I've been meaning to harp on some Toki Tori 2 some, especially since you guys haven't really played it.
It's probably my game of the year.
Granted, I haven't played much. Having a toddler, I just haven't had the time to dedicate to games much, and I only have a 3ds and wii u.
Toki Tori 2 is perhaps best explained as a no hand-holding puzzle platformer. It is simply presented, with simple mechanics - where the game shines is in puzzle design.
You control a bird with only TWO moves - whistle and stomp. The puzzles are all about getting access to the next area or puzzle (the world is more or less just a continuous flow, although broken down into areas) and trying to reach and collect the golden wings.
The puzzles are essentially environmental - you come across enemies, friends, blocks, ladders, and various critters that all react differently to your two moves. It's up to you to figure out how to use them all to advance and get the items.
Sounds kind of like your standard platform puzzler.
But the BEST thing about it is how the puzzles are designed. They are devious and get you to really think. They present all the clues right there in front of you and all of the puzzles are logical and can be thought through. There some real head scratchers, but pretty much all of them are solvable if you think carefully and use what you have learned. Which leads on to to next amazing thing - no other game I've played in a long time has presented puzzles in such a manner is to feel like I'm solving them as opposed to discovering solutions.
Many of the puzzles I played out in my head while not even playing the game. Once you know what elements are presented to you you just KNOW it can be done with enough thought and logic since you only have two moves at your disposal. Don't be deceived, however, as these two moves are used in some remarkable ways to interact with the various wild life for different effects.
In most other games, you progress and power up using abilities the game explicitly gives you at certain times. In Toki Tori, however, the abilities are all given to you at the beginning, but you LEARN how to utilise them differently. Right up until te very end of the game, I was learning new tricks. In no other game have i felt like I was levelling up my own skillset as opposed to just gaining abilities. It's like ME the player was levelling up as I played, not my character. It's an extraordinary feeling to discover new ways of approaching things you always could have done, but could never before, because you didn't think of it until it was presented to you in a clever puzzle.
Lastly, you'd think they'd run out if ways to implement puzzles, but part of the amazing design is that very few puzzles actually play out the same.
Oh, the near complete lack of handholding is refreshing, as you do a lot of exploring and learning on your own, which is part of the charm. You're dumped in the world, and instantly you meet certain elects that you have to LEARN what to do by experimentation. The game guides you by design, not text. It's remarkable. This learning curve holds up for the entire game
Seriously, for me, it's a perfect game. There's little to fault for me. If you're into REAL puzzles, where you have to actually examine yor environment and think things through as opposed to just pushing blocks or finding hidden things to get past, then you'd be doing yourself a disservice to pass this game.
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