The Official Left 4 Dead Thread

Fantastical said:
Can't wait until the weekend when I can play this again. :D I've been wanting to play it so badly, but I can't because I know I won't be able to put it down and I have to study for exams. :(
Well, I decided not to take my desktop home so I'm without L4D for an entire month!

:(

This was a bad decision. :(

*starts playing TF2*

*cries*
 
Do you guys have any good tips for Blood Harvest's finale on expert? I'm playing with 2 of my friends, so it's 3 players and one computer, 360 version.

We've found a good spot in the barn upstairs, right corner (behind the haystack where the bullets are), but when there are no molotovs around, god damn the tank is hard to get down. We barely get one or two gasolines, but using them needs a bit of luck in the heat of running away from the tank.

Also, is there a way to avoid the horde in the corn field? I've noticed that once the crows fly away, the horde comes and we haven't found a way how to go around this.
 
Nabs said:
I hate the servers with the Green Tank. They spawn 30 seconds after you leave the safe room.

Haha, I haven't seen that... One server we were on had occasional messages in the middle of the screen (like "join our free WoW and Lineage2 servers"), and it had this odd spam on the left side each time you used a weapon, so you'd see something like

Weapon Shotgun:
Weapon Shotgun:
Weapon Shotgun:
Weapon:

Oh, and it popped up a message when someone got vomited on, informing us that the unfortunate player had ruined our chances of the no vomit achievement. :D
 
Blizzard said:
Haha, I haven't seen that... One server we were on had occasional messages in the middle of the screen (like "join our free WoW and Lineage2 servers"), and it had this odd spam on the left side each time you used a weapon, so you'd see something like

Weapon Shotgun:
Weapon Shotgun:
Weapon Shotgun:
Weapon:

Oh, and it popped up a message when someone got vomited on, informing us that the unfortunate player had ruined our chances of the no vomit achievement. :D

Hay guess what Blizzard, me and others won Blood Harvest! :lol
 
Sweet, just played a game with DaFish, Pop Ike, Tokubetsu, Daigoro and some others. Great fun!! I wish I had joined the game earlier but even the last three levels were cool :D


Edit: I was "The Villain" for those confused :D
 
manzo said:
Do you guys have any good tips for Blood Harvest's finale on expert? I'm playing with 2 of my friends, so it's 3 players and one computer, 360 version.

We've found a good spot in the barn upstairs, right corner (behind the haystack where the bullets are), but when there are no molotovs around, god damn the tank is hard to get down. We barely get one or two gasolines, but using them needs a bit of luck in the heat of running away from the tank.

Also, is there a way to avoid the horde in the corn field? I've noticed that once the crows fly away, the horde comes and we haven't found a way how to go around this.

I think the barn is the place place on higher difficulties (lower difficulties the bathroom works), the tank really is the only problem. The tank tends to come up the ladder, so get some flammables down in that area, and when you hear the tank queues, reload your main weapon and prepare to shoot them (with pistols) when he turns up.

For the cornfield, clear any infected and specials before the jump down, but the minute it looks ok jump down and run as a group quickly, follow the fence on the right until the tractor, turn right slipping between the tractor and the fence and the little fence after can be jumped. I think the key here is speed; I can almost always get through the field without problems, but someone almost always misses the directions, and gets into problems.

Finally play an open game, so that final slot is filled with a real person (if you can get one on expert). AIs don't follow instructions, and soi are a bit useless when tactics are paramount. Then again they can be better than some randoms.
 
Blizzard said:
Haha, I haven't seen that... One server we were on had occasional messages in the middle of the screen (like "join our free WoW and Lineage2 servers"), and it had this odd spam on the left side each time you used a weapon, so you'd see something like

Weapon Shotgun:
Weapon Shotgun:
Weapon Shotgun:
Weapon:

Oh, and it popped up a message when someone got vomited on, informing us that the unfortunate player had ruined our chances of the no vomit achievement. :D

I was on a server just like that. Sucked because whenever someone typed something it would go up so fast you couldn't even read it.
 
On Blood Harvest, the kids room upstairs is the best. Dedicate one person to melee the zombies that attempt to climb through the window and have the other three blast/melee guard the door. When you hear the tank music haul ass outside, throw a molotov and run circles around the house.

Fuck the Death Toll finale though. Was stuck on that shit for like two hours today on expert mode. Tanks kept fucking us up. Then somehow while me and Shogun were about to board the boat a hunter leaps at us and somehow incapacitates both of us. The game cheated.
 
gmoran said:
I think the barn is the place place on higher difficulties (lower difficulties the bathroom works), the tank really is the only problem. The tank tends to come up the ladder, so get some flammables down in that area, and when you hear the tank queues, reload your main weapon and prepare to shoot them (with pistols) when he turns up.

For the cornfield, clear any infected and specials before the jump down, but the minute it looks ok jump down and run as a group quickly, follow the fence on the right until the tractor, turn right slipping between the tractor and the fence and the little fence after can be jumped. I think the key here is speed; I can almost always get through the field without problems, but someone almost always misses the directions, and gets into problems.

Finally play an open game, so that final slot is filled with a real person (if you can get one on expert). AIs don't follow instructions, and soi are a bit useless when tactics are paramount. Then again they can be better than some randoms.

Thanks for the tips, so basically the crows flying is a scripted flood. We usually run straight for the tractor, then climb up the fallen fence and camp next to the tractor's roof. This way there will be no problem from the flood, just have to keep an eye for smokers. We tried the bathroom, but the problem was in getting out of there without specials giving you living hell; most of the time there was a boomer waiting just outside the bathroom.

We can handle the floods just fine, but because of the lack of flammables, the tank's hard.

Hero said:
On Blood Harvest, the kids room upstairs is the best. Dedicate one person to melee the zombies that attempt to climb through the window and have the other three blast/melee guard the door. When you hear the tank music haul ass outside, throw a molotov and run circles around the house.

The problem staying upstairs are the special infected during the tank attacks, you'll have a hard time getting rid of the specials before the tank comes. Same as with staying in the upstairs bathroom.
 
badrockjones said:
Where was this indestructable camp?
hteomv.jpg

so cheap
 
Can't a tank just stay near the survivors, away from the angle of gun-fire, taking pot-shots every now and again until the helicopter arrives, then rampage on them when they run out?
 
I'm pretty sure the chopper doesn't arrive in the No Mercy finale until you've killed the second tank. plus, you know, losing control for not punching survivors.
 
firex said:
I'm pretty sure the chopper doesn't arrive in the No Mercy finale until you've killed the second tank. plus, you know, losing control for not punching survivors.

This.

Plus they would usually scatter during the grace period before the tank spawns.
 
manzo said:
The problem staying upstairs are the special infected during the tank attacks, you'll have a hard time getting rid of the specials before the tank comes. Same as with staying in the upstairs bathroom.


Generally I have enough time between the tank music playing and his arrival to kill the special infected. I just think I'd rather deal with that than horde and special infected in an area I can't control as well.
 
Hero said:
Generally I have enough time between the tank music playing and his arrival to kill the special infected. I just think I'd rather deal with that than horde and special infected in an area I can't control as well.


for me the barn is still the best. elevated position plus specials get killed incredibly quickly.

also when the tank comes around you are in a position to take some time spot him then do what you want to him.
 
You know you don't have to leave the closet/bathroom, you can kill the tank right there. It will have time to perhaps down person, but not kill anyone if you all have autoshotguns.

e: oh this is blood harvest, don't recall if it has one of those. Still, any corner will do
 
Waikis said:
This.

Plus they would usually scatter during the grace period before the tank spawns.

I really want to find out the answer to this. People always talk about the tank losing control, but I've also gotten griped at by people saying that if you lose control of the tank another player gets it. So the question is...if you lose control, does another player always get the tank, or does it ACTUALLY DIE? Furthermore, is this different for random tanks than for finale tanks in vs mode? Because if you just switch to another player, then it seems to me that hiding with the tank could be a much better strategy sometimes, to give your special teammates time to spawn, and also to avoid burning gas cans etc.
 
It shuffles to the next person... the tank never dies outright. There is about a 10 second period where the tank is under the computer's control and will run towards the survivors, but it is easy enough to run away before then so it doesn't get hurt. Problem is even if you are conservative, you can almost always count on the guy after you just running into a gas can and dying in about 5 seconds.
 
zer0das said:
the tank never dies outright.
There's a way to make the tank die, it's quite amusing but I'm not sharing it just yet. Sorry to be such a tease but I want to use it some more before Valve patches it.
 
zer0das said:
It shuffles to the next person... the tank never dies outright. There is about a 10 second period where the tank is under the computer's control and will run towards the survivors, but it is easy enough to run away before then so it doesn't get hurt. Problem is even if you are conservative, you can almost always count on the guy after you just running into a gas can and dying in about 5 seconds.

Yeah...the worst is when the tank spawns in plain view, when the survivors manage to set the tank on fire instantly on spawn, or when the tank is in a hall...and one of the best is when a boomer manages to hit people when they go to spread out and try to flee. :D

Also, I remember one vs map, I was playing with a team that had pretty great teamwork. We were really fast, we were efficient, and we hid under the ramp on the No Mercy finale. The other team came after us, but we camped and were unstoppable! I think we did the four auto-shotgun thing and took out the first tank.

And then the second tank came. My teammates started leaving the ramp...presumably to be ready for the helicopter? I'm all "Hey guys, maybe we should stay under the ramp for the second tank, too..." But no, we all ran out (one guy had died earlier), and we all ran up onto the launch pad, and we were one-by-one punched off the launch pad into the abyss. :lol (we still won by a sizable margin, haha)
 
Hero said:
On Blood Harvest, the kids room upstairs is the best. Dedicate one person to melee the zombies that attempt to climb through the window and have the other three blast/melee guard the door. When you hear the tank music haul ass outside, throw a molotov and run circles around the house.

Fuck the Death Toll finale though. Was stuck on that shit for like two hours today on expert mode. Tanks kept fucking us up. Then somehow while me and Shogun were about to board the boat a hunter leaps at us and somehow incapacitates both of us. The game cheated.


I figured out how he got us. He was hitting us from UNDER the dock! How I have no clue, but my friend pointed it out to me that this was what happened as there was no hunter on my screen when we went down. Although we did have other weird things going on too like the random damage from hunters without being hit and the shot 3 times with a shotgun zombies getting back up and hitting us from behind.


But yea, we figured out the best combo for that map I think. Its just surviving the tanks. That time we got to the boat both tanks tried to climb up to the front ledge to get me and it was easy to just drop a molotov on him quick and run.

Edit: Also, question. Does anyone know if you have to play through the entire campaign on expert to get the achivement? On Both Dead Air and Death Toll I've beaten every level on expert except the finale. It would be nice to know I could just start on the finale on those and finish it. (But I doubt it works that way.)
 
Ganhyun said:
Edit: Also, question. Does anyone know if you have to play through the entire campaign on expert to get the achivement? On Both Dead Air and Death Toll I've beaten every level on expert except the finale. It would be nice to know I could just start on the finale on those and finish it. (But I doubt it works that way.)

You have to play through the entire campaign without going idle for it to count towards any achievement.
 
blahness said:
You have to play through the entire campaign without going idle for it to count towards any achievement.

so lets say a group gets through chapters 1-4 and then quits. then the next day, the same group starts on chapter 5 on the same difficulty (expert) and beats it. does that count towards the What Are You Trying to Prove achievement?
 
Gryphter said:
so lets say a group gets through chapters 1-4 and then quits. then the next day, the same group starts on chapter 5 on the same difficulty (expert) and beats it. does that count towards the What Are You Trying to Prove achievement?


Yes this is what I want to know. It would be so helpful if it could.
 
Gryphter said:
so lets say a group gets through chapters 1-4 and then quits. then the next day, the same group starts on chapter 5 on the same difficulty (expert) and beats it. does that count towards the What Are You Trying to Prove achievement?

I'm pretty sure it won't count, because it has to be a consistent full run through a campaign to count.
 
Ganhyun said:
I figured out how he got us. He was hitting us from UNDER the dock! How I have no clue, but my friend pointed it out to me that this was what happened as there was no hunter on my screen when we went down. Although we did have other weird things going on too like the random damage from hunters without being hit and the shot 3 times with a shotgun zombies getting back up and hitting us from behind.


But yea, we figured out the best combo for that map I think. Its just surviving the tanks. That time we got to the boat both tanks tried to climb up to the front ledge to get me and it was easy to just drop a molotov on him quick and run.

Edit: Also, question. Does anyone know if you have to play through the entire campaign on expert to get the achivement? On Both Dead Air and Death Toll I've beaten every level on expert except the finale. It would be nice to know I could just start on the finale on those and finish it. (But I doubt it works that way.)

I assume you know about jumping on the far-right rock, where even tanks can practically never get you on the Death Toll finale? (they CAN climb up but rarely...and you can just be shotgunning them in the face and sniping smokers in the water). Regarding achievements, I heard that they were glitched in that you could watch the intro video of the first map, go back to the lobby, and immediately play the finale to get achievements (such as not getting vomited on), but I don't know if this is accurate of if it has been fixed.
 
Blizzard said:
I assume you know about jumping on the far-right rock, where even tanks can practically never get you on the Death Toll finale? (they CAN climb up but rarely...and you can just be shotgunning them in the face and sniping smokers in the water). Regarding achievements, I heard that they were glitched in that you could watch the intro video of the first map, go back to the lobby, and immediately play the finale to get achievements (such as not getting vomited on), but I don't know if this is accurate of if it has been fixed.


No, I didn't. I think I've got a new strategy for that map. Any other tips/tricks for the rest of the finales on expert?

Edit: Just found another way to do it. It's somewhat cheap in my eyes though. Apparantly, you can, on Death Toll, start the sequence for the boat to come, but instead of camping the dock/rock/house, you run back to the garage at the start of the level. From there you kill all the mobbing zombies. You'll hear the tank music but from what I've read, he never shows up since you are so far away from the boathouse. Same for second tank. Then, once thats done apparantly you just run back to the boat and toss pipe bombs as needed. I'm not sure if I believe it honestly. Seems too fishy.
 
Ganhyun said:
No, I didn't. I think I've got a new strategy for that map. Any other tips/tricks for the rest of the finales on expert?

Well I'm hardly an expert, but that's the easiest finale I know of, unless Valve fixes it. There's one spot on a rock where you can crouch-jump up. All four survivors can get up on the boulder, and just shoot/melee zombies in front. If you're careful you can pretty much take zero damage. When tanks come, you can throw a molatov and be shooting them from a distance, and close-up shotguns should finish them off...if you're unlucky you might get hit with a rock, though I heard autoshotguns may even break rocks midair.

All you really have to worry about is the smoker which will periodically appear and go to your far right, out in the deep water. A sniper watching that area can easily kill him though.

On the No Mercy finale, you can hide in the inside stairs, outside stairs, or under the ramp, and either autoshotgun the tank (not sure how well that works on expert) or just run around and let him burn to death.

On the Dead Air finale, I had a tough time...my team ended up defending in the spawn closet at the very back. Just melee/shoot and run out when the tank comes to the open area. Do NOT get near the luggage carts etc., since the tank will send them flying into you.

Blood Harvest finale, I dunno, that's the last campaign I need to get expert on.
 
Blizzard said:
Well I'm hardly an expert, but that's the easiest finale I know of, unless Valve fixes it. There's one spot on a rock where you can crouch-jump up. All four survivors can get up on the boulder, and just shoot/melee zombies in front. If you're careful you can pretty much take zero damage. When tanks come, you can throw a molatov and be shooting them from a distance, and close-up shotguns should finish them off...if you're unlucky you might get hit with a rock, though I heard autoshotguns may even break rocks midair.

All you really have to worry about is the smoker which will periodically appear and go to your far right, out in the deep water. A sniper watching that area can easily kill him though.

On the No Mercy finale, you can hide in the inside stairs, outside stairs, or under the ramp, and either autoshotgun the tank (not sure how well that works on expert) or just run around and let him burn to death.

On the Dead Air finale, I had a tough time...my team ended up defending in the spawn closet at the very back. Just melee/shoot and run out when the tank comes to the open area. Do NOT get near the luggage carts etc., since the tank will send them flying into you.

Blood Harvest finale, I dunno, that's the last campaign I need to get expert on.


This appears to be a good suggestion to try: http://ca.youtube.com/watch?v=9_xx7oU9Yh0

for bloodharvest.
 
that was a fun GAF VS. game last night guys. thanks for joining.

Brannon said:
Steam ID = Brannon
Gamertag = DJ Brannon (Gotta get rid of that DJ part but then I'd have to pay, can a bunch of y'all complain about my name and force a change?)

i ran into you in a random VS game on 360 this afternoon. it said we were going to be on the same team, but i got switched i guess. i sent you a friend request.


playing with randoms on xbox live has been a pretty terrible experience (not that there arent lots of morons on the PC side). i need some more 360 folks on my friend list who want to work as a team and not just run around like kooks.

my GT is in my profile. just let me know youre from GAF if you add me.

666 said:
If you're down for a coordinated game, add me: spod7

just got into a group of dudes who just rambled about random crap and then would only chat in a party with his dickfaced friends abusing halo, really annoying.

i added you too.

im on at random times because i split my L4D time between PC and 360. but if we plan ahead we could get a game of likeminded players and have some fun.
 
Ganhyun said:
This appears to be a good suggestion to try: http://ca.youtube.com/watch?v=9_xx7oU9Yh0

for bloodharvest.

That never worked for my team. First off, the Tanks never spawned in that video for whatever reason, and smokers basically kill off atleast one person with each horde. It might work if you get lucky, but I'd say the Barn is easily the best area.

If you're up in that area and a Tank comes, it's managable aside from the fact that special infected spawn too. A smoker pulls you off when the Tank is there? No way to survive. In the Barn it's easy to get the Tank in a pattern of climbing up and having people unload on him, then when he's about to toss a rock just fall down to the first floor and run. When he falls down get back up the ladder and keep doing it until he dies.
 
Blizzard said:
There's one spot on a rock where you can crouch-jump up. All four survivors can get up on the boulder, and just shoot/melee zombies in front.

Can you tell us where this rock is? I'd like to try it. As for running back to the garage in the beginning, I don't think we could make it in time after calling the boat
 
I almost screwed it up last time; one guy fell off the dock and I didn't notice, and began shooting at the gas can on the dock. I kept missing it, then I saw Bill was in the water and stopped, until he got grabbed by a Smoker, anyway. Smoker died before dragging him, so 2 people got it.
 
Volcynika said:
I still need that stupid achievement! D:


another way you might be able to get it is using the "jesus room" on the rooftop on No Mercy. it just a matter of getting everyone on the chopper in an orderly fashion.
 
I got Untouchables via Vlave glitching achievements...finished some finale and I was the only person who got it, when I'm pretty sure I got hurt and others did as well (and I thought EVERYONE had to be unhurt).

Ironically the main ones I need to work on are the achievements for running through easy without vomit/friendly-fire/witches/special damage (that's going to be hard...). If someone wants to try some of those let me know.
 
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