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The Red Star -- PURE GOODNESS.

There are some damn great videos on this game over at IGN. It pays to be an INSIDER.:)



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Grizzlyjin

Supersonic, idiotic, disconnecting, not respecting, who would really ever wanna go and top that
We know how to make great games down here in Austin. ;)

The Red Star really hasn't been on my radar, there have been a few blips here and there, but I never kept my attention on it. I guess I'll have to try out one of those demos and see what all the fuss is about. Sounds like we got a cult classic on our hands.
 

gunstarhero

Member
Never was going to give the game a chance - until I played the demo!

This just shot up on my must get now list - the game controls great, the graphics remind me of Cannon Spike (a good thing) and it's got that old school flavor. I love the way you can "warp" from enemy too enemy as your slicing shat up.

If this had co-op LIVE play, it would be perfect.

I NEED a game like this - and from what I read in XBN, so does Acclaim. (although I cant imagine this game selling too well - shame.)
 

djtiesto

is beloved, despite what anyone might say
Is this gonna be an Xbox exclusive? I'd be highly interested in a PS2/Gamecube version...

Nice to see Western developers make Japanese-style games, instead of dull "go anywhere" types of games all the time.
 

hiryu

Member
Well after watching those movies I guess that makes 9 games to get in September. This fall is just nuts for purchases.
 
So yeah, just tried the demo. Is it supposed to be this easy? The bullet patterns are forgiving and entry-level, enemies don't seem interested in killing you, bosses are anemic, and the life bar is way generous. The Treasure influences are obvious: red/black bullets from Ikaruga, boss designs, warning screens, lifebars lifted from that and Silvergun. They just forgot to rip off the difficulty - and there's no adjustment for it. It almost makes me want my old copy of Cannon Spike back.

I suppose it could be the tutorial-level disease, and maybe I'll find the difficulty I'd like three-quarters of the way through the game. Give me a mode with three hits allowed before a game over (and fewer/no health recharges) and I'd be content.
 

drohne

hyperbolically metafictive
to be fair, it's just level 1, jiji. i can't think of many shooters in which the first level isn't a zero-difficulty somnambulant throwaway. although i'm with you in hoping for difficulty settings in which your lifebar isn't so forgiving.
 

GDJustin

stuck my tongue deep inside Atlus' cookies
Most mag demos (and E3 demos, for that matter) have the difficulty loosened up so you can get a feel for the gameplay in a short period of time, without actually needing to employ your skill.

No idea if The Red Star's final difficulty will be more challenging or not.
 
jiji said:
I suppose it could be the tutorial-level disease, and maybe I'll find the difficulty I'd like three-quarters of the way through the game. Give me a mode with three hits allowed before a game over (and fewer/no health recharges) and I'd be content.

I'd imagine that the final game will have selectable/higher difficulties. Demos always skew easy.
 
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