I was holding on to a bit of hope that the game wouldn't be exactly what I thought it was going to be, all the up to the last minute, but then the spoiler videos started popping up and....well, those scores aren't surprising. I don't want to simply pile on as RAD is getting more than enough of that, so I'll just say I hope they can bounce back from this and learn from their mistakes (critically anyway, because there's a high chance the game will do well commercially). The engine is created and seems to perform pretty miraculously, so take that tech and make something substantial with it. Play the best shooters + action-adventure titles to learn what makes good encounter design and pacing, go after people who've made a name for themselves in AI and make them an offer they can't refuse, don't simply set up a world or look forward to sequels but actually create a satisfying self contained experience, do more with your environments, don't depend solely on cutscenes to tell a story (which backfires immensely if the story isn't worth telling), etc.
There's a lot of talent at RAD, so I hope they can put themselves in a position to showcase that next time beyond the AV teams.