Grim Fandango
LucasArts, 1998; Designer: Tim Schafer
After the success of Full Throttle, Schafer was given free reign on another game. He ended up with Grim Fandango. If Full Throttle is the best adventure game LucasArts put out, Grim Fandango is easily the most ambitious. Combining Mexican Day of the Dead folklore, film noir, art deco, bebop, mariachi, socialist political themes, and more into an inexplicably coherent and engaging world, there is no other game that demonstrates such an unrestrained yet masterfully presented sense of imagination.
Paying homage to classic Hollywood films such as Double Indemnity and Casablanca, Grim Fandango stars Manuel Calavera, travel agent in the Land of the Dead, forced to help other dead souls make their final journey while paying off some unspoken debt accrued during his Earthly life. Not long after the game begins, Manny uncovers--and is caught up in--a complex conspiracy that will lead him all over the world of the afterlife, spanning countless miles and several years.
It's a long game, and it's no pushover, but it's an amazing experience if you can stick with it (which you should). The prerendered backdrops remain gorgeous, and the game is an explosion of disparate styles that somehow gel together far better than they have any right to. As with any Schafer game, the writing is top-notch, and there are plenty of quotable lines.
Grim Fandango is an experience like no other, and one that deserves to be played by any gamer. The keyboard-based control scheme is somewhat finnicky, but if you have a console gamepad available it be much improved.