To follow up, if you're saying something doesn't require skill, and some are calling it out as being frustrating, isn't that the worst of both worlds?
That's exactly what I'm saying. I just didn't want to qualify it as "bad" because my personal experience was smooth, if not good. I try not to judge based on others' experience when I have my own.
I don't want to presume, but it sounds like you're couching a criticism of people's skill to deflect criticism of something you're saying shouldn't take skill.
You are seeing a contradiction because you presumed I'm deflecting criticism when I'm not. Just thinking out loud. Even I dismissed the theory that it could be an issue of skill.
I can't comment on it specifically, but I've played bad stealth sections in games that weren't challenging, but I still recognized how poorly implemented they were.
Trust me on this one. If you play that section, and you don't face any challenge, you wouldn't recognize anything. To me it felt like an interlude between firefights. A breather with no real expectations from the player. Which is why I was surprised to see so many complaints around it.
I think he is also missing that it's mostly not fun button pushing or it'll be pushing a button just for the sake of pushing a button to give the illusion of interaction. There's no consequence and the reward of seeing the next cut scene is weak since the story isn't that good it's not even good for an average video game story and that's a low bar to jump.
Fun? Who said anything about fun? Have you read my review? I didn't like the game. The only reason I'm here is to understand how fellow gaffers are responding to it.