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The Official Phoenix Wright: Ace Attorney: Justice For All Thread
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Box Art
Genre: Adventure
Release Date (NA): 16/1/2006 (1/16/2006)
Platform: Nintendo DS (Originally Nintendo Gameboy Advance)
Premise
In this game, you play a defense attorney known to all and sundry as Phoenix Wright, a man with a talent for spotting contradictions. Hell need to put that talent to full use as he is presented with case after case in which his client is already all but declared guilty. Its your job to help out Mr. Wright in his quest to prove the innocence of his clients.
Gameplay:
Gameplay is split up into two main sections, Investigation and Trial.
During Investigations, you wander around crime scenes and other areas of interest in a 1st-person view, talking with people and investigating the area to find anything that might be of aid to you in your case. A series of commands that can be entered through the D-pad or the Touch Screen such as Talk that brings up a series of subjects you can question someone about, or Present, in which you can show something you believe might be of interest to the person youre talking to.
Many people consider the trials to be the meat of the game. In here, you have to use the information youve acquired during the Investigation to prove your client innocent or, failing that, to create enough reasonable doubt that your client doesnt get declared guilty immediately. How does one accomplish this? Through a Cross Examination, of course.
A witness will be called to the stand to testify about what transpired during the crime. Of course, the majority of said testimony makes your client look like the guilty party. Using evidence youve picked up during the Investigation, show it to the witness at a vital point in the testimony to damage their credibility. (i.e. At a point where the witness states that the crime occurred at night, present an autopsy report which states the victim died at 11. a.m.)
If youve played the original game, known as Phoenix Wright: Ace Attorney, youll note that the gameplay is extremely similar. Indeed it is, except for a few significant changes.
Whats New:
Psyche-Locks: At certain points during Investigation, youll run into rather frustrating witnesses who simply refuse to spill on what they know. Well, thats not going to be very conducive to your efforts to clear your clients name, so you have to figure out a way to worm the information out of them.
You do this via a mystical item known as the Magatama. When presented to someone, it allows Phoenix to see the locks the victim is keeping around a secret (hence the term Psyche-Lock) initiates a sequence almost like a mini-trial. At points in the conversation, Phoenix will have to present the necessary evidence to break down the psychological barriers of the person he is talking to. Succeeding nets you more juicy information, while failing well
Life Bars:: Thats right. Gone are the standard one penalty fits all punishments of the original Phoenix Wright. In JFA, he has a lifebar that takes damage depending on the severity of his screwup. As seen in the above screenshot, the glowing yellow portion is how much youll have to pay should you mess up. Wasting the courts time by asking the witness useless questions can cut off a sliver of your life, failing to present the correct evidence at the critical juncture could annihilate your entire lifebar.
The lifebar carries over from day to day of courtroom trials, and is also at stake during Psyche-Lock sessions. The only way to recover it (aside from winning the trial, of course), is to complete a Psyche-Lock session, in which case up to half your lifebar will be restored.
Profiles: Another addition is that now you can present character profiles as well. Thus, instead of showing an item strongly linked to a certain person (such as, say, Phoenixs Attorneys Badge), you can simply present the relevant profile (Phoenix Wright) and have the person youre facing react. Keep that in mind, or you could end up confused during the game.
The Cast:
Phoenix Wright (Ryuuichi Naruhudo)
There are no words to describe how screwed I am.
The main protagonist, Phoenix Wright is a rather easy-going guy with a fondness for showing off his Attorneys Badge. While he may mess up a lot in court, when the chips are down, he can be counted on to prove his client innocent.
Maya Fey (Mayoi Ayasato)
Ha ha ha. Im warning you! Im not the same weak Maya you knew a year ago, Nick!
Phoenixs assistant, and a Spirit-Medium in training, Maya frequently helps Nick out in his investigations and court trials. Though she can be rather goofy and excitable, shes extremely loyal and Phoenix is glad to have her as an ally.
Pearl Fey (Harumi Ayasato)
You can see it, cant you, Mr. Nick? The lock on the persons heart.
Maya Feys 8 year old cousin, Pearl Fey grew up in the remote village of Kurain, and up until her appearance, has never once set foot outside it. Thought initially wary of Phoenix, he soon earns her trust, and she teaches him about the basic of Psyche-Locks.
Franziska von Karma (Mei Karuma)
I care about one thing only: My perfect case.
The primary prosecutor of this game and Manfred von Karmas daughter, Franziska von Karma is a self-proclaimed perfectionist. She is never seen without a whip, and much like her father, will go to any means to ensure a Guilty verdict is handed out. She also seems to desire revenge against Phoenix, though her purpose for doing so is still unclear.
Dick Gumshoe (Keisuke Itonokogiri)
H-hey, I know! Ill show you something cool! Hows this? Its a real, genuine pistol
A detective who works closely with the prosecution, hes the primary police officer that Phoenix runs into whenever something bad (such as a murder) happens. While enthusiastic and hardworking, he isnt exactly the sharpest tool in the shed.
Miles Edgeworth (Reiji Misturugi)
A prosecutor and Phoenixs rival of sorts in the first game, Edgeworth is conspicuously absent in the sequel to the original. What has happened to him is anyones guess
************
So, who's excited for this game?
*************
Box Art
Genre: Adventure
Release Date (NA): 16/1/2006 (1/16/2006)
Platform: Nintendo DS (Originally Nintendo Gameboy Advance)
Premise
In this game, you play a defense attorney known to all and sundry as Phoenix Wright, a man with a talent for spotting contradictions. Hell need to put that talent to full use as he is presented with case after case in which his client is already all but declared guilty. Its your job to help out Mr. Wright in his quest to prove the innocence of his clients.
Gameplay:
Gameplay is split up into two main sections, Investigation and Trial.
During Investigations, you wander around crime scenes and other areas of interest in a 1st-person view, talking with people and investigating the area to find anything that might be of aid to you in your case. A series of commands that can be entered through the D-pad or the Touch Screen such as Talk that brings up a series of subjects you can question someone about, or Present, in which you can show something you believe might be of interest to the person youre talking to.
Many people consider the trials to be the meat of the game. In here, you have to use the information youve acquired during the Investigation to prove your client innocent or, failing that, to create enough reasonable doubt that your client doesnt get declared guilty immediately. How does one accomplish this? Through a Cross Examination, of course.
A witness will be called to the stand to testify about what transpired during the crime. Of course, the majority of said testimony makes your client look like the guilty party. Using evidence youve picked up during the Investigation, show it to the witness at a vital point in the testimony to damage their credibility. (i.e. At a point where the witness states that the crime occurred at night, present an autopsy report which states the victim died at 11. a.m.)
If youve played the original game, known as Phoenix Wright: Ace Attorney, youll note that the gameplay is extremely similar. Indeed it is, except for a few significant changes.
Whats New:
Psyche-Locks: At certain points during Investigation, youll run into rather frustrating witnesses who simply refuse to spill on what they know. Well, thats not going to be very conducive to your efforts to clear your clients name, so you have to figure out a way to worm the information out of them.
You do this via a mystical item known as the Magatama. When presented to someone, it allows Phoenix to see the locks the victim is keeping around a secret (hence the term Psyche-Lock) initiates a sequence almost like a mini-trial. At points in the conversation, Phoenix will have to present the necessary evidence to break down the psychological barriers of the person he is talking to. Succeeding nets you more juicy information, while failing well
Life Bars:: Thats right. Gone are the standard one penalty fits all punishments of the original Phoenix Wright. In JFA, he has a lifebar that takes damage depending on the severity of his screwup. As seen in the above screenshot, the glowing yellow portion is how much youll have to pay should you mess up. Wasting the courts time by asking the witness useless questions can cut off a sliver of your life, failing to present the correct evidence at the critical juncture could annihilate your entire lifebar.
The lifebar carries over from day to day of courtroom trials, and is also at stake during Psyche-Lock sessions. The only way to recover it (aside from winning the trial, of course), is to complete a Psyche-Lock session, in which case up to half your lifebar will be restored.
Profiles: Another addition is that now you can present character profiles as well. Thus, instead of showing an item strongly linked to a certain person (such as, say, Phoenixs Attorneys Badge), you can simply present the relevant profile (Phoenix Wright) and have the person youre facing react. Keep that in mind, or you could end up confused during the game.
The Cast:
Phoenix Wright (Ryuuichi Naruhudo)
There are no words to describe how screwed I am.
The main protagonist, Phoenix Wright is a rather easy-going guy with a fondness for showing off his Attorneys Badge. While he may mess up a lot in court, when the chips are down, he can be counted on to prove his client innocent.
Maya Fey (Mayoi Ayasato)
Ha ha ha. Im warning you! Im not the same weak Maya you knew a year ago, Nick!
Phoenixs assistant, and a Spirit-Medium in training, Maya frequently helps Nick out in his investigations and court trials. Though she can be rather goofy and excitable, shes extremely loyal and Phoenix is glad to have her as an ally.
Pearl Fey (Harumi Ayasato)
You can see it, cant you, Mr. Nick? The lock on the persons heart.
Maya Feys 8 year old cousin, Pearl Fey grew up in the remote village of Kurain, and up until her appearance, has never once set foot outside it. Thought initially wary of Phoenix, he soon earns her trust, and she teaches him about the basic of Psyche-Locks.
Franziska von Karma (Mei Karuma)
I care about one thing only: My perfect case.
The primary prosecutor of this game and Manfred von Karmas daughter, Franziska von Karma is a self-proclaimed perfectionist. She is never seen without a whip, and much like her father, will go to any means to ensure a Guilty verdict is handed out. She also seems to desire revenge against Phoenix, though her purpose for doing so is still unclear.
Dick Gumshoe (Keisuke Itonokogiri)
H-hey, I know! Ill show you something cool! Hows this? Its a real, genuine pistol
A detective who works closely with the prosecution, hes the primary police officer that Phoenix runs into whenever something bad (such as a murder) happens. While enthusiastic and hardworking, he isnt exactly the sharpest tool in the shed.
Miles Edgeworth (Reiji Misturugi)
A prosecutor and Phoenixs rival of sorts in the first game, Edgeworth is conspicuously absent in the sequel to the original. What has happened to him is anyones guess
************
So, who's excited for this game?