screen seems to carry some sort of scaled smoothness maybe from image resizing, but when gameloft showed this game running back when the 3gs was announced it looked amazing, so yes it is a great looking game and very fast too.

http://www.youtube.com/watch?v=L_QL4_hzs9M&fmt=18
 
Ashour said:
I think they could have done better with Civilization Revolution graphics.

Graphics are fine as they are, given the aesthetic I don't see where they could have improved. What I do with they had included, though, is the Civilopedia. Its exclusion from the DS version was understandable because of the size limitations, but there's no reason it shouldn't be here.
 
poking my head in to say hey to other local area iPhone devs (Los Angeles) - a few of us are trying to organize a meetup, talk some tech/strategies/have some drinks at a local bar. PM me if you want to get involved!
 
i just found a total gem for 99¢, i bet a lot of you know about it by now though:

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flight control is one of the most addictive little things i've ever played. it's by the same company that just put out real racing, and the plane controls are really smooth. it gets chaotic really fast, so sorting out the landing paths can seem impossible at times. but damn this game is great!
 
ivedoneyourmom said:
Asphalt 5 makes me want to upgrade to a 3GS, but I think I'll wait 1 more year for the next model.
It sucks that apple always upgrade or add things each year but waiting 10 months for the next model? I think you should buy the 3Gs if you want a new phone plus app store love, right now!
 
mattiewheels said:
flight control is one of the most addictive little things i've ever played... it gets chaotic really fast, so sorting out the landing paths can seem impossible at times. but damn this game is great!

I never got into Flight Control, but I randomly fired it up a few weeks ago, and I have to say, the new aircraft carrier level is pretty nice.

I still need to check out Draw Race, that seems like it might be a better type of path-drawing game for me than Flight Control / Harbour Master, etc.
 
Best thing about draw race is the multiplayer, great game to play in the car on while travelling as you can pass it around then all huddle and watch the race to see who wins!
 
Diablohead said:
Best thing about draw race is the multiplayer, great game to play in the car on while travelling as you can pass it around then all huddle and watch the race to see who wins!

That sounds pretty cool, I didn't realize it had that.

Speaking of which, I have been meaning to find good "pass around the iPhone" multiplayer games. What others are there?
 
my game is finally submitted 3D Marble Maze maybe 2 weeks until it's out.
It's not much but I think it's fun I have weird taste in games though.

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60_gig_PS3 said:
my game is finally submitted 3D Marble Maze maybe 2 weeks until it's out.
It's not much but I think it's fun I have weird taste in games though.

Looks cool, i'll definitely check it out when it hits the App store. Congrats!
 
ivedoneyourmom said:
Asphalt 5 makes me want to upgrade to a 3GS, but I think I'll wait 1 more year for the next model.

I am doing the same. Although I am not locked into a contract I like to get at least 2 years out of a phone before I upgrade. Besides a few games, there is no reason for me to upgrade anyway.
 
60_gig_PS3 said:
my game is finally submitted 3D Marble Maze maybe 2 weeks until it's out.
It's not much but I think it's fun I have weird taste in games though.
Weird is good! There are more than enough games out there that cater to the non-weird market. :D

Have you got any gameplay footage to show?

Oh... and congrats.
 
Khanage said:
Weird is good! There are more than enough games out there that cater to the non-weird market. :D

Have you got any gameplay footage to show?

Oh... and congrats.


Thank you sir! I can say that it plays about how it looks. The physics are mathmatically correct so it feels "right". This release is pretty easy so its more like a toy than a game. I usually breeze through it in about 30 minutes while sitting at the coffee shop.
I can always add more based on people's feedback.

I'll have some gameplay footage by the time it's released.
 
60gig eager to see your game! Do you have a website to support it or anything setup yet?
Your game looks very slimmed-down in that retro way which immediately grabs my eye--
 
yeah I was aiming for the retro look classic developer made game right here.

I dont have a website yet. As of now it's just me making the game but I'm hopefully hooking up with
Chasteleth from neogaf music project to add some sweet music.

And crap I just discovered that Chillingo has a game with the same name on the ap store but mine is better! I wonder if that's going to be a problem. :\
 
So while browing the app store on my touch last night I decided to buy Touch KO for 59p, the offer ends this monday but I suggest you buy it for that price if you not already, it starts off easy (with hard being implanted in a pending update) but for that price the game is quite amazing fun.
 
lawblob said:
Touch KO is pretty bland. I think for the platform, a Punch-Out style boxing game would be a lot more enjoyable. This feels like a very slow paced PS1 port. Oh well, only a buck.

Also, the game has practically zero strategy, a hamster walking around on the iPhone screen could knock out the first five opponents.

I want to actually see that.
 
Yeah the game starts off way too easy, I have done 3 fights so far and they just don't hit back hardly. Waiting for the update before I progress on more.

The game is great though, it's made well and for a pick up and play while out and about game it's perfect, it will never be a fight night or rocky boxing game but it is overall great.
 
Costanza said:
god, Gangstar is fucking awful and a waste of money.

Thats why i refuse to play those kind of games on my touch.
 
Review for Luxor

Itunes Link
Video

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Luxor (iPhone)
Jewel of the Nile

Product: Luxor (iPhone) | Developer: MumboJumbo | Publisher: Plus+ publishing | Format: iPhone | Genre: Action | Players: 1 | Version: Europe | App version: 1.0
by Jon Jordan


The ancient Egyptians were well known for walking strangely, building large geometric buildings, and pulling the brains of their dead out through their noses with large hooks prior to mummification.

Somehow, though, my history teacher neglected to tell me about their passion for marble-based match-three gameplay.

Still, ten of millions of web games after its first appearance Luxor finally comes to iPhone and iPod touch to show us that the touchscreen can be mightier than the mouse.

Simply put, this is the best marble-popper available on the App Store.

To some extent, that's because it's everything you'd hope Luxor on iPhone should be. The graphics are colourful, the audio's the same as the web game, and the control's pin sharp.

You move your winged marble holder - or shooter - by sliding your finger left and right anywhere on the screen, tapping to fire, and sliding your finger down to swap ball colour. Tilt and an alternative touch control scheme are provided, too.

As you'd expect, as the chains of colour marbles are unleashed and pushed around the various tracks you can see where your shot will end up thanks to the line emanating from your shooter.

The trick of the game, however, is to lead your shots. Because the balls are always moving, where your line is pointing now isn't necessarily where your marble will end up by the time your shot actually collides with the balls.

And it's handling this gap of time and distance that makes the game so compelling and addictive, because a couple of missed shots can destroy an entire stage, just as a couple of great ones can make a stage.

If you miss, though, that's your fault because the game's control and interface don't get in the way. The menu at the top of screen tells you how many waves you have to deal with in each stage, and the colour of the next ball you'll have to shoot.

What really makes this iPhone version special are the subtleties that allow you to make difficult shots and know that the end result is correct.

Sometimes, for example, you'll take a hasty shot you know in your gut isn't timed quite right. That shot won't end up in the place you want it to go. But take a similarly hasty shot you know is timed perfectly, and that ball will snuggle into place, making the match-three you need to get the stage back on track.

Combined with this rock-solid gameplay, Luxor's difficulty curve is also the right side of progressive.

There are 88 levels in total, but thanks to a system that gives you an extra life for every 30 falling Ankhs you catch with your shooter, it's fairly easy to burn through over half of these in a beautiful rush of gaming adrenalin.

Equally, the detail of the levels themselves don't really matter, so you're happy to play them over again, trying to fire fewer balls, make better combos and collect more falling gems to boost your score this time around.

Falling power-ups - created when you generate match-three combos, such as lighting bolt, slow, reverse and wild balls - are also worth catching as they can switch around a failing situation.

This all plays into the game's use of the Plus+ social networking system.

On the simplest level, this means you can hook up to your Facebook and Twitter accounts, hitting the 'boast' button when you finish each level to send out your score and level status.

As for Plus+, it's a bit early to give the definitive view. For some reason, I couldn't get my Luxor score to register on its high score leaderboard. Back on launch day, I would have been in the top five but such a claim to fame is now long gone. Gremlins in ngmoco's Plus+ technology don't reduce the sheer pleasure you'll gain playing Luxor.

So we may have been waiting an age for it to be re-discovered, but finally Luxor can be revealed as one of the wonders of the App Store.

http://www.pocketgamer.co.uk/r/iPhone/Luxor+(iPhone)/review.asp?c=15113
 
Some impressions of some games I tried over the past few days:

Alphabetic: Appshopper link

Currently freeeeeeeeeeeeeeeeee for this weekend.


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I really like this. It's basically like the 'find mario' game from the DS mario games, but with letters, and instead of being random, they're in order - a quick game comprises finding A, then all the letters fly around in different formations and patterns (and colours), then find B, C etc.

There are a lot of really nice transitions, you can chain quick finds together, the scoring system appears pretty deep, and it works pretty well. Some frustration is to be had with breaking your combo because of the inaccuracy of the touch screen, but only minor (becomes problematic when trying to achieve perfects, bat scores, or challenges).

What sets this apart (even though I think it's the only game of its type), is that it looks pretty and has a lot of challenges and achievements to go for (such as timed challenges, find the alphabet backwards, etc), keeping you occupied for a lot longer than the $2.59 it costs. Since it's free this weekend, I highly recommend you try it. My only real beef is that it doesn't have music, but I guess you can play your own.




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Aqua Globs: Appshopper link
99c

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To be fair, I didn't play this all that much to give good impressions, but basically it's another line drawing game. Nothing to set it apart from the pack. Adequate controls and a pretty nice presentation. I tend to go for the original Flight Control, however.

The twist is that you have to link like with like. I don't find the concept to be that different, however.





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Polyhedra: Appshopper Link
$1.99

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I've not played other games like this, but it says it's different from the rest. This is one of those games with a really nice aesthetic, and has a sense of design behind it (a la Edge, Eliss, and co). The game isn't as compelling, but it's competent. You basically have to fill 66% of the screen up with shapes by dropping them in. Touching and holding expands a shape until you let go. Two things complicate this task:

- there are enemies that bounce around the screen. These don't damage any shape you've already dropped, instead if they touch your shape while you are still expanding, they will knock back one from your counter. Luckily, you can still move around while holding. The strategy comes in from balancing the expansion of your shape with the ever increasing numbers of bouncing enemies (and limiting your shape usage).

- All the shapes fall to the bottom of the screen, depending on your orientation. You can tilt your device to have the shapes trap enemies.


Overall, it's really well presented, and menus and the like are generally well thought out. The game feels a bit simple, however. Nevertheless, this is holding a place next to my other games that I classify as "Designer apps that provide an experience more than just the game itself", which include Edge, Eliss, and Space Invaders Infinity Gene, although each of those are actually better games. (this will probably get replaced by Unify if that turns out to be good).
 
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