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The Panzer Dragoon Zwei: Remake gets a PC demo

Not sure if I just lovingly view the OG Saturn through nostalgia goggles, but the PD1 and now PD2 remke look like complete garbage. Maybe it's just because they are intentionally limiting things to just upping the resolution \ textures and changing nothing else at all. I think it would be better served as a proper REMAKE that stays as close as possible while adding tons of artful details so everything doesn't feel so barren and bland. The ground and backgrounds feel so fucking FLAT.
 
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I played the demo with the two available dragons.

The main positive feature is that it runs well and smooth. Other than that it is shit. I recommend against even testing the demo.

There are barely any enemies and the ones that are there are not a threat. It is piss easy and empty. I have not played the original one so I cannot make a comparison.

The visual style is bland but the audio design is even more bland! The enemies do not telegraph anything. Not that they should as they barely attack the player.

It is interesting that you can move the camera in 90 degrees increments with the bumper buttons. It is not utilized in any interesting way though.

--

Play Asura the Striker demo instead. The punching mechanic in that one promises an interesting puzzle for the player for higher scores and comboing different patterns of enemies.
 
I have to admit its not as egregiously awful as the House of the Dead remakes. It plays very well.

But, its still insulting that Sega think this is "good enough".

God forbid they do Azel, please for the love of god no
 
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Forever Entertainment must have one hell of a pitch guy, they were able to get Nintendo, Square and Sega to make remakes/remasters for them and all of them are subpar at best or straight up garbage. Hopefully nobody else has an contract with them after this one.
 
Same. Orta and DOA2 ultimate are pretty damn good on the series X.

+Ninja Gaiden 1-3 (non-Sigma)
+Blue Dragon,
+Burnout Revenge & Lost Odyssey
+Otogi 1&2
+Ridge Racer 6
+SSX3
+Skate 1-3
+Asura's Wrath
+Nuts & Bolts
+Daytona USA
+Deadly Premonition (somehow still the best way to play the game)
+FH1-3
+Guwange
+Rockstar Table Tennis
+Soul Calibur
+Phantom Dust
 
I guess it has improved a lot from the previous showings but it's still the wrong direction at its core just like the first game's remake and what's with the visible super close up loding of textures or shading or whatever (easily visible when going under the destroyed thing at 12:10 or so for example).

I thought Orta had already diluted the series art style, but it's glorious compared to the remakes.
 
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+Ninja Gaiden 1-3 (non-Sigma)
+Blue Dragon,
+Burnout Revenge & Lost Odyssey
+Otogi 1&2
+Ridge Racer 6
+SSX3
+Skate 1-3
+Asura's Wrath
+Nuts & Bolts
+Daytona USA
+Deadly Premonition (somehow still the best way to play the game)
+FH1-3
+Guwange
+Rockstar Table Tennis
+Soul Calibur
+Phantom Dust
Yeah but surely the next-box slated for late 2027 would be able to play these titles, and improve them even more?
 
But it runs at 15 fps.
Zwei is a solid 30fps on Saturn with minimal drops and 60fps in-engine cut scenes (though individual model animations still update at 30fps, their movement and camera movement is 60). The first game was more like 20fps with drops (and the wizard mode enabling 30fps with sped up gameplay).

(note the cables Saturn originally came with made mesh transparencies real transparencies on crt)
Generic said:
3D games from the PS1/Saturn/N64 era didn't look good, everything was blurry and deformed. Objects and walls were made of paper.

I will never return to that era.
That has nothing to do with anything you said or I replied there, you posted completely fabricated bullshit about a game's framerate and you were corrected with the facts and video proof. I'm not your mother to care about your opinions or care to discuss those, I just corrected your blatant bs. 🤷‍♂️
 
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Zwei is a solid 30fps on Saturn with minimal drops and 60fps in-engine cut scenes (though individual model animations still update at 30fps, their movement and camera movement is 60). The first game was more like 20fps with drops (and the wizard mode enabling 30fps with sped up gameplay).

(note the cables Saturn originally came with made mesh transparencies real transparencies on crt)

3D games from the PS1/Saturn/N64 era didn't look good, everything was blurry and deformed. Objects and walls were made of paper.

I will never return to that era.
 
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I wish Sega would just get a Saturn emulator running on consoles/PC and rerelease the library. The Saturn look is unique thanks to VDP and there are many cool games stuck on that console.
 
Yeah but surely the next-box slated for late 2027 would be able to play these titles, and improve them even more?
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I logged an insane number of hours playing Panzer Dragoon Zwei. Was probably my most played Sega Saturn game.

I appreciate the attempt, but the remake feels too... sterile? Even the remastered soundtrack itself feels off. The Saturn version of the game used Cybersound's wavetable synthesis which gave it a very unique sound in the same way the Dreamcast version of Skies of Arcadia sounds so much better than the Gamecube director's cut version. My guess is Saori Kobayashi is involved again like she was for the previous remake, but frankly, her remake tracks were inferior to the originals composed by Yoshitaka Azuma. The Unexpected Enemy aka the Guardian Dragon final boss music track for Zwei is arguably the best song ever in the series, and I am concerned what this remake will do with it:



If you have a good sound system, the lower frequencies add a tremendous amount of depth to the song and based on Kobayashi's work lately, I fear her remake version will sound anemic comparatively, just like her stuff in Panzer Dragoon Orta was inferior to her work in Panzer Dragoon Saga that also used Cybersound. I hope I'm wrong, time will tell. I'm going to buy this remake to support more Sega IPs making a return, but I worry about what a Panzer Dragoon Saga remake might end up being like.
 
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