MrPing1000 said:http://www.youtube.com/watch?v=wbTTyacCO5c behold one of the funniest scenes in a game ever. [/spoiler] First time I got there when Guybrush starts dancing I was gone :lol [/spoiler]
I've played it but to be honest it's probably my least favorite LucasArts adventure.gutter_trash said:has anyone else played Zak McKraken as well? it was Lucasarts's point in click game that came right after the 1st Maniac Mansion
it was pretty kick ass for back in the day
Oh man thank you so much for linking this. It's so much better when it's in full screen and you can really see Guybrush's eyes bulging.MrPing1000 said:http://www.youtube.com/watch?v=wbTTyacCO5c behold one of the funniest scenes in a game ever.First time I got there when Guybrush starts dancing I was gone :lol
I Am Error said:Still Life rocks because the atmosphere of the game is pretty different then your average adventure game. The setting reminded me of a combination of the movie Seven and the game Parasite Eve. And the cooking puzzle blew by the way, there was also another one in one of those scenes from the past that I can't remember were I think you had to crack a safe or something.
Other great games I have that were not mentioned:
- Freddy Pharkas: Frontier Pharmacist
- Lighthouse
- Gabriel Knight
- Willy Beamish
- Amber: The Journeys Beyond <-This game was messed up
- The Lost Files of Sherlock Holmes
And educational games that were actually fun:
- Island of Dr. Brain
- EcoQuest I & II
- Museum Madness
Who knows why Lucas Arts doesn't really make adventure games anymore. I thought their last games, Grim Fandango and Monkey Island 4, were pretty popular and I would assume sold well for an adventure game. Also these type of games can't be that expensive and take a large team to develop as other types of games do.
Kabouter said:I hate the one near the endwith the robot and all those lasers
Chris Remo said:Day of the Tentacle had significantly better writing and characters, and wonderful art design. It doesn't have Maniac Mansion's remarkable nonlinear structure, but it does have some of the best overall puzzle design in the entire genre. MM was revolutionary in many ways (not just in its nonlinearity) but that design choice also led to the game being much less tight than something like DOTT; it's a lot easier to get stuck simply by happening to do the wrong thing, and the game isn't paced as well. That's not to detract from MM. To this day it does things no other adventure game does, and it set the standard for a lot of conventions of the genre that were previously nonexistent (plus it was the reason for the SCUMM system which lasted about a decade), but DOTT surpassed it in other ways.
VALIS said:And current adventure games don't require a powerhouse PC, either. I think the huge population of RPG/story-based gamers here would become big devotees of the modern adventure game if they gave it a chance.
Kabouter said:Most won't give it a chance though, because the larger part of the gaming media feels that the "adventure genre is dead save for DS" and that therefore all adventures not on DS deserve shitty grades regardless of how good the games are.
colinp said:Ah yes, 11th Hour. I used to watch my neighbor play it all the time (actually, we went through a number of point & click adventures together). I distinctly remember the menu music:
"i can't take a breath
without seeing mr. death"
DavidDayton said:Eh... DOTT does have some impressive bits, but the gameplay of MM just seems vastly superior. DOTT seems to get stuck in the "find trinket, watch/listen for a bit, find trinket" loop... yes, the scenes are entertaining, but it seems less of a game and more of a cartoon.
This may have been mentioned but the third absolutely rocks, Malcolm's Revenge is great, great story, great music, great environments.AdamChrisH said:Aww no love for the Legend of Kyrandia triology? I never played the third, played the first, but adored the second - fantastic game.
Synthesizer Patel said:You asked, Chris answered. I (and many others) agree with him; you clearly don't. Accept thatand move on.you're wrong
The problem is that it's extremely difficult to do that with such a nonlinear format, especially one where you choose a party. One of the reasons DOTT could be so much tighter in the characters/storytelling department is due to its comparative linearity.DavidDayton said:Pfft. MM lets you feed waxed fruit and fruit drinks to a man-eating plant... DooT gives you time traveling porta-potties.
I'll just leave it to the viewers at home to decide the winner.
So how about we push for a new Maniac Mansion with the free-wheeling gameplay of the first and the plot/character development of the second? Then we all win!
I used to write for Adventure Gamers so I'm very familiar with the current state of the genre, but honestly there's hardly anything there that even comes close to stacking up to the classics in my opinion. I've been burned so many times that unless I see something really astonishing I just pass most of them over. I've been happy with the Sam & Max episodes so far though.VALIS said:The nostalgia is great and all, but again I want to remind people that this genre is far from dead. Adventure/PnC gamers are like the Freemasons of the gaming population - there are a hell of a lot of them, but you'd never know unless you went looking for them. Look at those links I posted back on pg. 1.
Currently I'm playing through The Black Mirror, which is a pretty nice game. Mysterious story slowly unfolding, gorgeous architecture outside and inside the buildings, decent voice acting, excellent music and ambient sounds, kind of that quaint, stuffy British feel you get in certain murder mystery TV shows.
And current adventure games don't require a powerhouse PC, either. I think the huge population of RPG/story-based gamers here would become big devotees of the modern adventure game if they gave it a chance.
calder said:Awesome thread that should be required reading. All my favourite games have been mentioned, but I'd like to give them just a bit more respect:
Grim Fandago - one of my favourite games of all time.
Monkey Island - great series
Blade Runner - glad to see it get mentioned, thought it was brilliant
Indiana Jones
Gabriel Knight
Police Quest (especially 4)
Syberia (despite the flaws)
Broken Sword
etc etc
It's been mentioned already, but why hasn't Sony called up Lucas Arts and offered them a good deal on releasing all the classic adventure games on PSP as a series of budget rereleases? Perfect format, *great* games that would be exposed to some ppl who maybe didn't get a chance to play them the first time around, you'd think it would be easy to port (although the more time they spent getting text/audio/controls as good as possible on the PSP the better obviously). I bet Grim Fandago would sell wonderfully at a reasonable price, hell I'd buy a PSP just for that and Monkey Island even though I have them all on PC already.
pollo said:Welp if that happens youd be damned sure Ill be pickin up a PSP day 1 on a Lucas Arts comp release.
Hell if you price each game individually at 20 bucks a pop Id bite...Im such a Lucas Arts fanboy.
What the **** happened to you Lucas Arts??!?? *sobs*
AlternativeUlster said:Isn't it possible for these games to run on the DS? I would think with the whole touch screen thing, it would be better suited.
Rocksteady33 said:Why is there so much love for Monkey Island 1 and 2 but almost no mention of 3 and 4? Sure they weren't by Tim, but they were still masterpieces in their own right!
Rocksteady33 said:Why is there so much love for Monkey Island 1 and 2 but almost no mention of 3 and 4? Sure they weren't by Tim, but they were still masterpieces in their own right!
http://www.mobygames.com/images/shots/original/1026416029-00.gif[img]
[img]http://www.hebrewquest.com/images/MI3.gif[img]
[img]http://www.sexbuzz.com/pics/7,0015c.jpg[img][/QUOTE]I posted this on the first page, but it was mixed in with my other crap:
By far one of the funniest moments in adventure gaming. I wish I could find a better clip of when they first encounter Skull Island:
[url=http://www.youtube.com/watch?v=1-9my0tsutw]The Monkey Island 3 Pirate Song![/url]
Rocksteady33 said:Why is there so much love for Monkey Island 1 and 2 but almost no mention of 3 and 4? Sure they weren't by Tim, but they were still masterpieces in their own right!
Chris Remo said:The problem is that it's extremely difficult to do that with such a nonlinear format, especially one where you choose a party. One of the reasons DOTT could be so much tighter in the characters/storytelling department is due to its comparative linearity.
Rocksteady33 said:Why is there so much love for Monkey Island 1 and 2 but almost no mention of 3 and 4? Sure they weren't by Tim, but they were still masterpieces in their own right!
Lain said:Because there was no other MI games after 2... yeah, those other two games weren't worthy of the name Monkey Island!
Rocksteady33 said:Why is there so much love for Monkey Island 1 and 2 but almost no mention of 3 and 4? Sure they weren't by Tim, but they were still masterpieces in their own right!
the secret of monkey island doesn't have a byzantine puzzle in it's body. some require a bit of lateral thinking but the puzzles all make sense. they aren't overly easy, but they are logical.Danj said:What would be the best adventure game to try for someone who sucks at adventure games? I really love the amount of story in adventure games, but I suck utterly at the (sometimes Byzantine-seeming) puzzles in them.
Danj said:What would be the best adventure game to try for someone who sucks at adventure games? I really love the amount of story in adventure games, but I suck utterly at the (sometimes Byzantine-seeming) puzzles in them.