• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Official Sid Meier's Civilization Revolution Thread

ElFly

Member
Oh god, I got this today, and it is fucking great.

I haven't played a Civ game in the PC since the first one, which I loved and played for years, but ended up hating because it was so micromanagement oriented. I discovered Master of Orion a few years later, and that game ruined the Civilization games for me.

Civ2, 3 and 4 are just too much fucking work to play.


Just won on the easiest setting. It was pretty quick, and the game is extremely fast. I can see myself playing this for a good while.

edit: DS version. It controls perfectly.
 

fortunzfavor

Neo Member
I loaned out my DS for the weekend and I already have the shakes. I've been playing since launch, which was what, 3 weeks ago? It's definitely not a 1 week game. Avoid 1up, no good can from it.

I beat Deity for the first time (not including scenarios) just before I sent it off. If Deity can still beat me, then I won't have any problems picking it back up often. But when I first beat the other difficulty levels, it quickly became a habit, and I haven't lost on emperor in a long time.
 

TomServo

Junior Member
This game is crack, at least it has been for the past 24 hours. I played one game on Chieftan, one on Warlord, and two on King. The different Civ bonuses do seem to make a big difference - in my two King games I had a hard time winning with Greece, but then completely rolled the AI with Rome.

The achievements will keep me coming back, but so will the quick games. I said before that the last Cid Meier game I purchased was Alpha Centauri, and the thing that killed the replay of those older Civ games for me was how long it took to play a match.
 

Hootie

Member
1000/1000 baby!

Mission Accomplished. :D

Of course since Agamemnon pissed me off so much I sent him to one of my shittiest cities after finally getting him and then nuked his ass.
 
Hootie said:
1000/1000 baby!

Mission Accomplished. :D

Of course since Agamemnon pissed me off so much I sent him to one of my shittiest cities after finally getting him and then nuked his ass.
I've taken a break. I'll be back.... I'll be back.
 

Hootie

Member
Dax01 said:
I've taken a break. I'll be back.... I'll be back.

Oh sure you will...


But the truth is you're mad. You're probably crying in a corner right now fapping to some Sophie Bexter music video.

Hootie: 1
Dax: 0

youmad.jpg
 
Stoney Mason said:
There are definitly fewer play options and strategies to pursue versus Civ PC. (Personally I wish the diplomacy path was more intact) but I think that is more of a single player issue although that is a legit complaint because the single player is pretty darn fun in the PC version. I still think the multiplayer is where it's at in Civ Rev.
Of course, but there are quite a few people who primarily play single player (such as myself). They likely predominate amongst those who loved the game at first but then within a week moved towards liking it. I think in my case even multiplayer would suffer from sameness relatively quickly. Except for time, I don't have a problem managing huge worlds of Civ4+Warlords+BtS and rather enjoy it. There's probably a few like that in the grumblers Littleberu mentioned as well. Not saying it can't or shouldn't be an emminently enjoyable game for an extended period of time for some gamers, just giving some probable reasons for why it hasn't been for others since Littleberu wanted to know.
 

Slacker

Member
jasonbay said:
What does update 1.20 fix/do?
Doesn't fix multiplayer on the PS3. I just emailed support demanding a refund. I bought this game solely for multi (I much prefer the PC version for single player), and after a month I still haven't been able to play it online once. Ridiculous.
 

Tenks

Member
Slacker said:
Doesn't fix multiplayer on the PS3. I just emailed support demanding a refund. I bought this game solely for multi (I much prefer the PC version for single player), and after a month I still haven't been able to play it online once. Ridiculous.

I'm quite disappointed in this as well. I really want to play against some real people and not this predictable AI.
 

Dyno

Member
Tried four Diety games, survived two and got wiped out two. No victories.

First of all I don't know HOW the A.I. gets their technology so quickly. They must trade with each other whole lot. As well I've seen attacking units with half the strength of my defense mop the floor fairly regularly. It's also pretty amusing to have an A.I. civilization who could not be further from me declare war when their next-door neighbour is slated to win the game. I've seen armies trapped by the influence of another A.I. civ. while they're trying to attack one of my cities.

So far the Emperor games have been the most enjoyable.
 

Hootie

Member
Dyno said:
Tried four Diety games, survived two and got wiped out two. No victories.

First of all I don't know HOW the A.I. gets their technology so quickly. They must trade with each other whole lot. As well I've seen attacking units with half the strength of my defense mop the floor fairly regularly. It's also pretty amusing to have an A.I. civilization who could not be further from me declare war when their next-door neighbour is slated to win the game. I've seen armies trapped by the influence of another A.I. civ. while they're trying to attack one of my cities.

So far the Emperor games have been the most enjoyable.

Play on Diety in the "Blitzkrieg" scenario. All factions are at war with each other, you start off with 3 cities, and all units can move twice as far as normal. Be the Aztecs and you should be fine. Just save before each battle and once you are about to win one victory, save, get the victory, go back to that save and go for the other victories. It works best when you do it with a Domination victory because getting the other ones would just be a matter of surrounding their last city and working on getting the economic/space/cultural victories which just take time.
 

Dyno

Member
I know the DLC is somewhere in this thread but I can't find it. Can anyone link to what's being released and when again?
 
Dyno said:
Tried four Diety games, survived two and got wiped out two. No victories.

First of all I don't know HOW the A.I. gets their technology so quickly. They must trade with each other whole lot. As well I've seen attacking units with half the strength of my defense mop the floor fairly regularly. It's also pretty amusing to have an A.I. civilization who could not be further from me declare war when their next-door neighbour is slated to win the game. I've seen armies trapped by the influence of another A.I. civ. while they're trying to attack one of my cities.

So far the Emperor games have been the most enjoyable.
I regularly out-tech my AI enemies on Deity, even when I'm focusing primarily on something else (usually culture, which I most enjoy). I don't think the AI takes shortcuts or anything.
 

Dyno

Member
Chris Remo said:
I regularly out-tech my AI enemies on Deity, even when I'm focusing primarily on something else (usually culture, which I most enjoy). I don't think the AI takes shortcuts or anything.

In the four Diety games I've played there is always one or two civs. that wind up rolling out cannons and howitzers long before I do. Don't know how they're doing it when I make sure to push science in at least half my cities, make libraries right away, and even have been known to buy some cheap tech from allies in order to open up pathways.
 
Dyno said:
In the four Diety games I've played there is always one or two civs. that wind up rolling out cannons and howitzers long before I do. Don't know how they're doing it when I make sure to push science in at least half my cities, make libraries right away, and even have been known to buy some cheap tech from allies in order to open up pathways.
Ah, this might be the difference. I don't play with a balanced approach. I always push science in all cities. I can't justify dedicating workers to gold unless I'm specifically going for an economic victory, and even then I generally don't start really pushing gold until later in the game.
 

Dyno

Member
Chris Remo said:
Ah, this might be the difference. I don't play with a balanced approach. I always push science in all cities. I can't justify dedicating workers to gold unless I'm specifically going for an economic victory, and even then I generally don't start really pushing gold until later in the game.

With me it depends but I always have at least one gold city. If I settle four cities, for example, I would have three science and one gold at the onset, and that would probably stay the same if I went for a tech or dom or even culture victory. If the game was going well and I added another four cities then I might add a second gold city.

I may have to try something different for Diety.
 
Dyno said:
With me it depends but I always have at least one gold city. If I settle four cities, for example, I would have three science and one gold at the onset, and that would probably stay the same if I went for a tech or dom or even culture victory. If the game was going well and I added another four cities then I might add a second gold city.

I may have to try something different for Diety.
I don't know if the way I do it is good or bad objectively, but I tend to be really single-minded in this game. I basically just go balls-out for whatever thing I'm trying to achieve in any given match. Usually, if I excel enough of that thing, my success there tends to trickle down and allow me to eventually end up diversifying.
 

Dyno

Member
Started another Diety game, picked the Mongols. Of course the map placed me at the tip of a landmass that was completely cut off by the Russians. I found only one barbarian village and in total could only fit three cities in the limited space I was given (and even they crunch up against each other.)

I built a Galley and found Ankor Wat, which gave me the Great Pyramid. Okay, then. Switch to Republic, pump out Settlers, and had the Galley ferry them onto nearby islands. I got five cities this way. Hopefully they won't be found for a while and this will eventually give me a science and production edge.
 
Well, I succumbed to temptation and double dipped. The DS version just wasn't enough for me, as there were no goals to aim for (apart from wasting time). Now that there's a bunch of ePenis achievement dangling before me, I've a new sense of purpose and have already picked up 560 points.

Anyway, I just had two incredibly short games...

-I wasn't happy with my initial starting position, so moved my settler about 3 or 4 titles away from the original area... only to be immediately captured. That's TWO turns from start to finish, my failure earlier in this thread took me at least eight. Anyway, even with such a poor performance, I was still unable to get last place on the leaderboard. How on earth you achieve Ivan The Terrible is beyond me.

-Wanting the points for a One City Victory, I chose to play a Beta Centauri game. Firstly, I founded my town on a peninsular, the only land titles being underneath my city and a single tile back to the main land... but the rest was ocean, teaming with sea life. From here, my city grew and I just kept gold rushing the buildings thanks to all the trade. Obviously I won an economic victory, but the whole thing took about 15-20mins to play. Plus I never encountered any other civilization, as I never ventured outside of my city boarders from the turn one.


All this games needs is options and I'll be super happy; battle animations on/off, different map sizes and a variety of types (plains, continents, mountainous etc).
 

MechDX

Member
OK. Played the 360 demo and had some fun with it. I won a giftcard at work and picked up the PS3 version because it hasnt gotten any love lately and now I am reading about the online issues.

I dont plan to play much online, but how messed up is the PS3 online? I have a 360 as well. I ask because I havent opened the game yet and can go exchange it.
 

fortunzfavor

Neo Member
What's with Leonardo's Workshop? Intermittently, it won't upgrade a particular kind of unit. Twice in a row recently, I've had it not upgrade my archers to riflemen. I've had it happen to me in the past before as well.

Possibility 1: At first I thought it wouldn't upgrade a unit if you were still building that type of unit in any of your bases. If you have a base churning out archers when you discover gunpowder, you can continue to build archers at that base only for a while if you so choose until you change production to anything else. At first I thought that's what triggered the workshop not upgrading the units. Twice I've had it not upgrade archers to riflemen after I made sure a turn in advance that no bases were still building archers. false

Possibility 2: Workshop only upgrades one iteration back, so if you have pikemen in your arsenal and you've discovered riflemen, it won't upgrade archers but it will upgrade the pikemen. I've had the workshop upgrade warriors and knights in the same game to tanks before, so know this one isn't true. false

Possibility 3: Random glitch. unsure

Possibility 4
: You have to build at least one unit of the type you have researched before finishing the workshop to have all lower units upgrade to it. I'm almost certain this on isn't true. I'm pretty sure I've had galley's upgrade to cruisers before i had a chance to build one, but I plan to test it for sure sometime in the future. unsure

Possibility 5: If a unit of a certain type is outside of base (excluding ships), that unit's type won't upgrade. I haven't checked this one out, and it's the last thing I can really think of. unsure

Anyone else experience a single unit type not upgrading when it should? I'm a DS player.
 

diss

Banned
Now that this game has had a patch or two, how well does the game run on PS3?

I'm just talking about graphics and singleplayer game performance here. I've read some stuff about frame rate drops and memory leaks and playing the demo I noticed some screen tearing, including in the opening intro movie, which was a little offputting. I was just wondering if they ironed out these graphical issues? The little things like that really bug me.
 

TomServo

Junior Member
fortunzfavor said:
Anyone else experience a single unit type not upgrading when it should? I'm a DS player.

I go for Leonardo's Workshop in every match I play on 360. I've never had it miss units. Sounds like a DS bug or just a general glitch.
 
diss said:
Now that this game has had a patch or two, how well does the game run on PS3?

I'm just talking about graphics and singleplayer game performance here. I've read some stuff about frame rate drops and memory leaks and playing the demo I noticed some screen tearing, including in the opening intro movie, which was a little offputting. I was just wondering if they ironed out these graphical issues? The little things like that really bug me.

I noticed a lot less issues with air units. Before, when one would crash I would hear the sound effect randomly play for the rest of the match (even when I wasn't in battle). The planes would also have problems animating, which would lead to some drawn out dogfights where they would sit still for a while before going through the attack animations. They seem fixed now though.
 
Question for seasoned Civ vets: I enjoyed the 360 demo a lot, and am thinking about getting the game. However, I already have Civ 3 and I enjoy playing it. Does Civilization Revolution have a lot of improvements over Civ 3? Is it worth buying just for multiplayer? Is the online community good on 360?
 

fortunzfavor

Neo Member
fortunzfavor said:
What's with Leonardo's Workshop? Intermittently, it won't upgrade a particular kind of unit. Twice in a row recently, I've had it not upgrade my archers to riflemen. I've had it happen to me in the past before as well.

Possibility 1: At first I thought it wouldn't upgrade a unit if you were still building that type of unit in any of your bases. If you have a base churning out archers when you discover gunpowder, you can continue to build archers at that base only for a while if you so choose until you change production to anything else. At first I thought that's what triggered the workshop not upgrading the units. Twice I've had it not upgrade archers to riflemen after I made sure a turn in advance that no bases were still building archers. false

Possibility 2: Workshop only upgrades one iteration back, so if you have pikemen in your arsenal and you've discovered riflemen, it won't upgrade archers but it will upgrade the pikemen. I've had the workshop upgrade warriors and knights in the same game to tanks before, so know this one isn't true. false

Possibility 3: Random glitch. unsure

Possibility 4
: You have to build at least one unit of the type you have researched before finishing the workshop to have all lower units upgrade to it. I'm almost certain this on isn't true. I'm pretty sure I've had galley's upgrade to cruisers before i had a chance to build one, but I plan to test it for sure sometime in the future. unsure

Possibility 5: If a unit of a certain type is outside of base (excluding ships), that unit's type won't upgrade. I haven't checked this one out, and it's the last thing I can really think of. unsure

Anyone else experience a single unit type not upgrading when it should? I'm a DS player.

Solution:
Leo's Workshop upgrades incrementally. Not only do you need the tech for the unit you want to upgrade to, you need the tech for every unit in the same line (offensive, defensive, ships) inbetween. Archers will upgrade to Riflemen if you have both Democracy and Gunpowder, because it upgrades all archers to pikemen and then to riflemen, but if you skip Democracy (pikemen) as I often do, and only have gunpowder, then it won't upgrade your archers.

Likewise if you skipped navigation (galleon) but have steam power (cruisers), leo won't upgrade your galleys to cruisers.
 

Jirotrom

Member
FutureZombie said:
Question for seasoned Civ vets: I enjoyed the 360 demo a lot, and am thinking about getting the game. However, I already have Civ 3 and I enjoy playing it. Does Civilization Revolution have a lot of improvements over Civ 3? Is it worth buying just for multiplayer? Is the online community good on 360?
just get Civ IV beyond the sword, cheaper and probably more than 10x the content. dont get me wrong Revolution is good but IV is better.
 

sciplore

Member
Kittonwy said:
Is teh hangin garden of barbylon any good early in teh game?
Indifferent2.gif
Yes it does not obsolete and it can be useful early on if you want a city to grow quickly or at least get it before your opponents do.
 
FutureZombie said:
Question for seasoned Civ vets: I enjoyed the 360 demo a lot, and am thinking about getting the game. However, I already have Civ 3 and I enjoy playing it. Does Civilization Revolution have a lot of improvements over Civ 3? Is it worth buying just for multiplayer? Is the online community good on 360?
I'll second the get CivIV+BTS reply, that is unless you're looking for a simpler quicker Civ game. I don't know if there's many improvements over CivIII besides graphics, though a lot of things have been changed to make the game quicker (which obviously could be considered improvements for that reason alone). CivFanatics has a great info page that explains most of the changes. I have the DS version so I can't say if the 360's online setup is better but I do know the DS version has the big advantage of being portable. But yeah, seriously, why don't you have CivIV anyways?
 

larvi

Member
Is anyone else having a problem with slow downs on the 360 version? I just picked this up over the weekend, played 3 games that were fine but the 4th was pretty much like playing in molasses. Took several button presses to get anything to register and scrolling was just horrible. Rebooting the 360 didn't help, is this a game bug or is my 360 dying? Also is there anyway to turn off the animations, especially the stupid advisors that pop in and out all of the time? That gets old in a hurry.
 

Dyno

Member
When are we North Americans going to be able to buy the extra downloadable content? I'm itching for more artifacts and wonders.
 

Cantaloup

Member
Dyno said:
When are we North Americans going to be able to buy the extra downloadable content? I'm itching for more artifacts and wonders.

From a 2k rep at the official Civ Rev forums:

"it's coming in early fall, but details aren't released yet. among it will be the 3 wonder packs that were available in the US and Canada for GWP, but there will also be other free and paid content."
 

Kittonwy

Banned
Once again teh SS Kittonwy haz arrived at Alpha Centuri ftmfw, in yo face english, space vitoly baby. My american civ does happy dance.
Indifferent2.gif
 
^it is kind of easy. the easier difficulties are useless imo. by the time i get to nuke people the game ends - unless its on the harder difficulties.

still a very good game though. keeps me for hours
 
Been trying to get an Economic Victory and twice now I've built the World Bank on the very last turn (With the advisor saying it and all) only for the actual game to end in a Domination victory :(

I keep building up my Gold too late and keep forgetting to keep a Great person to build the World Bank in one turn. I'll eventually get it lol.

Such a fun game though ^_^
 

larvi

Member
I just got all the achievements for the 360 version, took about a week or so. The problem I had with the slow down appears to be caused by a "phantom unit" bug that was unique to that particular game and never showed up again. Now I'm wanting to go back to the PC versions but not sure whether I should start again with Civ 2 ( I have the gold version with all of the scenarios for that one) or play Civ 3 or Civ 4 on gametap.
 

Dyno

Member
I won my first Diety game!!!

I took the Japanese to an economic victory but I had to really push science in order to have worthwhile units. After many games on Emperor it was indeed getting too easy as others have said. Now that I broke into the Diety Club I will play there exclusively.
 
Top Bottom