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The Official iPhone/iPod Touch Gaming Thread

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Blades of Fury runs great but seems to be a button masher, nothing wrong with that for a phone game tho

good job gameloft! im digging all there stuff (more RTS tho plzzz)
 
Got rid of my PSP and DS because of all the iphone luvin'. I get a little bit of both with my iphone. The simple puzzle and quirky DS style games plus lately Gameloft has proved with Modern Combat and Gangster, that PSP levels can be reached. My iphone is a God.

Been racking up on the "higher end" titles like Modern Combat and Monkey Island. I already spend sooooo much money on music with this phone. The games are gonna put me in the poor house. lol.
 
The Frotz developer posted on his Google Code page that Apple rejected his 1.3 update because the ability to download games from the IFDB violates the App Store TOS. It's completely baffling because it's been able to do this since 1.0, but they've just now decided it's a problem. He's resubmitted the update with the download ability removed and all compatible games in the IFDB with a three-star or greater rating are now bundled with the app.
 
blades looks so so... i'm acutally eagerly looking forward to the gameloft dungeon game since a dungeon crawler / diablo game that runs and plays well on the iphone that you cn whip out any time and put away to play for a min is sorely needed... the diablo clones out now just dont cut it.
 
mrklaw said:
Eleven iphone games I won't delete - tuaw article

thoughts? there are a few games there that I haven't picked up and might take a look at


I’ve deleted lots of those :lol

it’s all a matter of taste. cro-mag, dizzy bee, pocket god. those never held my interest very long.

if I had to give a list of 11 games that I’ve actually never deleted. let’s see, in no particular order

1. EDGE
2. Peggle
3. InfinityGene
4. Real Racing
5. Drop7
6. Word Ace (Pro)
7. Let’s Golf
8. Zen Bound
9. Strategery
10. Scrabble
11. Bejeweled


there are probably “better” games out I the app store but those are ones that I can get into quickly. never want to lose those.
 
mrklaw said:
Eleven iphone games I won't delete - tuaw article

thoughts? there are a few games there that I haven't picked up and might take a look at
I'd say most of those are not for everyone at best, and I'm not even sure they're all considered games.

Flight Control is pretty great though. I remember Fieldrunners as one of the early good TD games...but I'm not into them so I never bothered. I think geoDefense is considered the best now? There's a sequel to that coming out soon.
 
mrklaw said:
Eleven iphone games I won't delete - tuaw article

thoughts? there are a few games there that I haven't picked up and might take a look at

The only game I've kept from that bunch is Flight Control, the original.

Other games that are probably so dear to me that I'd never get rid of them:

Edge, Eliss, Inifinity Gene, DDR S
The Creeps, Tetris, Scrabble, Yahtzee, Word Ace (pro)
Deep Green (Chess), Xiangqi (Chinese Chess), Solebon (Solitaire), Act Sudoku.

Games that are pretty hardcore, but I'll keep around as longa s I need to:
Civ Rev, Moneky Island (I still haven't played this), Real Racing, Geo Defense, Peggle, Snood, Dungeon Scroll, Twisty Text

Next tier down
Will be up for deletion when a good game rolls around
Archon, Flashback, Galcon, Duke3D (unless their update actually comes out and fixes everything).

Games I happent o be playing at the moment, but are temporary:
Alphabetic, Frenzic, Geared, Melongolf.

Mind you, the sheer fact that they're on there means something. Everything else has been deleted.
 
I would like to bring a game to everyone's attention called Blimp: The Flying Adventures. It's a fantastic 2D flying game in which you pilot a blimp around a level, picking up and dropping off people on platforms and collecting items in midair. The flying control is great (tilt to fly left and right, and one button for buoyancy), and the graphics and sound are simply top-shelf. It's criminal that it only costs $1.

This game got a little buzz on release, but 1.0 had a crippling bug in which the accelerometer flat-out didn't work most of the time on 2G Touches, so it got a pretty negative reaction and sort of faded into oblivion. The 1.1 update fixed the accelerometer problem, and now it's one of the best platformers in the App Store.
 
mrklaw said:
Eleven iphone games I won't delete - tuaw article

thoughts? there are a few games there that I haven't picked up and might take a look at

Of those he listed I've played Fieldrunners, Sway, and Flight Control, and frankly none of those are in the "will not delete" category on my iPhone.

My list is:

geoDefense (best tower defense app by a large margin)
Peggle
Eliss (I play it rarely because of the difficulty but I really like it, which doesn't compute)
Infinity Gene (still plugging through this one bit by bit, but it's amazing)
Edge Lite (I never got around to buying the real game, which is now no longer available. The Lite version is still cool to plunk around with)


Games I won't delete until I eventually finish them:

Wolfenstein RPG
MechoWars (great little Advance Wars clone)
Zen Bound
Blocked (stupid little block puzzle app that I have completed about 75% of, I will get my $1 worth by 100% this by 2015)
 
Ive got so many games but i pretty much only play 2.

Orbital has me hooked , the first week i played it a lot , now i pick it up now and then.

Touchgrind however i cant stop playing it its AWESOME.

My high score on orbital is only 64 and icant seem to beat it :(

Anyone know what is with touchgrinds online ranking ?

I had a crazy like 4 mill + score and im in like 162,000 th place or something , is there a glitch people are abusing to get points or what?
 
hygraed said:
The Frotz developer posted on his Google Code page that Apple rejected his 1.3 update because the ability to download games from the IFDB violates the App Store TOS. It's completely baffling because it's been able to do this since 1.0, but they've just now decided it's a problem. He's resubmitted the update with the download ability removed and all compatible games in the IFDB with a three-star or greater rating are now bundled with the app.

Damned unfortunate :( Not sure how downloading legal Interactive Fiction hurts Apple in any way. It's not like you can illegaly download commercial IF there, or that the App or download can jeopardize iDevice security. Another needlessly strict rule.
 
therapist said:
Ive got so many games but i pretty much only play 2.

Orbital has me hooked , the first week i played it a lot , now i pick it up now and then.

Touchgrind however i cant stop playing it its AWESOME.

My high score on orbital is only 64 and icant seem to beat it :(

Anyone know what is with touchgrinds online ranking ?

I had a crazy like 4 mill + score and im in like 162,000 th place or something , is there a glitch people are abusing to get points or what?


64? Damn, I can't even top 23 on gravity mode in orbital, lol. My highest score in pure? 5
 
anyone here want to help beta test my game? It was submitted a while back but I pulled it to try to boost the quality.
Now I'm looking for testers with good game design skills or artistic to hopefully give feedback.

Oh and there's a built in level editor so maybe someone who wants to play with that and make some good levels :D

just PM me if you're interested.
 
japtor said:
I'd say most of those are not for everyone at best, and I'm not even sure they're all considered games.

Flight Control is pretty great though. I remember Fieldrunners as one of the early good TD games...but I'm not into them so I never bothered. I think geoDefense is considered the best now? There's a sequel to that coming out soon.
geoDefense is probably considered the best overall, but it's still a fixed-path TDD. If you want "freeform" (you create mazes with your towers and can put them anywhere as long as the critters can pathfind from start to end) FieldRunners is still one of the best, until geoDefense Swarm is finally approved and nukes the field from orbit.
 
I don't get Orbital. Yeah, it looks nice, but I gave it a serious shot for an hour last night, and I couldn't find much else to like about it. Am I missing something?

seppo
 
helava said:
I don't get Orbital. Yeah, it looks nice, but I gave it a serious shot for an hour last night, and I couldn't find much else to like about it. Am I missing something?

seppo


Being blunt, Orbital is good for only one thing; passing time. It does it wonderfully. It is, being crude, the perfect lavatory game.
 
whatevermort said:
Being blunt, Orbital is good for only one thing; passing time. It does it wonderfully. It is, being crude, the perfect lavatory game.


Also very good for winding down for sleep at night. Simple gameplay that doesn't require a ton of thought or control schemes.
 
I suck painfully at Orbital. I must be missing something.
 
Woohoo! My first big iPhone game may be announced in the next hour! I've been involved with a number of smaller games, but this one, it be a full budget handheld game...
 
In Orbital I like to rapid fire a bunch of orbs into one corner in the beginning and then focus on taking them out. That way, when you're actually trying to destroy orbs you shoot them up into the area where there are many closely bunched together and the orb will often bounce off several of them, which eventually nets me a few points. My top score is only 24 so maybe that's not the best strategy, but it's fun!

Oh, and keep in mind that the set orbs have sort of a gravitational effect-type thingy on orbs shooting past them, so you can often curve around ones that might be blocking a direct path to the one you're aiming for.

Hope that helps!
 
Masklinn said:
geoDefense is probably considered the best overall, but it's still a fixed-path TDD. If you want "freeform" (you create mazes with your towers and can put them anywhere as long as the critters can pathfind from start to end) FieldRunners is still one of the best, until geoDefense Swarm is finally approved and nukes the field from orbit.

Only way to be sure.

Seriously can't wait for Swarm - come on Apple!
 
helava said:
I don't get Orbital. Yeah, it looks nice, but I gave it a serious shot for an hour last night, and I couldn't find much else to like about it. Am I missing something?

seppo

I played the flash game, and just shrugged. Never played Orbital.

*back to word ace*
 
Zozobra said:
In Orbital I like to rapid fire a bunch of orbs into one corner in the beginning and then focus on taking them out. That way, when you're actually trying to destroy orbs you shoot them up into the area where there are many closely bunched together and the orb will often bounce off several of them, which eventually nets me a few points. My top score is only 24 so maybe that's not the best strategy, but it's fun!

Oh, and keep in mind that the set orbs have sort of a gravitational effect-type thingy on orbs shooting past them, so you can often curve around ones that might be blocking a direct path to the one you're aiming for.

Hope that helps!



TBH, I just get distracted by making the shots curve in fun ways. It's very exciting when you manage a perfect orbit and the shot follows the circumference of the orbs.
 
Masklinn said:
geoDefense is probably considered the best overall, but it's still a fixed-path TDD. If you want "freeform" (you create mazes with your towers and can put them anywhere as long as the critters can pathfind from start to end) FieldRunners is still one of the best, until geoDefense Swarm is finally approved and nukes the field from orbit.

My issue with FieldRunners was how incomplete the game felt. What was there felt great, but from a levels/feature standpoint the game felt very weak to me. It's probably been expanded on (or will be soon I think) but only three stages felt like the developers created a nice core game and then just said "good enough" and threw it up on the App Store.

I think Swarm, once approved, will shame it in the amount of levels offered at the very least.
 
Oh gameloft...







apple-ipod-sept-09-1318-rm-eng.jpg


game clones or not, they know what they are doing.
 
Diablohead said:
Oh gameloft...







apple-ipod-sept-09-1318-rm-eng.jpg


game clones or not, they know what they are doing.


I don't mind if they rip off Halo because it's not like we could ever get a real Halo game on iPhone.
 
Cool! Looks a lot more interesting than the 3d-wannabe version they released first. Does have a classic platformer look (which I love).

IMO, that's what devs need to be doing with the iPhone. Bringing back old-school gameplay!!




So... I'm at work. Anyone d/l Madden yet?
 
I liked how in the Apple conference thread, as soon as they started talking about videogames the PSP/DS fanboys start charging into the thread.
 
Been a bit busy so I haven't been on my iphone for a bit so I'll start posting in this thread again later in the week. I'll be updating the recommendation thread later in the week also so it would be nice to get some recommendations for good games to add that have been released in the last 2 or 3 three weeks.
 
Oh I just noticed that there's now a "Top Grossing" column in the Top 25 section of the store. The result is that that column contains much more of the ~$4.99 area apps than the regular popularity column has. This should please EA/Ubisoft and the other big publishers.

Tellingly, Both Ubisoft and EA showed off higher profile, more full featured games at the Apple conference today.
 
I should really know this, but:

what's the proper way to update a jailbroken iPhone? I ran purplera1n on it after installing OS 3.0 and I have a bunch of Cydia apps installed. I've read somewhere that simply plugging the phone in and updating will result in "losing" whatever space the Cydia apps were taking up. Is this true?

Any help would be greatly appreciated.
 
drmcclin said:
I should really know this, but:

what's the proper way to update a jailbroken iPhone? I ran purplera1n on it after installing OS 3.0 and I have a bunch of Cydia apps installed. I've read somewhere that simply plugging the phone in and updating will result in "losing" whatever space the Cydia apps were taking up. Is this true?

Any help would be greatly appreciated.
Click Restore, not update.
 
Chinner said:
I liked how in the Apple conference thread, as soon as they started talking about videogames the PSP/DS fanboys start charging into the thread.

I much rather Apple promote games that tailor to the iTouch/iPhone like Eliss, Sway, Spider etc, than Assassin's Creed or Need For Speed (type of games that are also on DS/PSP that people don't really care about)
 
helava said:
I don't get Orbital. Yeah, it looks nice, but I gave it a serious shot for an hour last night, and I couldn't find much else to like about it. Am I missing something?

seppo
Totally agree with you.
 
Just read that the new iPod Tuch 8g's are going to be $199, damn that is so nice especially that you get the newer VR cores and such, my touch 2g feels out of date all of a sudden.

What is the current NA price for an 8gig touch? around £169-£175 here and I wonder if we will see the new ones at £139 with the lower prices.
 
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