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The Order: 1886 |OT| Gears of Yore

In my opinion, the length of the game is not an issue. My main issue is just how much of the game is on autopilot. The game funnels you from point to point more strictly than even a Call of Duty game.

People who are taking 9-10+ hours through the game must be just stopping to stare at shit every few steps, because there's literally no way to extend your playtime through exploration.
Lol, that's not true. I took 10 hours on hard to finish, and while I did explore a lot I wasn't just standing around staring. Some encounters took several tries to pass.
 

despire

Member
I will. The game seems great, but 60 dollars in a SP only game, with 10 hours campaing, with absolutely no reason to replay, no effort done into that regard, is not worth for me.

Will probably get it when its cheaper though.

The best reason to replay any game is the fact that the game is good. It doesn't need any collectibles or multiple endings to have replay value. If it's a good game I will replay it. I don't need some arbitrary shit to keep me coming back.
 

Kssio_Aug

Member
Man, I remember the days when the God of War games were insanely popular...

God of War had unlockable difficulty and its genre (aka Hack'n Slash) does naturally incentive you to go back to it with more experience with the combat mechanics.

The Order has no unlockable difficulty, and its genre doesnt offer much to go back to it without some extras (such as unlockable contents, co-op, or at least a new difficulty level).
 

Newlove

Member
Gaf I'm afraid... hold me.

Really curious about these reviews.... should be up in one hour right?

I'm guessing 8's and 9's across the board, high praises for graphics and story, but lacking gameplay and short. We'll see...

4 hours time for IGN.
 
If people do that it's because the game has NOTHING to offer outside of the single player campaign. Zero replay value. So I definitely understand why people will wait or ignore it because of that.

So? If the single player campaign is awesome who cares? Replay value does not make a good game. Multiplayer msot certainly does not do a games any favors by just existing, see Tomb Raider.

In my opinion, the length of the game is not an issue. My main issue is just how much of the game is on autopilot. The game funnels you from point to point more strictly than even a Call of Duty game.

People who are taking 9-10+ hours through the game must be just stopping to stare at shit every few steps, because there's literally no way to extend your playtime through exploration.
Most of the impressions I have seen are people saying the game is fun, linear doesn't mean autopilot as that would mean the game plays itself, I get the want for exploration but when the linearity to it's advantages? (In this case amazing presentation) why would be an issue.

Games can't be summed up in such mechanical terms like length= fun or more content=fun. It's all a combination of them as well as a heaping of personal taste.

I just think it's silly to dismiss a game solely because of length without any other context.
 
God of War had unlockable difficulty and its genre (aka Hack'n Slash) does naturally incentive you to go back to it with more experience with the combat mechanics.

The Order has no unlockable difficulty, and its genre doesnt offer much to go back to it without some extras (such as unlockable contents, co-op, or at least a new difficulty level).
Yet I'm playing through it again, so like I said it's subjective. I'm enjoying the combat even more the second time.
 

Frillen

Member
So? If the single player campaign is awesome who cares? Replay value does not make a good game. Multiplayer msot certainly does not do a games any favors by just existing, see Tomb Raider.


Most of the impressions I have seen are people saying the game is fun, linear doesn't mean autopilot as that would mean the game plays itself, I get the want for exploration but when the linearity to it's advantages? (In this case amazing presentation) why would be an issue.

Games can't be summed up in such mechanical terms like length= fun or more content=fun. It's all a combination of them as well as a heaping of personal taste.

I just think it's silly to dismiss a game solely because of length without any other context.

It doesn't, but the single player is already very short, plus it has quite a few shortcomings (I'm at chapter 8 at the moment).
 

Dunan

Member
Amazon shipped my copy 12 hours ago (about 9 AM here in Japan) and their target for it to be in my hands is just 18 hours away. Gotta love these simultaneous multi-region releases!
 

Cudder

Member
Most of the impressions I have seen are people saying the game is fun, linear doesn't mean autopilot as that would mean the game plays itself, I get the want for exploration but when the linearity to it's advantages? (In this case amazing presentation) why would be an issue.

Games can't be summed up in such mechanical terms like length= fun or more content=fun. It's all a combination of them as well as a heaping of personal taste.

I just think it's silly to dismiss a game solely because of length without any other context.

I just said I didn't have an issue with the length.

And the fact that 2 whole chapters are entirely cut scenes kind of does mean the game plays by itself at certain points. Plenty of moments where you're controlling the character for 20 second intervals because the game keeps taking control away from you.
 
I'm the same but some of these threads make me feel like some kind of pariah. I just don't get the appeal of open world games with huge lists of collectables to pad things out. Tomb Raider was about my limit in terms of that.

Exactly how I feel, I'm tempted by Far Cry but all the collecting to upgrade puts me off (I never got close to finishing 3) and I prefer something either more focused and linear, or more arcade-like score-attacks. I collected everything in Tomb Raider (barring some bits of scrap) and that's about my limit of tolerance for those type of games.

If people do that it's because the game has NOTHING to offer outside of the single player campaign. Zero replay value. So I definitely understand why people will wait or ignore it because of that.

I agree with this though, but replayability to me also means 'play the same game again', not I love New game + in RE4, but I'm just as happy to start the whole thing again even though it's the same experience. Like watching a favourite movie, been relatively short helps with that as well, but it's not necessary (RE4 again). But that's not for everybody, some folks need more incentive, I guess.

The game funnels you from point to point more strictly than even a Call of Duty game.

Not really, they're very much similar in their linearity. If you love COD SP, there's no reason why The Order shouldn't get the same love (except for better acting, more likeable characters, better bad guys etc).
 

Kssio_Aug

Member
The best reason to replay any game is the fact that the game is good. It doesn't need any collectibles or multiple endings to have replay value. If it's a good game I will replay it. I don't need some arbitrary shit to keep me coming back.

And I respect your opinion. I just disagree with it to some extent. I am not saying the game is bad because of that, I'm just saying that I don't need to feel the need to pay 60 dollars to experience what this game has to offer now, since I dont think it has enough content for its price and I can wait to get it cheaper in the future.

Honeslty, if they plan to continue it, Im sure their next game will have more replay value, so I dont think I'm alone.
 

Frillen

Member
Well, seeing that I missed several collectibles even after being thorough, I will assume that there are places I did not access. In several levels there are more than one route to take.

You're really stretching here. The game is very linear, at least up until chapter 8. Yeah, there's a few branching paths, problem is that they align after a few feet. The game as a whole is super linear.
 

N30RYU

Member
The game is up to preload in the EU store.
The initial file is 7,15Gb
ecNaCh7.jpg
 

SSReborn

Member
Lol, that's not true. I took 10 hours on hard to finish, and while I did explore a lot I wasn't just standing around staring. Some encounters took several tries to pass.
Basically this for me too.


What happened to the spoiler thread btw? Did it get locked been wanting to discuss the game with people that have played it.

Edit:nvm
 
You're really stretching here. The game is very linear, at least up until chapter 8. Yeah, there's a few branching paths, problem is that they align after a few feet. The game as a whole is super linear.
So what? What am I stretching? I didn't say it was open world. I enjoyed it, it was flawed but well worth my time. I enjoy linear games as well, so it's not an issue for me; I respect that it might be an issue for others, but I'm not trying to shoot their opinions down. It is what it is; I don't see the controversy here.
 

spekkeh

Banned
About 8-10 hours is my sweet spot anyway, so 6-12 is generally fine too. Shorter and it starts feeling a bit light, longer and it always drags.

In between a list of games, movies, series, internet, a wife and child, work and friends all begging for my attention, long games just mean playing the same game for over a month and getting bored before the end anyway, so I would probably really like the length of this game. Lots of bang and then going on to the next game. It's just the bang itself that I'm a bit apprehensive about. Small corridor cover shooter sounds a bit dull, hopefully it takes us to diverse sceneries.
 
You're really stretching here. The game is very linear, at least up until chapter 8. Yeah, there's a few branching paths, problem is that they align after a few feet. The game as a whole is super linear.

Yeah, I've found the odd 'ooh, what's up there then?' door, or alley, and it's mostly followed by 'oh, nothing. Back to the path then', or the rare trinket (but they've been in plain view for the most part). It's annoying when Galahad says 'We need to go through this door' and I still want to explore a little, even though the game has as good as told me 'Don't waste your time, lol'.
 

Frillen

Member
So what? What am I stretching? I didn't say it was open world. I enjoyed it, it was flawed but well worth my time. I enjoy linear games as well, so it's not an issue for me; I respect that it might be an issue for others, but I'm not trying to shoot their opinions down. It is what it is; I don't see the controversy here.

Sorry then, the way you worded yourself it sounded like you tried to make the game less linear than what it is.

I enjoy linear games as well, especially after playing through 4-5 open world games.
 
Sorry then, the way you worded yourself it sounded like you tried to make the game less linear than what it is.

I enjoy linear games as well, especially after playing through 4-5 open world games.
Nah man, this is the last game I would call "open" lol. I did find a couple of rooms during my second playthrough that I missed though, but nothing on the level of TLoU, for example. I just wish they provided a check list of what you're missing.
 
Gears of yore? Don't like it. I'm not sure why we need to start off the thread with a comparison to a competitor.
I'm calling it now, this will be the first OT thread that will be locked.
 

hodgy100

Member
I am excited for this game but i dont think I can jsutify paying £50 for it (this goes for any game really) I probably will get it if I can find it for £40 though :)
 
I'd be confident to put a tenner on the youtube uploader being the person with the shortest playtime of anyone on their first play through ... oh right and "George".

I'm not sure why my friend completing it in just over 5 hours is a problem for some people.

Nice stealth snipe attempt though.
 
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