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The Official iPhone/iPod Touch Gaming Thread

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does anyone have that version of simon the sorcerer?

i just bought it from GOG.com, and i can play it in scummvm just fine on my iphone...is this version a much better implementation or something? i see the controls are very unique...
 
kaizoku said:
good post, like the use of icons, I got Alphabetic, looks nice.

Thanks. A big plus to me is how the icon looks on my homepage. I basically post what I would find interesting, in the hopes other people find it useful.
 
mrkgoo said:
Some impressions of some games I tried over the past few days:

Thanks for sharing this, I'll be checking out Alphabetic and Polyhedra. I've never seen these games before and they both look like something different.

I'm finally back home! I think I'll pick up Gangstar tomorrow, but I haven't seen too much talk about it, which is surprising.
 
Apparently the MiniGore "brand" is next being applied to a Tower Defense game; HardGore.

Looks interesting, but considering they have yet to actually do anything with MiniGore, im' not sure what to make of this. Will this be another game released at 99 cent with barely any content that they don't get around to improving until I have long-since stopped caring?


hardgore_1.jpg
 
lawblob said:
Apparently the MiniGore "brand" is next being applied to a Tower Defense game; HardGore.

Looks interesting, but considering they have yet to actually do anything with MiniGore, im' not sure what to make of this. Will this be another game released at 99 cent with barely any content that they don't get around to improving until I have long-since stopped caring?


hardgore_1.jpg

this looks very interesting
 
I like MiniGore but I was under the impression that it would be updated weekly? Pretty sure John said it on 1Up, not positive though.

Kinda disappointed this hasn't played out.
 
eznark said:
I like MiniGore but I was under the impression that it would be updated weekly? Pretty sure John said it on 1Up, not positive though.

Kinda disappointed this hasn't played out.

To be fair weekly updates are incredibly unrealistic. Especially with the app store approval queue. Not to mention actually introducing useful features rather than just turbo-cranking out random updates takes a bit longer.

Minigore was a decent game with great controls but it definitely needs more to justify the amount of hype that was generated around it.
 
Costanza said:
Minigore is only hyped by the stupid kids on TA who won't buy anything over 99c

meh. It was hyped by a few people over here too. The only difference is that TA is a much larger community (than this thread I mean. Not neogaf) so you have a whole bunch of people doing the hyping. There are a lot of great posters and great threads over at TA and I've discovered a lot of games I would have missed out on. It's just like NEOGAF. Most of the posters suck and there is a relatively small group of cool guys.
 
lawblob said:
Apparently the MiniGore "brand" is next being applied to a Tower Defense game; HardGore.

Looks interesting, but considering they have yet to actually do anything with MiniGore, im' not sure what to make of this. Will this be another game released at 99 cent with barely any content that they don't get around to improving until I have long-since stopped caring?


hardgore_1.jpg
Something about this image has always seemed odd. It's larger than an iPhone screen, yet appears to have a 1:1 pixel resolution (i.e. no upscaling). Maybe Hardgore is headed to PC instead of iPhone?

At any rate, I really like Minigore. It's simplistic, but for what it is it's pretty much perfect.
 
Minigore is awesome for the pure fact that I have a friend who has a friend who works at Mountain Sheep (the developer of Minigore, Super Hind on PSP, etc.).
 
Fusebox said:
I enjoy Minigore, it is what it is.

ComicZeal is on sale for $1 for a while:

http://www.bitolithic.com/ComicZeal/comiczeal.htm

stacks_image_3_1.png


...awesome comic reader and the access to the back catalogue of Golden Age comics is worth the price of entry alone.

edit - just realised that it isn't a game so it's probably in the wrong spot but still a great app.
wow! how is it as a primary comics reader?
 
Fusebox said:
I enjoy Minigore, it is what it is.

ComicZeal is on sale for $1 for a while:

http://www.bitolithic.com/ComicZeal/comiczeal.htm

stacks_image_3_1.png


...awesome comic reader and the access to the back catalogue of Golden Age comics is worth the price of entry alone.

edit - just realised that it isn't a game so it's probably in the wrong spot but still a great app.


Wow, just paid $5 for it previously, and I think it's completely worth it. Wish I had waited!
 
Surprisingly good mattie, I think they've done the best job possible given the constraints of the screen size. Its easy to go from a page overview to a panel overview and back, scrolling and page-turning is smooth and quick on my 3GS and the PC Sync software to get your own .cbr's across is solid.
 
Fusebox said:
Surprisingly good mattie, I think they've done the best job possible given the constraints of the screen size. Its easy to go from a page overview to a panel overview and back, scrolling and page-turning is smooth and quick on my 3GS and the PC Sync software to get your own .cbr's across is solid.
sold!

i have to ask again, does anyone have the new version of simon the sorcerer? if i bought it for pc recently, is the iphone interface worth me buying that version, or is scummvm just as good to you?
 
Fusebox said:
Surprisingly good mattie, I think they've done the best job possible given the constraints of the screen size. Its easy to go from a page overview to a panel overview and back, scrolling and page-turning is smooth and quick on my 3GS and the PC Sync software to get your own .cbr's across is solid.

Can you explain more about the PC Sync software and how I get these comics (legally)?
 
You can download Golden Age and Flashback Era comics right from the app, but lets say if your talented artist/writer friend was to make his own comic, and then store it in .cbr format and put it somewhere on the internet for you to download, then you would simply open ComicZeal sync, drag the comic that your friend made into the app and then hit sync, then open the app on the iphone and select Comiczeal Sync and they come across via your wireless network.
 
Stuff like this...

StrangeWorlds4.jpg


Listing a few randomly from the app: Strange Worlds, Forbidden Worlds, Eerie, Outer Space, Racket Squad and the Blue Beetle.
 
ok, i'm trying to sync the couple of cbr files with the desktop app.....and now they made me get another syncdoc app that i have no clue what's going on with. does anyone know exactly how it works?

ok, just opened all three programs and hit 'sync' in the iphone app and it's working. seems very complicated with that third-party app involved. do i need it?
 
mattiewheels said:
ok, i'm trying to sync the couple of cbr files with the desktop app.....and now they made me get another syncdoc app that i have no clue what's going on with. does anyone know exactly how it works?
I dragged the cbr to the desktop app, it shrunk it, clicked "Sync Now" in the desktop app, clicked "Connect with ComicZeal Sync" in the iPhone app, "SyncDocs" showed up, I selected it, and it's "Downloading" as I type this.
 
Stoney Mason said:
To be fair weekly updates are incredibly unrealistic. Especially with the app store approval queue. Not to mention actually introducing useful features rather than just turbo-cranking out random updates takes a bit longer.

Minigore was a decent game with great controls but it definitely needs more to justify the amount of hype that was generated around it.

The queue is even more backed up than usual. A month back, apps were taking between 2-2 weeks. But now, 3 weeks seems to be more the standard. I've been waiting on one update to an app (not a game or with anything even possibly malicious), and after two weeks, the developers were informed that it was 'in the queue'. Geo Defense Swarm was told, if reviewed before, to embargo release until 14th. It's now the 23rd.

I read somewhere that Apple have 40 dedicated staff for reviewing. Now I don't know if that is ALL they have, but if it is, that's crazy. I get they want to make sure there isn't anything nasty in the apps, to make the iPhone a mostly pleasant experience, but that's crazy.

Of course, the only reason we're getting impatient is because we KNOW about the releases. IF you kind of just ignore news, then it's not so bad. Delays are never really delays then.

I really wonder what goes on during the review process. Obviously they have to go through the code, but do they play through the entire game? Use the app? Are they like beta testers? Or do they just read the code?

It's crazy.

Also, little interest in minigore for me. I don't even know why it was hyped up so much.

Also also, Alphabetic has me quite hooked.
 
mrkgoo said:
The queue is even more backed up than usual. A month back, apps were taking between 2-2 weeks. But now, 3 weeks seems to be more the standard. I've been waiting on one update to an app (not a game or with anything even possibly malicious), and after two weeks, the developers were informed that it was 'in the queue'. Geo Defense Swarm was told, if reviewed before, to embargo release until 14th. It's now the 23rd.

I read somewhere that Apple have 40 dedicated staff for reviewing. Now I don't know if that is ALL they have, but if it is, that's crazy. I get they want to make sure there isn't anything nasty in the apps, to make the iPhone a mostly pleasant experience, but that's crazy.

Of course, the only reason we're getting impatient is because we KNOW about the releases. IF you kind of just ignore news, then it's not so bad. Delays are never really delays then.

I really wonder what goes on during the review process. Obviously they have to go through the code, but do they play through the entire game? Use the app? Are they like beta testers? Or do they just read the code?

It's crazy.

Also, little interest in minigore for me. I don't even know why it was hyped up so much.

Also also, Alphabetic has me quite hooked.

I think people sort of get confused because they think the app approval process is the same as the console approval process when it isn't. Mainly because of the insane number of apps and updates they have to process.

Their testing process is almost certainly relatively light compared to the console process I would guess. They most likely check for objectionable content, general stability, and stanards type issues to make sure apps are following library rules properly. The problem is you have so many in the queue at any one time that it still takes quite awhile.
 
Stoney Mason said:
I think people sort of get confused because they think the app approval process is the same as the console approval process when it isn't. Mainly because of the insane number of apps and updates they have to process.

Their testing process is almost certainly relatively light compared to the console process I would guess. They most likely check for objectionable content, general stability, and stanards type issues to make sure apps are following library rules properly. The problem is you have so many in the queue at any one time that it still takes quite awhile.

Well, I'm pretty sure they DON'T play through the game, or even test the apps per se - they aren't beta testers. I was just musing.

I think security, and stability (for the OS, not for the app itself) are priorities, and then content. I was just wondering how deep they snoop. Is it theoretically possible to sneak something malicious in, for example?
 
minigore gets my love as well though some complaints are valid. The latest update got submitted a while ago, but has yet to go through >_< it'll add an extra life, a radar, and faster shotguns.

That alphabetic game is great. simple design, but I'm a sucker for good animation + colors.
 
the comiczeal app is incredible! i just loaded my 'from hell' download onto it, and it's such a great way to read it. where's a good place to buy more .cbr's of big comics?

and alphabetic is really amazing for a free game. the animations are brilliant, and the trophy system and challenges are way past what i'd expect from this kind of game. get it.
 
RelentlessRolento said:
minigore gets my love as well though some complaints are valid. The latest update got submitted a while ago, but has yet to go through >_< it'll add an extra life, a radar, and faster shotguns.

That alphabetic game is great. simple design, but I'm a sucker for good animation + colors.
I still haven't gotten a shotgun in that game.
 
bought ComicZeal.

started reading comics again. so far I'm surprised that the app hasn't crash yet.

started reading Batman RIP. getting ready for Arkham Asylum
 
bathala said:
bought ComicZeal.

started reading comics again. so far I'm surprised that the app hasn't crash yet.

started reading Batman RIP. getting ready for Arkham Asylum

You probably won't see many crashes with ComicZeal. I've been beta testing it since it was first released and the dev really stress tests the shit out of every new build before submitting an update.
 
dream said:
You probably won't see many crashes with ComicZeal. I've been beta testing it since it was first released and the dev really stress tests the shit out of every new build before submitting an update.
awesome.
well I guess I don't have to worry about listening to music and reading at the same time.
 
Hey Gang,

Alchemize is insanely powerful
http://appshopper.com/games/alchemize

494977.jpg


I really had trouble fully endorsing it when they insisted on a $10 price point but can honestly say it is WELL WORTH the $5 they're asking for it now!

It's a match 3 based on the premise in NaturalChemist (probably other examples of this I don't know of):
http://www.naturalchemist.com/

Check out the video!
http://www.youtube.com/watch?v=pJquqVHOIRE

EDIT:

Probably should have included the AppStore links to the Lite and Full versions!

Lite Version:
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324495127&mt=8

Full Version:
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324494977&mt=8
 
Interview with the creator of Infinity Gene.

Interview: Space Invaders iPhone's Ishida Blasts To Infinity
by Jonathan Glover
del.icio.us digg this! reddit! stumble it!


August 24, 2009


[In this interview, we catch up with Taito designer Reisuke Ishida to discuss the critically acclaimed new iPhone iteration of Space Invaders.]

Taito's 30th anniversary celebration of marquee title Space Invaders was remarkable not only for its scope, but the pop culture renaissance it has birthed (see our continuing coverage of all things Invaders) for the once-stagnant franchise.

Not merely a testament to stylish marketing, Space Invaders' resurgence can be attributed to a string of quirky reboots, particularly the brilliant Space Invaders Extreme and its sequel for the Nintendo DS, along with the less successful but equally charming WiiWare title Space Invaders Get Even.

Flying somewhat under the radar then, Space Invaders Infinity Gene was recently released on the iPhone, a retooled version of last year's Japanese-only cell phone game. Primarily the work of one man, Reisuke Ishida, Infinity Gene might be the best of the new wave, its sleek graphics, Zuntata-designed sound and evolutionary bent not only pushing Space Invaders forward, but shooters as a whole on the iPhone.

Interested in the evolution of Space Invaders, we snagged a brief Q&A with Ishida in which he spoke about the thrill of helming a Space Invaders project and his love for techno music.

Can you talk a bit about your work prior to Infinity Gene?

My major projects have been: Trance Pinball (a pinball game for mobile phones), Spica Adventure (an arcade-style action game for mobile phones), Nijiiro Ensoku (an action RPG for mobile phones) and Elimination (a Flash-based action game).

My debut game was Trance Pinball, and while it’s not quite as geometrical in appearance as Space Invaders Infinity Gene, I think it shares a similar feel. Trance Pinball combines pinball with club DJing elements. The pinball table acts like a DJ’s turntable, and as the game progresses more and more sounds are mixed in.

Spica Adventure and Nijiiro Ensoku have a very cheerful, cute aesthetic, but if there’s one element tying all my games together it’s the inclusion of club music, techno in particular.

Despite being a take on a flagship title, Infinity Gene seems to be a very personal project.

Yes, working on the game was incredibly fulfilling for me. Even within Taito I’m known as a huge Space Invaders fan, and when I was asked to design a new Space Invaders game as a part of last year’s 30th anniversary celebration I accepted the project with absolutely no hesitation.

The original Space Invaders was truly a revolutionary game, one that launched the shooter genre. In fact, the Space Invaders characters themselves are some of the most recognized icons in gaming as a whole.

Even so, as a thirty-year-old game, I suspect that many in the younger generation don’t know much about the game. (Although, to tell the truth, I'm too young to have experienced the original Space Invaders boom first-hand, either.)

I wanted to introduce Space Invaders to these younger gamers, and decided a good way to go about it would be to create a single game that traced the entire evolution of the shooter genre, from the original Space Invaders up to the latest advancements in the genre.

As Space Invaders Infinity Gene evolves through play, a number of the original arcade game’s notable characteristics and limitations (for example, horizontal movement) are overturned. I was fully aware that some longtime fans might be skeptical of the changes, but I went through with them anyway. However, I’m confident that those who play through the game will recognize that, far from an attempt to break down Space Invaders, the game was born out of tremendous respect for the original.

You've said it's meant to chart the evolution of the [shooter] genre since Space Invaders. The comparisons to Rez are frequent as the similarities are most distinctive -- the linear aesthetic, propulsive electronic soundtrack, etc -- but what are some other shooters that very directly influenced the game?

Space Invaders Infinity Gene was influenced by every shooting game. I’ve loved the genre ever since I was a little kid, and I’ve played almost every shooter ever released.

I’m not particularly good at them, though.

What about the difficulties of developing a shooter for the iPhone? It's something that arguably hadn't been done properly up until Infinity Gene.

I think every developer is struggling with the same issues. Primary among them is how to handle the controls without physical buttons. This problem certainly isn’t limited to the shooter genre, but it’s vital that players have full control over their ship/character. Developers can come up with all sorts of interesting enemies and stages, but if the controls are weak players are unable to cope with the in-game challenges, and the game tends to fail.

We arrived at the system used in Space Invaders Infinity Gene after exhaustive experiments with a variety of control schemes.



Have you been pleased with the game's reception so far?

I was confident about the quality of the game’s content, but I wasn’t sure if the retro-futuristic concept and minimalist design would be accepted and appreciated by the gaming public. As I mentioned earlier, I was also concerned that some would feel that Infinity Gene had strayed too far from the original, that it was no longer a Space Invaders game.

It appears those fears were exaggerated, however. Seeing how positively the game has been received by gamers from around the world has been incredibly gratifying and moving. I’m overjoyed, pure and simple!

As Apple doesn't allow you to "directly interact" with your music library, what data do you use to generate the music stages?

I’ll leave that a secret, as revealing the inner workings spoils some of the fun. Try a wide variety of songs and enjoy the unpredictable results!

Any tracks you'd recommend?

I like songs by Underworld, especially “Pearl’s Girl.”

My preference is partly because I’m a huge Underworld fan, but I also think that their cool, speedy feel meshes perfectly with the game.

Where do the Space Invaders have left to go now that they've "evolved"?

With Space Invaders Infinity Gene we’ve turned some of the fans’ Space Invaders expectations on their head, in a good way. With future releases we hope to continue to honor and preserve the original Space Invaders while not being slavishly bound by it. I’m confident we’ll be able to deliver fresh and exciting Space Invaders games.

http://www.gamasutra.com/php-bin/news_index.php?story=24948
 
Bust-A-Move is a blast as always, and since I saw a couple of you guys picked up Doom:R, I tried it out, and simply love it. I love how it moves FOR you, instead of you needing to tilt, or press any other button to walk.
 
Been eyeing comiczeal, bought!

Now I must just be patient until Peggle is on sale. Fluctuating prices are the worst thing about the app store.
 
60_gig_PS3 said:
819173.jpg


Mr. AahH!!!

I think this is the first time I've ever given 5 stars

http://appshopper.com/link/mraahh-lite

Thanks for posting this. I really like the art style and gameplay.

Last night, I picked up Alphabetic, iMech and despite warnings my curiosity got the best of me leading me to buy Gangstar. Alphabetic is really fun and very beautiful, so that was a nice surprise.

3kKp2.jpg

I was following iMech and another mech game, I think it was called Nano Mech or Nano Bots, for a little while. I decided to pick up iMech [$2.99]. It's decent. The controls are good (I just wish they would be a separate fire button instead of on the analog stick), the graphics are nice and there's a nice ranking system. There are three servers based on location and I've found 1-3 people almost every time (this was at night though, so we'll see how it is during the day). I wouldn't call it amazing, but if you want a nice online mech game it's worth a look. Hopefully online gets busier.

As for Gangstar, I haven't played too much of it. I don't like how I can't control the camera and how movement is all on one stick, but aside from that, the mission I played wasn't horrible. I'll see how that goes.
 
Mr. AaaahH!! reminds me of that PC indie game: AaaaaAAaaaAAAaaAAAAaAAAAA!!! which is around jumping from tall buildings and making landings. Same dev? Or is it 'inspired' by the other?
 
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