• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Official Left 4 Dead Thread

VictimOfGrief said:
Left 4 Dead feels hallow.
2jfeybm.jpg

"Hallowed are the Ori"
 
Costanza said:
<3 those posters

I would probably put them on my wall if Valve sold them.
They really should. I wouldn't be surprised to see them pop up on ValveStore. I already have a HL2 Dog Poster and a HL2:Ep2 Lithograph. More games should have awesome posters, as I've been thinking I would REALLY WANT a SotC poster.
 
dude said:
Didn't work for us in Expert :(
Same, one of the guys I played with was all.

"I'll kill it with a headshot, stay low!"

*shoots*

"OH SHIT OH SHIT IT'S COMINGAAAAAAAAAAAAAAARGH OH GOD"

Luckily, we killed that bitch. This game is so awesome :lol
Tanks are scary as fuck.
 
Awesome posters are awesome :lol

omgimaninja said:
Took all night but it finished preloading :)

Question about the campaigns: Do you have to beat them all in order? Or, can a server decide to start a game at the Airport level, etc?
The campaigns look like separate "movies". All of the separate levels in a campaign are unlocked at once.
 
VictimOfGrief said:
What I mean by it feels like an "add-on" or a mod is that it's not a stand alone product like CoD3 vs. CoD4 is if that makes any sense.
So in other words.

"It uses the same engine so it's a mod."

Makes sense. I completely understand. Totally.

What.
 
Probably answered already, but I can't find it too quickly

If you start a co-op game with someone, and then after a few days they stop playing for whatever reason, can you resume your game with other people or solo? Or do you have to start a new game?
 
Gryphter said:
Probably answered already, but I can't find it too quickly

If you start a co-op game with someone, and then after a few days they stop playing for whatever reason, can you resume your game with other people or solo? Or do you have to start a new game?
When you create a lobby, you can choose what campaign and level you want to start off on, so you could always just start a new game on the level you left off on. This is the way it works in the demo and I would imagine it's the same in the full game.
 
Just chipping in to say that I've seen a surprising number of billboards etc. for this game around London. I don't think I've ever seen a Valve game advertised before.
 
Gryphter said:
Probably answered already, but I can't find it too quickly

If you start a co-op game with someone, and then after a few days they stop playing for whatever reason, can you resume your game with other people or solo? Or do you have to start a new game?

The campaigns are intended to be single session deals. But you can start from any stage of the campaign.
 
Gryphter said:
Probably answered already, but I can't find it too quickly

If you start a co-op game with someone, and then after a few days they stop playing for whatever reason, can you resume your game with other people or solo? Or do you have to start a new game?

I believe you can pick any level in the game to start from. So you don't really save your game as you might in other games... you either join a game in progress or join a lobby of a game that is about to start then play through it with other people from whatever saferoom you want to start from.

The Campaigns each only take about 1 to 1.5 hours to complete, so they are meant to be played in one sitting, but the game is flexible enough you can come and go as you please, so if you and your friend make it to level 4 in the "Dead Air" campaign and then decide to call it a night, you can just start level 4 the next time you play together.
 
I have a feeling that those claiming Left 4 Dead is nothing but a "glorified mod" have either:

1) Never actually played a single mod in their lives, or
2) Have spent more time bitching about the game than actually playing the demo, or learning about what is contained in the full game.

Show me a single mod - pick the best one you've ever seen, for all I care - that has anything remotely close to the following:

-20 professionally-designed levels packed to the gills with detail, storytelling elements, and unique assets
-4 Incredibly-detailed main character models, on par or better than anything else Valve has ever done
-5 well-designed boss monster character models
-10s more great-looking zombie models that manage to always look different, never repetitive, even when you have 50 rush at you at the same time
-A versus mode that plays completely differently from the base co-op game
-Extensive matchmaking system that utilizes Steam friends lists very successfully

And that's just the raw content, ignoring the endless months upon months, years upon years that both Turtle Rock and Valve have spent perfecting every inch of the gameplay.
 
If Left 4 Dead is a mod, then so is Gears of War 2 and the entire Halo series.

VictimOfGrief said:
What I mean by it feels like an "add-on" or a mod is that it's not a stand alone product like CoD3 vs. CoD4 is if that makes any sense.

Um...it is a stand alone product?
 
after playing through the demo 4 times i've decided not to pick this game up. Before i elaborate on why i'd like to point out that the AI director feature is very nice, and is a feature i'd love to see in much more games in the future, and i'm not talking just FPS's either. Give credit where credit's due.

THAT BEING SAID, the one thing that's totally KILLING the experience for me is the fact that your character is one tough ballbreaking, ironclad mofo, waving off zombies like a pack of flies. As the zombies run at you the first time you play there is a sense of panic, adrenalin rushing through my fingers as i frantically tried to blast a path through the hordes. But once you get swarmed, hardly anything happens. The zombies attack you from all directions, but all that gives this away are the red arrows swarming the HUD. The camera stays stable, giving me all the time to slowly reload my guns, patch up some teammembers, and make me a cup of hot choco, all while the zombies try to love nibble me to death. There's no sense of impact, no sense of damage, and really, no sense of danger. With all the energy these zombies come at you, you'd expect the minute you get swarmed you should get fucking torn to pieces by those zombies. Instead they nibble at your heels, waiting for a face full of hot lead. The experience is broken, and i'm left unfullfilled. I'm sorry valve, without my happy ending you won't see any of my greens.
 
le.phat said:
after playing through the demo 4 times i've decided not to pick this game up. Before i elaborate on why i'd like to point out that the AI director feature is very nice, and is a feature i'd love to see in much more games in the future, and i'm not talking just FPS's either. Give credit where credit's due.

THAT BEING SAID, the one thing that's totally KILLING the experience for me is the fact that your character is one tough ballbreaking, ironclad mofo, waving off zombies like a pack of flies. As the zombies run at you the first time you play there is a sense of panic, adrenalin rushing through my fingers as i frantically tried to blast a path through the hordes. But once you get swarmed, hardly anything happens. The zombies attack you from all directions, but all that gives this away are the red arrows swarming the HUD. The camera stays stable, giving me all the time to slowly reload my guns, patch up some teammembers, and make me a cup of hot choco, all while the zombies try to love nibble me to death. There's no sense of impact, no sense of damage, and really, no sense of danger. With all the energy these zombies come at you, you'd expect the minute you get swarmed you should get fucking torn to pieces by those zombies. Instead they nibble at your heels, waiting for a face full of hot lead. The experience is broken, and i'm left unfullfilled. I'm sorry valve, without my happy ending you won't see any of my greens.

Hm. In my experience, if I get swarmed on the Expert difficulty, they can take me down easily and incapacitate you quickly.
 
le.phat said:
after playing through the demo 4 times i've decided not to pick this game up. Before i elaborate on why i'd like to point out that the AI director feature is very nice, and is a feature i'd love to see in much more games in the future, and i'm not talking just FPS's either. Give credit where credit's due.

THAT BEING SAID, the one thing that's totally KILLING the experience for me is the fact that your character is one tough ballbreaking, ironclad mofo, waving off zombies like a pack of flies. As the zombies run at you the first time you play there is a sense of panic, adrenalin rushing through my fingers as i frantically tried to blast a path through the hordes. But once you get swarmed, hardly anything happens. The zombies attack you from all directions, but all that gives this away are the red arrows swarming the HUD. The camera stays stable, giving me all the time to slowly reload my guns, patch up some teammembers, and make me a cup of hot choco, all while the zombies try to love nibble me to death. There's no sense of impact, no sense of damage, and really, no sense of danger. With all the energy these zombies come at you, you'd expect the minute you get swarmed you should get fucking torn to pieces by those zombies. Instead they nibble at your heels, waiting for a face full of hot lead. The experience is broken, and i'm left unfullfilled. I'm sorry valve, without my happy ending you won't see any of my greens.

What difficulty?
 
le.phat said:
after playing through the demo 4 times i've decided not to pick this game up. Before i elaborate on why i'd like to point out that the AI director feature is very nice, and is a feature i'd love to see in much more games in the future, and i'm not talking just FPS's either. Give credit where credit's due.

THAT BEING SAID, the one thing that's totally KILLING the experience for me is the fact that your character is one tough ballbreaking, ironclad mofo, waving off zombies like a pack of flies. As the zombies run at you the first time you play there is a sense of panic, adrenalin rushing through my fingers as i frantically tried to blast a path through the hordes. But once you get swarmed, hardly anything happens. The zombies attack you from all directions, but all that gives this away are the red arrows swarming the HUD. The camera stays stable, giving me all the time to slowly reload my guns, patch up some teammembers, and make me a cup of hot choco, all while the zombies try to love nibble me to death. There's no sense of impact, no sense of damage, and really, no sense of danger. With all the energy these zombies come at you, you'd expect the minute you get swarmed you should get fucking torn to pieces by those zombies. Instead they nibble at your heels, waiting for a face full of hot lead. The experience is broken, and i'm left unfullfilled. I'm sorry valve, without my happy ending you won't see any of my greens.

Play on expert before you talk out of your ass.
 
le.phat said:
after playing through the demo 4 times i've decided not to pick this game up. Before i elaborate on why i'd like to point out that the AI director feature is very nice, and is a feature i'd love to see in much more games in the future, and i'm not talking just FPS's either. Give credit where credit's due.

THAT BEING SAID, the one thing that's totally KILLING the experience for me is the fact that your character is one tough ballbreaking, ironclad mofo, waving off zombies like a pack of flies. As the zombies run at you the first time you play there is a sense of panic, adrenalin rushing through my fingers as i frantically tried to blast a path through the hordes. But once you get swarmed, hardly anything happens. The zombies attack you from all directions, but all that gives this away are the red arrows swarming the HUD. The camera stays stable, giving me all the time to slowly reload my guns, patch up some teammembers, and make me a cup of hot choco, all while the zombies try to love nibble me to death. There's no sense of impact, no sense of damage, and really, no sense of danger. With all the energy these zombies come at you, you'd expect the minute you get swarmed you should get fucking torn to pieces by those zombies. Instead they nibble at your heels, waiting for a face full of hot lead. The experience is broken, and i'm left unfullfilled. I'm sorry valve, without my happy ending you won't see any of my greens.
Sounds like you are playing on Normal. Have you tried expert at all? You won't have time to casually reload in a swarm of zombies on expert.

Edit: Totally Beaten
 
le.phat said:
after playing through the demo 4 times i've decided not to pick this game up. Before i elaborate on why i'd like to point out that the AI director feature is very nice, and is a feature i'd love to see in much more games in the future, and i'm not talking just FPS's either. Give credit where credit's due.

THAT BEING SAID, the one thing that's totally KILLING the experience for me is the fact that your character is one tough ballbreaking, ironclad mofo, waving off zombies like a pack of flies. As the zombies run at you the first time you play there is a sense of panic, adrenalin rushing through my fingers as i frantically tried to blast a path through the hordes. But once you get swarmed, hardly anything happens. The zombies attack you from all directions, but all that gives this away are the red arrows swarming the HUD. The camera stays stable, giving me all the time to slowly reload my guns, patch up some teammembers, and make me a cup of hot choco, all while the zombies try to love nibble me to death. There's no sense of impact, no sense of damage, and really, no sense of danger. With all the energy these zombies come at you, you'd expect the minute you get swarmed you should get fucking torn to pieces by those zombies. Instead they nibble at your heels, waiting for a face full of hot lead. The experience is broken, and i'm left unfullfilled. I'm sorry valve, without my happy ending you won't see any of my greens.



So if they add a "you get torn to shreds instantly" mode, you're in?
 
Volcynika said:
Hm. In my experience, if I get swarmed on the Expert difficulty, they can take me down easily and incapacitate you quickly.

Same, a zombie hit usually does what... 20 damage on expert or something? You get surrounded you go down quick.
 
le.phat said:
after playing through the demo 4 times i've decided not to pick this game up. Before i elaborate on why i'd like to point out that the AI director feature is very nice, and is a feature i'd love to see in much more games in the future, and i'm not talking just FPS's either. Give credit where credit's due.

THAT BEING SAID, the one thing that's totally KILLING the experience for me is the fact that your character is one tough ballbreaking, ironclad mofo, waving off zombies like a pack of flies. As the zombies run at you the first time you play there is a sense of panic, adrenalin rushing through my fingers as i frantically tried to blast a path through the hordes. But once you get swarmed, hardly anything happens. The zombies attack you from all directions, but all that gives this away are the red arrows swarming the HUD. The camera stays stable, giving me all the time to slowly reload my guns, patch up some teammembers, and make me a cup of hot choco, all while the zombies try to love nibble me to death. There's no sense of impact, no sense of damage, and really, no sense of danger. With all the energy these zombies come at you, you'd expect the minute you get swarmed you should get fucking torn to pieces by those zombies. Instead they nibble at your heels, waiting for a face full of hot lead. The experience is broken, and i'm left unfullfilled. I'm sorry valve, without my happy ending you won't see any of my greens.
did you play on easy or something? play on expert or at least advanced

edit: beaten
 
le.phat said:
after playing through the demo 4 times i've decided not to pick this game up. Before i elaborate on why i'd like to point out that the AI director feature is very nice, and is a feature i'd love to see in much more games in the future, and i'm not talking just FPS's either. Give credit where credit's due.

THAT BEING SAID, the one thing that's totally KILLING the experience for me is the fact that your character is one tough ballbreaking, ironclad mofo, waving off zombies like a pack of flies. As the zombies run at you the first time you play there is a sense of panic, adrenalin rushing through my fingers as i frantically tried to blast a path through the hordes. But once you get swarmed, hardly anything happens. The zombies attack you from all directions, but all that gives this away are the red arrows swarming the HUD. The camera stays stable, giving me all the time to slowly reload my guns, patch up some teammembers, and make me a cup of hot choco, all while the zombies try to love nibble me to death. There's no sense of impact, no sense of damage, and really, no sense of danger. With all the energy these zombies come at you, you'd expect the minute you get swarmed you should get fucking torn to pieces by those zombies. Instead they nibble at your heels, waiting for a face full of hot lead. The experience is broken, and i'm left unfullfilled. I'm sorry valve, without my happy ending you won't see any of my greens.

You can easily get mauled to death by a normal swarm on Expert. But if that aint hard enough, just wait until post release where there will undoubtedly be some servers that make it even more difficult.
 
dLMN8R said:
I have a feeling that those claiming Left 4 Dead is nothing but a "glorified mod" have either:

1) Never actually played a single mod in their lives, or
2) Have spent more time bitching about the game than actually playing the demo, or learning about what is contained in the full game.

Show me a single mod - pick the best one you've ever seen, for all I care - that has anything remotely close to the following:

-20 professionally-designed levels packed to the gills with detail, storytelling elements, and unique assets
-4 Incredibly-detailed main character models, on par or better than anything else Valve has ever done
-5 well-designed boss monster character models
-10s more great-looking zombie models that manage to always look different, never repetitive, even when you have 50 rush at you at the same time
-A versus mode that plays completely differently from the base co-op game
-Extensive matchmaking system that utilizes Steam friends lists very successfully

And that's just the raw content, ignoring the endless months upon months, years upon years that both Turtle Rock and Valve have spent perfecting every inch of the gameplay.

This :D

If anybody wants to call it a mod, go ahead, I can't stop ya :/ but this "mod" is more fun than the majority of games I've played in the last few years (and this is me speaking from only playing the demo...I can't wait to play the rest of the game)

le.phat said:
after playing through the demo 4 times i've decided not to pick this game up. Before i elaborate on why i'd like to point out that the AI director feature is very nice, and is a feature i'd love to see in much more games in the future, and i'm not talking just FPS's either. Give credit where credit's due.

THAT BEING SAID, the one thing that's totally KILLING the experience for me is the fact that your character is one tough ballbreaking, ironclad mofo, waving off zombies like a pack of flies. As the zombies run at you the first time you play there is a sense of panic, adrenalin rushing through my fingers as i frantically tried to blast a path through the hordes. But once you get swarmed, hardly anything happens. The zombies attack you from all directions, but all that gives this away are the red arrows swarming the HUD. The camera stays stable, giving me all the time to slowly reload my guns, patch up some teammembers, and make me a cup of hot choco, all while the zombies try to love nibble me to death. There's no sense of impact, no sense of damage, and really, no sense of danger. With all the energy these zombies come at you, you'd expect the minute you get swarmed you should get fucking torn to pieces by those zombies. Instead they nibble at your heels, waiting for a face full of hot lead. The experience is broken, and i'm left unfullfilled. I'm sorry valve, without my happy ending you won't see any of my greens.

Although this has been said so many times before me already, fucking play expert...then talk.
 
The only time I ever get taken down on expert is if I get blindsided from behind. Stand against walls, corners, or teammates people. You'll hardly ever go down.
 
Local offline MP?

Thinking of grabbing that CC deal(black friday) And my interest grew with talk of the AI stuff. Should be fun although non of the videos have interested me. I always go to a friends and we smoke and chill and like to play co op games and I can see this being a blast so much. We just started R1 on easy co-op(so we can beat it quick) and had a intense time.

I'm thinking of just asking for the 360 deal for xmas lol.
 
Igo said:
The only time I ever get taken down on expert is if I get blindsided from behind. Stand against walls, corners, or teammates people. You'll hardly ever go down.

That may be because you are good at getting them before they get to you. But if you happen to stand still like the guy's scenario stated, you will go down.
 
Top Bottom