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The Point & Click Adventure PC Game Appreciation Thread

I'm bored of all the same threads lately (PS3 am doomed, DS prints money, my console is raping your console, the 100th I bought some random console what games should I now buy thread)

This thread has been a long time coming, but knowing GAF's PC gaming population this thread probably going to die rather quickly.

There are always the nostaliga threads of the good old console days, but in here we post about the awesomeness that once was the golden era of Point & Click Adventure games on the PC, a time when a story, ad-lib sound, artwork, and in some cases voice acting went a long way.

I think of myself as a point & click game aficionado, I've played them as a kid and I literally own drawers full of these games. There are so many point & click adventure I own and want to post, but now I present a few random favorites and I hope other people follow suit, so post pictures, videos, stories, what-not.

In other words, don't let this thread die!

Loom:
Lucas Film Games (1993)

Speed Run Through The Game: http://www.youtube.com/watch?v=p45awE4aumg

LOOM_Cover_Art.jpg




This was the first graphical adventure game I owned that came free with my family's IBM PS1 PC with a new fangled device called the CD-ROM (God, CD-ROMs, who needs them when floppies have plenty of space) and not to mention my rocking Sound-Blaster 16! This is probably my favorite adventure game of all time, the story, voice-acting, and art direction was phenomenal. Just watch the video above to see what I mean. And whoever at Lucas Arts who thought of using the musical staff to solve puzzles throughout the game was a genius, especially the fact how you can manipulate the spell songs to do variations of what the spells are intended to do.

Return To Zork:
Infocom (1993)

514px-Return_to_Zork_game_box_cover.jpg




I was one of the people who grew up with the original Zork on my old PCs that ran just DOS. Command-line adventuring FTW! Like many other adventure game series I own, I own all of these through a collection that was sold in stores many years back. Out of all of them, Return to Zork is my favorite, even over the original. From it come such humorous video game moments as "Want some rye? Course 'ya do!", the Shanbar Ritual toast, and the Cliffs of Depression. One of the funniest games and series of all time.

Day of the Tentacle
Lucas Arts (1993)

Speed Run Through The Game: http://www.youtube.com/watch?v=ABaqSKl80yg

Day-of-the-tentacle-cover-art.jpg




LucasArts game, sequel to Maniac Masion, need I say more.

Myst:
Cyan, Inc. (1993)

47b6kok.jpg




Cool montage video: http://www.youtube.com/watch?v=pcbNyFn2e7A

Slide show or not, I love the Myst series. I bought the 25th anniversary collection on DVD a year or two ago even though I own original copies of all the games. Now I officially own four copies of the original Myst game! The thing I love about the Myst series is the overall atmosphere of the games because they are some of the most immersive games. The game makes you feel so alone in such a empty world that seems like it was abandoned by some ancient civilization, which developed some crazy technologies. Added to that is the solid soundtrack by Robyn Miller, which just enhances this world.
 

Grayman

Member
I loved all the lucas arts games I got in those archive collections. I can't remember if I liked Sam and Max or Indiana Jones and the Fate of Atlantis more. Nothing modern in the genre has interested me sadly.
 

Dragmire

Member
DOTT was brilliant, but I was just wondering the other day why no game since the original Maniac Mansion has had the same kind of persistent environment with multiple path gameplay? That was and still is amazing.
 

Bildi

Member
Thanks for the Day of the Tentacle speedrun link! I always wanted to play this game but sadly missed out on it.
 
I love the Dig (great music) and Full Throttle, but my favorite all time adventure series is probably Space Quest (more for I-III though, the parser ones)
 
Grayman said:
Nothing modern in the genre has interested me sadly.
There are a few bright spots in modern point & click adventure gaming, but definitely not the at the level it was 10-15 years ago:

494px-Longest.jpg
Dreamfall_cover.jpg

StillLifeUSBoxCover.jpg

418px-Syberia.jpg
Syberia2.jpg

Revelation_other_14.jpg
Myst_V_Box.jpg
Uru_Box.jpg


&

sammax.jpg
 
Okay apologies for cross-forum posting but I wasted hours doing this a couple months ago so here are some posts I made to Shacknews about a bunch of great LucasArts adventure games.

I can't hotlink the images and I'm not going to rehost the because there are hundreds but you can follow the supplied links for screenshots and concept art. Some of the concept art is really rare and took me a while to track down. You can also follow the ShackReviews link for the original publisher press release or product descriptions for each game.

I did them in roughly chronological order. Here you go:


Post 1: The Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge, Loom, and Indiana Jones & the Fate of Atlantis

Original post: http://www.shacknews.com/ja.zz?id=12791667

Original text reprinted below:

The Secret of Monkey Island
LucasArts, 1990; Designer: Ron Gilbert w/ Tim Schafer & Dave Grossman


This is, in my opinion, when Ron Gilbert really hit his stride in terms of atmosphere and storytelling. It also marked the video game writing debuts of Tim Schafer and Dave Grossman, who would go on to become totally awesome in their own rights.

Inspired by Disneyland's Pirates of the Caribbean and the Tim Powers adventure novel On Stranger Tides, the game puts the player into the role of a wannabe pirate, deliberately lacking any explanation for why the player finds himself on this pirate island. Michael Land also delivered an awesome and classic score for this game.

Screenshots: http://www.shacknews.com/screens.x/monkey_island/The+Secret+of+Monkey+Island/
ShackReviews: http://www.shacknews.com/reviews/game.x?gid=3120

Monkey Island 2: LeChuck's Revenge
LucasArts, 1991; Designer: Ron Gilbert w/ Tim Schafer & Dave Grossman

Monkey Island 2 is half-remake, half-sequel, incorporating many of the themes that Gilbert originally intended to include in the first game but were toned down due to LucasArts' apprehension. After that game was a success, he was given more freedom. LeChuck's Revenge has incredibly surreal atmosphere at times, with anachronisms aplenty and explorations of dreams versus reality, both of which come to a head in one of the most debated video game ending sequences ever.

Michael Land's score was also HUGELY improved here, and it's interactive--it's actually woven together in real time, layering themes atop one another as you explore the world. One of the best executed game soundtracks ever. This game is awesome, please play it.

Screenshots: http://www.shacknews.com/screens.x/monkey_island_2/Monkey+Island+2:+Le+Chuck\'s+Revenge/
Concept art: http://www.shacknews.com/screens.x/monkey_island_2/Monkey+Island+2:+Le+Chuck's+Revenge/1/art
ShackReviews: http://www.shacknews.com/reviews/game.x?gid=3121

Loom
LucasArts, 1990; Designer: Brian Moriarty

Brian Moriarty designed several text adventures, but he also designed the gorgeous and atmospheric graphic adventure Loom for Lucasarts. Loom is undoubtedly one of the most underrated LucasArts adventure games, with a somber tone uncharacteristic of many of the company's games. It has the fantasy setting of a Sierra title with the character and gorgeous artwork of a LucasArts title. It also features an interesting music-based spell system. Worth playing, particularly when it's so short anyway.

Screenshots: http://www.shacknews.com/screens.x/loom/Loom/
Concept art: http://www.shacknews.com/screens.x/loom/Loom/1/art/060902_loom_art_01.jpg
ShackReviews: http://www.shacknews.com/reviews/game.x?gid=3122

Indiana Jones and the Fate of Atlantis
LucasArts, 1992; Designer: Hal Barwood

This is the best Indiana Jones video game, and a staggeringly huge improvement over the Indiana Jones and the Last Crusade video game. Though not a super brilliant achievement, the game was incredibly well polished and featured an inventive three-path story system that allowed players to choose to focus on wits, fists, or teaming up with leading lady Sophia Hapgood (second only to Marian in terms of Indy co-star females). Each path featured unique locations and situations, in an already quite hefty game. This is a true classic.

Screenshots: http://www.shacknews.com/screens.x/indianajones_foa/Indiana+Jones+and+the+Fate+of+Atlantis/
ShackReviews: http://www.shacknews.com/reviews/game.x?gid=3123



Post 2: Day of the Tentacle, Sam & Max Hit the Road, The Dig

Original post: http://www.shacknews.com/ja.zz?id=12791669

Original text reprinted below:

Day of the Tentacle
LucasArts, 1993; Designers: Tim Schafer & Dave Grossman

This is how to make a sequel. Schafer and Grossman followed up Ron Gilbert's groundbreaking Maniac Mansion with a game that directly picks up where the first game's plot left off, but manages to create an entirely new identity for itself even while retaining certain existing characters.

The open-ended-to-a-fault multiple playable characters mechanic of the first game was refined to a fixed three simultaneous characters in DOTT, to great storytelling effect. Expanding it out to three simultaneous time periods in American history (colonial era, present, and tentacle-dominated future) made for some of the most creative and well designed puzzles in adventure gaming history. Only one review I've ever published has had a discrete score; it was for this game, and it got 5/5.

Screenshots: http://www.shacknews.com/screens.x/dott/Day+of+the+Tentacle/
Concept art: http://www.shacknews.com/screens.x/dott/Day+of+the+Tentacle/1/art
Shackreviews: http://www.shacknews.com/reviews/game.x?gid=382&msg=v

Sam & Max Hit the Road
LucasArts, 1993; Designers: Michael Stemmle, Sean Clark, Steve Purcell, Collette Michaud

A surprisingly successful game adaptation of the insane underground comic Sam & Max by Steve Purcell, who happened to be working as an artist at LucasArts and who oversaw this game's production. Though I've loved the game ever since its release, I've gained even more of an appreciation for it over the years after becoming more aware of all the bizarre Americana tourist attractions that serve as the backdrop for this game. The irreverant humor and physical violence of the comics is toned down a bit for the game, but it succeeds completely on its great humor and artwork.

Screenshots: http://www.shacknews.com/screens.x/samnmax/Sam+&+Max+Hit+the+Road/
ShackReviews: http://www.shacknews.com/reviews/game.x?gid=278

The Dig
LucasArts, 1995; Designer: Sean Clark

The Dig had what was probably the most troubled development history among the LucasArts adventures that actually made it to store shelves. It started out as a movie concept by Steven Spielberg, but it proved to be too expensive of a project, so it was completely transferred over to a LucasArts game. Before ending up in the hands of designer Sean Clark, it went through several other iterations, including one by Brian Moriarty.

Personally, I would have loved to see Moriarty's The Dig. As it is, the game definitely ended up one of the weaker LucasArts adventures. That said, the solitary atmosphere is an interesting change from its LEC siblings (perhaps a remnant of Moriarty's influence?), and the color design of the environments is absolutely gorgeous. Michael Land's Wagner-sampled soundtrack is great and perfectly fitting.

Screenshots: http://www.shacknews.com/screens.x/the_dig/The+Dig/
Concept art: http://www.shacknews.com/screens.x/the_dig/The+Dig/1/art/
Many of those shots are actually work in progress screenshots from the game's development; some of them come from the scrapped or modified versions of the game.
ShackReviews: http://www.shacknews.com/reviews/game.x?gid=3124




post 3 to follow...
 
Post 3 (Schafer Edition): Full Throttle, Grim Fandango, plus bonus Psychonauts

Original post: http://www.shacknews.com/ja.zz?id=12791675

Original text reprinted below:


Full Throttle
LucasArts, 1995; Designer: Tim Schafer

I believe this is the best adventure game LucasArts (or anyone else) produced, and it is my personal favorite game of all time. Following his work on the first two Monkey Island games and Day of the Tentacle, Tim Schafer was given his own project, and that resulted in this grim but humor-tinged look at a post-apocalyptic America in which the last remaining motorcycle manufacturer in the country is on the brink of a corporate takeover that will convert its production lines over to minivans.

I've written so much about Full Throttle it's ridiculous, but this game really does take storytelling in video games to a plane that just isn't achieved by other titles. The characters and story are developed through context and natural conversations, not heavy handed exposition and brute force dialogue. The introductory cutscene is a huge accomplishment, managing to perfectly sum up the relationships of three of the game's most minor characters, as well as set up the game's mood and hint at some plot elements, with just a bit of first person spoken narration and a wonderful conversation scene. Mark Hamill also delivers a mind-bogglingly good performance as Adrian Ripburger, with Roy Conrad (RIP) turning in the perfect voice for protagonist Ben.

On the surface, Full Throttle is a badass biker film noir. Underneath, it contrasts the corporate identity of America versus the American frontier, and blends American nostalgia with a slick but subtle vision of the future. It does it all with great pacing, humor, characters, and writing. Plus, it's a video game with a well-written, non-exploitative female character, which is a suspiciously rare occurrence in this medium. The soundtrack is by obscure biker band The Gone Jackals, whose anthem Legacy could not have been more perfect for the introduction. Full Throttle also ended up one of LucasArts' most financially successful games when it was released.

Full Throttle is amazing.

Screenshots: http://www.shacknews.com/screens.x/fthrottle/Full+Throttle/
Concept art: http://www.shacknews.com/screens.x/fthrottle/Full+Throttle/1/art
ShackReviews: http://www.shacknews.com/reviews/game.x?gid=612

Grim Fandango
LucasArts, 1998; Designer: Tim Schafer

After the success of Full Throttle, Schafer was given free reign on another game. He ended up with Grim Fandango. If Full Throttle is the best adventure game LucasArts put out, Grim Fandango is easily the most ambitious. Combining Mexican Day of the Dead folklore, film noir, art deco, bebop, mariachi, socialist political themes, and more into an inexplicably coherent and engaging world, there is no other game that demonstrates such an unrestrained yet masterfully presented sense of imagination.

Paying homage to classic Hollywood films such as Double Indemnity and Casablanca, Grim Fandango stars Manuel Calavera, travel agent in the Land of the Dead, forced to help other dead souls make their final journey while paying off some unspoken debt accrued during his Earthly life. Not long after the game begins, Manny uncovers--and is caught up in--a complex conspiracy that will lead him all over the world of the afterlife, spanning countless miles and several years.

It's a long game, and it's no pushover, but it's an amazing experience if you can stick with it (which you should). The prerendered backdrops remain gorgeous, and the game is an explosion of disparate styles that somehow gel together far better than they have any right to. As with any Schafer game, the writing is top-notch, and there are plenty of quotable lines.

Grim Fandango is an experience like no other, and one that deserves to be played by any gamer. The keyboard-based control scheme is somewhat finnicky, but if you have a console gamepad available it be much improved.

Screenshots: http://www.shacknews.com/screens.x/grim_fandango/Grim+Fandango/
Concept art: http://www.shacknews.com/screens.x/grim_fandango/Grim+Fandango/1/art/
The incredibly talented Peter Chan was in charge of concept art for Grim Fandango, as he is for all of Schafer's games. A few of these shots show some interesting early designs for characters such as Glottis.
ShackReviews: http://www.shacknews.com/reviews/game.x?gid=311&msg=b

Psychonauts
Double Fine Productions, 2005; Designer: Tim Schafer

Psychonauts is Tim Schafer's first game since leaving LucasArts after Grim Fandango and starting his own development studio. It is a 3D platformer, his first game outside the graphic adventure genre. It is also his least "directed" game, in that it seems like much of a collaborative effort on the part of the talented folks at Double Fine, headed up by Schafer, rather than a project birthed and tightly controlled by Schafer throughout development. As such, the game is somewhat different from his others in various ways.

For one thing, the game has an incredibly broad range of styles and designs, though they definitely fall under the same visual umbrella. This befits the general concept of the game, which is centered around projecting protagonist Raz into the disturbed psyches of mental asylum inmates, each of whom has very different thoughts and nightmares. The dialogue, written by Schafer with assistance from Old Man Murray's Erik Wolpaw, is of course at the expected high standard. However, the game's plotline is not a grandly ambitious on the level of Full Throttle or Grim Fandango; it takes a more traditionally video-gamey approach with its "Save the world from a crazy madman" setup.

That said, Psychonauts is not about the plotline, it is about the incredible style, characters, humor, and visual design. The gameplay doesn't break tons of ground, but if you're unimpressed by this console generation's endless line of "clever" and "funny" "character"-driven 3D platformers, Psychonauts is a very welcome entry to the genre.

Screenshots: http://www.shacknews.com/screens.x/psychonauts/Psychonauts/
Concept art: http://www.shacknews.com/screens.x/psychonauts/Psychonauts/1/art
More wonderful concept art from Peter Chan. This guy is great.
ShackReviews: http://www.shacknews.com/reviews/game.x?gid=1960
 
Aww no love for the Legend of Kyrandia triology? I never played the third, played the first, but adored the second - fantastic game.
 
Chris Remo said:
Indiana Jones and the Fate of Atlantis
LucasArts, 1992; Designer: Hal Barwood

This is the best Indiana Jones video game, and a staggeringly huge improvement over the Indiana Jones and the Last Crusade video game. Though not a super brilliant achievement, the game was incredibly well polished and featured an inventive three-path story system that allowed players to choose to focus on wits, fists, or teaming up with leading lady Sophia Hapgood (second only to Marian in terms of Indy co-star females). Each path featured unique locations and situations, in an already quite hefty game. This is a true classic.

Screenshots: http://www.shacknews.com/screens.x/indianajones_foa/Indiana+Jones+and+the+Fate+of+Atlantis/
ShackReviews: http://www.shacknews.com/reviews/game.x?gid=3123
Every time someone mentions this game, I get so pissed at myself. I rubber-banded the disks together with a thick rubber band and stored them in a disk storage case right by a window. One summer it was incredibly hot and sunny that it melted the rubber band all over the disks and ruined them. Such a tragic loss.

Dragmire said:
DOTT was brilliant, but I was just wondering the other day why no game since the original Maniac Mansion has had the same kind of persistent environment with multiple path gameplay? That was and still is amazing.
Agreed. Looking back at Maniac Mansion many of the elements from that game made it way ahead of its time. Also there is a speed run of MM that was linked to the DoT youtube vide: http://www.youtube.com/watch?v=WiBx1ndz3GY. Brings back such memories (except I had the NES version).



And completely out of randomness, one of the greatest adventure gaming moments: The Monkey Island 3 Pirate Song!
 

colinp

Banned
Awww, this thread makes me more nostalgic than any other old gaming thread.

Sam & Max... Full Throttle... "Ripburger you're dumber than dirt!"

Do kids even know what a bootdisk is these days?
 
I wish I had the skills to remake Castle Ralf into a point and click. Especially for the Wii or DS! Actually, if someone did it in Flash, you could play it on Wii!

Are there any good Flash based point and click or even text adventures?
 

VALIS

Member
What a coincidence. I just spent the last several hours browsing some of my favorite adventure/point-and-click websites. No need for nostalgia, either. While the genre certainly isn't as huge as it was in the 80s or in Myst's heyday, it's still pretty active. It just doesn't get much coverage from the mainstream press.


http://www.theadventurecompanygames.com/ (makers of many, many decent adventure games)
http://www.adventuregamers.com/ (online mag, good forum, too)
http://www.justadventure.com/ (server changeover, currently down)
http://www.adventureclassicgaming.com/ (god, I wish console gaming press was this mature)
http://www.mrbillsadventureland.com/ (hundreds of adventure game reviews)
http://www.quandaryland.com/jsp/home.jsp (excellent review site)
http://www.adventurelantern.com/ (online version of a small press magazine, great stuff)
http://www.gameboomers.com/ (another quality site with a good forum)
 
colinp said:
Do kids even know what a bootdisk is these days?
What do you expect, kids these days never grew up with extended memory, the difficult decision of using PC speaker, Adlib, Roland, or Sound Blaster sound, or the horror having a monitor display 16 colors. Actually I had a monitor that was just amber.

More nostalgia. I don't know about you guys, but I remember when these games used to be big things, they had live motion video!:

4dmkro8.jpg

2iac11l.jpg

43g349v.jpg


:lol

403y8gw.jpg
 

colinp

Banned
Ah yes, 11th Hour. I used to watch my neighbor play it all the time (actually, we went through a number of point & click adventures together). I distinctly remember the menu music:

"i can't take a breath
without seeing mr. death"

:D
 
I love the genre, but I suck at it. Can't play entirely through one without been stuck at some part of the game, and since I hate to use walkthrough...
 

MMaRsu

Member
Alot of people probably don't know about this game, but if you can find it, buy it!
It's written by Douglas Adams and is a total hoot ( great puzzles too! ).

B000069CCI.01-A1FVJNIK8SSHOX.LZZZZZZZ.jpg

bellbot.jpg

_73732_barbot.jpg

doorbot.jpeg


oh and it's voiced too! Even has someone from Monty Python crew in it :) !
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
No mention of Curse of Monkey Island or the Gabriel Knight games? Blasphemy!

I also enjoyed several of the Sierra Quest titles (King's Quest, Police Quest, Space Quest, etc).
 

VALIS

Member
MMaRsu said:
Alot of people probably don't know about this game, but if you can find it, buy it!
It's written by Douglas Adams and is a total hoot ( great puzzles too! ).

[IM]http://images.amazon.com/images/P/B000069CCI.01-A1FVJNIK8SSHOX.LZZZZZZZ.jpg[/IMG]
[IM]http://www.starshiptitanic.com/game/tour/images/bellbot.jpg[/IMG]
[IM]http://news.bbc.co.uk/olmedia/70000/images/_73732_barbot.jpg[/IMG]
[IM]http://www.mus.ch/falter/9906/doorbot.jpeg[/IMG]

oh and it's voiced too! Even has someone from Monty Python crew in it :) !

Just ordered it used for 5 bucks. Does it work with XP?


edit: IT SAYS IT WORKS WITH XP ON THE FREAKING BOX, VALIS!!
 

Sinatar

Official GAF Bottom Feeder
Starship Titanic, that was a sweet ass game. Obviously I have some minor affection for the Lucasarts adventures and have played through just about every game mentioned in this thread except for the Broken Sword games.
 
This has been previously mentioned, but this game is so awesome I needed to post a picture for it.

Gim_fandango_cover.jpg


I love this game. It's easily in my top-five.
 

jett

D-Member
There's not enough Sierra love in this thread.

kq5-2.jpg


leisure_suit_larry_intro1.gif


space_quest_3_-_the_pirates_of_pestulon.gif


space_quest_4_-_roger_wilco_and_the_time_trippers.gif


I love PC adventure games...

The 80s to early 90s was the best time to be a PC gamer.
 
Someone mentioned this in a thread months back about the best game endings, if you are looking for a gem of an old school adventure game there is Phantasmagoria from Roberta Williams of King's Quest fame.

Phantasmagoria
Sierra On-Line(1995)

Random Videos (This guy has them all: Link)
- Opening
- Messed up dude masterbaiting behind a tree.
- Adrienne catches Don masterbaiting in his room.
- Don is about to mess up some hobos when Adrienne does not make his dinner

If you are never going to play the game, you should check out the ending at least. It is hilarious by today's standards, but scared the shit out of people including myself back in the day. Best laugh ever btw.

- Ending - Part 1
- Ending - Part 2

4553v2c.jpg
 

The Hermit

Member
^^^^

Ha I remembered this games as soon as I entered this thread!! 7 Cds of crazy stuff and a skull telling you what to do...

It was(and still is!) a huge game...
 

woxel1

Member
I Am Error said:
Every time someone mentions this game, I get so pissed at myself. I rubber-banded the disks together with a think rubber band and stored them in a disk storage case right by a window. One summer it was incredibly hot and sunny that it melted the rubber band all over the disks and ruined them. Such a tragic loss.
You think that's bad? I had the LucasArts Archives Vol. 1 and I left the CD roms in the box packaging. A week later I found that every disk was unplayable due to the packing adhesive bonding to it >.<

I own way too many FPA (lol) games. I really don't have the energy to write my favorites up, but just because I haven't seen it mentioned:

burn_cycle.jpg


Ah, BURN:CYCLE. Terrible acting, wonderful cyberpunk ride.
Here's a promo video. Long live FMV!
 

MMaRsu

Member
VALIS said:
Just ordered it used for 5 bucks. Does it work with XP?


edit: IT SAYS IT WORKS WITH XP ON THE FREAKING BOX, VALIS!!

I envy you. I lost the cd's, and the only pc I have at home is a windows 98 pc without sound. I'm truly want to play it again, such a great great great game :)
 

Willy Wanka

my god this avatar owns
Most of my favourite adventure games have already been mentioned in this thread :D

Although it was short and pretty easy I really loved Toonstruck

200pxtoonstruckeuropeaniu2.jpg


Blade Runner was another good one.

250pxbladerunnerpcgamefep2.jpg
 
Willy Wanka said:
Blade Runner was another good one.

250pxbladerunnerpcgamefep2.jpg
That game was crazy, I especially remember the part with the fat asian chef throwing his giant pot of soup at you when you interrogate him for being a replicant in order to make an escape.
 

Kevin

Member
logo.jpg



I just finished Indigo Prophecy (A.K.A: Fahrenheit) and it's now one of my favorite adventure games of all time. The game is amazing and if you have not played it yet then this is one game you need to go out and buy. The story is amazing. Here is some wallpapers and artwork for the game:


http://guides.gamepressure.com/indi...al Fahrenheit Wallpapers/wallpaper_6_1280.jpg
http://guides.gamepressure.com/indi...al Fahrenheit Wallpapers/wallpaper_5_1280.jpg
http://guides.gamepressure.com/indi...al Fahrenheit Wallpapers/wallpaper_1_1280.jpg
http://guides.gamepressure.com/indi...al Fahrenheit Wallpapers/wallpaper_3_1280.jpg
http://guides.gamepressure.com/indi...al Fahrenheit Wallpapers/wallpaper_2_1280.jpg
http://guides.gamepressure.com/indi...al Fahrenheit Wallpapers/wallpaper_4_1280.jpg
http://guides.gamepressure.com/indi...al Fahrenheit Wallpapers/wallpaper_8_1280.jpg
http://guides.gamepressure.com/indi...al Fahrenheit Wallpapers/wallpaper_7_1280.jpg


It's weird how immersive certain games can be. This is one of those games that drew you into it's creative and bizzare storyline. Not many games draw me in but this one made you feel like you are really part of the story. It's a wonderful feeling and I can't help but wonder why games that deliver this kind of experience are very few apart. Usually you only see a small hanful every generation.

Quantic Dreams has announced their next big immersive game entitled "Heavy Rain" which is coming out for the PS3, Xbox 360 and most likely PC. Check out the trailer:

http://www.xboxyde.com/leech_2628_en.html

While the graphics are already looking amazing some people will complain about certain aspects of the character models and animations but the team addressed these comments saying that this small demo you are seeing is the result of less then three months of development time and that the game was not even meant to be shown but that Sony wanted a small demonstration for their PS3 display at E3 2006. I have no doubt that this will make yet another stellar adventure game that will most certainly draw people into it's atmosperhic rich storyline. The only other two adventure games that I really got into were The Longest Journey and Dreamfall. Perhaps I should try some of the others mentioned above.
 

Ogni-XR21

Member
Great thread! And great posts up to now, nice Lucasfilm/LucasArts overview from Chris Reno!

I owned the talkie version of Indiana Jones and the Fate of Atlantis, but can't find it any more - I think I borrowed it to someone, and never got it back. Unfortunately I can't find any place to buy this gem any more.

You can build your own Loom VGA 256 color TALKIE version with a download at the-underdogs if you have an original copy of Loom EGA. Definitely worth a try!

I'm currently involved with the Zak McKracken: Between Time and Space project, release is squeduled for spring this year. English website should be up soon, currently there is only a german site available you can visit it at http://www.zak2.org, we hope to bring back some of the flair that point and click adventure games had!
 

Borys

Banned
DMczaf said:
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Just finished Broken Sword 4 last week, I thought it was a fine P&C game. MUCH better than BS3

Wait... you play games? Even PC games?

I thought you never leave the OT to be honest :lol

BS3 was such a travesty that I didn't even look at BS4. You say it's worth it, hmm...
 
Monkey Island 2 > all.

Gabriel Knight 1 was the best adventure game from Sierra. I also liked the Larry games, but the earlier ones haven't aged well. 6 and 7, and the remake of the first one are still worth playing.

I played The Longest Journey last summer, and it was pretty good. The puzzles were often not very good, but the story, atmosphere and dialogue were all great.
 

ToxicAdam

Member
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The crude, unique graphics really added to the game, since everything was so creepy and twisted. I remember this game very fondly .. one of the first PC games that really grabbed my attention (away from my C-64).
 

Lobster

Banned
Runescape

A massive 3d multiplayer adventure, with monsters to kill, quests to complete, and treasure to win.

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(Now that I think about it..That market looks straight ripped from Castle Town from OoT. And if you ever played the game(don't deny it) theres also a church and a castle.
 

methodman

Banned
MI 1-4 is my 2nd favorite series of all time (zelda being the first).

if i could replay these games on my wii i would be in heaven

i remember this one P&C game with benjamin franklin, his kite, lightning and all this weird shit going on with a lil girl and a boy. don't remember the name but it was a fun game lol
 

Kabouter

Member
Yes, we needed this thread.
Though it is not just of a bygone age imho, there are many enjoyable adventures released right now as well. I truly enjoyed games like Broken Sword IV and The Secret Files: Tunguska this year.

The Secret Files: Tunguska ingame shot, trailer here
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methodman said:
i remember this one P&C game with benjamin franklin, his kite, lightning and all this weird shit going on with a lil girl and a boy. don't remember the name but it was a fun game lol

Day of The Tentacle.
 
Kabouter said:
Yes, we needed this thread.
Though it is not just of a bygone age imho, there are many enjoyable adventures released right now as well. I truly enjoyed games like Broken Sword IV and The Secret Files: Tunguska this year.

The Secret Files: Tunguska ingame shot, trailer here
http://www.krinein.com/img_news/kri..., but this game seems to contain more action.
 

Kabouter

Member
SpoonyBard said:
Tunguska seems to have some action/stealth type gameplay thrown in. I hate it when they do stuff like that... I can tolerate it, if it's only in couple of places like in Indy Atlantis, but this game seems to contain more action.

Seems, it doesn't though.
 

Jefklak

Member
Schafer, where are you? (the forum member, lol) I thought he'd post stuff here


It disturbs me no-one has mentioned Broken Sword: shadow of the Templars or Broken Sword 2: smoking mirror yet. BS1 >>> 2 >>> 3 & 4, yoo
Broken Sword 2 Montfaçon, Paris - see the similarities with this >>

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--
Monfacon.jpg


another random one in Ireland (I)

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SIMON THE SORCERER!!!




I even have youtube simon gameplay videos recorded somewhere :lol

* Youtube: simon gameplay #1 (including funny dialogs)
* youtube: simon gameplay #2 (all from Simon 2, Simon 1 has talkie OR subtitles, sucks)
 
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