Is it a good news?TheOddOne said:
Perfect Dark Core was a prototype which was intended as a sequel critically acclaimed Nintendo 64 shooter Perfect Dark. While Microsoft already released a PD title at the Xbox 360 launch (Perfect Dark Zero), which was originally supposed to be published on the GameCube but was then moved to the Xbox and then to Xbox 360, it was mildy received and not nearly as successful as the original N64 title.
Perfect Dark Core would have brought some drastic changes to the franchise. Perfect Dark Zero was developed by the remaints of the original Perfect Dark team, which was led by Chris Tilston. However, after PDZ was finished in late 2005, the team was split into smaller teams that started work on different prototypes. One of these was The Fast & the Furriest, its team was led by PDZs story and script writer Dale Murchie. Another prototype team was led by Mark Edmonds and Chris Tilston, both worked on an MMO which was cancelled during the company restructure in early 2009. As the leads of the PD series were either bound to other (later to be cancelled) projects or had already left the company (with one being graphics director Kevin Bayliss), Rares management decided to hand the PD franchise to the developers of Conker, a team led by Chris Seavor. Some of the Conker team had already helped during the final stages of Perfect Dark Zero when it was ported to Xbox 360, others had worked on Urchin, a gothic/horror prototype cancelled in 2006.
Perfect Dark Core featured a more realistic atmosphere than its precedessors, with Joanna having a different and less feminine behaviour (smoking, flirting).
During development of Perfect Dark Core, the team made drastic changes to this original concept. The player did no longer control Joanna Dark, but a male character that was also seen in gameplay footage that was leaked in 2009. Other decisions remained rather vague due to its nature of being a prototype.
In late 2008, the prototype, that only featured one completed level, was still not greenlit. Instead, the team was cut down to only three developers, which meant the ending of the project. Most of its staff was put onto other projects of which many were not released either. By that time, however, the prototype that started out as Perfect Dark Core was no longer set in the PD universe, it was not even referred to as Perfect Dark Core. While the gameplay was still an action FPS, the player was supposed to shoot at mechs that were controlled by humans (in case of this prototype the mech was controlled by the protagonist that was designed for an earlier built and seen in leaked gameplay footage). This was the last stage of the prototype after which it was entirely abandoned.
Banjoman said:Is it a good news?
Shiggy said:And just today...
During development of Perfect Dark Core, the team made drastic changes to this original concept. The player did no longer control Joanna Dark, but a male character that was also seen in gameplay footage that was leaked in 2009. Other decisions remained rather vague due to its nature of being a prototype
http://www.unseen64.net/2011/03/21/perfect-dark-core-xbox-360-cancelled-prototype/
Video: http://www.dailymotion.com/video/xhocu7_mpdc_videogames#from=embed
For clarity.Perfect Dark Core was a prototype which was intended as a sequel critically acclaimed Nintendo 64 shooter Perfect Dark. While Microsoft already released a PD title at the Xbox 360 launch (Perfect Dark Zero), which was originally supposed to be published on the GameCube but was then moved to the Xbox and then to Xbox 360, it was mildy received and not nearly as successful as the original N64 title.
Perfect Dark Core would have brought some drastic changes to the franchise. Perfect Dark Zero was developed by the remaints of the original Perfect Dark team, which was led by Chris Tilston. However, after PDZ was finished in late 2005, the team was split into smaller teams that started work on different prototypes. One of these was The Fast & the Furriest, its team was led by PDZs story and script writer Dale Murchie. Another prototype team was led by Mark Edmonds and Chris Tilston, both worked on an MMO which was cancelled during the company restructure in early 2009. As the leads of the PD series were either bound to other (later to be cancelled) projects or had already left the company (with one being graphics director Kevin Bayliss), Rares management decided to hand the PD franchise to the developers of Conker, a team led by Chris Seavor. Some of the Conker team had already helped during the final stages of Perfect Dark Zero when it was ported to Xbox 360, others had worked on Urchin, a gothic/horror prototype cancelled in 2006.
Perfect Dark Core featured a more realistic atmosphere than its precedessors, with Joanna having a different and less feminine behaviour (smoking, flirting).
During development of Perfect Dark Core, the team made drastic changes to this original concept. The player did no longer control Joanna Dark, but a male character that was also seen in gameplay footage that was leaked in 2009. Other decisions remained rather vague due to its nature of being a prototype.
In late 2008, the prototype, that only featured one completed level, was still not greenlit. Instead, the team was cut down to only three developers, which meant the ending of the project. Most of its staff was put onto other projects of which many were not released either. By that time, however, the prototype that started out as Perfect Dark Core was no longer set in the PD universe, it was not even referred to as Perfect Dark Core. While the gameplay was still an action FPS, the player was supposed to shoot at mechs that were controlled by humans (in case of this prototype the mech was controlled by the protagonist that was designed for an earlier built and seen in leaked gameplay footage). This was the last stage of the prototype after which it was entirely abandoned.
How are those lists coming along? I know for sure that your going to run for the hills like last time.Shed_a_Ninja said:They are making Kinect Sports 2, so what do you think?
Dunno, Craig Duncan seems to have only shipped racing games. He was also head of Midway Studios Newcastle. Their last unreleased project was Necessary Force.Banjoman said:Is it a good news?
Wow. I'm surprised that none of the major gaming sites have reported on this yet.Shiggy said:
I remember hearing about Rare making a Sci-Fi MMO back when they were bought in 2002 (I think it was put on hold for Conker L&R). I wonder if they ever got a protoype up and running.Unseen64 said:Another prototype team was led by Mark Edmonds and Chris Tilston, both worked on an MMO which was cancelled during the company restructure in early 2009.
REMEMBER CITADEL said:Ugh, reading that, I can't say I'm surprised that canceled that particular version. Reminds me of the travesty that was Contract J.A.C.K.
Nothing.Shed_a_Ninja said:They are making Kinect Sports 2, so what do you think?
The Awkward Wizard said:Wow. I'm surprised that none of the major gaming sites have reported on this yet.
Fox needs to resurrect N.O.L.F.
Oh, thanks.TheOddOne said:Dunno, Craig Duncan seems to have only shipped racing games. He was also head of Midway Studios Newcastle. Their last unreleased project was Necessary Force.
Evlar said:For clarity.
dionysus said:I saw that too. Of course, we are not told what stage these games were in, but the implication I get is that these games were cancelled in development, not just in the prototype phase.
To me that sounds like poor alignment between MS vision for Rare and Rare's vision for Rare.
BroHuffman said:I understand a lot of the talent left, but did they massively shrink in size too?
Shed_a_Ninja said:If they are at about ~100 employees now, I'd say so.
REMEMBER CITADEL said:I believe they had around 200 employees a few years ago. They have less now, but I have no idea how much.
open_mouth_ said:They should turn Rare into an Live Arcade + Kinect developer primarily (if they haven't already) with the occasional big ticket full blown release (~1 every 2 years).
-Get a 2D remake of Killer Instinct going for XBLA
-Kinect Sports 2
-Kinect Party
-2D Conker for XBLA
-New Full-blown Banjo game 3-d platformer/adventure/rpg in a huge world
szhred said:Nintendo should buy them back, and only then they would return to there former glory.
szhred said:Nintendo should buy them back, and only then they would return to there former glory.
Kinekt sport 2, probably meh. Rare could have been so much better.
IOnEI Falcon said:Rare's lobby has a new mural...
StevieP said:Nintendo sold them for a reason.
3ur4zn said:Tis sad. The previous mural was a personal gift from Nintendo Japan.
http://www.rare-extreme.com/images/5571_111035302804_545837804_2763145_5091070_n.jpgShed_a_Ninja said:What was it?
Shiggy said:
open_mouth_ said:They should turn Rare into an Live Arcade + Kinect developer primarily (if they haven't already) with the occasional big ticket full blown release (~1 every 2 years).
Yes, which was because Microsoft had acquired control of the company by buying the Stampers' majority shares.StevieP said:Nintendo sold them for a reason.
Tomasooie said:Yes, which was because Microsoft had acquired control of the company by buying the Stampers' majority shares.
It had nothing to do with the quality of their games. Rare was a huge and valued partner to Nintendo. Star Fox Adventures reviewed well and was a technical showcase. Nintendo's hand was forced.
IOnEI Falcon said:conkerhimself Christopher Seavor
@IOnEI_Falcon Oh, how did that get out ? Weren't me !!. Actually it looked a bit better than that at the last. What a shame.
Yep, Nintendo didn't consider fully owning Rare was a valuable investment so they turned down the chance to buy the remaining share of Rare.Cerebral Assassin said:I thought Nintendo had first refusal on the Stampers shares?
Knowing how things has turn out, I say the Stamper bros bailed out at the right time.Tomasooie said:Yeah, but just because they didn't want to spend what it would take to buy Rare out 100%, doesn't mean they wanted to stop working with them. It was all the Stampers' fault really. They were desperate to cash out as soon as possible. They wanted someone to buy all or nothing.
Yeah, but just because they didn't want to spend what it would take to buy Rare out 100%, doesn't mean they wanted to stop working with them. It was all the Stampers' fault really. They were desperate to cash out as soon as possible. They wanted someone to buy all or nothing.Cerebral Assassin said:I thought Nintendo had first refusal on the Stampers shares?
It wasn't a good investment for the price. Rare's value had reached its peak, and it probably would've cost Nintendo almost $200 million to buy the rest of the company. That's outrageous.Celine said:Yep, Nintendo didn't consider fully owning Rare was a valuable investment so they turned down the chance to buy the remaining share of Rare.
It's because of their decision to sell to Microsoft that things turned out as they did. A lot of talent left as soon as Microsoft bought the company. Ghoulies was actually a really fun game, and it would have fared better on the GameCube. Instead it was Rare's first Xbox release, all eyes were on it, and it just seemed underwhelming. Conker: Live & Reloaded would not exist, and the team would be put to work on something else. Kameo wouldn't have been reworked; it would've been released on GameCube with the original design intact. Donkey Kong Racing... And I'm sure Rare would've done a true sequel to Banjo.Celine said:Knowing how things has turn out, I say the Stamper bros bailed out at the right time.
Tomasooie said:It's because of their decision to sell to Microsoft that things turned out as they did. A lot of talent left as soon as Microsoft bought the company.
Prine said:Was that in response to the PD Core vid? Happy Chris is still there. Man is a genius.
I'm not saying all of the talent left, as is often mistakenly stated. But okay, I'll put it this way -- it's a well-known fact that a lot of employees bailed when Microsoft bought the company. Maybe most of them weren't part of the big talent at Rare, but then again, I'm sure there were a lot of talented people at Rare who aren't widely known, even among fans of Rare. Most seem to only know/follow the musicians and a few designers.3ur4zn said:I don't agree here. Most of the talent left before the acquisition, or long after it, around the time the Stamper's left.