The Rogue of Prince of Persia coming to Game Pass and other platforms today

I can't seem to do the dive attack consistently. Actually more like I can do it maybe 10% of the time.
It's down on the joystick and hold attack I think
 
I can't seem to do the dive attack consistently. Actually more like I can do it maybe 10% of the time.
It's down on the joystick and hold attack I think
I think you hit down plus jump and it has to be at the peak of your jump. I think there's a height minimum also, so more likely to trigger after a vertical wall run or big drop.

Also you can snoop below you with the right stick so you can look who to land on sometimes.
 
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I think you hit down plus jump and it has to be at the peak of your jump. I think there's a height minimum also, so more likely to trigger after a vertical wall run or big drop.

Also you can snoop below you with the right stick so you can look who to land on sometimes.
Thx, I'll try that.
Also, the red flame currency is for costume unlocks from a person you rescue. Once rescued, her tent will show in the Oasis
 
Thx, I'll try that.
Also, the red flame currency is for costume unlocks from a person you rescue. Once rescued, her tent will show in the Oasis
Nice. Yeah, I got some community pack and it showed like 10 costumes but I didn't get to look at that yet. Cool. I just noticed all the additional achievements you can get from the headhunter guy. Pretty addicting to knock those off.
 
Its a weapon. Too big to be called a sword. Massive, thick, heavy, and far too rough.
I have the slayer, but thought it was too slow to use.
I think I may try to use the Axe because some of the later sub boss/boss shields are so hard to break with regular fast weapons. It seems specially made for aura shields
 
I have the slayer, but thought it was too slow to use.
I think I may try to use the Axe because some of the later sub boss/boss shields are so hard to break with regular fast weapons. It seems specially made for aura shields
I have a fun build for it. Critical hits stun enemies. Killing enemies stuns nearby enemies. Special attack +30%. Weapon damage +10%. So enemies are very often stunned, and I use kicks liberally. So its easy to just always 1 shot with the chop. Normal attacks and jump attacks are pretty fast too.
 
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Love PoP, love Dead Cells, already have it downloaded, just way too hooked by Triangle Strategy to play anything else right now, looking forward to eventually digging in 👌
 
that's the reason I completely ignored it so far... but it's in gamepass so what the heck? lol... I'll play it. The Lost Crown was so god-like that I am tempted to play anything 2D PoP at this point.
Don't hesitate. Its one of the best roguelikes ever made and one of the best 2D action games ever.
 
Wont repost everything from the other thread but I downloaded this thinking id uninstall it pretty quick.

I played for 10 hours straight today.

I fucking love this game. Better than dead cells for me, and my favorite prince game since warrior within.

Do not judge a book by its cover. This is one of the years best games.
 
Made it to the final boss and got rekt. I had no heals left and managed to get him to about half life and a 2nd phase I think. Not sure if there's a 3rd phase or "final" form these type of games like to throw at you.
I haven't fought some other sub bosses so I was surprised that I got to him relatively quickly. I fought 3 bosses total including him, but there are hints of at least 1, maybe 2 other bosses.
I'll need to explore the other paths as I know I have some objectives that weren't done.

I'm a little disappointed you can't max out all of the skills on the tree as it caps at 15
 
The game is very well done, but it misses on something fairly fundamental in terms of the rogue like formula - synergies.
There isn't much exciting about mixing up your arsenal, as the skills don't really play off each other, and a lot of weapons feel kinda samey.
Other than that it's quite good, and has a nice interwoven story, and the parkour is just great. I'd give it a solid 8/10, if it had synergies It would get into the 9+ territory.
Highly recommended to check it out.
 
I wonder if this would have done better without the POP brand attached. I'm surprised how much I like this - it's a strong enough game that it doesn't need to be attached to a brand.

Nonetheless, it's great. Movement and combat feels so good, after a few minutes I found myself thinking how much work they must have put into getting it right.
 
The game is very well done, but it misses on something fairly fundamental in terms of the rogue like formula - synergies.
There isn't much exciting about mixing up your arsenal, as the skills don't really play off each other, and a lot of weapons feel kinda samey.
Other than that it's quite good, and has a nice interwoven story, and the parkour is just great. I'd give it a solid 8/10, if it had synergies It would get into the 9+ territory.
Highly recommended to check it out.
There is synergies.

Example: resin from a kick or mantle. Now, do the flail fire weapon. Use its special to ignite it, which now lights the resin to do blue fire damage. Could also do a "tools now create fire" and shoot a bow when you're on resin.

Breath is auto maxed on dash combo with weapons / items that require you in breath mode for damage buffs.

I can go on. There's definitely combos of stuff and it pays out.
 
I wonder if this would have done better without the POP brand attached.
That's what I've been wondering. The series is associated with nothing but excellence. There never was a horrible entry. Lost Crown was great, and so is this. The remake is being redone by their top teams. People need to wake up.
 
Another bug I found today. Last night, I had beaten 2 bosses and fought the final boss. After the 2nd boss, I had unlocked the blueprint for his weapon and max out the Skill tree points.
Today, the game asked me which save I wanted to use; cloud or local save. I decided to choose the latest one, assuming it would be the most progress.

Game loaded and I lost a skill tree point, the blueprint for the 2nd boss weapon and costumes I had unlocked via purple currency.
Went to the save menu and tried to load the save from there and still lost progress.
 
The more I play it the more I like it. Wouldn't be surprised if it ends up in my top5 of the year. Progression works really well, because I get further with each run and it's clearly a combination of upgrades and me just getting better - exactly how it should be in a Roguelike.
 
There is synergies.

Example: resin from a kick or mantle. Now, do the flail fire weapon. Use its special to ignite it, which now lights the resin to do blue fire damage. Could also do a "tools now create fire" and shoot a bow when you're on resin.

Breath is auto maxed on dash combo with weapons / items that require you in breath mode for damage buffs.

I can go on. There's definitely combos of stuff and it pays out.
I suppose I should have said there are some limited synergies but overall it's not great. In other rogue games they are much more salient and less situational, eg. Weapon now shoots 3 projectiles instead of 1, projectile weapons causes explosions, etc. And them layering on top of each other to make broken stuff.

In this game the synergies are kinda bland and the game is easy overall so getting to the final boss and beating it is relatively straightforward (unless I'm not at the "real" final boss, still some story beats that I'm working through).
 
I suppose I should have said there are some limited synergies but overall it's not great. In other rogue games they are much more salient and less situational, eg. Weapon now shoots 3 projectiles instead of 1, projectile weapons causes explosions, etc. And them layering on top of each other to make broken stuff.

In this game the synergies are kinda bland and the game is easy overall so getting to the final boss and beating it is relatively straightforward (unless I'm not at the "real" final boss, still some story beats that I'm working through).
Nah it's a rather easy rogue game and I love it for that. It respected my time. 12 hours to beat it and roll credits.
 
Beaten all bosses once including the final boss, but have to repeat one of them because of the lost saved from yesterday. So only his blueprint is left.
There's a choice you have to make at the end that makes the game harder, so maybe more to come and I still have some objectives undone.

Edit: It seems to be a modifier for a NG+ type of run called Awakening Rituals/Run

A good game, but once I'm done with everything, I don't know if it's something that I'll keep in rotation.
 
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OK, this is getting irritating as I got the save bug again.
This time I had beaten all the bosses except one and had all, but 1 weapon unlocked, skill tree points maxed.
Game once again set me back showing 3 boss weapons that I had previously unlocked and skill tree points 14/15.

I wonder if it's Xbox Quick Resume that is messing up the saves as I did use it both times it happened. Odd thing is after I did all those unlocks, it showed the "saving game" little campfire saving progress.
Probably going to shelve this for now and maybe wait for a patch.
 
Don't hesitate. Its one of the best roguelikes ever made and one of the best 2D action games ever.

Say whaaaa...

I mean I've heard good things that's for sure, time to check it out I guess. I love roguelites but the artstyle of this one didn't drag me in, but maybe it'll grow on me.
 
Is there any romance?
Kissing Top Gun GIF
 
I ended up giving up on the game.
I finished the last boss very early on and then it was just grinding the rest of the game with most things unlocked to see the rest of the story. I kinda hoped some extra difficult stuff would open up but no, and using those stones to make the run harder just feels lame. Would have preferred a more tailored experience.
Downgrading to like a 6/10. Too easy, no meaningful synergies, overly grindy and lacks variety. Love the music and movement, and combat feels fluid, but everything else ended up being blah.
 
I ended up giving up on the game.
I finished the last boss very early on and then it was just grinding the rest of the game with most things unlocked to see the rest of the story. I kinda hoped some extra difficult stuff would open up but no, and using those stones to make the run harder just feels lame. Would have preferred a more tailored experience.
Downgrading to like a 6/10. Too easy, no meaningful synergies, overly grindy and lacks variety. Love the music and movement, and combat feels fluid, but everything else ended up being blah.
I really enjoyed it in the beginning and have soured a little because of the save bugs. I might try to manual save after every run or go to that screen and copy saves to make sure it doesn't happen again.
Although there is some synergy, it's rare to ever get them in a run because of the RNG. The bans help I guess, but to a lesser degree compared to other rouguelike games like Dead Cells and Hades.

I'll keep playing it til something else comes along, but it does need some additions. Maybe they'll come with updates.
6-7/10 I think is a fair score for now.
 
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Alright, I finished my first playthrough of Triangle Strategy and before jumping into NG+ I thought I'd check this out. 4 hours later: yeah, this is legit.

First step was change movement to d-pad, playing 2D with an analogue stick is sacrilegious, why that would be the default is beyond me, especially since the d-pad isn't utilized in any way. The game controls like a dream, fluid and balletic, the Prince vaulting, wall-running, swinging and flipping with ease. Combat varied with myriad weapons/tools to combine and synergies to discover with all the talismans, it's good stuff (but seriously needs force feedback to elevate the sense of combat, stop ignoring this devs!).

Visually it's a feast for the eyes, painterly and ethereal, animations flowing and beautiful, the world radiating a mystical atmosphere. I appreciate the little things like the transition animations when entering doors or fast traveling, there is a vitality infused into every facet of the design that demonstrates a true passion from the devs working on the project. The OST is likewise fantastic, this is one of my favourite tracks:



Mind map is a great idea, too often roguelikes can feel nebulous/directionless but this gives you a clear picture of what you've discovered and where you might want to explore next. Upgrade system likewise seems more generous than other games in the genre making each run feel more rewarding. Special mention to the large amount of costumes you can unlock to customize the Prince. Again, more games in the genre should have something similar.

So far so great then, still too early to say whether it will enter my roguelike GOAT list joining the likes of Dead Cells, Binding of Isaac, Rogue Legacy, Hades or Darkest Dungeon to name a few. A great deluge of games stands before me starting this Thursday/Friday with MGS Delta and Shinobi arriving and it only ramps up from there, not sure how much time I will have with it before then but I see myself returning it to it throughout the year in bursts until I finish (maybe even plat?) it.
 
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Alright, I finished my first playthrough of Triangle Strategy and before jumping into NG+ I thought I'd check this out. 4 hours later: yeah, this is legit.

First step was change movement to d-pad, playing 2D with an analogue stick is sacrilegious, why that would be the default is beyond me, especially since the d-pad isn't utilized in any way. The game controls like a dream, fluid and balletic, the Prince vaulting, wall-running, swinging and flipping with ease. Combat varied with myriad weapons/tools to combine and synergies to discover with all the talismans, it's good stuff (but seriously needs force feedback to elevate the sense of combat, stop ignoring this devs!).

Visually it's a feast for the eyes, painterly and ethereal, animations flowing and beautiful, the world radiating a mystical atmosphere. I appreciate the little things like the transition animations when entering doors or fast traveling, there is a vitality infused into every facet of the design that demonstrates a true passion from the devs working on the project. The OST is likewise fantastic, this is one of my favourite tracks:



Mind map is a great idea, too often roguelikes can feel nebulous/directionless but this gives you a clear picture of what you've discovered and where you might want to explore next. Upgrade system likewise seems more generous than other games in the genre making each run feel more rewarding. Special mention to the large amount of costumes you can unlock to customize the Prince. Again, more games in the genre should have something similar.

So far so great then, still too early to say whether it will enter my roguelike GOAT list joining the likes of Dead Cells, Binding of Isaac, Rogue Legacy, Hades or Darkest Dungeon to name a few. A great deluge of games stands before me starting this Thursday/Friday with MGS Delta and Shinobi arriving and it only ramps up from there, not sure how much time I will have with it before then but I see myself returning it to it throughout the year in bursts until I finish (maybe even plat?) it.


Man, the track you posted is fucking fire...

Shame that it's 30€ , too many games coming out soon otherwise I'd have bought it...
 
Might be OST of the year for me, and there's some very tough competition.

1. The Rogue: Prince of Persia
2. South of Midnight
3. Citizen Sleeper 2



 
Another bug I found today. Last night, I had beaten 2 bosses and fought the final boss. After the 2nd boss, I had unlocked the blueprint for his weapon and max out the Skill tree points.
Today, the game asked me which save I wanted to use; cloud or local save. I decided to choose the latest one, assuming it would be the most progress.

Game loaded and I lost a skill tree point, the blueprint for the 2nd boss weapon and costumes I had unlocked via purple currency.
Went to the save menu and tried to load the save from there and still lost progress.
I've had that same issue and I'm thinking it had to do with the quick resume feature on Xbox. Not sure if the PlayStation version has this issue. But yes it caused me to lose progress and the weapon I found hasn't shown up again yet.
 
I've had that same issue and I'm thinking it had to do with the quick resume feature on Xbox. Not sure if the PlayStation version has this issue. But yes it caused me to lose progress and the weapon I found hasn't shown up again yet.
After every run, I just go to saves and duplicate that save. Make sure it's the latest and then load it to double check it has everything you unlocked.
The game only allow 3 saves total, so delete the old save when you make a new run, but make sure to have 2 of the latest.

Seems to have worked out so far. I've fought all the bosses and all objectives except one.
Haven't done anything with the NG+ mode yet
 
Yea I co-sign what people are saying. This game is really damn good with an killer soundtrack. I think I just about fully beat it. I found all characters in the story and now they're telling me to meet at the final boss, which what I'm guessing is the "final" ending.

My only complaint, which I haven't seen people mention, is the runs seem a little too long. Maybe because it was I was searching every possible inch of biomes to find story related stuff, but feel like every run takes around 45 mins or so. It's also rather easy so even from like my first runs, I've been able to make it to at least the second boss consistently. So every run is long, and it makes me not want to play this game for really long stretches.
 
If I remember it right, weren't you at least able to pick your starting weapon in NG+ on Dead Cells once you've beaten the game?
For some reason, I remember it being easier to make a build by doing that alone.

I could be thinking of a different game though.
 
lol, just beat the last boss on my first attempt but as with all roguelikes this is where the *real* game begins 👌
The last boss wasn't the the hardest boss for me. It was the one that went up after each phase because my panic platforming sucks and I was getting more damage from rushing to get up than from the boss itself.
Last boss was a letdown in how easy he was to beat. Even his final form was fairly easy.

I was just to play and saw we got a 1GB update. Hope it's some new stuff. On Series X
 
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