Francis really loves that pose.ElNarez said:And here are the posters for all campaigns. Did I mention they're all oh so awesome ?
-snip-
raYne said:Francis really loves that pose.
They really should. I wouldn't be surprised to see them pop up on ValveStore. I already have a HL2 Dog Poster and a HL2:Ep2 Lithograph. More games should have awesome posters, as I've been thinking I would REALLY WANT a SotC poster.Costanza said:<3 those posters
I would probably put them on my wall if Valve sold them.
Same, one of the guys I played with was all.dude said:Didn't work for us in Expert![]()
The campaigns look like separate "movies". All of the separate levels in a campaign are unlocked at once.omgimaninja said:Took all night but it finished preloading
Question about the campaigns: Do you have to beat them all in order? Or, can a server decide to start a game at the Airport level, etc?
So in other words.VictimOfGrief said:What I mean by it feels like an "add-on" or a mod is that it's not a stand alone product like CoD3 vs. CoD4 is if that makes any sense.
:lol Absolutely amazing.Their flight just got delayed. permanently.
When you create a lobby, you can choose what campaign and level you want to start off on, so you could always just start a new game on the level you left off on. This is the way it works in the demo and I would imagine it's the same in the full game.Gryphter said:Probably answered already, but I can't find it too quickly
If you start a co-op game with someone, and then after a few days they stop playing for whatever reason, can you resume your game with other people or solo? Or do you have to start a new game?
Gryphter said:Probably answered already, but I can't find it too quickly
If you start a co-op game with someone, and then after a few days they stop playing for whatever reason, can you resume your game with other people or solo? Or do you have to start a new game?
If Valve sells them I will pay a high price for all four of them.CajoleJuice said:Man, I would pay $40 for a Dead Air poster. That shit is awesome.
Gryphter said:Probably answered already, but I can't find it too quickly
If you start a co-op game with someone, and then after a few days they stop playing for whatever reason, can you resume your game with other people or solo? Or do you have to start a new game?
GhostRidah said:made myself a wallpaper out of it, posting it if anyone cares to use it
VictimOfGrief said:What I mean by it feels like an "add-on" or a mod is that it's not a stand alone product like CoD3 vs. CoD4 is if that makes any sense.
Geezer said:Just chipping in to say that I've seen a surprising number of billboards etc. for this game around London. I don't think I've ever seen a Valve game advertised before.
sure give me a bit, need to remake it since I started at such a low res.Ferrio said:Can you make a 1920x1200 version?
Zzoram said:I fell Left 4 Dead is taking away more TF2 players than CS, since hardcore CS players don't play anything but CS.
TheOneGuy said:Which is really the saddest thing of all.
le.phat said:after playing through the demo 4 times i've decided not to pick this game up. Before i elaborate on why i'd like to point out that the AI director feature is very nice, and is a feature i'd love to see in much more games in the future, and i'm not talking just FPS's either. Give credit where credit's due.
THAT BEING SAID, the one thing that's totally KILLING the experience for me is the fact that your character is one tough ballbreaking, ironclad mofo, waving off zombies like a pack of flies. As the zombies run at you the first time you play there is a sense of panic, adrenalin rushing through my fingers as i frantically tried to blast a path through the hordes. But once you get swarmed, hardly anything happens. The zombies attack you from all directions, but all that gives this away are the red arrows swarming the HUD. The camera stays stable, giving me all the time to slowly reload my guns, patch up some teammembers, and make me a cup of hot choco, all while the zombies try to love nibble me to death. There's no sense of impact, no sense of damage, and really, no sense of danger. With all the energy these zombies come at you, you'd expect the minute you get swarmed you should get fucking torn to pieces by those zombies. Instead they nibble at your heels, waiting for a face full of hot lead. The experience is broken, and i'm left unfullfilled. I'm sorry valve, without my happy ending you won't see any of my greens.
le.phat said:after playing through the demo 4 times i've decided not to pick this game up. Before i elaborate on why i'd like to point out that the AI director feature is very nice, and is a feature i'd love to see in much more games in the future, and i'm not talking just FPS's either. Give credit where credit's due.
THAT BEING SAID, the one thing that's totally KILLING the experience for me is the fact that your character is one tough ballbreaking, ironclad mofo, waving off zombies like a pack of flies. As the zombies run at you the first time you play there is a sense of panic, adrenalin rushing through my fingers as i frantically tried to blast a path through the hordes. But once you get swarmed, hardly anything happens. The zombies attack you from all directions, but all that gives this away are the red arrows swarming the HUD. The camera stays stable, giving me all the time to slowly reload my guns, patch up some teammembers, and make me a cup of hot choco, all while the zombies try to love nibble me to death. There's no sense of impact, no sense of damage, and really, no sense of danger. With all the energy these zombies come at you, you'd expect the minute you get swarmed you should get fucking torn to pieces by those zombies. Instead they nibble at your heels, waiting for a face full of hot lead. The experience is broken, and i'm left unfullfilled. I'm sorry valve, without my happy ending you won't see any of my greens.
le.phat said:after playing through the demo 4 times i've decided not to pick this game up. Before i elaborate on why i'd like to point out that the AI director feature is very nice, and is a feature i'd love to see in much more games in the future, and i'm not talking just FPS's either. Give credit where credit's due.
THAT BEING SAID, the one thing that's totally KILLING the experience for me is the fact that your character is one tough ballbreaking, ironclad mofo, waving off zombies like a pack of flies. As the zombies run at you the first time you play there is a sense of panic, adrenalin rushing through my fingers as i frantically tried to blast a path through the hordes. But once you get swarmed, hardly anything happens. The zombies attack you from all directions, but all that gives this away are the red arrows swarming the HUD. The camera stays stable, giving me all the time to slowly reload my guns, patch up some teammembers, and make me a cup of hot choco, all while the zombies try to love nibble me to death. There's no sense of impact, no sense of damage, and really, no sense of danger. With all the energy these zombies come at you, you'd expect the minute you get swarmed you should get fucking torn to pieces by those zombies. Instead they nibble at your heels, waiting for a face full of hot lead. The experience is broken, and i'm left unfullfilled. I'm sorry valve, without my happy ending you won't see any of my greens.
Sounds like you are playing on Normal. Have you tried expert at all? You won't have time to casually reload in a swarm of zombies on expert.le.phat said:after playing through the demo 4 times i've decided not to pick this game up. Before i elaborate on why i'd like to point out that the AI director feature is very nice, and is a feature i'd love to see in much more games in the future, and i'm not talking just FPS's either. Give credit where credit's due.
THAT BEING SAID, the one thing that's totally KILLING the experience for me is the fact that your character is one tough ballbreaking, ironclad mofo, waving off zombies like a pack of flies. As the zombies run at you the first time you play there is a sense of panic, adrenalin rushing through my fingers as i frantically tried to blast a path through the hordes. But once you get swarmed, hardly anything happens. The zombies attack you from all directions, but all that gives this away are the red arrows swarming the HUD. The camera stays stable, giving me all the time to slowly reload my guns, patch up some teammembers, and make me a cup of hot choco, all while the zombies try to love nibble me to death. There's no sense of impact, no sense of damage, and really, no sense of danger. With all the energy these zombies come at you, you'd expect the minute you get swarmed you should get fucking torn to pieces by those zombies. Instead they nibble at your heels, waiting for a face full of hot lead. The experience is broken, and i'm left unfullfilled. I'm sorry valve, without my happy ending you won't see any of my greens.
le.phat said:after playing through the demo 4 times i've decided not to pick this game up. Before i elaborate on why i'd like to point out that the AI director feature is very nice, and is a feature i'd love to see in much more games in the future, and i'm not talking just FPS's either. Give credit where credit's due.
THAT BEING SAID, the one thing that's totally KILLING the experience for me is the fact that your character is one tough ballbreaking, ironclad mofo, waving off zombies like a pack of flies. As the zombies run at you the first time you play there is a sense of panic, adrenalin rushing through my fingers as i frantically tried to blast a path through the hordes. But once you get swarmed, hardly anything happens. The zombies attack you from all directions, but all that gives this away are the red arrows swarming the HUD. The camera stays stable, giving me all the time to slowly reload my guns, patch up some teammembers, and make me a cup of hot choco, all while the zombies try to love nibble me to death. There's no sense of impact, no sense of damage, and really, no sense of danger. With all the energy these zombies come at you, you'd expect the minute you get swarmed you should get fucking torn to pieces by those zombies. Instead they nibble at your heels, waiting for a face full of hot lead. The experience is broken, and i'm left unfullfilled. I'm sorry valve, without my happy ending you won't see any of my greens.
Volcynika said:Hm. In my experience, if I get swarmed on the Expert difficulty, they can take me down easily and incapacitate you quickly.
did you play on easy or something? play on expert or at least advancedle.phat said:after playing through the demo 4 times i've decided not to pick this game up. Before i elaborate on why i'd like to point out that the AI director feature is very nice, and is a feature i'd love to see in much more games in the future, and i'm not talking just FPS's either. Give credit where credit's due.
THAT BEING SAID, the one thing that's totally KILLING the experience for me is the fact that your character is one tough ballbreaking, ironclad mofo, waving off zombies like a pack of flies. As the zombies run at you the first time you play there is a sense of panic, adrenalin rushing through my fingers as i frantically tried to blast a path through the hordes. But once you get swarmed, hardly anything happens. The zombies attack you from all directions, but all that gives this away are the red arrows swarming the HUD. The camera stays stable, giving me all the time to slowly reload my guns, patch up some teammembers, and make me a cup of hot choco, all while the zombies try to love nibble me to death. There's no sense of impact, no sense of damage, and really, no sense of danger. With all the energy these zombies come at you, you'd expect the minute you get swarmed you should get fucking torn to pieces by those zombies. Instead they nibble at your heels, waiting for a face full of hot lead. The experience is broken, and i'm left unfullfilled. I'm sorry valve, without my happy ending you won't see any of my greens.
le.phat said:after playing through the demo 4 times i've decided not to pick this game up. Before i elaborate on why i'd like to point out that the AI director feature is very nice, and is a feature i'd love to see in much more games in the future, and i'm not talking just FPS's either. Give credit where credit's due.
THAT BEING SAID, the one thing that's totally KILLING the experience for me is the fact that your character is one tough ballbreaking, ironclad mofo, waving off zombies like a pack of flies. As the zombies run at you the first time you play there is a sense of panic, adrenalin rushing through my fingers as i frantically tried to blast a path through the hordes. But once you get swarmed, hardly anything happens. The zombies attack you from all directions, but all that gives this away are the red arrows swarming the HUD. The camera stays stable, giving me all the time to slowly reload my guns, patch up some teammembers, and make me a cup of hot choco, all while the zombies try to love nibble me to death. There's no sense of impact, no sense of damage, and really, no sense of danger. With all the energy these zombies come at you, you'd expect the minute you get swarmed you should get fucking torn to pieces by those zombies. Instead they nibble at your heels, waiting for a face full of hot lead. The experience is broken, and i'm left unfullfilled. I'm sorry valve, without my happy ending you won't see any of my greens.
dLMN8R said:I have a feeling that those claiming Left 4 Dead is nothing but a "glorified mod" have either:
1) Never actually played a single mod in their lives, or
2) Have spent more time bitching about the game than actually playing the demo, or learning about what is contained in the full game.
Show me a single mod - pick the best one you've ever seen, for all I care - that has anything remotely close to the following:
-20 professionally-designed levels packed to the gills with detail, storytelling elements, and unique assets
-4 Incredibly-detailed main character models, on par or better than anything else Valve has ever done
-5 well-designed boss monster character models
-10s more great-looking zombie models that manage to always look different, never repetitive, even when you have 50 rush at you at the same time
-A versus mode that plays completely differently from the base co-op game
-Extensive matchmaking system that utilizes Steam friends lists very successfully
And that's just the raw content, ignoring the endless months upon months, years upon years that both Turtle Rock and Valve have spent perfecting every inch of the gameplay.
le.phat said:after playing through the demo 4 times i've decided not to pick this game up. Before i elaborate on why i'd like to point out that the AI director feature is very nice, and is a feature i'd love to see in much more games in the future, and i'm not talking just FPS's either. Give credit where credit's due.
THAT BEING SAID, the one thing that's totally KILLING the experience for me is the fact that your character is one tough ballbreaking, ironclad mofo, waving off zombies like a pack of flies. As the zombies run at you the first time you play there is a sense of panic, adrenalin rushing through my fingers as i frantically tried to blast a path through the hordes. But once you get swarmed, hardly anything happens. The zombies attack you from all directions, but all that gives this away are the red arrows swarming the HUD. The camera stays stable, giving me all the time to slowly reload my guns, patch up some teammembers, and make me a cup of hot choco, all while the zombies try to love nibble me to death. There's no sense of impact, no sense of damage, and really, no sense of danger. With all the energy these zombies come at you, you'd expect the minute you get swarmed you should get fucking torn to pieces by those zombies. Instead they nibble at your heels, waiting for a face full of hot lead. The experience is broken, and i'm left unfullfilled. I'm sorry valve, without my happy ending you won't see any of my greens.
Igo said:The only time I ever get taken down on expert is if I get blindsided from behind. Stand against walls, corners, or teammates people. You'll hardly ever go down.