Did you also get a bug that hung up the table?
Nope. I just have scoring bugs for BoP where it either duplicates my high scores or doesn't record them at all.
Did you also get a bug that hung up the table?
I love it so much it's seriously made me consider hunting one down in real life, buttons to the cost. People can go without food for a few months right? No matter how much I play it I can't help think of how much more amazing it would be if it were real.
I have a problem, someone help
In what way aren't they accurate? Keep in mind that the slope of the machine is adjustable by the owner on physical pinball machines, so that alone could make a game not feel the same.
I got this on 360 and really love it. I'll probably get it on Vita and maybe PC too eventually. I've been spending almost all of my time so far with Theater of Magic. I've never played this one in real life but it's easily one of my favourite tables of all time. I love it so much it's seriously made me consider hunting one down in real life, buttons to the cost. People can go without food for a few months right? No matter how much I play it I can't help think of how much more amazing it would be if it were real.
I have a problem, someone help
lol, I'm exactly the same way.
I've been watching video clips on YouTube of people playing the real table and looking around on eBay and the like to see how much one costs. Realistically though, I can't afford it right now and I have no space for it, but one day maybe.
The problem is that the PS3 version of Pinball Arcade is significantly laggier than the other versions of Pinball Arcade. The flipper response is off by several frames (I'd estimate anywhere from 5 to 10), enough to be visibly noticeable and a distraction to gameplay.
Xbox 360--quick and responsive.
PS3--slow and laggy.
I only bought the full version of this game last night on XBLA, but holy shit I'm loving it.
I FUCKING SUCK at multi-ball...omfg.
The hold-up was in-app purchases before. Those are implemented and caps have been raised on how big the IAP can be.We don't have a set time but its top priority now that we have the new SDK! Stay tuned!
I feel the same way it seems way faster than when I played it on HOF on 360.Boy, does Medieval Madness feel harder compared to the Hall of Fame version (which I played a ton).
I'm having trouble spelling Harem on the Arabian Nights Table. Damn ball lock is always on.
I'm having trouble spelling Harem on the Arabian Nights Table. Damn ball lock is always on.
yep.
this the last regular goal on all the Vita tables I have left.
I tried a round of Pinball FX2 recently (since playing a ton of Pinball Arcade)
I don't think I can go back to the Zen Studios stuff, it just doesn't feel right.
God I hope so. Medieval Madness is my favorite table.Is the PS3/PSVita getting the new tables today? Please say yes.
Is the PS3/PSVita getting the new tables today? Please say yes.
NOPE! Store just updated and there's nothing.
People are saying early May.
Same for me, and it's part of the way I noticed the flipper lag in the PS3 version, since you gotta hit it so perfectly off the tip of that flipper and it feels like it just doesn't respond quickly enough. I bet I knock it into that loop when I'm trying maybe 1/10 times. Have a much better shot nailing it with Harem sneak-ins totally by chance
Regarding PS3 lag, what native resolution does the game run in? The 360 can upscale in hardware to 1080p and output a 1080p signal, whereas the PS3 often can only output a 720p signal and TV has to upscale. Perhaps for a PS3/1080p TV, that might be an issue, but then again you might have noticed lag in other games if that was the case. Just thinking out loud...
To clarify for most of you all, MM (at least on iOS) is definitely not as accurate as it should be. Flippers are definitely too far apart and the ball is *far* too light.
To clarify for most of you all, MM (at least on iOS) is definitely not as accurate as it should be. Flippers are definitely too far apart and the ball is *far* too light. Note: I'm aware of the difference between a fast table due to angle and one due to ball weight. If MM was fast due to angle, then it would struggle to make most of the ramps and the loops would be slow as well. As it is, it's like in some areas (most if not all, actually) the ball weighs a fraction of what it should, meaning it takes loops at a ridiculous speed and you don't have time to react or sometimes even for the DMD animation to finish. If the ball had the weight it does in, say, Bride... it'd be a big improvement.
Also, the ball will get stuck amongst the jets far too frequently (IRL it takes around 7-8 goes to get the full 40 jet hits, here it takes maybe 2 or 3)... although thinking about it, this could be due to ball weight. And there's no texture on the other side of the drawbridge. And there's no red light on the castle when you hit it.
I've spent a lot of time on this machine in the past The PHOF version is still the definitive one at this stage, with it feeling a lot closer to the real machine.
You're going to have to just waste an entire game going for it. It seems I always hit the trapped ball and active tiger loop, but finally got it after a few games.
Good deal, thx for the tip. Ill give that a try asap as its really working my nerves to the point where ive been going for the 3 sneaks instead but getting nowhere quick.The tiger loop light will go out if you trap the ball for a few seconds. I found the easiest way to get the harem is to trap the ball on the right flipper as it comes out of the bazaar and shoot up the left lane from there, just make sure you don't hit the genie too many times to light the ball lock. It's much easier now than in the HoF version where even when the harem light was lit, most of the time it wouldn't register when hit the rollover. I had to resort to getting lucky with 3 harem sneak-ins to get the goal in that version.
Two questions:
Will Farsight ever integrate Game Center? Such a stupid decision to go for Facebook only, I want to see the leaderboards with my fellow 300+ gaffers!
Iirc before release Farsight promised that every month at table would get discounted @99c, while I see they still are triple that for each table? Can't seem to find any deal besides the MM+BoP combo.
Me neither. Obviously there are texture updates but the modelling of the table should be largely the same. Eh.I don't get why they would be different though in things like flipper spacing. You would assume for the tables they did in Williams HoF they'd literally just reuse the code/models/design and just change the lighting with the new lighting model. Re-arranging where objects are on the table makes no sense unless they felt the HoF version was inaccurate.
My one concern with the constant updates is the potential to invalidate scores depending on what was broken/fixed. If it related to scoring points, it could get confusing/bitchy.The good thing is as they release updates they are fixing problems with tables, so hopefully they address these issues as time goes on.
I actually find the UI to be a better fit on the iPhone than the 360, that's another area that definitely needs work.
When does the Advanced Lighting Patch drop for the 360?
They're working on Game Center support but there's no specific date for it. I remember reading back when the game launched on iOS that they said that April would be the earliest for them to add it but it seems like they're gonna miss that best case scenario.
As for the table of the month, I guess they changed their minds on how it works. Instead of paying 99¢ you get to play the table that month for free but with ads (although when I played MM the few times on my iPad 2 before I paid for it, I didn't see any ads) and, if I'm not mistaken, no high score and goal saving.
Different style of games imho, Zen has some real great original tables, i absolutely love Tesla (i´m terrible at it tough) El Dorado is great, Mars and Paranormal quite fun...but yeah, the physics are plain bad for the most part
Any word on the PC version?
I bugged them on Facebook about the Kindle Fire version again.
The hold-up was in-app purchases before. Those are implemented and caps have been raised on how big the IAP can be.
Hence, why it's a shit table.