Hey guys, i thought i'd turn this into a full post as i officially have some screenshots to show off to you guys. The details are as follows:
RESIDENT EVIL 2 Campaign - (Tentative Title)
The campaign places the four survivors on the abadoned streets of racoon city after a truck crashes into your car. You head on foot to the police station in hope of rescue.
The campaign is as follows
1.City - Get to the police station
2. RPD station - escape to the sewers because its overun
3. Sewers - Underground maze
4. Laboratory - Part 1
5. Laboratory finale (Train Escape)
This is all to be changed and i was wondering if the sewers really needs to be 1 map, whether i could do station & sewer - then station to lab. Not sure right now.
I've started planning the layout of the first & second level. The first level gives you a limited RE Style of weaponry. See HIGHLIGHTS section for details.
PLEASE NOTE : These screenshots may show purple textures, strange purple brick walls etc due to some texture issues. Sometimes the game seems to compile the brick walls fine, but this should all be sorted when the SDK is released. Please do not let this put you off, all buildings are mainly just 'place holders' you may see BIG BLOCK buildings, but they are only temporary whilst i lock the skybox in place.
EARLY WIP SCREENSHOTS - CITY STREETS
The stairs around the buiding that eventually leads you out into the street.
PLEASE NOTE: I have NOT added my custom models to the streets yet (signs etc)
HIGHLIGHTS
Using the entity for ammo / guns i have limited the count to 1. Therefore when you enter the gunshop and find a shotgun on the floor, IT IS THE ONLY ONE. You must work as a team and decide who gets the gun. You will also find a UZI and 1 or 2 pistols along the way. You must 'share' the guns accordingly between your team mates (i wouldnt reccomend this map on SP as the bots are greedy)
Designing to see if its possible to have multiple routes / safe rooms for the station.
General puzzles will be included in the station (ones that can be done solo, but are mainly simple things that shouldnt be hard to impliment (dont worry - no floating platforms or anything!)
I'm currently in the process of finishing the bounding areas of the map. Campaign poster to be added later when the RPD station is finished so i can use a ingame shot of the station for the cover rather than using a RE2 screenshot.
Thank you, leave comments and things, i will improve the quality of this map in the next week or so.
Cheers