TR2 was my first 3d adventure game. I had just gotten a PlayStation and it came with a demo disk that had TR2, the "Great Wall" level. I remember having a hard time learning the controls at first, but the novelty of a 3D exploration space was just so jaw-droppingly amazing that I had to figure it out. I must have played that demo 100 times before mowing enough yards to buy the full game. I had some walkthrough guide from Game Informer, I think it was, that I used to get me through the whole experience. Probably spoiled it in some sense, but I was just a kid (11, 12 maybe?). It became my favorite game ever at that point. And TBH I played the tutorial Croft Mansion level nearly as much as the main game!
And sometime after that I picked up the original Tomb Raider, and I quickly fell in love with it even more than TR2. The actual atmosphere and level design felt way more immersive to me than TR2 did, and I think I just preferred the settings in TR1 over the Italian cities & sunken cruise liners of the 2nd game.
TR3 felt interesting to me but I wasn't as big of a fan as the first two. I'd like to go back to it sometime and see what I was missing.
The Last Revelation was one of the few Dreamcast games I owned, and it was awesome! I thought it had the best elements of the previous Core offerings and gave that series an appropriate send off. By this point I think the gaming public had largely moved on from Tomb Raider, so I felt like TLR was a Core Design love letter or thank you to the fans who stuck with the series the whole time.
Anyone know how Tomb Raider: Anniversary holds up compared to the original? In theory it could be the perfect way to take what was best about the original as far as atmosphere and level layout and modernize it with better graphics and controls. Did that pan out?