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The only thing I find confusing about 360

fullmetalzero said:
Right on.

360 will be BC with Halo and Halo 2 right out of the box. At LEAST 100 games will be BC day one via a straightforward download from Live. 360 detects the game title from the Xbox 1 disc's .xbe file and checks it against the online database to see if a BC executable is available yet. MS is going to continue to release BC updates for more titles on a regular basis.

why don't they give me a rough idea of what those 100 or so will be so I know whether to buy their console?
 
Mefisutoferesu said:
I had come to the conclusion that it was called Xbox 360, because it was supposed to produce 360 programmable GFLOPs. The CPU spits out ~115 and the GPU was marked as to being around 240GFLOPs. MS has given a different story, I think, but I feel they probably changed the marketing when they heard about CELL being around 200, or if 360 actually eceeded or never met that number. NO, I am not saying the Xbox 360 is weaker than the PS3 (mah, maybe the CPU... we'll see how things play out though). We're talking about PROGRAMMABLE FLOPs here... it isn't a proper judge of "power", OK, so relax. Now, obviously it could well prove to be bad marketing, right? So there's some sense in what I'm saying. Also, historically it makes sense. The 32x, Turbo Grafixs 16, Nintendo 64... traditionally the number in the title reflects some sense of the tech involved in the console.
Wow, way to set the bar for the rest of us Junior members. :D
 
Mefisutoferesu said:
I had come to the conclusion that it was called Xbox 360, because it was supposed to produce 360 programmable GFLOPs. The CPU spits out ~115 and the GPU was marked as to being around 240GFLOPs. MS has given a different story, I think, but I feel they probably changed the marketing when they heard about CELL being around 200, or if 360 actually eceeded or never met that number. NO, I am not saying the Xbox 360 is weaker than the PS3 (mah, maybe the CPU... we'll see how things play out though). We're talking about PROGRAMMABLE FLOPs here... it isn't a proper judge of "power", OK, so relax. Now, obviously it could well prove to be bad marketing, right? So there's some sense in what I'm saying. Also, historically it makes sense. The 32x, Turbo Grafixs 16, Nintendo 64... traditionally the number in the title reflects some sense of the tech involved in the console.

13en.jpg
 
Mefisutoferesu said:
I had come to the conclusion that it was called Xbox 360, because it was supposed to produce 360 programmable GFLOPs. The CPU spits out ~115 and the GPU was marked as to being around 240GFLOPs. MS has given a different story, I think, but I feel they probably changed the marketing when they heard about CELL being around 200, or if 360 actually eceeded or never met that number. NO, I am not saying the Xbox 360 is weaker than the PS3 (mah, maybe the CPU... we'll see how things play out though). We're talking about PROGRAMMABLE FLOPs here... it isn't a proper judge of "power", OK, so relax. Now, obviously it could well prove to be bad marketing, right? So there's some sense in what I'm saying. Also, historically it makes sense. The 32x, Turbo Grafixs 16, Nintendo 64... traditionally the number in the title reflects some sense of the tech involved in the console.

 
Mefisutoferesu said:
I had come to the conclusion that it was called Xbox 360, because it was supposed to produce 360 programmable GFLOPs. The CPU spits out ~115 and the GPU was marked as to being around 240GFLOPs. MS has given a different story, I think, but I feel they probably changed the marketing when they heard about CELL being around 200, or if 360 actually eceeded or never met that number. NO, I am not saying the Xbox 360 is weaker than the PS3 (mah, maybe the CPU... we'll see how things play out though). We're talking about PROGRAMMABLE FLOPs here... it isn't a proper judge of "power", OK, so relax. Now, obviously it could well prove to be bad marketing, right? So there's some sense in what I'm saying. Also, historically it makes sense. The 32x, Turbo Grafixs 16, Nintendo 64... traditionally the number in the title reflects some sense of the tech involved in the console.
107dz.jpg
 
Mefisutoferesu said:
I had come to the conclusion that it was called Xbox 360, because it was supposed to produce 360 programmable GFLOPs. The CPU spits out ~115 and the GPU was marked as to being around 240GFLOPs. MS has given a different story, I think, but I feel they probably changed the marketing when they heard about CELL being around 200, or if 360 actually eceeded or never met that number. NO, I am not saying the Xbox 360 is weaker than the PS3 (mah, maybe the CPU... we'll see how things play out though). We're talking about PROGRAMMABLE FLOPs here... it isn't a proper judge of "power", OK, so relax. Now, obviously it could well prove to be bad marketing, right? So there's some sense in what I'm saying. Also, historically it makes sense. The 32x, Turbo Grafixs 16, Nintendo 64... traditionally the number in the title reflects some sense of the tech involved in the console.

uhhh1yc.gif
 
I remember when BC was all but thought to be impossible on the xbox360 and those who suggested it possible through emulation were laughed at.
 
Mefisutoferesu said:
I had come to the conclusion that it was called Xbox 360, because it was supposed to produce 360 programmable GFLOPs. The CPU spits out ~115 and the GPU was marked as to being around 240GFLOPs. MS has given a different story, I think, but I feel they probably changed the marketing when they heard about CELL being around 200, or if 360 actually eceeded or never met that number. NO, I am not saying the Xbox 360 is weaker than the PS3 (mah, maybe the CPU... we'll see how things play out though). We're talking about PROGRAMMABLE FLOPs here... it isn't a proper judge of "power", OK, so relax. Now, obviously it could well prove to be bad marketing, right? So there's some sense in what I'm saying. Also, historically it makes sense. The 32x, Turbo Grafixs 16, Nintendo 64... traditionally the number in the title reflects some sense of the tech involved in the console.
clinton.jpg
 
Mefisutoferesu said:
I had come to the conclusion that it was called Xbox 360, because it was supposed to produce 360 programmable GFLOPs. The CPU spits out ~115 and the GPU was marked as to being around 240GFLOPs. MS has given a different story, I think, but I feel they probably changed the marketing when they heard about CELL being around 200, or if 360 actually eceeded or never met that number. NO, I am not saying the Xbox 360 is weaker than the PS3 (mah, maybe the CPU... we'll see how things play out though). We're talking about PROGRAMMABLE FLOPs here... it isn't a proper judge of "power", OK, so relax. Now, obviously it could well prove to be bad marketing, right? So there's some sense in what I'm saying. Also, historically it makes sense. The 32x, Turbo Grafixs 16, Nintendo 64... traditionally the number in the title reflects some sense of the tech involved in the console.
iloveyou7up1cr.jpg
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iloveyou7up1cr.jpg
iloveyou7up1cr.jpg
iloveyou7up1cr.jpg
 
Mefisutoferesu said:
I had come to the conclusion that it was called Xbox 360, because it was supposed to produce 360 programmable GFLOPs. The CPU spits out ~115 and the GPU was marked as to being around 240GFLOPs. MS has given a different story, I think, but I feel they probably changed the marketing when they heard about CELL being around 200, or if 360 actually eceeded or never met that number. NO, I am not saying the Xbox 360 is weaker than the PS3 (mah, maybe the CPU... we'll see how things play out though). We're talking about PROGRAMMABLE FLOPs here... it isn't a proper judge of "power", OK, so relax. Now, obviously it could well prove to be bad marketing, right? So there's some sense in what I'm saying. Also, historically it makes sense. The 32x, Turbo Grafixs 16, Nintendo 64... traditionally the number in the title reflects some sense of the tech involved in the console.
dragmire-Cats_in_the_wild.jpg
 
Mefisutoferesu said:
I had come to the conclusion that it was called Xbox 360, because it was supposed to produce 360 programmable GFLOPs. The CPU spits out ~115 and the GPU was marked as to being around 240GFLOPs. MS has given a different story, I think, but I feel they probably changed the marketing when they heard about CELL being around 200, or if 360 actually eceeded or never met that number. NO, I am not saying the Xbox 360 is weaker than the PS3 (mah, maybe the CPU... we'll see how things play out though). We're talking about PROGRAMMABLE FLOPs here... it isn't a proper judge of "power", OK, so relax. Now, obviously it could well prove to be bad marketing, right? So there's some sense in what I'm saying. Also, historically it makes sense. The 32x, Turbo Grafixs 16, Nintendo 64... traditionally the number in the title reflects some sense of the tech involved in the console.

Comeagain.jpg
 
GashPrex said:
I remember when BC was all but thought to be impossible on the xbox360 and those who suggested it possible through emulation were laughed at.

Like it really should matter. I mean, who the hell actually traded in their xbox? It really isnt worth that much, you may as well keep it.
 
I find the task of finding out where to hide that hideous 360 powerbrick and how to not let it burn down my house as more confusing
 
Mefisutoferesu said:
I had come to the conclusion that it was called Xbox 360, because it was supposed to produce 360 programmable GFLOPs. The CPU spits out ~115 and the GPU was marked as to being around 240GFLOPs. MS has given a different story, I think, but I feel they probably changed the marketing when they heard about CELL being around 200, or if 360 actually eceeded or never met that number. NO, I am not saying the Xbox 360 is weaker than the PS3 (mah, maybe the CPU... we'll see how things play out though). We're talking about PROGRAMMABLE FLOPs here... it isn't a proper judge of "power", OK, so relax. Now, obviously it could well prove to be bad marketing, right? So there's some sense in what I'm saying. Also, historically it makes sense. The 32x, Turbo Grafixs 16, Nintendo 64... traditionally the number in the title reflects some sense of the tech involved in the console.


It is raining here. And I am sad. Yet this Jr. Member makes me happy. He should be given the ability to MAKE threads. Imagine the mirth he could create with one of his "ideas?"
 
Mefisutoferesu said:
I had come to the conclusion that it was called Xbox 360, because it was supposed to produce 360 programmable GFLOPs. The CPU spits out ~115 and the GPU was marked as to being around 240GFLOPs. MS has given a different story, I think, but I feel they probably changed the marketing when they heard about CELL being around 200, or if 360 actually eceeded or never met that number. NO, I am not saying the Xbox 360 is weaker than the PS3 (mah, maybe the CPU... we'll see how things play out though). We're talking about PROGRAMMABLE FLOPs here... it isn't a proper judge of "power", OK, so relax. Now, obviously it could well prove to be bad marketing, right? So there's some sense in what I'm saying. Also, historically it makes sense. The 32x, Turbo Grafixs 16, Nintendo 64... traditionally the number in the title reflects some sense of the tech involved in the console.
HeadExplode.gif
 
Mefisutoferesu said:
I had come to the conclusion that it was called Xbox 360, because it was supposed to produce 360 programmable GFLOPs. The CPU spits out ~115 and the GPU was marked as to being around 240GFLOPs. MS has given a different story, I think, but I feel they probably changed the marketing when they heard about CELL being around 200, or if 360 actually eceeded or never met that number. NO, I am not saying the Xbox 360 is weaker than the PS3 (mah, maybe the CPU... we'll see how things play out though). We're talking about PROGRAMMABLE FLOPs here... it isn't a proper judge of "power", OK, so relax. Now, obviously it could well prove to be bad marketing, right? So there's some sense in what I'm saying. Also, historically it makes sense. The 32x, Turbo Grafixs 16, Nintendo 64... traditionally the number in the title reflects some sense of the tech involved in the console.
kapow1uz.jpg
 
Mefisutoferesu said:
I had come to the conclusion that it was called Xbox 360, because it was supposed to produce 360 programmable GFLOPs. The CPU spits out ~115 and the GPU was marked as to being around 240GFLOPs. MS has given a different story, I think, but I feel they probably changed the marketing when they heard about CELL being around 200, or if 360 actually eceeded or never met that number. NO, I am not saying the Xbox 360 is weaker than the PS3 (mah, maybe the CPU... we'll see how things play out though). We're talking about PROGRAMMABLE FLOPs here... it isn't a proper judge of "power", OK, so relax. Now, obviously it could well prove to be bad marketing, right? So there's some sense in what I'm saying. Also, historically it makes sense. The 32x, Turbo Grafixs 16, Nintendo 64... traditionally the number in the title reflects some sense of the tech involved in the console.

reggie-gdc2005.jpg
 
I had come to the conclusion that it was called Xbox 360, because it was supposed to produce 360 programmable GFLOPs. The CPU spits out ~115 and the GPU was marked as to being around 240GFLOPs. MS has given a different story, I think, but I feel they probably changed the marketing when they heard about CELL being around 200, or if 360 actually eceeded or never met that number. NO, I am not saying the Xbox 360 is weaker than the PS3 (mah, maybe the CPU... we'll see how things play out though). We're talking about PROGRAMMABLE FLOPs here... it isn't a proper judge of "power", OK, so relax. Now, obviously it could well prove to be bad marketing, right? So there's some sense in what I'm saying. Also, historically it makes sense. The 32x, Turbo Grafixs 16, Nintendo 64... traditionally the number in the title reflects some sense of the tech involved in the console.

_39350125_bush_ap.jpg
 
Sorry to break the fun like this, but the BC list should be announced at the same time the new Xbox.com is launched, so probably sometimes this week from what I heard a few weeks ago.
 
Blimblim said:
Sorry to break the fun like this, but the BC list should be announced at the same time the new Xbox.com is launched, so probably sometimes this week from what I heard a few weeks ago.


So on or about the 35th? Cool, tanks Blim.
 
Mefisutoferesu said:
I had come to the conclusion that it was called Xbox 360, because it was supposed to produce 360 programmable GFLOPs. The CPU spits out ~115 and the GPU was marked as to being around 240GFLOPs. MS has given a different story, I think, but I feel they probably changed the marketing when they heard about CELL being around 200, or if 360 actually eceeded or never met that number. NO, I am not saying the Xbox 360 is weaker than the PS3 (mah, maybe the CPU... we'll see how things play out though). We're talking about PROGRAMMABLE FLOPs here... it isn't a proper judge of "power", OK, so relax. Now, obviously it could well prove to be bad marketing, right? So there's some sense in what I'm saying. Also, historically it makes sense. The 32x, Turbo Grafixs 16, Nintendo 64... traditionally the number in the title reflects some sense of the tech involved in the console.

schwartznegger.jpg
 
GashPrex said:
I remember when BC was all but thought to be impossible on the xbox360 and those who suggested it possible through emulation were laughed at.
Yes, look at how far we've come - from nothing to, "Well, it's better than nothing..."
 
holy shit, i love threads at gaf that take a mysterious turn for the funny. great pics (and they get progressively more funny as you read)
 
fullmetalzero said:
Right on.

360 will be BC with Halo and Halo 2 right out of the box. At LEAST 100 games will be BC day one via a straightforward download from Live. 360 detects the game title from the Xbox 1 disc's .xbe file and checks it against the online database to see if a BC executable is available yet. MS is going to continue to release BC updates for more titles on a regular basis.


so. um. guys. is this legit? not too bad. but i still wish it was more than 100




GashPrex said:
I remember when BC was all but thought to be impossible on the xbox360 and those who suggested it possible through emulation were laughed at.


if what fullmetalzero says is true, then its not completely being emulated.


it also means that in order for BC, you will have to have live. :/
 
Well, live would be required to download it, that much is evident but I would imagine that it would be available to both silver and gold members. That way as long as you have a connection, you can get the updates.
 
Mefisutoferesu said:
I had come to the conclusion that it was called Xbox 360, because it was supposed to produce 360 programmable GFLOPs. The CPU spits out ~115 and the GPU was marked as to being around 240GFLOPs. MS has given a different story, I think, but I feel they probably changed the marketing when they heard about CELL being around 200, or if 360 actually eceeded or never met that number. NO, I am not saying the Xbox 360 is weaker than the PS3 (mah, maybe the CPU... we'll see how things play out though). We're talking about PROGRAMMABLE FLOPs here... it isn't a proper judge of "power", OK, so relax. Now, obviously it could well prove to be bad marketing, right? So there's some sense in what I'm saying. Also, historically it makes sense. The 32x, Turbo Grafixs 16, Nintendo 64... traditionally the number in the title reflects some sense of the tech involved in the console.

foot7lz.jpg
 
Ironclad_Ninja said:
Well, live would be required to download it, that much is evident but I would imagine that it would be available to both silver and gold members. That way as long as you have a connection, you can get the updates.


Plus they could make the top requests available via disk I suppose? Not everyone who wants BC will have broadband access.
 
krypt0nian said:
Plus they could make the top requests available via disk I suppose? Not everyone who wants BC will have broadband access.
Absolutely, that is an option as well. Send them via OXM demo disks or even just a disk for the updates.
 
Ironclad_Ninja said:
Well, live would be required to download it, that much is evident but I would imagine that it would be available to both silver and gold members. That way as long as you have a connection, you can get the updates.


you still need an internet connection. before this thread, people were talking about having updates on game disks and such, to help out those without high speed internet, or those without routers.. but if the games do indeed need recompiled executables, it kinda makes the situation a bit more sticky.
 
Mefisutoferesu said:
I had come to the conclusion that it was called Xbox 360, because it was supposed to produce 360 programmable GFLOPs. The CPU spits out ~115 and the GPU was marked as to being around 240GFLOPs. MS has given a different story, I think, but I feel they probably changed the marketing when they heard about CELL being around 200, or if 360 actually eceeded or never met that number. NO, I am not saying the Xbox 360 is weaker than the PS3 (mah, maybe the CPU... we'll see how things play out though). We're talking about PROGRAMMABLE FLOPs here... it isn't a proper judge of "power", OK, so relax. Now, obviously it could well prove to be bad marketing, right? So there's some sense in what I'm saying. Also, historically it makes sense. The 32x, Turbo Grafixs 16, Nintendo 64... traditionally the number in the title reflects some sense of the tech involved in the console.
n509979_9045.jpg
 
Mefisutoferesu said:
I had come to the conclusion that it was called Xbox 360, because it was supposed to produce 360 programmable GFLOPs. The CPU spits out ~115 and the GPU was marked as to being around 240GFLOPs. MS has given a different story, I think, but I feel they probably changed the marketing when they heard about CELL being around 200, or if 360 actually eceeded or never met that number. NO, I am not saying the Xbox 360 is weaker than the PS3 (mah, maybe the CPU... we'll see how things play out though). We're talking about PROGRAMMABLE FLOPs here... it isn't a proper judge of "power", OK, so relax. Now, obviously it could well prove to be bad marketing, right? So there's some sense in what I'm saying. Also, historically it makes sense. The 32x, Turbo Grafixs 16, Nintendo 64... traditionally the number in the title reflects some sense of the tech involved in the console.
say_what.jpg


britney.jpg
 
Mefisutoferesu said:
I had come to the conclusion that it was called Xbox 360, because it was supposed to produce 360 programmable GFLOPs. The CPU spits out ~115 and the GPU was marked as to being around 240GFLOPs. MS has given a different story, I think, but I feel they probably changed the marketing when they heard about CELL being around 200, or if 360 actually eceeded or never met that number. NO, I am not saying the Xbox 360 is weaker than the PS3 (mah, maybe the CPU... we'll see how things play out though). We're talking about PROGRAMMABLE FLOPs here... it isn't a proper judge of "power", OK, so relax. Now, obviously it could well prove to be bad marketing, right? So there's some sense in what I'm saying. Also, historically it makes sense. The 32x, Turbo Grafixs 16, Nintendo 64... traditionally the number in the title reflects some sense of the tech involved in the console.


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:lol @direction of thread

100 games bc is a good number, as long as they keep working on it, course some guy who has been waiting long to see if his game is on the list am cry when it's released :lol
 
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