flipswitch
Member
I'm really pleased with how quickly your game loads from the menu, it gets you straight into the game in a matter of seconds.
I'm really pleased with how quickly your game loads from the menu, it gets you straight into the game in a matter of seconds.
I understand it is a manual process. Keeping IK skeletons from breaking model skins, etc, etc. I still think it's a short cut to animation. I didn't say it was a plug and play solution, but a large part of positioning models, manually creating natural motion, etc are accomplished with mo-cap. Again, most people look at it and go "WOW!" whereas having had to manually position a model and animating it without mo-cap has given me a greater appreciation for those who have to do it "the hard way". Again, it throws me out completely as my mind immediately envisions the background becoming a green/blue screen for a second. Totally immersion breaking for me, but again, it comes from knowing how the sausage is made so to speak.
I'm not downplaying it, just stating a preference and appreciation for those who have to do it (IMO) the hard way. And yes, it's becoming more cost effective than it used to be.
Chapter 4 was my favorite (Does anyone have any favorite chapters? I thought 3, 5, and 9 are probably the most interesting from an encounter design perspective. 3's atmosphere is also sublime, imo. I'd say it's probably my favorite overall, and certainly the meatiest.
Question did anyone else feel the game healing aspect was useless ?
I played the game on hard with aim assist off and the only time i need to heal was vs shotgun guys .
But they kill you to fast for it to even matter .
I'm currently uptoI take it I'm near the end of the game now?have to find the guard who has the key to open the gate
Here's some of my responses to the plot holes you have:Okay. I'll document all the plot holes with the story one last time. Spent way too much of my day talking about this.
* Galahad flying off the rails and murdering rebels was contradictory to his character. He is a knight and has seen death for centuries. Mallory dying has no reason to affect him so profoundly. The game never gave us a reason to be convinced that it would.
* After all that rage and killing dozens of rebels with overpowered guns, he decides to waltz into the brothel with no fuss or resistance from the rebels
* The queen presents nothing for Galahad to be convinced that he should trust her. She has no reason to trust him either. But she asks him to come along on a dangerous mission without revealing anything and he obliges
* He says he won't kill anyone at the docks. But the moment they start firing, he throws all his moral code away
* So now in addition to killing rebels, he is killing guards, because "something is afoot"
* Igraine followed Galahad all the way to the brothel, but stopped following him when it really mattered
* Galahad finds out he needs more evidence from the United India Company, so he goes on an "infiltration mission". But instead of "infiltrating", he stealth kills all the guards, who are roaming the courtyard for minimum wages with no clue about any grand conspiracy
* Alistair follows him, never making any attempt to take him down or impede his progress
* Lord hastings hides in his room, while there is a war in his own house. Doesn't bother to escape till the last minute, because that will ruin the scooby-doo-style "shocking revelation".
* After Galahad's escape, he comes back for Tesla, even though he was in no immediate danger. He kills all the guards in his way. These are people working for the order. The good guys.
* Even though there was no urgent threat, he doesn't bother contacting Lafayette or Igraine or find any alternative method that doesn't involve going rambo on his own people. He does it anyway
* But no, he is not a madman. Just an anti-hero. Everyone is just collateral damage. Plot holes solved!
Question did anyone else feel the game healing aspect was useless ?
I played the game on hard with aim assist off and the only time i need to heal was vs shotgun guys .
But they kill you to fast for it to even matter .
Question did anyone else feel the game healing aspect was useless ?
I played the game on hard with aim assist off and the only time i need to heal was vs shotgun guys .
But they kill you to fast for it to even matter .
Chapter 4 was my favorite (the hospital). The sense of suspense and dread that I got while going further inside, encountering the elder Lycan, playing cat and mouse, fighting it, Izzie getting hurt...the atmosphere was so thick you could cut it with a knife. And the music during all of it...so good. Loved it.
Dude, Mallory was his mentor and closest friend, over the course of more than a normal life time. Of course he's going to go off the rails, especially when Mallory died trying to be understanding and kind towards the rebel that killed him. I do agree Mallory's character was undercooked though.
The Brothel is the unknown hide out of the resistance leader, which he beat out of the guard because he even knew the Indian girl as he put it, existed and was one of the leaders.
She is an ex Knight, has the elixir, has a Knights custom blade, and speaks with him earnestly.
I agree this is silly, but it's a video game. Guy shoots at you, you shoot back, lest a massive chunk of the game just ends up being a stealth simulator. Else under fire, what exactly is he meant to do in response?
Agreed. Not sure why she did not continue to follow him. Who knows, maybe she just didn't want to know the truth which she feared.
See above.
Why would he? He wants Galahad to do as much damage to his reputation as humanly possible, in order that the framing looks more conceivable, and Galahad's innocence harder to protest.
The whole climax of Galahad's framing was that he intended to kill Lord Hastings. No Lord Hastings, no direct charge of attempted murder on Hastings.
Realistically, what is he supposed to do? Throw stones at them? These are people who are going to kill him, and Tesla is worth the cost. This is the same guy that has presumably been arming the rebels in order to make all this even possible.
I think they were pretty committed to the traitor narrative at that point, at least Igraine anyway.
But for them to turn sides and instead side with Galahad, would be massively detrimental to their own reputations and position in The Order, which I doubt even galas wants.
It's still useless in dealing with dudes with armors though. I keep dying because of those freaking guys.
Helped me a lot with grenades and snipers but you were toast if someone flanked you. I liked how they found at least some way to integrate black water into gameplay instead of just being plot device and that it didn't make the game too easy.
Viveks man, you need to spoiler tag that stuff lol. Second post you've been late to spoiler! I think we'll just agree to disagree. I feel like I'm in a Dark Knight or Dark Knight Rises thread. People picking apart the narrative on the smallest of details that are mostly as a result of subjective take away.
Vivek, you've done a shit job of spoiler tags.
Guys, take these arguments to the Spoiler Thread:
http://www.neogaf.com/forum/showthread.php?t=988658
I just realized it. My God tagging this is a pain in the ass!!!
Viveks man, you need to spoiler tag that stuff lol. Second post you've been late to spoiler! I think we'll just agree to disagree. I feel like I'm in a Dark Knight or Dark Knight Rises thread. People picking apart the narrative on the smallest of details that are mostly as a result of subjective take away.
You made a spoiler discussion thread!
Everybody hating on the stealth level is strange to me because I genuinely enjoyed that one. Maybe it was because of the awesome crossbow though haha.
Well you know how it is .
For some people there are small details for others there are huge and ruin a good plot .
I think i would cut RAD some slack if the story was not such a big talking point .
Everybody hating on the stealth level is strange to me because I genuinely enjoyed that one. Maybe it was because of the awesome crossbow though haha.
Well you know how it is .
For some people there are small details for others there are huge and ruin a good plot .
I think i would cut RAD some slack if the story was not such a big talking point .
I love the story for what is there, at the same time hating the story for what is not there.
I'm completely indifferent to that level.
Story was fantastic to me in the first half or so of the game. I still enjoyed it in the second half, though it seemed to lose a bit of direction and maybe branched out a bit too much. Then, the ending.
The Order is a masterclass in having setups with no payoffs. We needed a full, complete story in this universe before being jerked around like this.
Finished it up.
The end of the game is pretty subpar, compared to the rest of it. Encounter design especially. Last boss is what it is. Story feels incomplete, but potential for a sequel is high.
7.5/10
What was your score for Dying Light?
The man died in combat. This is nothing new. Most war veterans in this day and age are capable of handling such trauma. Let alone centuries old knights. This is melodrama for the sake of it.
I have to disagree with this...there are so many war veterans fucked up in ways you can't imagine. War is terrible. No matter how desensitized Galahad is to war and death, it takes on a different face when it's one of your best friends. It wasn't just any Joe shmoe off the streets, he's been a close friend of Galahad's for centuries....the bonds you build over a time period like that can run truly deep. I mean he's not a machine...
I have to disagree with this...there are so many war veterans fucked up in ways you can't imagine. War is terrible. No matter how desensitized Galahad is to war and death, it takes on a different face when it's one of your best friends. It wasn't just any Joe shmoe off the streets, he's been a close friend of Galahad's for centuries....the bonds you build over a time period like that can run truly deep. I mean he's not a machine...
I never thought twice about it, until vivek mentioned it.I'm a war veteran and Galahad's grief seemed believable enough, to me.
I don't disagree with the real world issue of war veterans and PTSD. But we aren't talking about normal human beings here. Anyway. Point taken.
I think the takeaway from the ending, is that they're all traumatized as fuck, given their unusual circumstances. I would compare them, in that regard, to the cast of Lost Odyssey. Lived a long time, and seen a lot more fucked up shit than a normal person can deal with in one lifetime.It was basically him losing the only thing he had, at that point
Question did anyone else feel the game healing aspect was useless ?
I played the game on hard with aim assist off and the only time i need to heal was vs shotgun guys .
But they kill you to fast for it to even matter .
I have to disagree with this...there are so many war veterans fucked up in ways you can't imagine. War is terrible. No matter how desensitized Galahad is to war and death, it takes on a different face when it's one of your best friends. It wasn't just any Joe shmoe off the streets, he's been a close friend of Galahad's for centuries....the bonds you build over a time period like that can run truly deep. I mean he's not a machine...