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The Official iPhone/iPod Touch Gaming Thread

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mrWalrus said:
Yeah.. I don't know if that's the road we want to go down.

Public shaming, or calling people out starts to cause trouble in all the wrong ways. We would really just prefer it stay gentlemanly, if it can. I realize that's what I asked for with this type of post but that's not what I'm out for.

The people doing this stuff just need to stop. That's really the only goal here. I'm still going to attempt to seek legal consul. Especially since I really don't know the ramifications of any of these practices are, but believe me when I say, hiring anyone is out of the question. We haven't made any funds worth noting.

Same thing with the piracy issue. We've got rather definitive numbers on that stuff too.. at the end of the day, it's just not something to harp on. With this though, I just want to call it out and try to get it to stop. Let the market decide what's right and what's not. We're not trying to get anything that's undeserved.. We/I just want what's fair.

By posting about it here, I'm sure detective-gaf (well, any internet forum) will find out who is responsible and dish out desserts. I'm not saying I condone that, but that may happen. By posting here, is it a sort of "Oh I didn't mean for that to happen, but I did" kind of thing?

Anyway I hate tactics like that. Just so dishonourable and unfair, but that kind of describes life unfortunately. Contact Apple with your discoveries. Possibly hit up some news sites. I'm sure word will get out.

Oh, and sucks to be GeoDefense swarm. Maybe their time icon looks too much like a clock (see convertbot rejection).
 
lawblob said:
You should follow the devs' Twitter posts
Which is? edit: http://twitter.com/GEODEFENSE

Doesn't say geodefense was rejected, how do you know?
lawblob said:
geoDefense Swarm was REJECTED
nooooo.jpg
 
Reno7728 said:
ah crap...

EDIT: whats a keyword violation?


Probably using other game titles so that yours appears in the search. I hate that. I was semi-looking forward to swarm, but I can wait. There's going to be Hell to pay, however, I sense it.
 
Reno7728 said:
ah crap...

EDIT: whats a keyword violation?
Keywords are what you can search for and that app will come up.

According to Twitter, he used other games names as keywords, so I guess that was it.

@nevyn I had used some other similar game names as keywords. That seems helpful to me ("I want to find games like Fieldrunners").

I guess it's to stop everyone just having 'Flight Control' as a keyword, or a really popular game. Makes searching much cleaner.
 
Are reviews/rankings tied to the country of your iTunes store? Cause I don't see any reviews or rankings for synth racing in the Dutch store...
 
Reno7728 said:
ah crap...

EDIT: whats a keyword violation?

If that's all it is, it should be a 24-72 hour change. Though in our experiences. It would appear Apple has several internal departments that handle each part (app description, app reviews, iTunes promotion, etc) separately.

These departments don't talk at all.

So just because they were notified their keywords are in violation that doesn't mean the binary was approved and 'ready for sale'.

It's all very nebulous. When I have some more time I'll start to fill the board in on some of the craziness we've encountered. I'll say this right now though, if it's only 40 people in there doing all this stuff like I've heard rumored (someone correct me if they know different) then I feel for them, and think they'll doing a hell of a job. I really don't think Apple ever thought this market would get so absurd so quickly.

The process needs fixing. I think Apple is well aware of that tho.. I think September 9th should start to fix some of this stuff. En total, it's very encouraging to see the progress being made by Apple in such a small time. Two years from now this landscape is going to look very different.


Gunstar said:
Are reviews/rankings tied to the country of your iTunes store? Cause I don't see any reviews or rankings for synth racing in the Dutch store...

They are.

btw, for anyone with an App in the store. Appfigures is awesome! shows you all the reviews worldwide (even translates them).
 
Gunstar said:
Are reviews/rankings tied to the country of your iTunes store? Cause I don't see any reviews or rankings for synth racing in the Dutch store...
They are. And to a given version of the game as well.
 
mrWalrus said:
It's all very nebulous. When I have some more time I'll start to fill the board in on some of the craziness we've encountered. I'll say this right now though, if it's only 40 people in there doing all this stuff like I've heard rumored (someone correct me if they know different) then I feel for them, and think they'll doing a hell of a job. I really don't think Apple ever thought this market would get so absurd so quickly.
Apples response to the FCC stated that they have 40 app 'reviewers', and each app is checked by 2 different people.
 
cjelly said:
Keywords are what you can search for and that app will come up.

According to Twitter, he used other games names as keywords, so I guess that was it.



I guess it's to stop everyone just having 'Flight Control' as a keyword, or a really popular game. Makes searching much cleaner.

Yup, developers should be discouraged to do that. Putting similar game titles is kind of grey, I reckon - helpful, but still artificial, after all, you should just put a genre like "Tower Defense" in your keyword.

It's mostly to discourage putting all games from the top ten. Apple is not going to start distinguishing genres, so I'm guessing they're just cutting to the chase and preventing other game titles altogether.
 
Masklinn said:
They are. And to a given version of the game as well.

So the assholes are only influencing the American (biggest) market then. It would probably be too much work for them to target all the individual European stores. :)
 
cjelly said:
Apples response to the FCC stated that they have 40 app 'reviewers', and each app is checked by 2 different people.
Holy fuck so that means instead of 7mn reviews, apps get 2x3mn30 reviews? Awesome…
Gunstar said:
So the assholes are only influencing the American (biggest) market then. It would probably be too much work for them to target all the individual European stores. :)
Yep. NA is probably the most active one by far though, especially for the game devs posting on gaf.

On the other hand, it does mean you can't offset the effects from your european AppStore (nothing stops you from reviewing though, as far as I can see on the French store, many good games & apps are a wasteland, unreviewed, undownloaded and unloved)
 
Gunstar said:
So the assholes are only influencing the American (biggest) market then. It would probably be too much work for them to target all the individual European stores. :)

It's my understanding it's happening over the 'Big Eight'.

United States
United Kingdom
Germany/Deutschland
Australia
Canada
France
Italy/Italia
Japan
 
mrWalrus said:
It's my understanding it's happening over the 'Big Eight'.

United States
United Kingdom
Germany/Deutschland
Australia
Canada
France
Italy/Italia
Japan
I use the Japanese account as my main one and when I went to your game's profile, it only had two reviews. One gives you one star saying the game freezes/drops after choosing a course, and the other review gives you four stars.
 
Just to clarify.

The idea is for them to basically keep the app 'in-check', not avalanche it so it looks obvious, making sure the 1's just out weight the 5's and that the rest evens up (4's, 3's, and 2's). Also, as should be noted, before this started we had only 1 2-star rating.

For all intents and purposes the US and UK stores are really the only two worth monitoring for them.
 
Just bought Synth Racing and played it for a bit. It's pretty cool, especially once you hit a high speed (which admittedly didn't happen a lot yet since I suck for now). I can see myself playing this game in short bursts, since all the other games I own are 'bigger' games - Civilization, Zenonia, Monkey Island, etc. - less suited for really short times. Good stuff.

Only got one problem with the game. Everytime I choose 'continue' after a race it boots me from the game to the home screen. I'm on a 3GS and already tried rebooting with no luck.

Also, being able to use your own music would be perfect for this game. Is this coming in an update? I can see myself rocking this game while listening to Way Out West, would be awesome. :)
 
viralmarketeer said:
wait... were unify and word ace rejected?!

Not that I'm aware. Approval can be up to three weeks at the moment (Although one update I was waiting for was approved two days after submission).

It's possible that Apple have added keyword violation to their disapproval criteria, and a bunch of unknowing developers have had their apps rejected.
 
Btw, is there any Warioware-like game? I'll guess no.. and too bad Nintendo would never ever develop anything for iPhone.. but I'd love something similar, with hundreds of 10-sec minigames :)
 
Mik2121 said:
Btw, is there any Warioware-like game? I'll guess no.. and too bad Nintendo would never ever develop anything for iPhone.. but I'd love something similar, with hundreds of 10-sec minigames :)

Heh, ADD (not on the appstore) was meant to be a warioware like game, I bleieve but it has been in the approval process for ice several months (not sure if it is outright rejected). I think developers were trying to push the approval rating system with it. Not sure, don't know much about it.
 
mrkgoo said:
Not that I'm aware. Approval can be up to three weeks at the moment (Although one update I was waiting for was approved two days after submission).

Actually, there is one specific (Dutch) app I have been waiting for that is now for more than 5 weeks already 'In Review' at Apple. It seems the waiting times are getting longer.
 
Mik2121 said:
Btw, is there any Warioware-like game? I'll guess no.. and too bad Nintendo would never ever develop anything for iPhone.. but I'd love something similar, with hundreds of 10-sec minigames :)

I want to make a game like warioware for the iphone.
 
MercuryLS said:
I want to make a game like warioware for the iphone.
Me too, but lack the programming skills. Once I'm done with the current game I'm doing, I will try to convince one of the programmers of my group to do something like this :P
 
Gunstar said:
Actually, there is one specific (Dutch) app I have been waiting for that is now for more than 5 weeks already 'In Review' at Apple. It seems the waiting times are getting longer.


Yeah, it can suck sometimes.

The only reason I even know about this stuff is because I follow the developers activities. This kind of makes it my problem. The appstore is pretty slow, and it seems like they're in a rough patch (maybe 3.1, or even the mac side of things with the recent SL release), and they're not as forthcoming about it to the developers, but it's not really meant to be an issue for the consumers.

I'm currently waiting or updates to: Duke Nukem and the release of GeoDefense and Unify. There's no point hitting refresh every 10 minutes. They'll come out when they come out.


*goes back to hitting refresh*
 
viralmarketeer said:
wait... were unify and word ace rejected?!

Nope, just Geodefense Swarm. The others are just games that I've been really looking forward to and that should be out by now. Approvals have really slowed down recently.
 
mrkgoo said:
Heh, ADD (not on the appstore) was meant to be a warioware like game, I bleieve but it has been in the approval process for ice several months (not sure if it is outright rejected). I think developers were trying to push the approval rating system with it. Not sure, don't know much about it.

They certainly succeeded at that! I downloaded the demo version and was amazed that apple let that hit the store :lol Towel whipping, plus the paparazzi with a women getting out of a car stage..... :lol
 
that's some terrible BS MrWalrus - sorry to hear you got singled out, I hope the cretins who targeted you get what they deserve :S

This iPhone market is bringing out the best and worst in people, it seems..

In the meantime, the best strategy I can see to suggest is to keep cranking on your title, get it to the point where you so want to start getting reviewers to pick it apart and then you'll only get that much more (positive) publicity and drive some more sales of your already-deserving app!
 
Mr driller is up for $0.99. 3 control methods: dpad, tilt, and swipe. I hate tilt controls so can't comment on them, but swipe seems really janky and the dpad is workable but a bit too big. A lot of options for difficulty, number of lives and such. It's not mind blowing and I can see it being a bit infuriating, but it's mr driller for a dollar.
 
vesp said:
Mr driller is up for $0.99. 3 control methods: dpad, tilt, and swipe. I hate tilt controls so can't comment on them, but swipe seems really janky and the dpad is workable but a bit too big. A lot of options for difficulty, number of lives and such. It's not mind blowing and I can see it being a bit infuriating, but it's mr driller for a dollar.
bought
 
kaizoku said:
how is it?

It's Mr. Driller...plays just like it should. Has a few control options but I've only messed with the d-pad one and auto-down (when not pressing a direction). Nearly made it to 500m on my first go. If you enjoy Mr. Driller, you'll enjoy the iPhone version, especially for 99 cents.
 
mrWalrus said:
Dear Neogaf:

It's come to our attention, Race to the Moon, the developers of 'Synth Racing'. A fun to play game that’s very much a WIP, has been the target of a PR firm.

Hired by a competing title, a PR firm is giving us 1 or 2 star reviews any time we receive a 4 or 5 star rating in iTunes. Yes, an indie game, made by three people has been getting slammed by a professional PR firm as an attempt to further someone else’s agenda. This has been going on for a little over two weeks now.

While we understand it's an open capitalist market. One that's free and open to all business practices (as long as people don’t get caught). Tactics like these are just plain dirty, and for the long term prosperity of the App store marketplace should not, and cannot, be accepted by the community.

Please don't see this as a complaint; people are surely able to pull whatever tactics they deem necessary to get an upper hand. We don't have the money to hire a lawyer to send out cease and desists. However, that doesn't preclude us from trying to counter that action.

So we/I figured why not go to the next best place I know, GAF.

So what do we need from the community?

Through our source, it has come to our attention that the PR firm charges per (negative) review given. Thus meaning, if a bunch of 4 and 5 star ratings were to come through the cost to said persons employing the tactic would be charged accordingly. If the cost incurred then became too great.. hopefully this would eliminate others from employing the same tactic.

I’m not pining for sales, and we surely hate to schill for reviews but, we’re just trying to continue making fun games. So far we’re having a lot of fun doing it but if stuff like this continues it's going to be hard/impossible. I’ll be honest, we never factored any of this into the equation, but if we can try to level the playing field.. why not?

We hope the community can help.

I’d also love to hear what everyone’s thoughts are on this.

This blows. I haven't bought your game yet but I am for sure now. On the bright side, don't they actually have to buy it to give it a rating?
 
curious about Run as well.

that sucks about this iSR fiasco... I will def put in my review when I get home tonight... auto 5 stars. I'm contemplating calling them out in the review as well.
 
Banzaiaap said:
You're selling me.

Great! I try my best.

Seriously, all I meant was that it plays like it should, but it should be worth noting I did get a crash, but that's not uncommon with certain apps when run for the first time after installing without a reboot.

To extend - I haven't had a crash since rebooting, but I did get a little bit of a glitch in my second game at the same point - high score entry. IT paused for a bit, and was unresponsive for a few seconds. I thought it was going to crash. It seems to me, it's calling a text entry/save process, maybe asking for memory, memory that my iPhone simply is low on in general. I have a 3G.

Other than that, it plays just like a vanilla Mr. Driller. For those uninitiated, it plays more like an action game rather than a puzzle game.
 
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